BOX=ART: Retrogamer and modern video game box art history.

BOX=ART

Video game box art and artist history database

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BOX=ART copyright © 2013-2019 Adam Gidney. All rights reserved. Hosted by Dathorn.

About BOX=ART

BOX=ART is a site dedicated to the history of video game box art/ cover art and the artists responsible for them.

Box arts are profiled using high quality scans and with the intention of acknowledging the men and women who have played such a major role in shaping our gaming experiences.

Not only for video game enthusiasts, BOX=ART is for all who enjoy quality artwork.


All information on this site is through my own findings and is believed to be correct.  Any corrections, errors or admissions that need to be made, or artists that would like to be involved in BOX=ART, please feel free to contact me.

Box art directory: D - Dy

BOX=ART directory

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D-Day America Invades | The Avalon Hill Game Company | 1995 | by Kurt Miller | Macintosh, MS-DOS.

Daffy Duck | Sun Corp | 1994 | by Greg Martin | Game Boy.

Daffy Duck: The Marvin Missions | Sun Corp of America | 1993 | by Greg Martin | SNES.

Daikatana | Eidos Interactive | 2000 | by Sasha Shor | Game Boy Color, Nintendo 64, Windows.

Daley Thompson’s Decathlon | Ocean Software | 1984 | by Bob Wakelin | Amstrad CPC, Commodore 64, ZX Spectrum.

Dam Busters, The | U.S Gold | 1984 | EU ver. | by Bob Wakelin | Amstrad CPC, Commodore 64, MSX, ZX Spectrum.

Damage Incorporated | Macsoft | 1997 | by Glenn Fabry | Macintosh, Windows.

Dandy | Electric Dreams Software | 1986 | EU ver. | by David John Rowe | Amstrad CPC, Commodore 64, ZX Spectrum.

Dante’s Inferno | Beyond | 1986 | by David John Rowe | Commodore 64.

Dare Devil Derby 3D | Mindscape | 1996 | by David Schleinkfer | PS1.

Darius+ | The Edge | 1989 | by Rodney Matthews | Amiga, Atari ST, ZX Spectrum.

Dark Universe | Max Design GmbH & Co. | 1995 | by David John Rowe | MS-DOS.

Dark Heart of Uukrul, The | Broderbund | 1989 | by Dave McMacken | Apple II, MS-DOS.






















































































































































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Doom II: Hell on Earth | id Software | 1994 | by Brom | Game Boy Advance, Macintosh, MS-DOS, PC-98, Windows.

Briefed with designing an artwork centred around ‘Marine vs. Cyberdemon’, Brom has stated he had a great deal of freedom in what he created.  This would go someway in explaining the differing look of ‘Doom Guy’ from Punchatz’s original characterisation on Doom.  

id’s first choice of painter for Doom was Julie Bell (Turrican, Splatterhouse 2, Eternal Champions), but the commission went to Brom after her depiction of the Cyberdemon was too much like a bulls.

The original piece was created logoless with Punchatz’s famous lettering later added.

Demon’s Forge, The | Mastertronic | 1987 | NA ver. | by Oliver Frey | PC Booter.

Frey’s artwork originally appeared on the cover of Zzap #13, 1986 and under the name Cauldron & Antiriad.  It is one of a handful of his covers that the US arm of Mastertronic used exclusively in the States.

The game was orignally released in 1981 and with a very different cover.  


Dark Seed | Cyberdreams | 1992 | H. R. Giger  | Amiga, Atari ST, CD32, MS-DOS, Macintosh, PS1, Saturn, Windows.

The original MS-DOS box let you detach the diamond shaped artwork (it was a smaller and slightly raised box), offering a rare effort in box design that went beyond the usual video game casings.

The rest of the game would also use Giger’s art, who was involved with the games art direction allowing Cyberdreams full access to his works. The artwork is one of Giger’s more famous pieces dipicting Swiss actress Li Tobler and is named Li II. It was an airbrushed piece.    


Donkey Kong (ドンキーコング Donkī Kongu) | Nintendo | 1983 | EU, JPN ver. | Famicom, Game Boy Advance, NES.

Donkey Kong would launch with the Famicom in 1983 along side Donkey Kong Jr and Popeye. All three would adopt a slightly Americanised cartooned look, with flat colouring and clean inking. This style of art would be used on all Nintendo published box arts throughout 1983-1984.

Certain countries in Europe (Spain, Germany and some Nordic nations) would receive the Famicom’s artwork but revised with greater depth of colour and shading applied. This was also the artwork that both Europe and Japan received when Nintendo re-released Donkey Kong under the NES Classic and Famicom Mini ranges.


