All information on this site is through my own findings and is believed to be correct.  Any corrections, errors or admissions that need to be made, or artists that would like to be involved in BOX=ART, please feel free to contact me.

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About BOX=ART

BOX=ART is a site dedicated to the history of video game box art/ cover art and the artists responsible for them.

Box arts are profiled from a variety of angles using high quality scans and with the intention of acknowledging the men and women who have played such a major role in shaping our gaming experiences.

Not only for video game enthusiasts, BOX=ART is for all who enjoy quality artwork.


Japanese artwork, first published by Konami in 1986.

Designed for the worldwide market.  Famicom version pictured.  

Also available on Commodore 64, Disk System, DOS, Game Boy Advance, MSX 2, NES, X68000.


>Debut box art.

>The whip tottering Belmont character art would be based upon Frank Frazetta’s famous ‘Norseman’ (1972) painting.

>It was the only box art designed for the debut game, and was used across more gaming formats than any other in the series.  

Castlevania

Notable Castlevania box arts.

Sources and further reading:

>https://en.wikipedia.org/wiki/Castlevania

>http://castlevania.wikia.com/wiki/Castlevania_Wiki


Related BOX=ART pages.


Riding on the back of the popular 80’s barbarian craze, Castlevania’s debut box art in 1986 would depict a hulking and anglicanised protagonist set against a back drop of eastern European horror clichés.  It would be the archetype design for all subsequent box arts (discounting the two Kid Dracula games) until Akihiro Yamada’s Dracula XX (1995), and also the most widely used box art in the series history.  


With Dracula XX a more Japanese anime look was adopted and helped bridge affermentioned period of western influence to the start of artist, Ayami Kojima, eastern influenced time with the series.  The stunning, Symphony of the Night (1997) for the PlayStation would be Kojima’s first cover art and its romantized art style made for a delicate and resolutely Japanese flavoured box art.  


She would by the series main stay illustrator for the majority of box arts running through the PlayStation 1 and 2 periods and is the longest running artist used thus far.


The series come the mid-00 started to use a variety of artists with more leanings towards tradition Manga and anime styles of art (Portrait of Ruin, Judgement and Order of Ecclesia), only for it to be brought back to its more fantasical horror roots with the psuedo-series off-shoot, Lord of Shadows (2010).  


Overview

The long running series has been an exemplary illustration of quality and inspiring box arts, taking both eastern and western mythogy as inspiration.




BOX=ART series

 >Castlevania

Castlevania series box arts.

1986

>Castlevania (worldwide) Commodore 64, Disk System, DOS, Famicom, Game   Boy Advance, MSX 2, NES, X68000.

1987

>Castlevania II: Simon’s Quest (worldwide) Disk System, NES.

1989

>Castlevania: The Adventure (worldwide) Game Boy.

>Castlevania III: Dracula’s Curse (JP) Famicom.

1990

>Castlevania III: Dracula’s Curse (EU/ NA) NES. (TD)

>Akumajō Special: Boku Dracula-kun (JP) Famicom, Game Boy.

1991

>Castlevania II: Belmont’s Revenge (JP) Game Boy.

>Castlevania II: Belmont’s Revenge (EU/ NA) Game Boy. (TD)

>Super Castlevania IV (JP) Super Famicom.

>Super Castlevania IV (EU/ NA) SNES. (TD)

1993

>Kid Dracula (EU/ NA) Game Boy.

>Castlevania X68000 (JP) X68000.

>Castlevania: Rondo of Blood (JP/ NA) PC Engine, SNES.

1994

>Castlevania: Bloodlines (NA) Genesis. (TD)

>Castlevania: Bloodlines (EU/ JP) Mega Drive.

1995

>Castlevania: Dracula XX (EU/ JP) SNES, Super Famicom. (AY)

1997

>Castlevania: The Symphony of the Night (EU/ JP) PlayStation. (AK)

>Castlevania: The Symphony of the Night (NA) PlayStation.

>Castlevania: Legends (worldwide) Game Boy.

1998

>Castlevania: The Symphony of the Night (JP) Saturn. (AK)

1999

>Castlevania 64 (JP) Nintendo 64. (TM)

>Castlevania 64 (NA) Nintendo 64.

>Castlevania 64 (EU) Nintendo 64.

>Castlevania: Legend of Cornell (JP) Nintendo 64.

>Castlevania: Legacy of Darkness (NA) Nintendo 64.




2000

>Castlevania: Legacy of Darkness (EU) Nintendo 64.

2001

>Castlevania: Circle of the Moon (worldwide) Game Boy Advance. (AK)

>Castlevainia: Chronicles (EU/ JP) PlayStation. (AK)

>Castlevania: Chronicles (NA) PlayStation. (AK)

2002

>Castlevania: Harmony of Dissonance (worldwide) Game Boy Advance. (AK)

2003

>Castlevania: Aria of Sorrow (worldwide) Game Boy Advance. (AK)

>Castlevania: Lament of Innocence (NA) PlayStation 2. (AK)

>Castlevania: Lament of Innocence (JP) PlayStation 2. (AK)

2004

>Castlevania: Lament of Innocence (EU) PlayStation 2.

