BOX=ART: Retrogamer and modern video game box art history.

BOX=ART

Video game box art and artist history database

Home

Timeline

M.I.A

Sitemap

Privacy policy

Contact & thanks

Review

BOX=ART quick menus

BOX=ART copyright © 2013-2020 Adam Gidney. All rights reserved. Hosted by Dathorn.

About BOX=ART

BOX=ART is a site dedicated to the history of video game box art/ cover art and the artists responsible for them.

Box arts are profiled using high quality scans and with the intention of acknowledging the men and women who have played such a major role in shaping our gaming experiences.

Not only for video game enthusiasts, BOX=ART is for all who enjoy quality artwork.


All information on this site is through my own findings and is believed to be correct.  Any corrections, errors or admissions that need to be made, or artists that would like to be involved in BOX=ART, please feel free to contact me.

Box art directory: Pa - Py


BOX=ART directory

 >P

Pac-Attack | Namco | 1993 | by Greg Martin | CD-i, Game Boy, Game Gear, Genesis, SNES.

Pac-Land | Quicksilva | 1987 | EU ver. | by Steinar Lund | Amiga, Amstrad CPC, Atari ST, Commodore 64, MSX, ZX Spectrum.

Pac-Man | Namco | 1991 | NA ver. | by Greg Martin | Game Boy .

Pac-Man | Tengen | 1993 | NA ver. | by Greg Martin | NES.

Pac-Mania | Grandslam Entertainments Ltd | 1988 | by Steinar Lund | Amiga, Amstrad CPC, Atari ST, Commodore 64, MSX, ZX Spectrum.

Pacific Islands | Empire software | 1992 | by Steinar Lund | Amiga, Atari ST, MS-DOS.

Pagan: Ultima VIII | ORIGIN Systems | 1994 | by Denis R. Loubet | Macintosh, MS-DOS, PC-98.

Pandora | Firebird Software | 1988 | by David John Rowe | Amiga, Atari ST, Commodore 64.

Pandora’s Tower | Nintendo | 2011 | by Gou Takeuchi | Nintendo Wii.

Pang | Ocean Software | 1990 | EU ver. | by Bob Wakelin | Amiga, Amstrad CPC, Atari ST, Commodore 64, ZX Spectrum.

Panic Paranoia | Synapse Software Corp | 1982 | by Tim Boxell | Atari 8-bit, Apple II.


































































 


















Phalanx (ファランクス) | Kemco | 1991 | by Yoshiyuki Takani | X68000.

The veteran illustrator of TAMIYA military model-kit box arts would beautifully depict Phalanx’s star-fighter in an uncommonly calm setting for a shoot ‘em up cover art. Very much in line with the style of illustartor Shigeru Komatsuzaki, Yoshiyuki’s delicate brush strokes, soft pallet and detailed realism would be a welcome artistic change to the more common anime style seen in the Super Famicom’s equivalent release.

In the US, publisher Kemco would infamously create the equivalent SNES box art. Bereft of any quality, it depicted a banjo-playing hick. Whilst certainly achieving the tongue-in-cheek recognition, and notoriety, the publisher set out to garner, it was a depressing alternative when Takani’s artwork was available.

A hidden gem of a box art, Phalanx is another classic work from one of Japan’s old guards in the art of painted war.


Parappa the Rapper (パラッパラッパー) | Sony | 1996 | JPN ver. | by Rodney Alan Greenblat | PS1.

“In 1994 I was hired by Sony Creative Products, a licensing company inside Sony Music Japan. I was visiting their Tokyo office, and designing cute characters for printed products, clothing and toys. I designed a bored brown bear named PJ Berri, a cute precocious girl named Pony Pony, a blue fashionable cat named Katy Kat, and a super happy flower girl named Sunny Funny. Sony Creative was designing products with these fun characters.

Little did I know in another Sony office, Matsaya Matsuura, a well know pop musician was developing a game for a brand new game platform called Playstation. He was already a fan of my artwork, and when he found out I was already working for Sony, he asked the people at Sony Creative Products if I would design the characters and world for his game.