Dishonoured | Bethesda Software | 2012 | by Charles Bae | PS3, Windows, Xbox 360.

Charles’ cover is a great example of modern box art design incorporating the rather prolific and consistant formula of “Hero + Logo = Box Art” (the artist’s words, 2010). It’s conservatism is certainly a product of the time, exposing the lack of risk taking modern publishers are willing to take on AAA products.

Bae and his company at the time Rokkan draw up high-contast black-and-white sketches before handing them over to media company Meduzarts who created the high-resolution final artwork.


Deep Space | Psygnosis | 1986 | by Roger Dean | Amiga, Atari ST.

Deep Space would be the second release by publisher Psygnosis and also the second box art by Roger Dean. Introduced was the black box design with a thin line of colour that would go on to be used on all Psygnosis releases until the early 1990’s.  

The artwork depicts a space ship, but keeping with Roger’s organic style, it is amphibious rather than angular and mechanical.  This look would be again used on Dean’s cover for Aquaventura (1992).

  

Demons Forge, The | Saber Software | 1981 | by Vicente Segrelles | Apple II.

The legendary designer Brian Fargo’s first video game, The Demon’s Forge would be home to a box art of extraordinary detail and beauty. Its high level of artistry would raise the bar on what had come before it, and gave an early taste of a style of art that post mid-80’s proliferated in the industry.

Painted in oils by Spanish artist Vicente Segrelles, it would be an early example (if not the earliest) of a recommissioned artwork used as a box art. Originally the cover art to Segrelles fantasy epic El Mercenario #3: Los Juicios (1980), it is also presently the earliest known example of a European artist’s art adorning an American video game.

The artwork was exclusively used for the Apple II, North American release, with the later PC Booster port (1987) getting a completely new cover art (by Oli Frey) that paid little stylistic homage to the original - but is still rather good - and is the artists only known box art to date.

Doom | id Software | 1993 | by Don Ivan Punchatz  | 3DO, Game Boy Advance, Jaguar, Macintosh, MS-DOS, PC-98, Super Famicom, Sega 32X, SNES, Windows.

The late Don Ivan Punchatz famed for his fantasy and sci-fi art would achieve what would possibly be his most recognisable work in the box art for id’s smash hit, Doom. The artist would dip his brush into a macabre pot and iconize “Doomguy” and his battle against the legions from hell in a work of art bereft of the usual surreal satire much of Don’s art encompassed.  He would also be responsible for the classic Doom logo which would end up being used on both sequels.

To keep development costs down and in budget, Don reduced his usual fee and refused a percentage of Doom’s profits - little knowing it would go on to be such a mega hit. But with one of the most popular and recognisable box arts of all time adding to an already impressive legacy, I’m sure he wasn’t wasn’t overly concerned…


Dragster | Activision | 1980 | Atari VCS/ 2600.

Dragster would be the worlds first 3rd party video game release.  Its distinctive use of bold colour and strong, simple design would be in sharp contrast to Atari’s cluttered, painterly efforts that had helped make the Atari VCS a roaring success (see Night Driver and Missile Command). The use of rainbow colours would be repeated on future releases and gave Activision’s early covers a strong design brand.

At present, information about the studio and the artist/s that were responsible for Dragster’s design is lost.  

Duke Nukem 3D | GT interactive | 1996 | by Robert Grace | Game Boy, Game Boy Advance, Genesis, MS-DOS, Nintendo 64, PS2, PS4, Saturn, Windows, Xbox 360.

Duke Nukem 3D’s unabashed stance of poking fun at/ paying homage to/ taking the piss out of popular culture up until the mid-90’s saw it’s box art deliberately take a stab at Don Ivan’s Doom cover (1992), but also various B-movie posters (see Army of Darkness, 1992).

The games wild popularity saw it released on many different formats worldwide and under many different re-release packages over the years, the most standout being the Duke Nukem 3D: Atomic Edition (1996).


Duke Nukem: Zero Hour | GT Interactive | 1999 | by Victor Gadino | Nintendo 64.

Original prilim sketch and Duke Nukem: Zero Hour promotional artwork (also a Gadino).

Dungeon Campaign | Synergistic Software | 1978 | by Robert C. Clardy | Apple II.

Clardy’s cover would be wonderfully crude in a time when cover arts for home computer releases were usually the case, especially in comparison to there Atari VCS brothers. As was also the case in the late 1970’s no box shipped with the game - only plastic bags - so the cover art here is the instruction manuals.

