BOX=ART: Retrogamer and modern video game box art history.

BOX=ART

Video game box art and artist history database

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BOX=ART copyright © 2013-2020 Adam Gidney. All rights reserved. Hosted by Dathorn.

About BOX=ART

BOX=ART is a site dedicated to the history of video game box art/ cover art and the artists responsible for them.

Box arts are profiled using high quality scans and with the intention of acknowledging the men and women who have played such a major role in shaping our gaming experiences.

Not only for video game enthusiasts, BOX=ART is for all who enjoy quality artwork.


All information on this site is through my own findings and is believed to be correct.  Any corrections, errors or admissions that need to be made, or artists that would like to be involved in BOX=ART, please feel free to contact me.

BOX=ART directory

 >S - Sq

Box art directory: S - Sp


Pages - Sa-Sq  St-Sw

S.D.I | Cinemaware Corp. | 1986 | by Greg Winters | Amiga, Atari ST, MS-DOS.

Sabre Team | Krisalis software House | 1992 | by Steinar Lund | Amiga, Atari ST, CD32, MS-DOS.

Sabre Wulf | Ultimate - Play the Game | 1984 | by Tim Stamper | Amstrad CPC, BBC Micro, Commodore 64, ZX Spectrum.

Saiyuki : Journey West | Koei | 1999 | by Akihiro Yamada | PS1.

Sam & Max: Hit the Road | LucasArts | 1993 | by Steve Purcell | Linux, Macintosh, MS-DOS, Windows.

Samba de Amigo | Sega | 2000 | by Yuji Uekawa | Dreamcast.

Samba de Amigo | Sega | 2008 | by Yuji Uekawa | Nintendo Wii.

Samba de Amigo ver. 2000 | Sega | 2000 | by Yuji Uekawa | Dreamcast.

Samurai Shodown | SNK | 1993 | by Shinkiro | Game Gear, Genesis, Mega Drive, Neo Geo AES, Neo Geo CD, Sega CD, SNES.

Samurai Shodown II | SNK | 1994 | by Shinkiro | Neo Geo AES, Neo Geo CD, Windows.

Samurai Shodown III: Blades of Blood | SNK | 1995 | by Eiji Shiroi | Neo Geo AES, Neo Geo CD, PS1 (NA ver.)

Samurai Shodown III: Blades of Blood | SNK | 1996 | by Eiji Shiroi | Saturn.

Samurai Shodown III: Blades of Blood | SNK | 1996 | by Eiji Shiroi | JPN ver. | PS1.

Samurai Shodown V Special | Yuki | 2004 | by Satoshi Itoh | Neo Geo AES.

Sands of Destruction | Sega | 2008 | by Kimihiko Fujisaka | Nintendo DS.

Sangokushi Retsuden: Ransei no Eiyutachi | Sega | 1991 | by Hiroaki Shioya | Mega Drive.

Sānguó Qúnxiá Zhuàn | Softworld | 2002 | by Akihiro Yamada | Windows.

Sarakon | Virgin Mastertronic | 1991 | by Dermot Power | MS-DOS.

SAS Combat Simulator | Codemasters | 1989 | by Nigel Fletcher | Amiga, Amstrad CPC, Atari ST, Commodore 64, ZX Spectrum.

Satan | Dinamic Software | 1989 | by Luis Rojo | Amiga, Amstrad CPC, Atari ST, Commodore 64, MS-DOS, MSX, PC Booter, ZX Spectrum.

Savage Island: Part 1/ Part 2 | Adventure International | 1981 | by Don Dixon | Apple II, Atari 8-bit, BBC Micro, Commodore 16, Dragon 32/64, Electron, TRS-80, ZX Spectrum.

Scorpion | Tronix Publishing | 1983 | by Marc William Ericksen | VIC-20.

Sea Battle | Mattel Electronics | 1980 | by Jerrol Richardson | Intellivision.   

Seafox | Broderbund Software | 1982 | by Marc William Ericksen | Apple II, Atari 8-bit, Commodore 64, VIC-20.

