BOX=ART: Retrogamer and modern video game box art history.

BOX=ART

Video game box art and artist history database

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BOX=ART copyright ©2013 Adam Gidney. All rights reserved. Hosted by Dathorn.

About BOX=ART

BOX=ART is a site dedicated to the history of video game box art/ cover art and the artists responsible for them.

Box arts are profiled using high quality scans and with the intention of acknowledging the men and women who have played such a major role in shaping our gaming experiences.

Not only for video game enthusiasts, BOX=ART is for all who enjoy quality artwork.


All information on this site is through my own findings and is believed to be correct.  Any corrections, errors or admissions that need to be made, or artists that would like to be involved in BOX=ART, please feel free to contact me.

BOX=ART

Video game box art and artist history database

Recently added box arts and indexes

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Today’s top ten popular box arts

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123 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z



>Yoji Shinkawa artist index and profile.

Added - 15/9/2018.

>Charles Bae artist index.

Added - 11/9/2018.

>Tom Thiel artist index.

Added - 11/9/2018.

>Castlevania: Legacy of Darkness by Tom Thiel.

Added - 11/9/2018.

>The Punisher by Mark Stutzman.

Added - 8/9/2018.

>Warlords III: Reign of Heroes by Brom.

Added - 8/9/2018.

>Dishonored by Charles Bae.

Added - 8/9/2018.

>Tim Boxell artist index and profile.

Added - 23/8/2018.

>Blue Max 2001 by Tim Boxell.

Added - 23/8/2018.

>Okami HD by Kenichiro Yoshimura.

Added - 23/8/2018.

>Kennedy Approach by David Martin.

Added - 23/8/2018.









































































































































































































































































































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1. Castlevania: Legacy of Darkness.

2. Dishonored.

3. Okami HD.

4. Night Driver.

5. Blue Max 2001.

6. The Punisher.

7. Kennedy Approach.

8. Warlords III: Reign of Heroes.

9. Escape from Monkey Island.

10. Sid Meier’s Civilization III: Play the World.

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Welcome to

BOX=ART is a database dedicated to acknowledging the men and women who since the early 1970’s have been designing the art that adorns video game packaging.

Each page of the alphabet is split into two columns. The left-sided column is a general box art directory where artworks can be viewed and read about.  The right-sided column details one or more of the following categories: artist - profiling box artists when of interest and listing their known cover arts; hardware - profiling the box art history and standout covers behind a certain video game console or computer; publisher - profiling standout box arts from video game publishers, and video game series - indexing the cover history behind some of gaming’s most popular series.  

The definition of box art...


The terms box art and cover art are one and the same and are used interchangeably throughout the site.

Box art’s must include a design or artwork that have been printed on some kind of physical casing. This means the marketing artworks used to promote download video games - with no physical release - will not be covered on this site. Neither will arcade promotional artworks that were not released on a home console/ computer.  

The only exception to these rules are early North American home computer video games (around 1980) which tended to ship in clear plastic bags rather than a case of somekind. In these instances the manual covers are used.






BOX=ART


BOX=ART has 376 cover art images and profiles, plus 246 artist, publisher, hardware and video game series indexes to search for.


BOX=ART’s choice cut

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A note on crediting artists…


Box arts are only credited to their original artist if confirmed through the artist themselves, a visible artist signature is found or the artist is credited in the game manual.

Very early box arts (1972-1979) can be difficult if not impossible now to credit the artist, in which case the original design/ marketing studio is credited.

Japanese video game development employs the role of ‘character designer’. This artist is usually responsible for the game’s main character that will often dominate the box art.  It can be the case though that the character designer’s designs are reworked by a renowned artist for the box art. If both artists are known they will be credited, otherwise the character designer will take the credit alone if appropriate.

Modern box arts (around 2005-onwards) in the West tend to be a far more collaborative affair with a team of concept artists and marketing design studios being involved.  The original concept artist/s will take the credit in this instance and the studio will be noted if known.              

Might and Magic Book II by Akira Komeda.

Japanese artwork. Published by Elite Systems Ltd. in 1993 for the Japanese Super Famicom market.




Click to enlarge

might-and-magic-II-SF-big.jpg

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