This cover also has the distinction of being the earliest to depict a dragon.

    Index - 123 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Directory - 123 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Doom 3 | Activision | 2004 | by Kenneth Scott | Linux, Macintosh, Windows, Xbox.

Lead artist Kenneth Scott would be responsible for the the character model used on the cover art.  It would be designed using computer art, a first for the series.

Double Dragon II: The Revenge (ダブルドラゴンⅡ ザ・リベンジ) | Technos Japan Corp. | 1989 | by Kazumi Kakizaki | Famicom, Mega Drive (JPN ver), NES, PC Engine.

Double Dragon II’s box art would be a classic example in urban, beat ‘em up cover design.  But where other early examples of the genre such as Renegade (1987), Shinobi (1989) and Bad Dudes (1988) portrayed their characters in drab tones, Kasumi, in a way only a golden age Mangaka would dare to, saw fit to bath his brawlers in vibrant pinks, purples and oranges.  It added up to an explosive montage that saw western appeal being released worldwide on the NES.

The American and European home computer versions would take direct influence from the original but would instead unclutter the scene, tone down the palette and Americanise the characters further.  It would add up to an OK interpretation of the original.

Kasumi would illustrate the Japanese Game Boy version of the first Double Dragon, and the Japanese arcade flyer for Double Dragon III, his work on the series would end there. Presently no other box arts are accredited to him.

Dunjonquest: Temple of Apshai | Epyx | 1979 | by Karen Gerving | Apple II, Commodore 64, MS-DOS, TRS-80.

The debut game in the series, Temple of Apshai would adopt a unique stencil art style that would go on to brand its many offshoots and sequels.   The term box art is slightly out of place here due to the original 1979 release being shipped within a clear plastic bag, complete with printed manual and disks (as was commonplace for late 70’s home computer games).   All post-1980 ports of the game would include boxes, and in the case of the CBS Electronics versions, a different cover art.

Compared to other home computer box arts from 1979, that in general were rather crude and simplistic, Temple of Apshai had more in common with the quality of art established by the 1970’s console scene (in comparison though its lack of box would exemplify the infancy of the 1979 home computer scene).  This quality undoubtedly contributed to the games huge success with a massive 30,000-40,000 units sold (!)

The 1985 remake, Temple of Apshai Trilogy would do away with the originals abstract style and instead adopt the fast becoming fashionable, high fantasy look.

Dragon & Princess, The (ドラゴンアンドプリンセス) | KOEI | 1982 | PC-6001.

The artwork is a very early example of box art design in Japan, credited as the first RPG cover art.  

It was a rather crude effort when compared to Koei’s later efforts, but arguably displayed a far higher understanding of promotional prowess in comparison to North America and Europe’s (amature) home computer beginnings.

 

Dunzhin | Med Systems Software | 1982 | by Michael O. Haire | Apple II, Atari 8-bit, Commodore 64, PC Booter, TRS-80.

Dynamite Dan II | Mirrorsoft | 1985 | by Steinar Lund | Amstrad CPC, ZX Spectrum.

Dynasty Wars | U.S Gold | 1990 | EU ver. | by Peter Andrew Jones | Amiga, Amstrad CPC, Atari ST, Commodore 64, MS-DOS, ZX Spectrum.

Dyter-07 | reLINE Software | 1990 | by Celal Kandemiroglu | Amiga, Atari ST, Commodore 64.

Dungeon Master | ASCII | 1986 | by Jun Suemi  | MSX.

Dungeon RPG Tsukuru | ASCII | 1994 | by Hitoshi Yoneda | PC-98.

Dungeons & Dragons: Collection | Capcom | 1999 | by Kinu Nishimura | Saturn.

Dungeons & Dragons: Dragonshard | Atari | 2005 | by Steve Chorney | Windows.

Dungeons & Dragons: Heroes | Atari | 2003 | by Glenn Fabry | Xbox.

Dungeons of BA | Accelerated Software | 1984 | by Susan Rowe | Commodore 64.

Dunjonquest: Datestones of Ryn | Epyx | 1979 | by Jonquille Albin | Apple II, Atari 8-bit, Commodore PET/CBM, TRS-80.

Dunjonquest: Curse of Ra | Epyx | 1981 | by Karen Gerving | Apple II, Atari 8-bit, Commodore 64, MS-DOS, TRS-80.

Dunjonquest: Danger in Drindisti | Epyx | 1982 | Apple II, Atari 8-bit, TRS-80.

Dunjonquest: Hellfire Warrior | Epyx | 1980 | by Lela Dowling.

