BOX=ART: Retrogamer and modern video game box art history.

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Video game box art and artist history database

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BOX=ART copyright © 2013-2021 Adam Gidney. All rights reserved. Hosted by Dathorn.

About BOX=ART

BOX=ART is a site dedicated to the history of video game box art/ cover art and the artists responsible for them.

Box arts are profiled using high quality scans and with the intention of acknowledging the men and women who have played such a major role in shaping our gaming experiences.

Not only for video game enthusiasts, BOX=ART is for all who enjoy quality artwork.


All information on this site is through my own findings and is believed to be correct.  Any corrections, errors or admissions that need to be made, or artists that would like to be involved in BOX=ART, please feel free to contact me.

BOX=ART directory

 >A

Box art directory: A - Ay


A Fork in the Tale | Any River Entertainment | 1997 | by Julie Bell | Windows.

A-Rank Thunder Tanjouhen | Telenet | 1993 | by Yasushi Nirasawa | Mega CD.

A Sound of Thunder | BAM! Entertainment | 2005 | by Lee MacLeod |Game Boy Advance.

A View to a Kill | Domark | 1985 | by Daniel Goozee | Commodore 64, MSX, ZX Spectrum.

A320 Airbus: Edition USA | Thalion Software | 1993 | by Dieter Rottermund | Amiga, Atari ST, MS-DOS.

ACE: Air Combat Emulator | Cascade Game | 1985 | EU ver. | by Tony Roberts | ZX Spectrum.

ACE 2 | Cascade Games | 1987 | by Tony Roberts | Amstrad CPC, Commodore 64, MS-DOS, ZX Spectrum.

Achtung Spitfire | 1997 | by Tyson C. Milbert | Macintosh | Windows.

Across the Rhine: 1944-1945 Armoured Combat in Western Europe | MicroProse | 1995 | NA ver. | by Mike Bates | MS-DOS.

Advance Wars | Nintendo | 2001 | by Ryou Hirata | Game Boy Advance.

Advance Wars: Days of Ruin | Nintendo | 2008 | by Hiroaki | Nintendo DS.

Advanced Civilization | The Avalon Hill Game Company | 1995 | by Kurt Miller | MS-DOS.

Advanced Daisenryaku IV | Sega | 2003 | by Hideaki Ebihara | Windows.

Advanced Daisenryaku 98 II | Sega | 1999 | by Hideaki Ebihara | Windows.

Advanced Daisenryaku 2001 | Sega | 2001 | by Hideaki Ebihara | Dreamcast, Windows.

Advanced Daisenryaku: Europe no Arashi | Sega | 2000 | by Hideaki Ebihara | Dreamcast.

Advanced Dungeons & Dragons: Al-Qadim: The Genies Curse | SSI | 1994 | by Jeff Easley | MS-DOS.

Advanced Dungeons & Dragons Dark Sun Online: Crimson Sands | Total Entertainment Network | 1996 | by Brom | Windows.

Advanced Dungeons & Dragons: Dragons of Flame | SSI | 1989 | by Jeff Easley | Amiga, Amstrad CPC, Atari ST, Commodore 64, Famicom, FM-Towns, MS-DOS, NES, PC-98, ZX Spectrum.

Advanced Dungeons & Dragons: Dungeon Hack | SSI | 1993 | by Jeff Easley | MS-DOS.

Advanced Dungeons & Dragons: Eye of the Beholder | SSI | 1991 | by Jeff Easley | Amiga, Mega/ Sega CD, MS-DOS, Super Famicom.

Advanced Dungeons & Dragons: Heroes of the Lance | SSI | 1990 | by Jeff Easley | Amiga, Amstrad CPC, Atari ST, Commodore 64, FM Towns, Master System, MS-DOS, MSX, NES, PC-88, PC-98, ZX Spectrum.

Advanced Dungeons & Dragons (Limited Edition, Collector Set) | SSI | 1990 | by Jeff Easley | MS-DOS.

Advanced Dungeons & Dragons: Menzoberranzan | SSI | 1994 | by Jeff Easley | FM Towns, MS-DOS, PC-98.

Advanced Dungeons & Dragons: Secret of the Silver Blades | Strategic Simulations Inc. | 1990 | by Larry Elmore | Amiga, Commodore 64, Macintosh, MS-DOS, PC-98.