Seas of Blood | Adventure international | 1985 | by Rodney Matthews | Amstrad CPC, Commodore 64, ZX Spectrum.

Second Samurai | Psygnosis | 1994 | by Paul Kidby | Genesis, Mega Drive.

Second World, The | Magic Bytes | 1990 | by Celal Kandemiroglu | Amiga, Atari ST, Commodore 64, MS-DOS.

Secret Files: Sam Peters | Deep Silver | 2013 | by Tom Thiel & Ricarda Thiel | Windows.

Secret of Evermore | Squaresoft | 1995 | by Dave McMacken  | SNES.









































































































































Secret of Mana (聖剣伝説2) | Squaresoft | 1993 | by Hiroo Isono | Super Famicom, SNES.

Squaresoft (now Square Enix) had always made a habit of producing poignant and thought provoking box arts (see, Final Fantasy, Alcahest and Romancing SaGa), and Mana was no different. For a game so geographically lush and a story centred on mother nature, the choice of artist, the late Hiroo Isono, would be inspired.

Hiroo’s penchant for painting forests and paradise would bring the longing world of Mana to life, and the cover art for the Super Famicom version would beautifully depict the scale and gravity of the world around those marvelling heroes.

The western release would thankfully and surprisingly retain the Japanese original, but due to the SNES’s landscape box shape, it would unfortunately crop the magnitude and awesomeness of the tree.


Serious Sam: The Second Encounter | Take-Two | 2002 | by Lee MacLeod | Windows.

An alternative artwork shows a number of changes to the box art released at retail and points towards it being the original submission. It is a remarkably complete composition for the amount of changes it went through (it’s hardly a prelim) and was probably redesigned using some paint package.


    Index - 123 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Directory - 123 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Secret of Monkey Island, The | LucasFilm Games | 1990 | by Steve Purcell | Amiga, Atari ST, FM Towns, Macintosh, Mega CD/ Sega CD, MS-DOS.

Debut box art for the series and Steve’s most widely used cover art. Compared to the familiar territory of Zak McKracken’s cartooned style (1988), Monkey’s more painterly realism in opaque watercolours would creatively stretch the artist at the time. Original sketch.


Shadow of the Beast III | Psygnosis | 1992 | by David John Rowe | Amiga.

The final Beast box art would see veteren box artist David Rowe take the reigns from fantasy painter Roger Dean who’d painted the first two. It would be one of Davids more complex pieces and one the artist looks back at fondly.   

The lettering would retain Roger Dean’s font.

Outline sketch and colour rough.  

Shadow of the Ninja | Natsume | 1991 | NA ver. | by Greg Winters | NES.

Shadow Warriors | Ocean Software | 1990 | EU ver. | by Bob Wakelin | Amiga, Amstrad CPC, Atari ST, Commodore 64, ZX Spectrum.

Shadows of Tusk | Hudson Soft | 1998 | by Susumu Matsushita | Saturn.

Shadowcaster | ORIGIN Systems | 1993 | by Denis R. Loubet | MS-DOS.

Shadowgate | Kemco | 1989 | NA ver. | by Steve Peringer | NES.

Shadowlands | Domark Software Ltd. | 1992 | by Peter Andrew Jones | Amiga, Atari ST, MS-DOS.

Shadoworlds | Krisalis software House | 1992 | by Steinar Lund | Amiga, Atari ST, MS-DOS.  

Shamus | Synapse Software Corp | 1983 | by Tim Boxell | Atari 8-bit, Commodore 64.

Shamus: Case II | Synapse Software Corp | 1983 | by Tim Boxell | Commodore 64.

Shanghai Triple Threat  | Activision | 1994 | NA ver. | by Dave McMacken | 3DO, Saturn.

Shannara | Legand Entertainment Company | 1995 | by Boris Vallejo | MS-DOS.

Shard of Spring | SSI | 1986 | by Joseph Chiodo | Apple II, Commodore 64, MS-DOS.