Dunjonquest: Morloc’s Tower | Epyx | 1980 | by Jonquille Albin | Apple II, Atari 8-bit, Commodore PET/CBM, PC Booter, TRS-80.

Dunjonquest: Sorerer of Siva | Epyx | 1981 | by George Barr | Apple II, TRS-80.

Drakengard | Square Enix | 2003 | by Kimihiko Fujisaka | PS2.

Drakengard 2 | Square Enix | 2005 | by Kimihiko Fujisaka | PS2.

Drakengard 3 | Square Enix | 2013 | by Kimihiko Fujisaka | PS3.

Drakengard 10th Anniversary | Square Enix | 2013 | by Kimihiko Fujisaka | PS3.

Drakkhen | Data East | 1989 | NA ver. | by Steve Huston | Amiga, Atari ST, MS-DOS.

Drakkhen | Infogrames | 1989 | EU/ JPN ver. | by CAZA | Amiga, Atari ST, MS-DOS, Super Famicom, SNES, X68000.

Drelbs | Synapse Software Corp | 1984 | by Tim Boxell | Atari 8-bit, Apple II, Commodore 64.

Driller | Incentive Software | 1988 | EU ver. | by Steinar Lund | Amiga, Amstrad CPC, Atari ST, Commodore 64, MS-DOS, ZX Spectrum.

Drol | Broderbund Software | 1983 | NA ver. | by Marc William Ericksen | Apple II, Atari 8-bit, Commodore 64.

Duck Tales 2 | Capcom | 1993 | by Greg Martin | Famicom, Game Boy, NES.

Duel | Kure Software Koubou | 1989 | by Yoshitaka Amano | PC-88, PC-98.

Duel II/ 98 | Kure Software Koubou | 1989 | by Yoshitaka Amano | PC-88, PC-98.

Duke Nukem II | Apogee Software | 1993 | by Robert G. Depew | MS-DOS.

Dragon Ball: Mystery of Shenron | Bandai Co | 1986 | by Akira Toriyama | Famicom, NES.

Dragon Ball 3: Gokūden | Bandai Co | 1989 | by Akira Toriyama | Famicom.

Dragon Ball 3: Gokūden | Bandai Co | 2003 | by Akira Toriyama | WonderSwan Color.

Dragon Dice | Interplay Entertainment | 1997 | by Justin Sweet | Windows.

Dragon Quest | Enix Corp | 1986 | JPN ver. | by Akira Toriyama | Famicom.

Dragon Quest: Shōnen Yangus to Fushigi no Dungeon | Square Enix | 2006 | by Akira Toriyama | PS2.

Dragon Quest I & II | Enix Corp | 1993 | JPN ver. | by Akira Toriyama | Super Famicom.

Dragon Quest I & II | Enix Corp | 1999 | by Akira Toriyama | Game Boy Color.

Dragon Quest II | Enix Corp | 1987 | JPN ver. | by Akira Toriyama | Famicom.

Dragon Quest III | Enix Corp | 1988 | JPN ver. | by Akira Toriyama | Famicom.

Dragon Quest III | Enix Corp | 2000  | by Akira Toriyama | Game Boy Color.

Dragon Quest IV | Enix Corp | 1990 | JPN ver. | by Akira Toriyama | Famicom.

Dragon Quest IV: Chapters of the Chosen | Square Enix | 2007 | by Akira Toriyama | Nintendo DS.

Dragon Quest IV: Michibikareshi Monotachi | Enix Corp | 1999 | by Akira Toriyama | PS1.

Dragon Quest V: Tenku no Hanayome | Enix Corp | 1992 | JPN ver. | by Akira Toriyama | Super Famicom.

Dragon Quest V: Hand of the Heavenly Bride | Square Enix | 2004 | by Akira Toriyama | PS2.

Dragon Quest V: Hand of the Heavenly Bride | Square Enix | 2008 | JPN ver. | by Akira Toriyama | Nintendo DS.

Dragon Quest V: Hand of the Heavenly Bride | Square Enix | 2009 | NA  ver. | by Akira Toriyama | Nintendo DS.

Dragon Quest VI: Maboroashi no Daichi | Enix Corp | 1995 | by Akira Toriyama | Super Famicom.

Dragon Quest VI: Realms of Revelation | Square Enix | 2010 | by Akira Toriyama | Nintendo DS.

Dragon Quest VII | Enix Corp | 2000 | by Akira Toriyama | PS1.

Dragon Quest VIII: Journey of the Cursed King | Square Enix | 2004 | by Akira Toriyama | PS2.

