BOX=ART: Retrogamer and modern video game box art history.

BOX=ART

Video game box art and artist history database

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BOX=ART copyright © 2013-2019 Adam Gidney. All rights reserved. Hosted by Dathorn.

About BOX=ART

BOX=ART is a site dedicated to the history of video game box art/ cover art and the artists responsible for them.

Box arts are profiled using high quality scans and with the intention of acknowledging the men and women who have played such a major role in shaping our gaming experiences.

Not only for video game enthusiasts, BOX=ART is for all who enjoy quality artwork.


All information on this site is through my own findings and is believed to be correct.  Any corrections, errors or admissions that need to be made, or artists that would like to be involved in BOX=ART, please feel free to contact me.

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Box art directory: I - Iv


I Ball | Firebird | 1987 | by Steinar Lund | Amstrad CPC, Atari ST, Commodore 64, ZX Spectrum.

I Ball II | Firebird Software | 1987 | by David John Rowe | Amstrad CPC, Commodore 64, ZX Spectrum.

Ian Flemming’s James Bond 007 in Live and Let Die: The Computer Game | Domark | 1988 | by Steinar Lund | Amiga, Amstrad CPC, Atari ST, Commodore 64, ZX Spectrum.

Ice Giant | Softek International | 1984 | by Ian Craig | Oric.






Idris Alpha | Hewson Consultants | 1986. | by Steinar Lund | Commodore 64.

Ikari Warriors II: Road to Victory | SNK | 1988 | NA ver. | by Frank Cirocco | NES.

Ikari Warriors II: Road to Victory | Data East | 1987 | by Frank Cirocco | PC Booter.

Ikari Warriors III: The Rescue | SNK Corp of America | 1990 | NA ver. | by Marc William Ericksen | Commodore 64, MS-DOS, NES.

Ikaruga | Atari | 2003 | EU/ JPN ver. | by Yasushi Suzuki | GameCube.

Ikaruga | ESP | 2002 | JPN ver. | by Yasushi Suzuki | Dreamcast .

Ikaruga | Infogrames | 2003 | NA  ver. | by Yasushi Suzuki | GameCube.

Ikinari Musician | Tokyo Shoseki Co. | 1987 | by Susumu Matsushita | Famicom.








Illvanian no Shiro : Ruins of Illvanian | Nippon Clary Business | 1994 | by Akira Komeda | Super Famicom.

Imhotep | Ultimate - Play the Game | 1985 | by Tim Stamper | Commodore 64.

Incredible Crash test Dummies, The | LJN | 1992 | EU/ NA ver. | by Marc William Ericksen | Game Boy.

Incredible Crash test Dummies, The | LJN | 1993 | by Marc William Ericksen. Amiga, Game Boy (JPN ver), Game Gear, Genesis, Master System, Mega Drive, SNES, Super Famicom.

Incredible Hulk, The | U.S Gold | 1994 | by Glenn Fabry | Genesis, Master System, Mega Drive, SNES.

Incubation: The Wilderness Missions | Blue Byte Studio | 1997 | by Tom Thiel | Windows.

Inculabuna | The Avalon Hill Game Company | 1984 | by Jim Talbot | MS-DOS.

Indiana Jones and the Emperor’s Tomb | LucasArts | 2009 | by Drew Struzan | Macintosh, PS2, Windows, Xbox.  




Indiana Jones and the Infernal Machine | LucasArts | 2000 | by Drew Struzan | Game Boy Color, Nintendo 64.

Indiana Jones and the Temple of Doom | Mindscape | 1987 | by Drew Struzan | NES, Amiga, Apple II, Commodore 65, MS-DOS.  





Indy 500 | Atari | 1977 | by Cliff Spohn | Atari 2600.

Infestation | Psygnosis | 1990 | by Tim White | Amiga, Atari ST, MS-DOS.

Infodroid | Beyond | 1986 | by David John Rowe | Amstrad CPC, Commodore 64.

Inindo: Way of the Ninja | KOEI | 1991 | by Noriyoshi Ohari | FM-Towns, MS-DOS, MSX, PC-88, PC-98, SNES, Super Famicom, X68000.

Inspector Gadget | Hudson Soft | 1993 | by Greg Martin | SNES.







Instruments of Chaos Staring Young Indiana Jones | Sega | 1994 | by William L. Eaken | Genesis.

International Rugby Simulator | Codemasters | 1988 | by Nigel Fletcher | Amstrad CPC, Atari ST, Commodore 64, ZX Spectrum.

International Open Golf Championship | Ocean Software | 1993 | by Bob Wakelin | Amiga, CD32, MS-DOS.

Interphase | Image Works | 1989 | by Peter Andrew Jones | Amiga, Atari ST, MS-DOS.





IO | Firebird Software | 1988 | by David John Rowe | Commodore 64.

Ishar 2: Messengers of Doom | Silmarils | 1993 | by Tim Hildebrandt | Amiga, Atari ST, MS-DOS.







Ishar Trilogy | Silmarils | 1995 | by Tim White | Amiga, Atari ST, MS-DOS.

