BOX=ART: Retrogamer and modern video game box art history.

BOX=ART

Video game box art and artist history database

Home

Timeline

M.I.A

Sitemap

Privacy policy

Contact & thanks

Review

BOX=ART quick menus

BOX=ART copyright © 2013-2020 Adam Gidney. All rights reserved. Hosted by Dathorn.

About BOX=ART

BOX=ART is a site dedicated to the history of video game box art/ cover art and the artists responsible for them.

Box arts are profiled using high quality scans and with the intention of acknowledging the men and women who have played such a major role in shaping our gaming experiences.

Not only for video game enthusiasts, BOX=ART is for all who enjoy quality artwork.


All information on this site is through my own findings and is believed to be correct.  Any corrections, errors or admissions that need to be made, or artists that would like to be involved in BOX=ART, please feel free to contact me.

Box art directory: Ca - Cu

BOX=ART directory

 >C


Cabal | Milton Bradley | 1990 | NA ver. | by Greg Winters | NES.

Cabal | Ocean Software | 1989 | EU ver. | by Bob Wakelin | Amiga, Amstrad CPC, Atari ST, Commodore 64, ZX Spectrum.

Cadash | Taito | 1992 | by Paul Faris | Genesis.

Cannon Spike | Capcom | 2000 | EU/ NA ver. | by Kinu Nishimura | Dreamcast.

Canyon Bomber | Atari | 1978 | by Greg Vance | Atari 2600/ VCS.

Capcom Fighting Evolution | Capcom | 2004 | JPN ver. | by Shinkiro | PS2.

Capcom vs. SNK Millennium Fight 2000 | Capcom | 2000 | EU/ NA ver. | by Takamasa Yamada | Dreamcast.

Capcom vs. SNK Millennium Fight 2000 | Capcom | 2000 | JPN ver. | by Takamasa Yamada | Dreamcast.

Capcom vs. SNK Millennium Fight 2000 Pro | Capcom | 2000 | EU/ JPN ver. | by Takamasa Yamada | Dreamcast.

Capcom vs. SNK Millennium Fight 2000 Pro | Capcom | 2000 | NA ver. | by Takamasa Yamada | Dreamcast.

Capcom vs. SNK Millennium Fight 2000 Pro | Capcom | 2000 | EU/ JPN ver. | by Takamasa Yamada | PS1.

Capcom vs. SNK Millennium Fight 2000 Pro | Capcom | 2000 | NA ver. | by Takamasa Yamada | PS1.

Capcom vs. SNK 2: EO | Capcom | 2001 | JPN ver. | by Shinkiro | Dreamcast, PS2.

Capcom vs. SNK 2: EO | Capcom | 2002 | EU ver. | by Shinkiro | GameCube, Xbox.

Capcom vs. SNK 2: Mark of the Millennium | Capcom | 2001 | NA ver. | by Shinkiro | Gamecube, PS2, Xbox.

Capcom’s Marvel Super Heroes | Capcom | 1997 | JPN ver. | by Bengus | PS1, Saturn.

Captain America and the Avengers | Mindscape | 1992 | by Glenn Fabry | Game Boy, Game Gear, SNES.

Captain Commando | Capcom | 1995 | EU/ NA ver. | by Roger Loveless | SNES.

Captain Commando | Capcom | 1995 | JPN ver. | by Akiman | PS1, Super Famicom.

Captain Fizz Meets the Blaster-Trons | Psyclapse | 1988 | by Melvyn Grant | Amiga, Atari ST, BBC Micro, Commodore 64, Electron, ZX Spectrum.

Captain Goodnight and the Islands of Fear | Broderbund | 1985 | by Dave McMacken | Apple II.

Captain Rainbow | Nintendo | 2008 | by Hikari Kurashima | Wii.

Carriers at War | SSG | 1992 | by Nick Stathapoulos | MS-DOS.

Carriers at War II | SSG | 1993 | by Nick Stathapoulos | Macintosh, MS-DOS.

Carriers at War: Construction Kit | SSG | 1993 | by Nick Stathapoulos | MS-DOS.

Carthage | Psygnosis | 1990 | by Chris Achilleos | Amiga, Atari ST.