Advanced Dungeons & Dragons: Shadow Sorcerer | Strategic Simulations Inc. | 1991 | by Larry Elmore | Amiga, Atari ST, MS-DOS.

Advanced Dungeons & Dragons: Treasure of Tarmin | Mattel Electronics | 1983 | by Jerrol Richardson | Intellivision.  

Advanced Dungeons & Dragons: War of the Lance | SSI | 1988 | by Jeff Easley | Apple II, Commodore 64, MS-DOS.

Advanced Guardian Heroes | Ubisoft | 2004 | NA ver. | by HAN | Game Boy Advance.

Advanced Guardian Heroes | Treasure | 2004 | JPN ver. | by HAN | Game Boy Advance.

Advanced Power Dolls 2 | Kogado Studio | 1996 | by Yoshiyuki Takani | PC-98.

Adventure | Atari | 1980 | by Susan Jaekel | Atari 2600/ VCS.  

Adventure A: Planet of Death | Artic Computing | 1982 | by Tony Roberts | ZX81, ZX Spectrum.

Adventure B: Inca Curse | Artic Computing | 1982 | by Tony Roberts | ZX Spectrum.

Adventure C: The Ship of Doom | Artic Computing | 1982 | by Tony Roberts | Amstrad CPC, Commodore 64, ZX Spectrum.

Adventure Island | Hudson | 1986 | JPN/ NA ver. | by Susumu Matsushita | Famicom, Game Boy, Game Boy Advance, MSX, NES,

Adventure Island | Hudson Soft | 1992 | NA ver. | by Greg Martin | Game Boy.

Adventure Island II: Alien’s in Paradise | Hudson Soft | 1993 | EU/ NA ver. | by Greg Martin | Game Boy.

Adventure Island III | Hudson | 1992 | JPN ver. | by Susumu Matsushita | Famicom.

Adventure Island 3 | Hudson Soft | 1992 | NA ver. | by Greg Martin | NES.

Adventure Island IV | Hudson | 1994 | JPN ver. | by Susumu Matsushita | Famicom.

Adventure Island Classic | Hudson | 1992 | by Susumu Matsushita | EU ver. | NES.

Adventure Island: Part II | Hudson | 1991 | by Susumu Matsushita | Famicom, NES.














































































Alien vs. Predator | Atari | 1995 | by Andrew H. Denton | Jaguar.

“These images were created in 3D software akin to what created Jurasic Park and Toy Story, a mixture of design, painting and sculpture. First I create a wireframe of the object in Lightwave Modeler, then i place it in a virtual stage with other props in lightwave layout, add textures, lighting and animation sequences to get the final output” - via www.dal.net/ahd/select.html

Air-Sea Battle | Atari | 1983 | Atari 2800.

The 2800 would see 30 or so games released on its hardware, all of which had been previously published on the VCS/ 2600 between 1977-1983. Every game would have the original American cover art reused except for Air-Sea Battle.  No offical reason has been recorded as to why Cliff Spohn’s original cover from 1977 wasn’t used. But the American, warring imagery could perhaps have been seen as offensive to some Japanese.

It’s replacement is rather more culturally fitting, with its cute, anime style, and was more than likely designed by a Japanese illustrator. It is the earliest known example of box art being redesigned to be more regionally acceptable/ appropriate.


    Index - 123 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Directory - 123 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Adventureland | Adventure International | 1979 | by Peppy | TRS-80.

Adventureland would be the first Scott Williams text adventure. The TRS-80 version - the first of many different computer versions - would also house the debut cover art from artist Peppy.  

Peppy’s almost childlike approach to art design would be wonderfully whimsy, and was used before adventure box arts became painterly and very much in line with the more serious fantasy and sci-fi artworks found on 1980’s book covers.

All Night Nippon Super Mario Bros. | 1986 | by Shigeru Miyamoto | Famicom.

Alnam no Kiba: Jūzoku Jūnishinto Densetsu | Right Stuff Corp. | 1994 | by Akihiro Kimura | PC Engine.

Alpha Mission | SNK Corp | 1987 | NA ver. | by Frank Cirocco | NES.

Alshark | Polydor K.K | 1993 | by Akihiro Kimura | Sega CD.