Shark Trap | Broderbund Software | 1982 | by Marc William Ericksen | BBC Micro, Electron, VIC-20, ZX Spectrum.

Shark! Shark! | Mattel Electronics | 1982 | by Jerrol Richardson | Intellivision.

Sharp Shot | Mattel Electronics | 1982 | by Jerrol Richardson | Intellivision.  

Shiftrix | Software 2000 | 1991 | by Michael Hellmich | Amiga, Atari ST, Commodore 64, MS-DOS.

Shin Gōketsuji Ichizoku Tōkon: Matrimelee | SNK Playmore | 2003 | by Range Murata | Neo Geo AES.

Shin Gōketsuji Ichizoku: Bonnō no Kaihō | Excite japan Co | 2006 | by Range Murata | PS2.

Shin Maō Golvellius Shin Maō Golvellius | Compile | 1988 | by Kei Furutsuki | MSX 2.

Shinkai Densetsu Meremanoid | XING | 1999 | by Akihiro Yamada | PS1.

Shinobi | Sega | 1991 | EU/ NA ver. | by Greg Winters | Game Gear.

Shinobi II: The Silent Fury | Sega | 1992 | EU/ NA ver. | by Greg Winters | Game Gear.

Shinobi III: Return of the Ninja Master | Sega | 1993 | NA ver. | by Greg Winters | Genesis.

Shippu Mahō Daisakusen: Kingdom Grandprix | Gaga Communications | 1996 | by Akihiro Yamada | Saturn.

Shiritsu Justice Gakuen: Nekketsu Seishun Nikki 2 | Capcom | 1999 | by Edayan | PS1.

Shoot-Out | Martech Games Ltd | 1988 | by Steinar Lund | Commodore 64, ZX Spectrum.  

Shootout at the Ok Galaxy | The Avalon Hill Game Company | 1982 | by Bob Haynes | Apple II, Atari 8-bit, Commodore 64, Commodore PET, TRS-80, TRS-80 CoCo, VIC-20.

Shufflepuck Cafe | Broderbund Software | 1989 | by Gary Ruddell | Amiga, Amstrad CPC, Atari ST, Famicom, MS-DOS, PC-98, X68000.

Sid Meier’s Civilisation III: Play the World | Infogrames | 2002 | by Steve Chorney | Windows.

Sid Meier’s Civilization V | 2K Games | 2010 | by Charles Bae | Linux, Macintosh, Windows.

Side Arms Hyper Dyne | Go! Media Holdings | 1988 | by Akiman | Amiga, PC Engine, ZX Spectrum.

Side Pocket | Data East | 1987 | NA ver. | by Frank Cirooco | NES.

Sidewinder | Tronix Publishing | 1982 | by Marc William Ericksen | VIC-20.

Silent Hill | Konami | NA ver. | by Greg Harsh | PS1.

Silent Service | Ultra Software | 1989 | by Tom Dubois | NES.

Silkworm | Mastertronic plus | 1991 | by David John Rowe | Commodore 64.

Silva Saga | SETA | 1992 | by Hitoshi Yoneda  | Famicom.

Silva Saga II: The Legend of Light and Darkness | SETA | 1993 | by Hitoshi Yoneda  | Super Famicom.

Silver Ghost | Kure Software Koubou | 1988 | by Yoshitaka Amano | PC-88, Sharp X1.

Silver Surfer | Arcadia Systems Inc. | 1990 | by Joe Jusko | NES.

SimCity 2000 | Maxis | 1993 | by David Schleinkfer | Acorn 32-bit, Amiga, Game Boy Advance, Macintosh, MS-DOS, Nintendo 64, Super Famicom, Windows.  

SimCity 2000 | Maxis | 1995 | by David Schleinkfer | Saturn.

SimCity 2000: Network Edition | Maxis | 1996 | by David Schleinkfer | Windows.

SimCopter | EA | 1996 | by David Schleinkfer | Windows.

SimTower | Maxis | 1995 | by David Schleinkfer | Windows.