Dragon Quest IX: Sentinels of the Starry Sky | Square Enix | 2009 | JPN ver. | by Akira Toriyama | Nintendo DS.

Dragon Quest IX: Sentinels of the Starry Sky | Nintendo | 2010 | EU/ NA ver. | by Akira Toriyama | Nintendo DS.

Dragon Quest X: Awakening of the Five Tribes – ver. 1 | Square Enix | 2012 | by Akira Toriyama | Nintendo Wii, PS4, Windows.

Dragon Quest X: Awakening of the Five Tribes – ver. 2 | Square Enix | 2013 | by Akira Toriyama | Nintendo Wii, PS4, Windows.

Dragon Quest X: Awakening of the Five Tribes – ver. 3 | Square Enix | 2015 | by Akira Toriyama | Nintendo Wii, PS4, Windows.

Dragon Quest XI: Echoes of an Elusive Age | Square Enix | 2017 | by Akira Toriyama | PS4.

Dragon Quest Builders | Square Enix | 2016 | EU/ JPN ver. | by Akira Toriyama | Nintendo Switch, PS3, PS4, PS Vita.

Dragon Quest Characters: Torneko no Daibōken 3 – Fushigi no Dungeon | Enix | 2002 | by Akira Toriyama | Game Boy Advance.

Dragon Quest Heroes: Rocket Slime | Square Enix | 2006 | by Akira Toriyama | Nintendo DS.

Dragon Quest Monsters | Enix Corp | 1998 | JPN ver. | by Akira Toriyama | Game Boy Color.

Dragon Quest Monsters: Caravan Heart | Enix Corp | 2003 | by Akira Toriyama | Game Boy Advance.

Dragon Quest Monsters: Terry no Wonderland 3D | Square Enix | 2012 | by Akira Toriyama | 3DS.

Dragon Quest Monsters 2: Cobi’s Journey | Enix | 2001 | NA ver. | by Akira Toriyama | Game Boy Color.

Dragon Quest Monsters 2: Iru's Adventure | Enix | JPN ver. | by Akira Toriyama | Game Boy Color.

Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key | Square Enix | 2001 | by Akira Toriyama | Game Boy Color.

Dragon Quest Monsters 2: Ruka's Journey | Enix | 2001 | JPN ver. | by Akira Toriyama | Game Boy Color.

Dragon Quest Monsters 2: Tara’s Adventure | Enix | 2001 | NA ver. | by Akira Toriyama | Game Boy Color.

Dragon Quest Monsters: Joker | Square Enix | 2006 | by Akira Toriyama | Nintendo DS.

Dragon Quest Monsters: Joker 2 | Square Enix | 2010 | by Akira Toriyama | Nintendo DS.

Dragon Quest Monsters: Joker 3 | Square Enix | 2016 | by Akira Toriyama | 3DS.

Dragon Quest Swords: The Masked Queen and the Tower of Mirrors | Square Enix | 2008 | by Akira Toriyama | Nintendo Wii.

Dragon Skulle | Ultimate - Play the Game | 1986 | by Tim Stamper | Commodore 64.

Dragon Slayer: The Legend of Heroes II | Nihon Falcom | 1992 | by Akemi Takada | FM Towns, PC-98, PC Engine, Super Famicom.

Dragon Slayer: The Legend of Heroes II | Sega | 1995 | by Akemi Takada | Mega Drive.

Eien no Filena | Tokuma Shoten | 1995 | by Akemi Takada | Super Famicom.

Dragon Valor | Namco | 1999 | JPN ver. | by Tarou Yamazaki | PS1.

Dragon Warrior | 1989 | NA ver. | by GIRVIN | NES.

Dragon Wars | Interplay | 1989 | by Boris Vallejo | Amiga, Apple II, Commodore 64, Famicom, MS-DOS, PC-98, X68000.

Dragonflight | Thalion Software GmbH | 1990 | by Celal Kandemiroglu | Amiga, Atari ST, MS-DOS.

Dragonsbane | Quicksilva | 1983 | by Steinar Lund | ZX Spectrum.

Dragonstone | Core Design | 1994 | by Rolf Mohr  | Amiga, CD32.

Dragon’s Eye | Epyx | 1981 | by George Barr | Apple II, Atari 8-bit, Commodore PET/CBM.

Double Dragon V: The Shadow Falls | Tradewest Inc. | 1994 | by Julie Bell | Genesis, Jaguar, SNES.

Double Dribble: 5 on 5 | Konami | 1991 | by Tom Dubois | Genesis.