Alshark | Right Stuff Corp. | 1991 | by Akihiro Kimura | PC-98, X68000.

Alshark | Right Stuff Corp. | 1993 | by Akihiro Kimura | FM Towns.

Alshark | Victor Entertainment | 1994 | by Akihiro Kimura | PC Engine CD.


Air Support | Psygnosis | 1992 | by Ian Naylor | Amiga, Atari ST.

Air Supply | Magic Bytes | 1990 | by Celal Kandemiroglu | Amiga, Atari ST.

Aisle Lord | Wolf Team | 1992 | by Haruhiko Mikimoto | Mega/ Sega CD.

Akalabeth: World of Doom | California Pacific Computer Co. | 1981 | by Denis R. Loubet | Apple II.

Albion | Blue Byte Softwrea | 1995 | by Dieter Rottermund | DOS.

Alcatraz | Inforgrames Europe SA | 1992 | by Steinar Lund | Amiga Atari ST, DOS.  

Alcatraz Harry | Mastertronic | 1984 | by John Smyth | ZX Spectrum.

Alchemist | Imagine Software | 1984 | by Gary McNamara | ZX Spectrum.

Aleste | Compile | 1989 | by Kei Furutsuki | MSX 2.

Aleste 2 | Compile | 1989 | by Kei Furutsuki | MSX 2.

Alibaba and the 40 Thieves | Sony | 1984 | by Susumu Matsushita | MSX.

Alien 8 | Ultimate - Play the Game | 1985 | by Tim Stamper | Amstrad CPC, BBC Micro, MSX, ZX Spectrum.

Alien Carnage | Apogee Software | 1993 | by Robert G. Depew | MS-DOS.

Alien Legacy | Sierra On-line | 1994 | Floppy disk ver. | by Lee MacLeod |MS-DOS.

Alien Legion | Gainstar Software Ltd | 1989 | by Peter Andrew Jones | Amiga.

Alien Storm | Sega | 1991 | EU/ NA ver. | by Lee MacLeod |Genesis, Master System, Mega Drive.

Alien Storm | Sega | 1991 | JPN ver. | by Yoshiaki Yoneshima | Mega Drive.

Alien Syndrome | Sega | 1989 | NA ver. | by Dave McMacken | MS-DOS.

Alien vs Predator | Activision | 1993 | NA ver. | by Greg Winters | SNES.

Adventures of Bayou Billy, The | Konami | 1988 | EU/ NA ver. | by Tom Dubois | NES.

Adventures of Lomax, The | Psygnosis | 1996 | by Tim Beaumont | PS1.

Adventures of Rad Gravity, The | Activision | 1990 | by Frank Cirocco | NES.

Adventures of St Bernard, The | Carnell Software | 1983 | by Emmanuel | ZX Spectrum.

Aerial Assult | Sega | 1992 | EU/ NA ver. | by Dave McMacken | Game Gear.

Aero the Acro-Bat 2 | Sun Corp of America | 1994 | by Greg Martin | Genesis, Mega Drive, SNES.

Aerobiz | KOEI | 1992 | NA ver. | by Greg Winters | Genesis, SNES.

Aeroblitz Supersonic | Koei | 1994 | NA ver. | by Marc William Ericksen | Genesis, SNES.

AeroFighters Assult | Video System | 1998 | EU/ JPN ver. | by Hidetaka Tenjin | Nintendo 64.

After Burner | Tengen | 1989 | NA ver. | by Marc William Ericksen | NES.

After the War | Dinamic Software | 1989 | by Luis Rojo | Amiga, Amstrad CPC, Atari ST, Commodore 64, MS, DOS, MSX, ZX Spectrum.

Age of Pirates: Caribbean Tales | Playlogic International | 2006 | by Tom Thiel | Windows.

Age of Sail II | Take-Two | 2001 | by Kurt Miller | Windows.

Agony | Psygnosis | 1992 | by Tony Roberts | Amiga.

Air Rescue I | MicroProse | 1984 | by David Martin | Atari 8-bit, Commodore 64.

Air-Sea Battle | Atari | 1977 | by Cliff Spohn | Atari 2600/ VCS.