Casablanca: Ni ai o Satsujin-sha wa jikū o Koete | Thinking Rabbit | 1986 | by Akira Komeda | FM-7, PC-88, PC-98, X-1.

Casino | Atari | 1978 | by Cliff Spohn | Atari 2600/ VCS.

Castle of Jasoom | Quicksilva | 1984 | by Susan Rowe | Commodore 64.

Castle of Terror | Melbourne House | 1985 | by Steinar Lund | Commodore 64.

Castle Wolfenstein | Muse Software | 1981 | by John D. Benson | Apple II, Atari 8-bit, Commodore 64, MS-DOS.

Castlequest | Nexoft Corp. | 1989 | NA ver. | by Frank Cirocco | NES.














































































































Top


Castlevania: The Symphony of the Night | Konami | 1998 |  Ayami Kojima | Saturn.

>Kojima would help reinvent and revitalise the Castlevania series with this masterful artwork. Before her involvement Castlevania’s box arts in general couldn’t have been more different. Hulking overtly Americanised characters, Hammer Horror Dracula's and clichéd backdrops had artistically populated the series since 1986.  Ayami’s delicate, effeminate characterisation drastically changed all of that and along with Konami’s new “Metroidvaina” gameplay critically made the series relevant again.

It is a box art of great quality and an example of fine artistry winning over the then popular CG art look of the late 1990’s. Ayami would also be responsible for the stylistically similar European/ Japanese PlayStation version.

The success of The Symphony of the Night made Ayami one of Konami’s premier artists and forever linked her to the series. She would follow up just about all her subsequent box arts in Symphony’s style of art.

Castlevania: Dracula XX (Vampire’s Kiss) | Konami | 1994 | EU/ JPN ver. | SNES, Super Famicom.

Castlevania: Dracula XX would nestle between two distinct periods of the series’ artistic direction. Before, Konami had the Belmonts as brawling and anglicised, and their box art’s reminiscing 1980’s action movie posters (Castlevania/ II/ III, Super Castlevania IV, Castlevania X68000 and the Game Boy series).  After, saw Ayami Kojima’s delicate, effeminate and fine art take on horror, starting with Castlevania: The Symphony of the Night. Akihiro Yamada artwork would bridge these two periods with his unique style of heavy inking combined with pastel tones, retaining the muscle-bound hero but giving the cover art a more distinct Japanese-anime look.

Dracula XX would see an international release in the form of Castlevania: Vampire’s Kiss and with artwork intact, (the EU and NA box arts being the most sought after in the series) but unfortunately due to the SNES’s landscape box dimensions much of Akihiro’s portrait original would be cropped.

Catherine | Atlus | 2011 | by Shigenori Soijima | PS3, Xbox 360.

Brash and sexually charged, Catherine unapologetically stood out and created a media buzz with its brassy, titular characterisation.  Its risqué nature - although not unheard of in native Japan, the region having a history of explicit video games and box art going back to the mid 80’s known as Hentai or eroge - would surprisingly get a largely uncensored international release.  Certain parts of the States though would find both box arts too explicit and initial releases would be censored by some retailers.

The box art’s artistry would be classic Soejima with it’s wide-eyed and pointed chinned characters and distinctive shading to the face and hair, and would heavily reminisce his work on the Persona series.

All in all the subject’s tongue in cheek nature and it’s titillation was expounded in a way only Japan could get away with, but removing all that, we are still left with a striking box art in an era where the kind of risk taken in Catherine’s cover could have been an expensive mistake to make.




Cosmic Smash | Sega | 2001 | Dreamcast.

The game, a kind of modern take on the classic breakout formula, and it’s minimalistic aesthetics would resonate strongly on Cosmic Smash’s box art.

It would be one of only a handful of Dreamcast releases that shipped with a DVD case, and it’s see-through slip would add a greater sence of depth to the cover.




Castlevania | Konami | 1986 | Commodore 64, Famicom, Game Boy Advance, MS-DOS, MSX, Nintendo Disk System, NES, X68000.

Debut box art for the Castlevania series. The whip tottering Belmont character art would be based on artist Frank Frazetta’s famous ‘Norseman’ painting (1972).