2005

>Castlevania: Curse of Darkness (worldwide) PlayStation 2, Xbox. (AK)

>Castlevania: Dawn of Sorrow (worldwide) Nintendo DS.

2006

>Castlevania: Portrait of Ruin (worldwide) Nintendo DS.

2007

>Castlevania: The Dracula X Chronicles (worldwide) PSP. (AK)

2008

>Castlevania: Judgement (worldwide) Wii. (TO)

>Castlevania: Order of Ecclesia (EU/ JP) Nintendo DS. (MH)

>Castlevania: Order of Ecclesia (NA) Nintendo DS. (MH)

2010

>Castlevania: Lords of Shadow (worldwide) PS3, Xbox 360. (JLV)

2013

>Castlevania: Lords of Shadow - Mirror of Fate (JP/ NA) 3DS. (JLV)

>Castlevania: Lords of Shadow - Mirror of Fate (EU) 3DS. (JLV)

2014

>Castlevania: Lords of Shadow 2 (worldwide) PS3, Xbox 360, Windows. (JLV)

Series box artists.

>Akihiro Yamada. (AY)

>Ayami Kojima. (AK)

>Jose Luis Vaello. (JLV)

>Masaki Hirooka. (MH)





>Takeshi Obata. (TO)

>Tom Dubois. (TD)

>Tomohiro Morisaw. (TM)



Posted - 06/07/16, by Adam Gidney

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Japanese artwork, first published by Konami in 2001.

Designed for the EU/ JP PlayStation markets.

Also available on na.


>The remake of the Sharp X68000 Castlevania game would remove that games hulking demon hunter box art and place the art style firmly in line with recent cover arts.



Castlevania: Chronicle by Ayami Kojima


Japanese artwork, first published by Konami in 1995.

Designed for the EU/ JP markets.  Super Famicom version pictured.  

Also available on SNES.


>BOX=ART review  HERE.




Castlevania: Dracula XX by Akihiro Yamada


Japanese artwork, first published by Konami in 2001.

Designed for the worldwide Game Boy Advance market.  

Also available on na.


>The box arts anime leanings would be a change in art direction for artist Kojima and one that didn’t last.  It was more than likely seen as a way of appealing to the Game Boy Advances younger audience.


Castlevania: Circle of the Moon by Ayami Kojima



Japanese artwork, first published by Konami in 2008.

Designed for the worldwide Wii market.  

Also available on na.



Castlevania: Judgement by Takeshi Obata


Japanese artwork, first published by Konami in 1993.

Designed for the JP/ NA markets.  SNES version pictured.  

Also available on PC Engine.


>Confusingly Dracula X would be a remake of Rondo of Blood (where it’s box art comes from), but the name would be that of the below game, Dracula XX.



Castlevania: Dracula X (Rondo of Blood)


Spanish artwork, first published by Konami in 2013.

Designed for the European 3DS market.  

Also available on na.


>First series box art to be designed by a European.

>The same art style would be used on the console version and its follow up.


Th same



Castlevania: LOS - Mirror of Fate by Jose Luis Vaello


Japanese artwork, first published by Konami in 2007.

Designed for the EU/ JP Nintendo DS markets.

Also available on na.


>Masaki’s only thus far series box art would be commisioned after the fan backlash brought on by the change in art direction (very manga-lite) of the previous two NDS games, Dawn of Sorrow and Portrait of Ruin.



Castlevania: Order of the Ecclesia by Masaki Hirooka


Japanese artwork, first published by Konami in 1999.

Designed for the Japanese Nintendo 64 market.  

Also available on na.


>First computer generated designed box art for the series.

>Castlevania 64 along with its remixed follow up, Legacy of Darkness, were the only games in the series to receive a different cover art in each of the three major regions.


Castlevania 64 by Tomohiro Morisawa




Japanese artwork, first published by Konami in 1998.

Designed for the Japanese Saturn market.

Also available on na.


>Ayami’s second released box art for the series would undoubtably have been a part of the previous years art sessions that the PlayStation’s, The Symphony of the Night came about.

>The change in art direction was pivotal in making the series critically relavent once again.

>The style of art used would be the basis for all other Kojima Castlevania box arts bar Circle of the Moon.

>BOX=ART review HERE.









Ayami Kojima box art artist page| BOX=ART

Ayami Kojima artist page

Symphony of the night box art review page| BOX=ART

SOTN review page

Dracula XX review page

Dracula XX l box art review page| BOX=ART

Castlevania: Symphony of the Night by Ayami Kojima

North American artwork, first published by Konami in 1990.

Designed for the EU/ NA  NES markets.

Also available on: na.


>First series box art to be designed by a non-Japanese.

>Artist Tom Dubois would go on to produce series box arts, Super Castlevania IV, Castlevania II: Belmonts Revenge and Castlevania: Bloodlines.

>Designed using Alkayd.

Castlevania III: Dracula’s Curse by Tom Dubois



Categories: American artist| Castlevania| Fantasy| Konami| Japanese artist

Tom Dubois box art artist page| BOX=ART

Tom Dubois artist page