Ishin no Arashi | KOEI | 1988 | by Noriyoshi Ohari  | Famicom, FM-7, FM-Towns, MSX, PC-88, PC-98, PS1, Saturn, Sharp X-1, X68000.

Ishin no Arashi Bakumatsu Shishiden | Koei | 1998 | by Ayami Kojima | PS1, Saturn.

Island of Death | Ocean Software | 1983 | by Bob Wakelin | Oric.

Italian Supercar | Codemasters | 1990 | by Gavin MacLeod | Amstrad CPC, ZX Spectrum.

Ivanhoe | Ocean Software | 1990 | by Bob Wakelin | Amiga, Atari ST.






Indiana Jones in the Lost Kingdom | Mindscape | 1984 | by Bruce Wolfe | Commodore 64.

Publisher Mindscape would start the trend of using movie posters as box art in the Indiana Jones series, in this case Bruce Wolfe’s poster for Indiana Jones and the Temple of Doom (1984). It would additionally be the earliest known example of movie poster art used as box art across the industry.

Invictus:  In the Shadow of Olympus | Interplay Entertainment | 2000 | by Justin Sweet | Windows.

Designed in 1999 and under the title of ‘Achilles’, this would be concept artist Justin’s second (and possibly final to date) cover art.

The artist is disiplined in both traditional media and CGA art and this artwork appears to be the designed using the former.  It is a great and typical example of his love for ‘Frank Frazetta’ style fantasy scenes.

Indiana Jones and the Fate of Atlantis | 1992 | LucasFilm Games | by William L. Eaken | Amiga, MS-DOS, FMT, Linux, Macintosh, Windows.

The well loved Fate of Atlantis saw LucasArts in-house artist Bill Eaken take the cover art reigns.  The style is unmistakably a homage to Drew Struzan’s poster art, that Eaken pulls off with aplomb.

ICO (イコ) | Sony Computer Entertainment | 2001 | EU/ JPN ver. | by Fumita Ueda | PS2, PS3.

The acclaimed ICO would be a jewel in SCE’s crown and it’s box art a complimentary masterpiece in minimalism. Director and lead designer, Fumito Ueda would take inspiration from Giorgio de Chirico’s, The Nostalgia of the Infinite, stating “… I thought the surrealistic world of de Chirico matched the allegoric world of Ico”. It would certainly match the game’s mood more so than its in-game artistic direction, with the sense of grand architecture isolating - but far from engulfing - companions Ico and Yorda.

The North American cover art would by designed by artist Gregory Harsh. It would be used due to Fumito’s original not being ready for Ico’s American release date. The later European release opted for the Japanese original.


Ishar 3: The Seven Gates of Infinity | Silmarils | 1994 | by Ciruelo Cabral | Amiga, Atari ST, MS-DOS, Windows.

The third and final part of the Ishar series would see Argentine artist and dragon painter specialist Ciruelo Cabral lend his enviable talents.

Named ‘Flying Dark Dragon’ the artwork was originally created in 1989 and first appeared on the front cover of one of the artists own publications, The Book of the Dragon, 1991.  Developer/ publisher Silmarils then, bought the use of rights in 1994. Styalistically it comfortably bookended the other two excellent Tolkien-themed cover arts.

Painted using acrylic on cardboard, its floating, dream like style of composition and use of cool colours can be found clearly inspired by the art of Roger Dean. Dean along with Moebius, and Frank Frazetta would play a big part in shaping the artist’s early creative approach.

    Index - 123 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Directory - 123 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Institute, The | Med Systems Software | 1981 | Apple II, Atari ST, Commodore 64, TRS-80. (1)

Psychological drama The Institute would be another text-based adventure from publisher ScreenPlay and coding superstar Jyym Pearson. Its cover by artist Haire paints a Freudian nightmare, with delicately draw character art that wonderfully depicts the player’s slipping into a hellish dreamlike state of madness. Using vivid and juxtaposing pinks and yellows against black on white, The Institute leaps off the cover and mesmerises with its suggestiveness.  

Due to it heralding from the dawn of the home-computer scene no box was originally produced (the game came in a plastic bag, as was common of the time) and so this artwork was made available on the cover of the instruction manual.



 

Illusion City: Gen’ei Toshi (幻影都市)  | Micro Cabin Corp | 1991 | by Yukio Kitta | FM Towns, MSX, PC-98, X68000.

Yukio’s grandiose and melancholic window into the future, would be imposingly possible due to the space available on Japan’s home computer casings.  It wouldn’t represent the in-games bleak artistic direction, but, the lamenting architectural facade would sorrowfully tell the game’s fated tale brilliantly.

Illusion’s artistry melded both classic anime with delicate ligne claire styles of art.  Inspiration can be seen from artist’s Moebius and Jean Giraud, and even though sci-fi isn’t Yukio’s normal genre, Illusion does still sit comfortably within the artists portfolio.

Sega’s Mega CD would be only console graced with a port and would switch front and back covers - complete with 1980’s style Manga characterisation by Mangaka Koji Nakakita - but in doing so offered a far inferior box art both visually and emotionally.