It was the only box art designed for the debut game, and was used across more gaming formats than any other in the series.


Castlevania III: Dracula’s Curse | Konami | 1990 | EU/ NA ver. | by Tom Dubois | NES.

Tom’s box art would be the first in the series to be designed by a non-Japanese. The artist has stated that inspiration came from visual effects creator Ray Harryhausen and movies such as Jason and the Argonauts (1963), and was designed using Alkayd.

Original artwork.

Castlevania 64 | Konami | 1999 | JPN ver. | by Tomohiro Morisawa | Nintendo 64.

Tomohiro’s cover would be the first computer art designed box art for the series.

Castlevania 64 along with it’s remix follow up, Legacy of Darkness, are the only two games in the series to receive a different cover art in each of the three major regions, Europe, Japan and North America.

Computer Othello | Sony | 1983 | by Susumu Matsushita | MSX.

Computer Othello is presently artist Matsushita’s earliest known artwork.  With the MSX format it was released on finding some popularity in Europe (North America would miss out) Sony took the very unorthodox step - for the time - of releasing this Japanese designed cover art overseas.  It is presently the earliest known Japanese cover released outside of the country and certainly the most high profile of the period due to its creators revered status.

The character art would ooze Susumu’s perchant for busty westernised woman that would later populate his covers.  

Computer Bismarck | SSI | 1980 | by Louis Hsu Saekow | Apple II.

A landmark title for North America’s home computer scene, Computer Bismarck would not only successfully launch publisher Strategic Simulations. Inc (SSI), but also artist Louis Hsu Saekow. Wanting to compete with The Avalon Hill Gaming Co. and their newly formed computer game division Microcomputer Inc, SSI set about producing the most professional and arresting box art possible.  

In general up until the 80’s home computer cover arts mimicked Atari’s VCS efforts in terms of artistry, and lacked any sort of physical casing.  Bismarck changed that and shipped with a large high quality box, and printed manual. Louis’ graphic design also bucked the trend by moving away from the board game style cover artworks Avalon used, and instead creating a striking wire frame model with minimalistic palette.

In a sea of traditionally painted box arts, Bismarck’s graphic design leapt off the shelf and subsiquently proved a big hit for SSI. Surprisingly the company and Louis would not adopt the artistic approach for future box arts, them being in the main rather conformist.

    Index - 123 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Directory - 123 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Castlevania: Order of the Ecclesia | Konami | 2008 | EU/ JPN ver. | by Masaki Hirooka | Nintendo DS.

Masaki would be commisioned after the fan backlash brought on by the change in art direction of the previous two Nintendo DS games, Castlevania: Dawn of Sorrow and Portrait of Ruin - both ended up very anime-lite in style.

The artist was also responsibe for the North American cover which was used as promotional material in Japan.

Cosmic Wartoad | Ocean Software | 1985 | by Bob Wakelin | ZX Spectrum.

Cosmo Gang: The Video | Namco | 1992 | by Kōichi Tokita | Super Famicom.

Crash Dive | Fox Video Games | 1983 | by Marc William Ericksen | Atari 2600/ VCS.

Crime Does Not Pay | Titus | 1991 | by Jean-Pierre Ferte | Amiga, Atari ST, MS-DOS.

Crack Down | Sega | 1990 | JPN ver. | by Hidefumi Kimura | Mega Drive.

Crime Time | Starbyte Software | 1990 | by Celal Kandemiroglu | Amiga, Atari ST, Commodore 64, MS-DOS.

Crimson Skies: High Road to Revenge | Microsoft Game Studios | 2003 | EU/ NA ver. | by Drew Struzan |Xbox.  

Crossfire | Sierra On-Line | 1982 | by David Schleinkfer | PC Booter.

Crosswize | Firebird Software | 1988 | by David John Rowe | ZX Spectrum.

Crusade in Europe | MicroProse | 1985 | by David Martin | Apple II, Atari 8-bit, Commodore 64, PC Booter.

Crusader: No Regret | ORIGIN Systems | 1996 | by Sam Yeates | MS-DOS.