Simon the Sorcerer | Activision | 1993 | NA ver. | by Dave McMacken | Amiga, MS-DOS.

Sin & Punishment | Treasure | 2000 | by Yasushi Suzuki | Nintendo 64.

Sin & Punishment: Star Successors | Nintendo | 2009 | JPN ver.| by Yasushi Suzuki | Nintendo Wii.

Sin & Punishment: Star Successors | Nintendo | 2010 | EU/ NA ver. | by Yasushi Suzuki | Nintendo Wii.

Sinbad and the Thrown of the Falcon | Cinemaware Corp. | 1987 | by Greg Winters | Amiga, Apple II, Atari ST, Commodore 64, MS-DOS.

Skate or Die: Bad n’ Rad | Konami | 1991 | by Tom Dubois | Game Boy.

Skateboard Park Tycoon | Activision | 2001 | by Lee MacLeod | Windows.

Skateboard Park Tycoon: Back in the USA 2004 | Activision | 2004 | by Lee MacLeod | Windows.

Skateboard Park Tycoon: World Tour 2003 | Activision | 2003 | by Lee MacLeod |Windows.

Ski Resort Tycoon | Activision | 2000 | by Lee MacLeod | Windows.

Sky Diver | Atari | 1978 | by Greg Vance | Atari 2600/ VCS.

Settlers III, The | Blue Byte Studio | 1998 | by Tom Thiel | Windows.

Settlers: Forth Edition, The | Ubisoft Entertainment | 2001 | EU ver. | by Tom Thiel | Windows.

Shadow Dancer | Sega | 1990 | JPN ver. | by Jun Satoh | Mega Drive.

Shadow Master | Psygnosis | 1997 | by Rodney Matthews | PS1.

Shadow of the Beast | Psygnosis | 1989 | by Roger Dean | Amiga, Atari ST, FM Towns, Master System, Mega CD, Mega Drive, PC Engine, ZX Spectrum.

Shadow of the Beast II | Psygnosis | 1990 | by Roger Dean | Amiga, Atari ST, FM Towns, Sega CD (EU/ JPN ver).

Secret Weapons Over Normandy | LucasArts | 2003 | by Matt Hall | PS2, Windows, Xbox.

Sega Ages 2500: Vol.1 - Phantasy Star: Generation: 1 | 3D Ages | 2003 | by Akikazu Mizuno | PS2.

Sega Ages 2500: Vol.17 - Phantasy Star: Generation: 2 | Sega | 2005 | by Akikazu Mizuno | PS2.

Seiken Achō | ASCII Corp. | 1985 | by Jun Suemi | MSX.

Seiken Densetsu Collection | Square Enix | 2017 | Nintendo Switch.

Seiken Psycho Caliber: Majū no Mori Densetsu | Imagineer Co. | 1987 | by Keita Amemiya | Nintendo Disk System.

Sengoku | SNK | 1991 | by Shinkiro | Neo Geo AES.

Sengoku | SNK | 1995 | by Shinkiro | Neo Geo CD.

Sengoku 2 | SNK | 1993 | by Shinkiro | Neo Geo AES, Neo Geo CD.

Sentinel, The | Firebird Software | 1986 | by David John Rowe | Amiga, Amstrad CPC, Atari ST, BBC Micro, Commodore 64, MS-DOS, ZX Spectrum.

Sentinel | Synapse Software Corp | 1984 | by Tim Boxell | Commodore 64.

Sonic the Hedgehog (ソニック・ザ・ヘッジホッグ) | Sega Enterprise Ltd. | 1991 | EU/ JPN ver. | by Akira Watanabe | Game Gear, Master System, Mega Drive.

Akira would take Sonic character designer Naoto Ohima’s sketches and produce one of Japan’s iconic box art designs of the 1990’s. Sonic would take clues from American characters such as Mickey Mouse, whilst the background’s pop art look would fit within the period’s popular culture, apping the likes of MTV’s graphic design.