Of course I said yes. When I went to meet Matsuura’s team, they had already made a crude animation demo of the rap-music-simon-says-game using my characters from my 1993 CD-ROM Dazzeloids. Matsuura’s animation people loved the flatness of my work, and thought of creating flat characters who move around in a 3D world.

I returned to New York and set about making sketches for the characters and world. I got word from Sony Creative that they wanted to put my colorful funky PJ, Katy, and Sunny characters in the game. Matsuura wanted the main character to be an upbeat, lovable slightly naive dog. I made several sketches and Sony Creative chose a dog with a pointed cap. Matsuura liked it too, and he had come up with a name for the game: Parappa The Rapper. “Parappa” is some kind of play on Japanese words that means “paper thin”. So Parappa was born.” Rodney Greenblat via whismyload.com.

    Index - 123 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Directory - 123 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Panzer Dragoon Saga (アゼル パンツァードラグーンRPG) | Sega | 1998 | JPN ver. | by Katsumi Yokota | Saturn.

Yokota-san would get the job of character designer on Saga after working on the previous game in the series, Panzer Dragoon II: Zwei’s (1996) cinematic end-credit sequence. The illustrator recalls that much of the character art had been sketched out when he joined the project - by Manabu Kusunoki, director and chief designer - and that he was responsible for refining and bringing them to life. The designs were deliberately anti what Japanese characters looked like in the late 1990’s (see Final Fantasy VII’s Cloud for a typical example), with an attitude of the avent-garde permeating the development team’s work.

The dragon design was the work of Satoshi Sakai who remembers that Katsumi took a print off of one of his 3D dragon models and painted over it.  Katsumi recalls that he was never a fan of Sakai’s dragon designs at the time - thinking that looked too Kaiju (like Godzilla) - and so made them more elegant and fitting with the games overal feel.

Much like the rest of the development team Katsumi was influenced by artist Moebius, who was responsible for the first Panzer Dragoon box art.

Panzer Dragoon (パンツァードラグーン) | Sega | 1995 | JPN ver. | by Moebius | Saturn.

Taking clues from the game’s opening level and it’s “Alexandrian” inspired architecture, Moebius would deploy his trademark style of minimalist detail and masterful use of colour.  He would also add a healthy dose of surrealism to the mix whilst doing away with the usual blasting and destroying that shooter cover arts often depicted.

His work on comic book Arzach in 1975 would be one of Team Andromeda’s main artistic influences for Panzer Dragoon, and Moebius would go on to produce original artwork for their creative process.  It would be an unusual collaboration for its time but his influence on Japanese illustrators, and such famed purveyors as Hayao Miyazaki (Studio Ghibli), Katsuya Terada (Blood: The last vampire) and Katsuhiro Otomo (Akira), would certainly explain Sega of Japan commissioning him.  

The box art would interestingly not make it to western shores making it one of a few European cover arts from that period to be exclusive to Japan.  Unfortunately Europe and America would have frowned upon them a computer art equivalent with none of the comic book wonder of Jean’s.  

Pele’s Soccer | Atari | 1980 | by James Kelly | Atari 2600/ VCS.

Adding to the sports star’s legacy of achivements would be his likeness on James Kelly’s cover art being the world’s first celebrity depiction.

Pharaoh’s Curse, The | Synapse Software Corp | 1983 | by Tim Boxell | Atari 8-bit, Commodore 64, VIC-20.

Pharaoh’s Revenge | Publishing International | 1988 | by Joseph Chiodo | Apple II, Commodore 64, MS-DOS.

Phantasie III: The Wrath of Nikademus | SSI | 1987 | NA ver. | by Joseph Chiodo | Amiga, Apple II, Atari ST, Commodore 64, MS-DOS.

Phantasie III: The Wrath of Nikademus | Starcraft Inc | 1988 | JPN ver. | by Akira Komeda | PC-88, PC-98, X-1, X68000.

Phantasy Star II | Sega | 1989 | JPN ver. | by Hitoshi Yoneda | Mega Drive.