Crush, Crumble and Chomp | Epyx | 1983 | by George Barr | Apple II, Atari 8-bit, Commodore 64, DOS, TRS-80, VIC-20.

Crypt, The | Carnell Software | 1983 | by Emmanuel | ZX Spectrum.

Crystal Castles | Atari | 1984 | NA ver. | by Hiro Kimura | Atari 8-bit, Atari 2600/ VCS.

Crystal Warriors | Sega | 1992 | NA ver. | by Roger Loveless | Game Gear.

Cubulus | Software 2000 | 1991 | by Michael Hellmich | Amiga, Commodore 64, MS-DOS.

Culdcept Revolt | NIS America | 2016 | by Kinu Nishimura | 3DS.

Curse of Enchantia | Core Design | 1992 | by Rolf Mohr | Amiga, MS-DOS.

Curse of Monkey Island, The | LucasArts Entertainment | 2000 | by Larry Ahern & Bill Tiller | MS-DOS, Windows.

Cutthroat Island | Acclaim Entertainment, Inc. | 1995 | by Drew Struzan | Game Boy, Game Gear, Genesis, Mega Drive, SNES.  

Cybernator | Konami | 1992 | EU/ NA ver. | by Tom Dubois | SNES.

Cybernetic High-School Part 3: Gunbuster | Gainax Co. | 1990 | by Haruhiko Mikimoto | MSX, PC-98.

Cygnus XI | Atari | 1989 | by David John Rowe | Atari 8-bit.

Cytron | Psygnosis | 1992 | by Peter Andrew Jones | Amiga.

Cytron Masters | SSI | 1982 | by Louis Hsu Saekow | Apple II, Atari 8-bit.

Conan | Datasoft | 1984 | by Philip Howe | Apple II, Atari 8-bit, Commodore 64, FM-7, PC-98, X-1.

Conan | Mindscape | 1991 | NA ver. | by Greg Winters | NES.

Conan the Cimmerian | Virgin | 1991 | by Boris Vallejo |  Amiga, MS-DOS.

Conflict 2500 | The Avalon Hill Game Company | 1981 | by Bob Haynes | Apple II, Atari 8-bit, Commodore PET, TRS-80.

Continental Circus | Virgin Mastertronics | 1989 | by David John Rowe | Amiga, Amstrad CPC,, Atari ST, Commodore 64, MSX, ZX Spectrum.

Contra III: The Alien Wars | Konami | 1992 | EU/ NA ver. | by Tom Dubois | SNES.

Contra Force | Konami | 1992 | by Tom Dubois | NES.

Controller | The Avalon Hill Game Company | 1982 | by Stephanie M. B. Czech | Apple II, Atari 8-bit.

Cookie | Ultimate - Play the Game | 1983 | by Tim Stamper | ZX Spectrum.

Cop-Out | Mikro-Gen Ltd | 1986 | by Steinar Lund | Amstrad CPC, ZX Spectrum.

Corporation | Virgin Games | 1991 | NA ver. | by Paul Kidby | MS-DOS.

Cosmic Balance 2 | SSI | 1983 | by Louis Hsu Saekow | Apple II, Atari 8-bit.

Cosmic Battlezones | Ultimate - Play the Game | 1986 | by Tim Stamper | BBC Micro.

Computer Foosball | Sirius Software Inc. | 1981 | by Janet Lopez | Apple II.   

Cavewars | The Avalon Hill Game Company | 1996 | by Kurt Miller | MS-DOS.

Cavelon | Ocean Software | 1984 | by Bob Wakelin | Commodore 64, ZX Spectrum.

Caverns of Callisto | ORIGIN Systems | 1983 | by Denis R. Loubet | Apple II, Atari 8-bit.

Centipede | Atari | 1982 | by Hiro Kimura | Atari 5200, Atari 2800.

Central Intelligence | Ocean Software | 1994 | by Bob Wakelin | MS-DOS.

Challenge of the Five Realms | Microplay Software | 1992 | by Mark Stutzman | MS-DOS.

Chameleon | Electric Dreams Software | 1986 | by David John Rowe | Commodore 64.

Chambers of Shaolin | Grandslam Entertainments | 1989 | by David John Rowe | Amiga, Atari ST, CD32, Commodore 64.

