All information on this site is through my own findings and is believed to be correct. Any corrections, errors or admissions that need to be made, or artists that would like to be involved in BOX=ART, please feel free to contact me.
BOX=ART is a site dedicated to the history of video game box art/ cover art and the artists responsible.
We profile box art from a variety of angles, using high quality scans, with the intention of acknowledging the men and women who have played such a major role in shaping our gaming experiences over the years.
Not only for gamers, BOX=ART is for all who enjoy quality artwork.
BOX=ART copyright ©2013 Adam Gidney. All rights reserved. Hosted by Dathorn.
Box art hardware, X68000 - posted: 21/10/13
Melvyn Grant’s Baal would ditch Psygnosis’ usual sci-fi box art and vehemently assert its own graphic horror-fantasy.
Like many Psygnosis’ cover arts from the 80’s and early 90’s it started life elsewhere. Baal was a cut-out children’s
EU/NA ver, 1988, Amiga
Box art review, Baal - posted: 23/10/13
Box art artist, Steve Purcell - posted: 29/10/13
Japanese ver, 1995, Super Famicom
Castlevania: Dracula XX would nestle between two distinct periods of the series’ artistic direction.
Before it Konami had the Belmonts as brawling and anglicised, and their box art’s looking like period movie flyers, (Castlevania/ II/ III/ IV on the NES/ SNES,
Box art review, Dracula XX - posted: 1/11/13
EU/NA ver, 1991, Sega Game Gear
Julie Bell would do the unthinkable and give Sega’s handheld a quality western box art in Golden Axe offshoot: Ax Battler.
She would coin this artwork as “Savage Lands” after the games topography and the artwork would sit firmly inline with Julies other cover arts from that period
Box art review, Ax Battler - posted: 6/11/13
Box art publisher, Square - posted: 12/11/13
Box art interview, David John Rowe - posted: 14/11/13
Jap/NA ver, 2006, PlayStation 2
Katamari Damacy would defy the usual trends and deliver an experience that was unique and utterly Japanese.
It succeeded in a generation where American shooters dominated and in time before today’s indie scene opened the hearts and minds to such quirky creativeness.
Box art review, Katamari Damacy - posted: 21/11/13
Box art series, Metal Gear - posted: 22/11/13
EU/Jap ver, 2001, PlayStation 2
The acclaimed Ico would be a jewel in SCE’s crown and its box art a complimentary masterpiece in minimalism.
Director and lead designer, Fumito Ueda would take inspiration from Giorgio de Chirico’s, The Nostalgia of the Infinite, stating…
Box art review, Ico - posted: 25/11/13
Box art artist, Celal Kandemiroglu - posted: 1/12/13
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