Top


Another World (Out of This World, Outer World) | U.S Gold | 1991 | by  Eric Chadhi | 3DO, Amiga, Apple II, Jaguar, Mega Drive (EU ver.), MS-DOS, Nintendo Switch, Super Famicom, Windows.

The cover art depicts an early scene from the game. Protagonist Lester has conducted his experiment foul up and has been transported into the ‘other world’. Beautifully created, the moody desolation captures the game perfectly, with an optimistic Lester arms a stretch and embracing destiny (little did he know the trouble to come).

With a fascination in fantasy painting, box art duties would naturally fall on designer Eric Chadhi.  He would have the attitude that being the first connection players had with the game; cover art needed to be an extension of it.

Another World started life on Amiga paint software; Deluxe Paint, where Eric did composition research.  He followed with various colour studies on paper and then using a monochrome bitmap on the Amiga finished the piece with fine acrylic. Of interest, the final box art doesn’t share the same blue coloured sky that the game has.  This was left deliberately after Eric believed the darker hues fitted the game emotionally.

It’s detail and high level of artistry made Another World a box art classic then as is today and would be Eric’s magnum opus.   


Ax Battler: A Legend of Golden Axe (アックスバトラー ゴールデンアックス伝説 ) | Sega | 1991 | EU/ NA ver. | by Julie Bell | Game Gear.

Julie Bell would coin the artwork as “Savage Lands” after the game’s topography. The artwork would sit firmly in line with Julie’s other early 90’s cover arts (see, Eternal Champions, Defender of Rome II) and exudes a detailed, high fantasy look that was painted in the artist’s preferred media, oils. Japan would unsurprisingly not use Julie’s art. Instead, it interestingly removed the series’ usual western barbarian look and replaced it with a “KOEI war  simulation” style box art by illustrator Jun Satoh.

Her equally famous partner Boris Vallejo would also that year create the box art for the stylistically similar American/ European release of Golden Axe II.

Awesome | Psygnosis | 1990 | by John Harris | Amiga, Atari ST.

The Amiga version would get the panoramic box treatment that displays Harris’ artwork to its fullest. It would be an original commission and is arguably one of the finer sci-fi covers within Psygnosis’ pantheon.  Atari ST owner would have to surfice with a smaller box and a cropped version where the gravitas of the orignal is greatly lost.

The lettering was likely a Roger Dean effort.


Altered Beast (獣王記) | Sega | 1988 | by Michiaki Satoh | Genesis, Mega Drive, PC Engine.

As one of the Genesis/ Mega Drives launch games Altered Beast’s cover would deliberately appeal to a maturer audience than what Sega had previously tried to with its SG-1000/ Master System.  The cover would also prove to be more gothic and horror focased compared to much of what Nintendo had allowed on its NES/ Famicom, again, to differentiate Sega’s audience from Nintendo’s.

Panoramic artwork.

Amazing Spider-Man: Lethal Foes | Epock Co. | 1995 | by Mark Bagley (penciller), Karl Kesel (inks), Paul Mounts (colourist) | Super Famicom.

The Japanese would score an exclusive North American artwork - unusual for the time - for this highly sought after game. It would be based on the Marvel four issue mini-series The Lethal Foes from 1993 and was drawn on Bristal board with an image area of 11”x15”.


Autobahn | Sirius Software Inc. | 1981 | by Janet Lopez | Apple II.

Taking inspiration from German car adverts from the 1930’s - see Adler and Peugeot - Autobahn’s art style would be an early and rare example of European advertising and war time propaganda art being used in box art design.  It’s flat, pastel colour palette and clever incorporation of logo would artistically lift it above Sirius’ other early covers and complimented the era’s love for bold and simple designs.

Janet would be responsible for other Sirius box arts, but looked to have left the industry in 1983 after Sirius fell victim to the US video game crash and folded.

Of interest, Autobahn’s artwork thematically complimeted the actual games content - basically a top down Monaco GP clone. A rarity for the American scene in the early 1980’s where overblown and often misleading cover arts were standard.   

AX-2: Uchū Yusōsen Nostromo (宇宙輸送船ノストロモ) | ASCII | 1982 | PC-6001.

A turning point in Japanese box art design, the AX series of games (ten volumes running from 1982-1985 and exclusively for the PC-6001) would help popularise Japan’s early period of home computing gaming, a period lawless and cheap in design quality.  