Double Dribble: The Playoff Edition | Konami | 1994. | by Tom Dubois | Genesis.

Double Strike | American Video Entertainment | 1990 | by Michael J. Winterbauer | NES.

Dough Boy | Synapse Software Corp | 1984 | by Tim Boxell | Commodore 64.

Down the World: Mervil’s Ambition | ASCII Corp. | 1994 | by Susumu Matsushita | Super Famicom.

Dragon Age: Inquisition | Electronic Arts | 2014 | by Matt Rhodes | PS4, Windows, Xbox One.  

Doom 64 | Midway Games | 1997 | EU/ NA ver. | Nintendo 64 | by Sukru Gilman.

Doomsday Warrior | Renovation Products | 1992 | NA ver. | SNES.

Doshin the Giant | Nintendo | 2002 | JPN ver. | by Masanori Sato | GameCube.

Double Dragon | Technos Japan Corp. | 1990 | JPN ver. | by Kazumi Kakizaki | Game Boy.  

Double Dragon | Technos Japan | 1995 | by Tsuguyuki Kubo. | Neo Geo AES, Neo Geo CD, PS1.

Doom | Williams Entertainment | 1995 | by Robert Motzcus | PS1, Saturn (JPN ver).

Donkey Kong ‘94 | Nintendo | 1994 | by Yoiche Kotabe | Game Boy.

Donkey Kong Jr | Atari | 1983 | by Lou Brooks | Atari 2600/ VCS, Atari 5200, Atari 7800, Atari 8-bit.

Dishonoured 2 | Bethesda Software | 2016 | by Charles Bae | PS4, Windows, Xbox One.

Dishonoured: Death of the Outsider | Bethesda | 2017 | by Charles Bae | PS4, Windows, Xbox One.

Disposable Hero | Gremlin Graphics | 1993 | by John Berkey | Amiga, CD32.

Disney’s Aladdin | Sega | 1993 | EU/ NA ver. | by Greg Wray | SNES.

Disney’s Aladdin | Sega | 1994 | by Greg Martin | Game Gear.

Dizzy the Ultimate Cartoon Adventure | Codemasters | 1987 | by Nigel Fletcher | Amstrad CPC, Commodore 64, ZX Spectrum.

Dniepner River Line | The Avalon Hill Game Company | 1982 | by Charles Kibler | Apple II, Atari ST, Commodore 64, Commodore PET, TRS-80.

Doctor Robotnic’s Mean Bean Machine | Sega | 1993 | by Greg Martin | Game Gear, Genesis, Master System, Mega Drive.

Dodge ‘Em | Atari | 1980 | by James Kelly | Atari 2600/ VCS.

Dodge Racer | Synapse Software Corp | 1981 | by Tim Boxell | Atari 8-bit.

Dogfight 2187 | Ariolasoft | 1987 | by David John Rowe | Amstrad CPC, Commodore 64, ZX Spectrum.

Dogs of War | Take-Two | 2000 | by Kurt Miller | Windows.

Dogu Senki | Victor Interactive | 1999 | by Haruhiko Mikimoto | Dreamcast.

Dōkeshi Satsujin Jiken | Thinking Rabbit | 1985 | by Akira Komeda | PC-98, X68000.

Dōkeshi Satsujin Jiken | Riverhill Soft | 1997 | by Akira Komeda | PS1, Saturn.

Domination | Magic Bytes | 1990 | by Celal Kandemiroglu | Amiga, Atari ST.

Donkey Kong | Atari | 1983 | by Lou Brooks | Apple II, Atari 8-bit, Commodore 64.

Derby Stallion II | ASCII Corp. | 1994 | by Susumu Matsushita | Super Famicom.

Derby Stallion III | ASCII Corp. | 1995 | by Susumu Matsushita | Super Famicom.

Derby Stallion ‘96 | ASCII Corp. | 1996 | by Susumu Matsushita |Super Famicom.

Derby Stallion: Best Race | ASCII Corp. | 1991 | by Susumu Matsushita | Famicom.

Derby Stallion: National Edition | ASCII Corp. | 1992 | by Susumu Matsushita | Famicom.

Desperados: Wanted Dead or Alive | Infogrames | 2001 | NA ver. | by Glenn Fabry | Windows.

Destiny of an Emperor | Capcom | 1990 | NA ver. | by Dave McMacken | NES.

Detective Saburō Jingūj: Akai Chō | WorkJam | 2010 | by Katsuya Terada | Nintendo DS.

Detective Saburō Jingūj: Hai to Daiyamondo | WorkJam | 2009 | by Katsuya Terada | Sony PSP.