Chamber of the Sci-Mutant Priestess | Data East | 1989 | NA ver. | by Steve Huston | Amiga, Atari ST, MS-DOS.

Chaos Engine, The | Renegade Software | 1993 | by Daniel Malone | Acorn 32-bit, Amiga, Atari ST, CD32, Mega Drive, MS-DOS, SNES.

Charly | Magic Soft | 1991 | by Michael Hellmich | Amiga.

Chase H.Q | Ocean Software | 1989 | EU ver. | by Bob Wakelin | Amiga, Amstrad CPC, Atari ST, Commodore 64, MSX, ZX Spectrum.

Chase H.Q. II | Taito | 1992 | NA ver. | by Dave McMacken | Genesis.

Chavez | American Software Corp. | 1993 | by Larry Salk | SNES.

Chavez II | American Software Corp. | 1993 | by Larry Salk | Genesis, SNES.

Checkers | Mattel Electronics | 1979 | by Jerrol Richardson | Intellivision.

Chelnov: Atomic Runner | Data East | 1992 | NA ver. | by Marc William Ericksen | Genesis.

Chess | Sony | 1984 | by Susumu Matsushita | MSX.

Chess | Texas Instruments | 1983 | by Steve Chorney | TI-99/4A .

Chessmaster 6000 | Mindscape | 1998 | by Gary Ruddell | Macintosh, Windows.

Chess Player, The | Quicksilva | 1982 | by David John Rowe | ZX Spectrum.

Chicken Itza | Aventuras AD | 1992 | by Luis Rojo | Amiga, Amstrad CPC, Amstrad PCW, Atari ST, MS-DOS, ZX Spectrum.

Chinese Juggler | Ocean Software | 1983 | EU ver. | by Bob Wakelin | Commodore 64, ZX Spectrum.

Chakan | Sega | 1992 | by Greg Winters | Game Gear, Genesis, Mega Drive.

Chō Jikū Yōsai Macross 2036 | Masaya | 1992 | by Haruhiko Mikimoto | PC Engine.

Chō Jikū Yōsai Macross: Ai Oboete Imasu ka | Bandai | 1997 | by Haruhiko Mikimoto | PS1, Saturn.

Chō Jikū Yōsai Macross: Eien no Love Song | Masaya | 1992 | by Haruhiko Mikimoto | PC Engine.

Chop ‘n Drop | Activision | 1988 | NA ver. | by Marc William Ericksen | Commodore 64.

Choplifter! | Broderbund Software | 1982 | NA ver. | by Marc William Ericksen | Apple II, Commodore 64.

Choplifter III: Rescue Survive | Ocean Software | 1994 | EU/ NA ver. | by Bob Wakelin | Game Boy, SNES.

Chronicles of Osgorth: The Shattered Alliance | SSI | 1981 | by Louis Hsu Saekow | Apple II, Atari 8-bit.

Chronoquest | Psygnosis | 1988 | by Roger Dean | Amiga, Atari ST.

Chronoquest 2 | Psygnosis | 1990 | by Tony Roberts | Amiga, Atari ST, MS-DOS.

Chubby Gristle | Grandslam Entertainments Ltd. | 1988 | by David John Rowe | Amiga, Amstrad CPC, Atari ST, Commodore 64, MSX, ZX Spectrum.

Chuck Yeager’s Advanced Flight Trainer 2.0 | Electronic Arts | 1990 | EU ver. | by Steinar Lund | Amiga, Atari ST, MS-DOS.  

Circus Atari | Atari | 1980 | by Susan Jaekel | Atari 2600/ VCS.

Citadel of Chaos | Carnell Software | 1982 | by Emmanuel | Dragon 32, ZX81, ZX Spectrum.

Civilization II: Multiplayer Gold Edition | Microprose | 1998 | by Greg Winters | Macintosh, Windows.

Claim Jumper | Synapse Software Corp | 1982 | by Tim Boxell | Atari 8-bit.

Classic Adventure | Melbourne House | 1982 | by Steinar Lund | Commodore 64, ZX Spectrum.  