Phantasy Star IV | Sega | 1993 | JPN ver. | by Hitoshi Yoneda | Mega Drive.

Phantasy Star IV | Sega | 1994 | EU/ NA ver. | by Boris Vallejo | Genesis, Mega Drive.

Phantasy Star Adventure | Sega | 1991 | by Takeashi Akaishizawa | Game Gear.

Phantasy Star Online | Sega | 2000 | by Akikazu Mizuno | Dreamcast.

Phantasy Star Online | Sega | 2001 | by Akikazu Mizuno | Windows.

Phantasy Star Online Episode I & II | Sega | 2002 | by Akikazu Mizuno | GameCube.

Phantasy Star Online Episode I & II | Sega | 2002 | by Akikazu Mizuno | Xbox.

Phantasy Star Online Episode III: C.A.R.D. Revolution | Sega | 2004 | by Akikazu Mizuno | Gamecube.

Phantasy Star Online Ver. 2 | Sega | 2001 | EU/ JPN ver. | by Akikazu Mizuno | Dreamcast.

Phantasy Star Online Ver. 2 | Sega | 2001 | NA ver. | by Akikazu Mizuno | Dreamcast.

Phantasy Star Portable | Sega | 2008 | JPN ver. | by Akikazu Mizuno | PSP.

Phantasy Star Portable | Sega | 2009 | EU/ NA ver. | by Akikazu Mizuno | PSP.

Phantom Fighter | Martech Games Ltd | 1988 | by Steinar Lund | Amiga.

Phelios | Namco | 1990 | NA ver. | by Greg Winters | Genesis.

Pink Panther: Passport to Peril | BMG Interactive Entertainment | 1996 | by Greg Winters | Windows 3x.

Pipe Dream | Lucasfilms Games | 1989 | EU/ NA ver. | by Steve Purcell | Acorn 32-bit, Amiga, Amstrad CPC, Apple II, Atari ST, BBC Micro, Commodore 64, Electron, Macintosh, MS-DOS, ZX Spectrum.

Pirates! | Ultra Games | 1991 | by Tom Dubois | NES.

Pirates of Dark Water | Sun Corp | 1994 | by Greg Martin | SNES.

Planet Miners | The Avalon Hill Game Company | 1981 | by Bob Haynes | Apple II, Atari 8-bit, Commodore PET, TRS-80.

Pocket Fighter | Capcom | 1998 | JPN ver. | by Shima Maeda | PS1.

Pocket Fighter | Capcom | 1998 | by Shima Maeda | PS1 (EU ver.), Saturn, WonderSwan.

Pocket Fighter | Capcom | 1998 | NA ver. | by Shima Maeda | PS1.

Pocket Jansō | Namco | 1992 | by Kōichi Tokita | Game Gear.

Pocky & Rocky | Natsume | 1993 | NA ver. | by Greg Martin | SNES.

Pocky & Rocky 2 | Natsume | 1994 | NA ver. | by Greg Martin | SNES.

Pokemon: Red ver. | Nintendo | 1998 | by Ken Sugimori | Game Boy.

Poltergeist | Codemasters | 1988 | by Nigel Fletcher | Commodore 64.

Pool of Radiance: Ruins  of Myth Drannor | Ubi Soft | 2001 | by Brom | Windows.

Pentagram | Ultimate - Play the Game | 1986 | by Tim Stamper | MSX, ZX Spectrum.


Parappa the Rapper | Sony | 1997 | EU ver. | by Rodney Alan Greenblat | PS1.

Parappa the Rapper | Sony | 1997 | NA ver. | by Rodney Alan Greenblat | PS1.

Parappa the Rapper | Sony | 2007 | EU ver. | by Rodney Alan Greenblat | Sony PSP.

Parappa the Rapper 2 | Sony | 2001 | EU/ JPN ver. | by Rodney Alan Greenblat | PS2.

Parappa the Rapper 2 | Sony | 2002 | NA ver. | by Rodney Alan Greenblat | PS2.