Detective Saburō Jingūj: Early Collection | Data East | 1999 | by Katsuya Terada | PS1.

Detective Saburō Jingūj: Fukushuu no Rinne | WorkJam | 2012 | by Katsuya Terada | 3DS.

Detective Saburō Jingūj: Fuserareta Shinjitsu | WorkJam | 2009 | by Katsuya Terada | Nintendo DS.

Detective Saburō Jingūj: Innocent Black | WorkJam | 2002 | by Katsuya Terada | PS2.

Detective Saburō Jingūj: Kienai Kokoro | WorkJam | 2008 | by Katsuya Terada | Nintendo DS.

Detective Saburō Jingūj: Kiken na Futari Zenpen | Data East | 1988 | by Katsuya Terada | Nintendo Disk System.

Detective Saburō Jingūj: Kiken na Futari Kōhen | Data East | 1989 | by Katsuya Terada | Nintendo Disk System.

Detective Saburō Jingūj: Kind of Blue | WorkJam | 2004 | by Katsuya Terada | PS2.

Detective Saburō Jingūj: Mikan no Rupo | Data East | 1996 | by Katsuya Terada | PS1, Saturn.

Detective Saburō Jingūj: Prism of Eyes | Arc System Works | 2018 | by Katsuya Terada | PS4, Nintendo Switch.

Detective Saburō Jingūj: Shinjuku Chūō Kōen Satsujin Jiken | Data East | 1987 | by Katsuya Terada | Nintendo Disk System.

Detective Saburō Jingūj: Shiroi Kage no Shōjo | WorkJam | 2004 | by Katsuya Terada | Game Boy Advance.

Detective Saburō Jingūj: Toki no Sugiyuku Mama ni... | Data East | 1991 | by Katsuya Terada | Famicom.

Detective Saburō Jingūj: Tomoshibi ga Kienu Ma ni | Data East | 1999 | by Katsuya Terada | PS1.

Detective Saburō Jingūj: Yokohama-kō Renzoku Satsujin Jiken | Data East | 1988 | by Katsuya Terada | Famicom.

Detective Saburō Jingūj: Yume no Owari ni | Data East | 1998 | by Katsuya Terada | PS1, Saturn.

Detector | Time Warp Productions | 1988 | by Celal Kandemiroglu | Amiga.

Devil Inside, The | Take-Two | 2000 | NA ver. | by Kurt Miller | Windows.

Devil Rides In | Carnell Software | 1983 | by Emmanuel | ZX Spectrum.

Diablo II | Blizzard Entertainment | 2000 | by Brom | Macintosh, Windows.

Diablo III | Blizzard Entertainment | 2012 | by Brom | Macintosh, Windows.

Die Höhlenwelt Saga: Der Leuchtende Kristall | Software 2000 | 1994 | by Tom Thiel | MS-DOS.

Die Kathedrale | Software 2000 | 1991 | by Michael Hellmich | Amiga, MS-DOS.

Dig, The | 1995 | LucasArts Entertainment | by William L. Eaken | Linux, Macintosh, MS-DOS, Windows.

Digital Comic Patlabor: Chapter of Griffon | Riverhill Soft | 1993 | by Akemi Takada | PC Engine.

Dimension X | Synapse Software Corp | 1984 | by Tim Boxell | Atari 8-bit.   

Dinosaur | Falcom | 1990 | by Yu Kinotani | FM Towns, PC-88, PC-98.

Dinostalker | Capcom | 2002 | EU/ JPN ver. | by Shinkiro | PS2.

Dinostalker | Capcom | 2002 | NA ver. | by Shinkiro | PS2.

Diplomacy | Paradox Interactive | 2005 | by Greg & Tim Hildebrandt | Windows.

Defender | Atari | 1981 | by Steve Hendricks | Atari 8-bit, Atari 2600/ VCS, Atari 2800.

Defender of the Crown | Konami | 1989 | NA ver. | by Tom Dubois | NES.

Defenders of Dynatron City | JVC Musical Industries, Inc. | 1992 | by Steve Purcell | NES.

Defenders of Oasis | Sega | 1992 | by Julie Bell | Game Gear.

Delta | Thalamus | 1987 | EU ver. | by David John Rowe | Commodore 64, SAM Coupé, ZX Spectrum.

Delta Charge | Thalamus | 1990 | EU ver. | by Oliver Frey  Commodore 64, Sam, ZX Spectrum.

Demise-rise of the Ku-tan | Artifact Entertainment | 2000 | by Boris Vallejo | Windows.