Clear for Action | The Avalon Hill Game Company | 1984 | by Jim Talbot | Atari 8-bit, TRS-80.

Clue!, The | Kompart UK, Ltd. | 1994 | by David John Rowe | Amiga, Amiga CD32, MS-DOS.

Cobra Command | Data East USA | 1988 | NA ver. | by Frank Cirocco | NES.

Code of Princess | Agatsuma Enertainment | 2012 | JPN ver. | by Kinu Nishimura | 3DS.

Code of Princess | Index Digital Media | 2012 | NA ver. | by Kinu Nishimura | 3DS.

Code of Princess EX | Nicalis | 2018 | by Kinu Nishimura | Nintendo Switch.

Codebreaker | Atari | 1978 | by Cliff Spohn | Atari 2600/ VCS.

Codename MAT 2 | Domark | 1985 | by Steinar Lund | Amstrad CPC, ZX Spectrum.

Comando Tracer | Dinamic Software | 1988 | by Luis Rojo | Amstrad CPC, MSX, ZX Spectrum.

Comic Bakery | Ocean Software | 1986 | by Bob Wakelin | Commodore 64, MSX.

Comic Zone | Sega | 1995 | EU/ NA ver. | by Peter Morawiec | Genesis, Mega Drive.

Commando | Data East USA | 1986 | NA ver. | by Frank Cirocco | Atari 2600/ VCS, Atari 7800, Commodore 64, PC Booter.

Complete Carriers at War, The: Fleet Carrier Operations in WWII | SSG | 1996 | by Nick Stathapoulos | MS-DOS.

Computer Baseball Strategy | The Avalon Hill Game Company | 1982 | by Bob Haynes | Apple II, Atari 8-bit, Commodore PET, TRS-80.

Castlevania: Order of Ecclesia | Konami | 2008 | NA ver. | by Masaki Hirooka | Nintendo DS.

Castlevania: The Dracula X Chronicles | Konami | 2007 | by Ayami Kojima | Sony PSP.

Castlevania: The Symphony of the Night | Konami | 1997 | EU/ JPN ver. | by Ayami Kojima | PS1.

Castlevania: Harmony of Dissonance | Konami | 2002 | by Ayami Kojima | Game Boy Advance.

Castlevania: Judgement | Konami | 2008 | by Takeshi Obata | Nintendo Wii.

Castlevania: Lament of Innocence | Konami | 2003 | NA ver. | by Ayami Kojima | PS2.

Castlevania: Lament of Innocence | Konami | 2003 | JPN ver. | by Ayami Kojima | PS2.

Castlevania: Legacy of Darkness | Konami | 2000 | EU ver. | by Tom Thiel | Nintendo 64.

Castlevania: Lords of Shadow | Konami | 2010 | by Jose Luis Vaello Bertol | PS3, Xbox 360.

Castlevania: Lords of Shadow 2 | Konami | 2014 | by Jose Luis Vaello Bertol | PS3, Windows, Xbox 360.

Castlevania: Lords of Shadow - Mirror of Fate | Konami | 2013 | JPN/ NA ver. | by Jose Luis Vaello Bertol | 3DS.

Castlevania: Lords of Shadow - Mirror of Fate | Konami | 2013 | EU ver | by Jose Luis Vaello Bertol | 3DS.

Castlevania 64 | Konami | 1999 | EU ver. | by Tom Thiel | Nintendo 64.

Castlevania: Aria of Sorrow | Konami | 2003 | by Ayami Kojima | Game Boy Advance.

Castlevania: Bloodlines | Konami | 1994 | NA ver. | by Tom Dubois | Genesis.

Castlevania: Chronicles | Konami | 2001 | EU/ JPN ver. | by Ayami Kojima | PS1.

Castlevania: Chronicles | Konami | 2001 | NA ver. | by Ayami Kojima | PS1.

Castlevania: Circle of the Moon | Konami | 2001 | by Ayami Kojima | Game Boy Advance.

Castlevania: Curse of Darkness | Konami | 2005 | by Ayami Kojima | PS2, Xbox.

Castlevania II: Belmont’s Revenge | Konami | 1991 | EU/ NA ver | by Tom Dubois | Game Boy.