BOX=ART quick menus
BOX=ART copyright © 2013-2019 Adam Gidney. All rights reserved. Hosted by Dathorn.
BOX=ART is a site dedicated to the history of video game box art/ cover art and the artists responsible for them.
Box arts are profiled using high quality scans and with the intention of acknowledging the men and women who have played such a major role in shaping our gaming experiences.
Not only for video game enthusiasts, BOX=ART is for all who enjoy quality artwork.
All information on this site is through my own findings and is believed to be correct. Any corrections, errors or admissions that need to be made, or artists that would like to be involved in BOX=ART, please feel free to contact me.
Video game box art and artist history database
Recently added box arts and indexes
>Ninja Gaiden video game series - 24/03/19.
>Wolfenstein video game series - 20/03/19.
>Robert Sammelin artist profile and index - 19/03/19.
>Octopath Traveller box art profile - 23/02/19.
>Kumiko Suekane artist index & profile - 18/02/19.
BOX=ART has 445 cover art images and profiles, plus 281 artist, publisher, hardware and video game series indexes to search for.
BOX=ART’s choice cuts
>Sonic the Hedgehog - platform series (Sega series)
>Square (JPN publisher years 1984-2003)
>Star Wars - film canon (video game series)
>Street Figher - main series (Capcom series)
>Strider (Capcom series)
>Super Mario (Nintendo series)
>Ultimate Play the Game (UK publisher)
>VCS/ 2600 (Atari hardware)
>Viewtiful Joe (Capcom series)
>Wii (Nintendo hardware)
>WipEout (Sony series)
>Wolfenstein (Bethesda series)
>X68000 (Sharp hardware)
>Mastertronic (UK publisher)
>Mega Drive/ Genesis (Sega hardware)
>Metal Gear (Konami series)
>Metroid (Nintendo series)
>Might and Magic (New World Computing series)
>Monkey Island (LucasArts series)
>Neo Geo AES (SNK hardware)
>Ninja Gaiden (Koei Tecmo series)
>Nintendo (JPN publisher years 1983-1989)
>Ocean Software (UK publisher years 1983-1989)
>Psygnosis (UK publisher years 1986-1989)
>SG-1000 (Sega hardware)
>Avalon Hill Game Company, The (NA publisher)
>Castlevania (Konami series)
>Doom (Bethesda series)
>Dunjonquest (Epyx series)
>Final Fantasy (Square series, 1987-1999)
>Ghosts ‘n Goblins (Capcom series)
>Golden Axe (Sega series)
>Gradius (Konami series)
>Imagic (NA publisher)
>Legend of Zelda, The (Nintendo series)
>Lemmings (Sony series)
>King of Fighters (SNK series, 1994-1999)
Box art indexes quick menu
The definition of box art...
The terms box art and cover art are one and the same and are used interchangeably throughout the site.
Box art’s must include a design or artwork that have been printed on some kind of physical casing. This means the marketing artworks used to promote download video games - with no physical release - will not be covered on this site. Neither will arcade promotional artworks that were not released on a home console/ computer.
The only exception to these rules are early North American home computer video games (around 1980) which tended to ship in clear plastic bags rather than a case of somekind. In these instances the manual covers are used.
BOX=ART is a database dedicated to acknowledging the men and women who since the early 1970’s have been designing the art that adorns video game packaging.
The site is split into two parts. The DIRECTORY lists video game box arts and their known artists. The INDEXES categorise the following: artist - profiling box artists and listing their known cover arts; hardware - profiling the box art history and standout covers behind a certain video game console or computer; publisher - profiling standout box arts from video game publishers; video game series - indexing the cover history behind some of gaming’s most popular series and special - indexing niche subject matters.
On each page you can flip between the DIRECTORY or the INDEXES by using the tab at the top.
A note on crediting artists…
Box arts are only credited to their original artist if confirmed through the artist themselves, a visible artist signature is found or the artist is credited in the game manual.
Very early box arts (1972-1979) can be difficult if not impossible now to credit the artist, in which case the original design/ marketing studio is credited.
Japanese video game development employs the role of ‘character designer’. This artist is usually responsible for the game’s main character that will often dominate the box art. It can be the case though that the character designer’s designs are reworked by a renowned artist for the box art. If both artists are known they will be credited, otherwise the character designer will take the credit alone if appropriate.
Modern box arts (around 2005-onwards) in the West tend to be a far more collaborative affair with a team of concept artists and marketing design studios being involved. The original concept artist/s will take the credit in this instance and the studio will be noted if known.