Parasol Stars | Ocean Software | 1992 | EU ver. | by Bob Wakelin | Amiga, Atari ST, Game Boy, NES.

Paris in Danger | The Avalon Hill Game Company | 1983 | by Stephanie M. B. Czech | Atari 8-bit.

Parisian Knights | Abstract Concepts | 1989 | by Mark Wilkinson | Amstrad CPC, Commodore 64, ZX Spectrum.

Panzers East! | The Avalon Hill Game Company | 1984 | by Charles Kibler  | Atari 8-bit, TRS-80.

Panzer-Jagd | The Avalon Hill Game Company | 1983 | by Jim Talbot | Atari 8-bit, Commodore 64.

Peter Beardsley’s international Football | Grandslam Entertainment | 1988 | by David John Rowe | Amiga, Amstrad CPC, Atari ST, Commodore 64, MSX, ZX Spectrum.

Perfect Dark | Rare | 2000 | EU ver. | by Kevin Bayliss | Nintendo 64.

Artist Kevin Bayliss would get involved late in the production of Perfect Dark, designing the 3D models for the Western box art releases.  The North American version shipped with a different one to the European, the reason being that the artist was given very little time to get it ready for stateside launch, spending only a day on it’s design.  With the European version a little more time was afforded and so a more complex character model created (also used on the reverse of the Japanese version).  The Japanese cover art would be completely different and had nothing to do with Rare but rather Nintendo.  Via Nintendolife



Top


Power Blade (パワーブレイザー, Pawā Burez) | Taito | 1991 | by Michael J. Winterbauer | NES.

The title screen of the game features a picture of main chararter NOVA that closely resembles promotional images of Arnold Schwarzenegger in the 1984 film The Terminator, the box art also features a similar portrayal of NOVA. According to artist Winterbauer, "a certain movie star's lawyers" sent him a very unpleasant letter regarding the painting used for the cover. Michael was able to prove that he had used a photograph of himself for reference and received no further contact.


Populous | Electronic Arts | 1989 | by David John Rowe | Amiga (EU ver), Acorn 32-bit, Atari ST, Genesis, Master System, Mega Drive, MS-DOS (EU ver), PC-98, Super Famicom, SNES, X68000.

By far David’s most popular cover finding home across the globe including on no less than three Japanese systems - quite the feat for a western artists work in the 1980’s.

David would come up with the design after having rare early access to the game at Bullfrog’s head quarters. The artist remembers that the finished piece took some at EA a while to warm to - it being labeled a golf divot. The wild sucess that Populous achieved helped win them over though...

Powerball | Namco | 1991 | JPN ver. | by Kōichi Tokita | Mega Drive.

Power DoLLS | Kogado Studio | 1994 | JPN ver. | by Yoshiyuki Takani | FM Towns, PC-98.

Power DoLLS 2 | Kogado Studio | 1994 | by Yoshiyuki Takani | FM Towns, PC-98.

Power DoLLS 2 Dash | Kogado Studio | 1995 | by Yoshiyuki Takani | PC-98.

Power DoLLS 3 | Kogado Studio | 1999 | by Yoshiyuki Takani | Windows.

Power DoLLS 4 | Kogado Studio | 2000 | by Yoshiyuki Takani | Windows.

Power DoLLS 5 | Kogado Studio | 2002 | by Yoshiyuki Takani | Windows.

Power DoLLS 6 | Kogado Studio | 2004 | by Yoshiyuki Takani | Windows.

Power Instinct | Atlus | 1994 | JPN ver. | by Range Murata | Mega Drive, Super Famicom.

Power Instinct 2 | Atlus | 1995 | by Range Murata | PS1.

Power Stone | Capcom | 1999 | JPN/ NA ver. | by Bengus | Dreamcast.

Power Stone | Capcom | 1999 | EU ver. | by Bengus | Dreamcast.

Power Stone 2 | Capcom | 2000 | EU ver. | by Bengus | Dreamcast.

Power Stone 2 | Capcom | 2000 | JPN ver. | by Bengus | Dreamcast.

Power Stone Collection | Capcom | 2006 | by Bengus | Sony PSP.