ASCII’s Matsuhiro Matsuda sought to challenge the low quality video games that was available at the time with the AX series. A part of this revolution would involve quality painted artworks and a quality box, that shipped in a book style packaging.

The AX series is also the earliest known example of a branded look in Japanese box art design, with its red logo and white border.

ARMS (グリーンベレー) | Nintendo | 2017 | by Yu Yamamoto | Nintendo Switch.

ARMS was Yu’s first box art. The artist would be responsible for the overal character design models, logotype and promotiom art accompanying the game.

The artist has explained that because ARMS was a new Nintendo property the character art was changing daily, and so a close working relationship with the development team was required.

The artwork took into account the Switch’s vertical case dimentions (that were still undecided when the game’s graphic design had started) and was designed to show depth, that the game is a 3D fighter and to promote a ‘hot competition’ (the artist’s words).  

Ax Battler: A Legend of Golden Axe | Sega | 1991 | JPN ver. | by Jun Satoh | Game Gear.

Axelay | Konami | 1992 | EU/ NA ver. | by Tom Dubois | SNES.

Ayakashi no shiro | SETA Corp. | 1990 | by Hitoshi Yoneda | Game Boy.



Autoduel | ORIGIN Systems | 1985 | by Denis R. Loubet | Amiga, Apple II, Atari 8-bit, Atari ST, Commodore 64, Macintosh, MS DOS.

Aventura Espacial, La | Aventuras AD | 1990 | by Luis Rojo | Amiga, Amstrad CPC, Atari ST, Commodore 64, MS-DOS, MSX, ZX Spectrum.

Aventura Original, La | Aventuras AD | 1989 | by Luis Rojo | Amiga, Amstrad CPC, Atari ST, Commodore 64, MS-DOS, MSX, ZX Spectrum.



Arthur: The Quest for Excalibur | Infocom | 1989 | by Greg Hildebrandt | Amiga, Apple II, Macintosh, MS DOS.

Arrow Flash | Renovation Products | 1990 | JPN ver. | by Takeshi Akaishizawa | Mega Drive.

Arrow Flash | Renovation | 1990 | NA ver. | by Frank Cirooco | Genesis.

Art of Fighting | SNK | 1992 | by Shinkiro | Genesis, Mega Drive (EU ver.), Neo Geo AES (NA ver.), Neo Geo CD, SNES, Super Famicom.

Art of fighting 2 | SNK | 1994 | by Shinkiro | Neo Geo  AES, Neo Geo CD.

Art of fighting 2 | SNK | 1994 | by Shinkiro | Super Famicom.

Artura | Gremlin Graphics Software Ltd | 1989 | by Peter Andrew Jones | Amiga, Amstrad CPC, Atari ST, Commodore 64, MS DOS, ZX Spectrum.

Arx Fatalis | JoWooD Productions Software AG | 2002 | by Denis R. Loubet & Daniel Balage | Windows.

Arx Fatalis | JoWooD Productions Software AG | 2003 | by Denis R. Loubet & Daniel Balage | Xbox.

Ashes of Empire | Mirage Tech Ltd | 1992 | by Steinar Lund | Amiga.

ASO II: Last Guardian | SNK | 1991| by Shinkiro | Neo Geo AES, Neo Neo CD.

Astérix | Infogrames Europe | 1993 | by Albert Uderzo | SNES.

Astérix: The Gallic War | Infogrames Europe | 1999 | by Albert Uderzo | PS1, Windows.

Asteroids | Atari | 1981 | by Chris Kenyon | Atari 8-bit.

Asteroids | Atari | 1981 | by Chris Kenyon | Atari 2600, Atari 2800.

Asteroids | Atari | 1987 | EU/ NA ver. | by Greg Winters | Atari 7800, Game Boy.

Astrosmash | Mattel Electronics | 1981 | by Jerrol Richardson | Intellivision.  

Asuncia: Curse of Matsue | XING | 1997 | by Jun Suemi | PS1.

Asura’s Wrath | Capcom | 2012 | by Glenn Fabry | PS3, Xbox 360.

Athena | Ocean Software | 1987 | EU ver. | by Bob Wakelin | Commodore 64, ZX Spectrum.