Demolition Racer | Infogrammes | 1999 | NA ver. | by Roger Loveless | PS1.

Demon’s Crest | Capcom | 1994 | EU/ NA ver. | by Julie Bell | SNES.

Dark Seed II | Cyberdreams | 1995 | by H. R. Giger | MS-DOS, Macintosh, PS1, Saturn, Windows.

Dark Seraphim | Kure Software Koubou | 1995 | by Jun Suemi | PC-98.

Dark Side | Incentive Software | 1988 | EU ver. | by Steinar Lund | Amiga, Amstrad CPC, Atari ST, Commodore 64, MS-DOS, ZX Spectrum.

Dark Sun: Shattered Lands | SSI | 1993 | by Brom | MS-DOS.

Dark Sun: Wake of the Ravager | SSI | 1994 | by Brom | MS-DOS.

Dark Tower | Melboure House | 1984 | by Steinar Lund | Commodore 16, Plus/4, Commodore 64.

Dark Wizard | Sega | 1993 | NA ver. | by Greg Winters | Sega CD.

Darkhorn: Realm of the Warlord | The Avalon Hill Game Company | 1985 | by Jim Talbot | Apple II, Commodore 64.

Darkstalkers 3 | Capcom | 1998 | EU/ NA ver. | by Dai-Chan | PS1.

Darkstalkers: The Night Warriors | Capcom | 1996 | by Bengus | PS1.

Darkstalkers Chronicle: The Chaos Tower | Capcom | 2004 | by Kinu Nishimura | Sony PSP.

Das Boot: German U-Boat Simulation | Three-Sixty Pacific | 1990 | by Marc William Ericksen | Amiga, MS-DOS.

David’s Midnight Magic | Broderbund | 1982 | EU/ NA ver. | by Marc William Ericksen | Apple II, Atari 2600/ VCS, Commodore 64.

Dawn of Mana | Square Enix, Inc | 2006 | by Hiroo Isono | PS2.

Days of Memories | SNK Playmore | 2007 | by TONKO | Nintendo DS.

Days of Memories 2 | SNK Playmore | 2008 | by TONKO | Nintendo DS.

Days of Memories 3 | SNK Playmore | 2009 | by TONKO | Nintendo DS.

Dazzleoids | Voyager Company | 1995 | by Rodney Alan Greenblat | Pippin, Windows.

Deactivators | Ariolasoft | 1986 | by Lee Gibbons | Amstrad CPC, Commodore 64, ZX Spectrum.

Dead Alliance | Maximum Games | 2017 | by Marek Okon | PS4, Windows, Xbox One.

Dead Cells | Motion Twin | 2018 | by Tomas Vasseur & Gwenaël Massé | Nintendo Switch, PS4.

Dead Cells: Signature Edition | Motion Twin | 2018 | by Tomas Vasseur & Gwenaël Massé | Nintendo Switch, PS4.

Dead Rising | Capcom | 2006 | by Shinkiro | PS3, Xbox.

Dead Rising 2 | Capcom | 2010 | by Shinkiro | PS3, Windows, Xbox 360.

Dead Rising: Chop till you Drop | Capcom | 2009 | by Shinkiro | Nintendo Wii.

Deadly Skies | Tronix Publishing | 1983 | by Marc William Ericksen | VIC-20.

Death Bringer | Telenet Japan | 1988 | JPN ver. | by Yasushi Torisawa | PC-98.

Death of Glory:  Das Erbe von Morgan | Software 2000 | 1994 | by Michael Hellmich | Amiga, MS-DOS.

Death Stalker | Codemasters | 1989 | by Nigel Fletcher | Amstrad CPC, ZX Spectrum.

Death Trap | The Avalon Hill Game Company | 1983 | by Jim Talbot | Atari 2600/ VCS.

Death Wake | Quicksilva | 1985 | by David John Rowe | Amstrad CPC, Commodore 64, ZX Spectrum.

Deathlord | EA | 1987 | by Dave McMacken | Apple II, Commodore 64.

Deathscape | Ariolasoft | 1987 | by David John Rowe | Amstrad CPC, Commodore 64, ZX Spectrum.

Decision in the Desert | MicroProse | 1985 | by David Martin | Apple II, Atari 8-bit, Commodore 64, PC Booter.

Decisive Battles of WWII: Ardennes Offensive | SSI | 1997 | by Nick Stathapoulos | Windows.

Deep Blue | NEC Technologies Inc. | 1990 | JPN ver. | by Itsuki Masaki | PC Engine.