Powerball | Namco | 1991 | NA ver. | by Greg Winters | Genesis.  

Powerslave | Playmates Interactive Entertainment | 1996 | by Roger Motzkus | MS-DOS, PS1, Saturn.

Prehistoric Tale, A | Thalion Software | 1990 | by Michael Hellmich | Amiga, Atari ST.

President Elect: 1988 Edition | SSI | 1987 | by Louis Hsu Saekow  | Apple II, Atari ST, Commodore 64, MS-DOS.

Prince of Persia | Masaya | 1992 | EU/ JPN ver. | by Katsuya Terada | SNES, Super Famicom.

Prince of Persia | Virgin Games | 1992 | EU/ NA ver. | by Paul Kidby | Game Boy.

Princess Minerva | Riverhill Soft | 1992 | by Akira Komeda | PC-98.

Privateer 2: The Darkening | EA | 1996 | NA ver. | by Sam Yeates | MS-DOS, Windows.

Pro Yakyū Super League CD | Sega | 1992 | by Sohhei Oshiba | Sega CD.

Prodigy | Electric Dreams Software | 1986 | by David John Rowe | Amstrad CPC, Commodore 64, ZX Spectrum.

Project Firestart | EA | 1989 | by Barry E. Jackson | Commodore 64.

Project Justice | Capcom | 2000 | JPN ver. | by Edayan | Dreamcast.

Project Justice | Capcom | 2001 | EU/ NA ver. | by Edayan | Dreamcast.

Prophecy | Activision | 1989 | by Gary Ruddell | MS-DOS.

Protector II | Synapse Software Corp | 1982 | by Tim Boxell | Atari 8-bit, Commodore 64, TI-99, TRS-80.

Psi-Ops | Capcom | 2004 | by Shinkiro | PS2, Windows, Xbox.

Pssst | Ultimate - Play the Game | 1983 | by Tim Stamper | ZX Spectrum.

Psychic World | Sega | 1991 | JPN ver. | by Takeashi Akaishizawa | Game Gear.

Psycho Solider | Imagine Software | 1988 | EU ver. | by Bob Wakelin | Amstrad CPC, Commodore 64, ZX Spectrum.

P.T.O.: Pacific Theater of Operations | KOEI | 1989 | by Noriyoshi Ohrai | FM Towns, Genesis, Mega Dirve, MSX, PC-88, PC-98, SNES, Super Famicom, X68000.

P.T.O.: Pacific Theater of Operations II | KOEI | 1993 | by Noriyoshi Ohrai | FM Towns, PC-98, PlayStation, Saturn, SNES, Super Famicom, Windows.  

Pud Pud | Ocean Software | 1984 | by Bob Wakelin | ZX Spectrum.

Puggsy | Psygnosis | 1994 | by Dave Pether | Amiga, Genesis, Mega Drive, Sega CD.

Punch-Out!! (Classic Series) | Nintendo | 1990 | by Philip Howe | NES.

Punisher, The | Microprose Software | 1990 | by Mark Stutzman | MS-DOS.

Puzzle Mate: Oekaki Mate | Compile Heart | 2008 | by Susumu Matsushita | Nintendo DS.

Puzzle Mate: Nampure Mate | Compile Heart | 2008 | by Susumu Matsushita | Nintendo DS.

Puzzle Mate: Crossword Mate | Compile Heart | 2008 | by Susumu Matsushita | Nintendo DS.

Puzzled | SNK | 1991 | by Nao Q | Neo Geo AES.

Pyramax | Atari Corp. | 1990 | by David John Rowe | Amiga, Atari ST.

Populous II: Trials of the Olympian Gods | Electronic Arts | 1991 | EU ver. | by David John Rowe | Amiga, Atari ST.

Populous II: Trials of the Olympian Gods | Imagineer Co. | 1993 | JPN ver. | by Toshiaki Kato | FM Towns, PC-98, Super Famicom, X60000.

P.O.W.: Prisoners of War | SNK  Corp of America | 1989 | by Marc William Ericksen | NES.