Athena | SNK Corp | 1987 | NA ver. | by Frank Cirocco | NES.

Atic Atac | Ultimate - Play the Game | 1983 | by Tim Stamper | BBC Micro, ZX Spectrum.

Atlantis | Imagic | 1982 | by Michael Becker | Atari 8-BIT, Atari 2600, Intellivision, Odyseey2, Commodore VIC-20.

Atomic Punk | Hudson Soft | 1991 | by Greg Martin | Game Boy.

Atomic Runner | Data East | 1992 | NA ver. | by Marc William Ericksen | Genesis.

Atomino | Psygnosis | 1991 | by Celal Kandemigolu | Amiga, Atari ST, Commodore 64, MS DOS, Macintosh.

Atomix | Thalion Software | 1990 | by Michael Hellmich | Amiga, Atari ST, Commodore 64, MS DOS.

Attack of the Mutant Camels | Llamasoft | 1984 | by Steinar Lund | Atari 8-bit.

ATV Simulator | Codemasters | 1987 | by Nigel Flectcher | Amstrad CPC, Commodore 64, ZX Spectrum.

Auto Racing | Mattel Electronics | 1979 | by Jerrol Richardson | Intellivision.

Ant Attack | Quicksilva | 1983 | by David John Rowe | Commodore 64, ZX Spectrum.

APB | Domark | 1989 | by Steinar Lund | Amiga, Amstrad CPC, Atari ST, Commodore 64, MS DOS, ZX Spectrum.  

Apprentice | Rainbow Arts Software GmbH | 1990 | by Steinar Lund | Amiga, Atari ST.  

Apsaras | Koei | 2000 | by Jun Suemi | Windows.

Aquaventura | Psygnosis | 1992 | by Roger Dean | Amiga.

ARAC | Addictive Games Ltd | 1986 | by Steinar Lund | Commodore 64.  

Arkanoid | Taito | 1988 | NA ver. | by Ron Villani | Apple II, Atari ST, Commodore 64, MS-DOS.

Arcade Flight Simulator | Codemasters | 1989 | by Gavin Macleod | Amstrad CPC, Commodore 64, ZX Spectrum.

Arcanum: Of Steamworks & Magick Obscura | Sierra On-Line | 2001 | by Glenn Fabry | Windows.

Archibald Applebrook's Abenteuer | Software 2000 | 1995 | by Tom Thiel | MS DOS.

Archon: The Light and the Dark | EA | 1983 | by Dave McMacken | Amstrad CPC, Apple II, Atari 8-bit, Atari 5200, Commodore 64, Macintosh, PC Booter, ZX Spectrum.

Armageddon Man | Martech Games Ltd | 1987 | EU ver. | by Steinar Lund | Amiga, Amstrad CPC, Atari ST, Commodore 64, ZX Spectrum.  

Armalyte | Thalamus | 1988 | by Oliver Frey | Commodore 64.  

Armour Battle | Mattel Electronics | 1979 | by Jerrol Richardson | Intellivision.  

Armored Core | Sony | EU/ NA ver. | by Gregory Harsh | PS1.

Armorines: Project S.W.A.R.M | Acclaim | 1999 | by Charles Bae | Nintendo 64.

Ambermoon | Thalion Software | 1993 | by Dieter Rottermund | Amiga.

Amberstar | Thalion Software | 1992 | by Dieter Rottermund | Amiga, Atari ST, MS-DOS.

Amnios | Psygnosis | 1991 | by Tim White | Amiga.

Anarchy | Psyclapse | 1990 | by Melvyn Grant | Amiga, Atari ST.

Ancient Magic - Bazū! Mahō Sekai | Hot B | 1993 | by Akihiro Yamada | Super Famicom.

Ancipital | Llamasoft | 1984 | by Steinar Lund | Commodore 64.

Andromeda Conquest | The Avalon Hill Game Company | 1981 | by Charles Kibler | Atari 8-BIT, Apple II, Commodore 64, MS-DOS, Commodore PET, TRS-80.

Another Code: R - A Journey into Lost Memories | Nintendo | 2009 | by Taisuke Kanasaki | Wii.

Amazing Penguin | Natsume | 1990 | NA ver. | by Greg Martin | Game Boy.