The JPN Game Gear cover would reuse Akira’s character art, as did Europe’s Mega Drive and Master System box arts. Europe also has the distinction of enjoying Akira’s character art before native Japan got the chance to, with the EU Mega Drive version releasing a month before Japan’s  - a rather unusual situation.

Skyfox | Electronic Arts | 1984 | by Jackson Guice | Amiga, Amstrad CPC, Apple II, Atari ST, Commodore 64, Macintosh, ZX Spectrum.

Programming whiz Ray Tobey would team up with comic book artist Jackson “Butch” Guice who would be responsible not only for the box art but also the inlay/ comic strip the game shipped with. Looking like the cover to a classic bronze age comic book with its heavy lines and bold colours, the scene is set as our hero embarks his fighter amidst an invasion.

The Skyfox title lettering was credited to a Rick Parker and is a well done example, complimenting the action without being too prominent.

Following on from this commission Butch would have a successful career with both Marvel and DC comics, but Skyfox at present appears to be his only penciled cover art.

Slaine: The Celtic Barbarian | Martech Games | 1987 | by Glenn Fabry | Amstrad CPC, Commodore 64, ZX Spectrum.

The box art appears to have been originally designed for the game (over a reused 2000AD comic cover, as is often the case). It is Glenn’s earliest know cover art and is a particularly detailed and realistic depiction of the character for the artist.

Some inspiration can perhaps be found in Glenn’s cover for 2000AD prog #448 (1985) and its equally intense close-up profile.


Sonic CD | Sega | 1993 | EU/ JPN ver. | by Kazuyuki Hoshino | Mega CD, Windows.

This box art would introduce the Metal Sonic character (designed by Kazuyuki).  It was designed with a jet engine in mind. The Sonic art looks to have taken clues from Greg Wray’s characterisation. The gold leaf logo was deliberately used to distinguish itself for the Mega Drive Sonic logo’s in Japan, whilst the covers overall pop art design gave it some connection.

North America would tyipiacally drop the Japanese art and instead go for a Greg Martin piece.


Sonic the Hedgehog (ソニック・ザ・ヘッジホッグ) | Sega | 1991 | NA ver. | by Greg Wray  | Genesis.

Wray’s Sonic art would add a slight edginess to Akira Watanabe’s original character designs and took the step of placing the hedgehog within the game’s world over the graphic design seen on both the European and Japanese covers.

Wray’s background as a Hanna Barbera and Disney artist would perfectly compliment Sega of Japan’s original and deliberate vision of Sonic foremostly appealing to the North American market. The chararter art would arguably not look out of place in a Mickey Mouse cartoon and was designed using air brush.

Wray’s cover also has the distinction of not only being the first North American series cover, but also the first published anywhere in the world - a strange situation for a Japanese designed game.

Sonic the Hedghog would end up being Wray’s only cover for the series, as duites passed to the equally talented Greg Martin for Sonic the Hedgehog 2.


Sonic Adventure (ソニック アドベンチャー) | Sega | 1998 | by Yuji Uekawa | Dreamcast.

Sonic Adventure would mark the start of Sega’s final foray as a publisher on it’s own hardware. The character art would be the first major revision that Sega had made to Sonic. The hedgehog was now more slender, with long, exaggerated limbs and with arguably a more Japanese-anime look to boot.  

Sonic Adventure also marked the first time in the series that the cover art was used across the globe and unchanged in anyway - a testimony to the confidence Sega had in Uekawa’s designs.

Uekawa’s Sonic art would go on to be used for the best part of a decade after this, and well into Sega’s new phase as a developer/ publisher only.  

Sonic the Hedgehog | Sega | 1991 | JPN ver. | by Akira Watanabe | Game Gear.

Sonic the Hedgehog | Sega | 1991 | EU/ NA ver. | by Greg Martin | Game Gear.

Sonic the Hedgehog | Sega | 2006 | by Yuji Uekawa | PS3, Xbox 360.

Sonic the Hedgehog 2 | Sega | 1992 | EU/ NA ver. | by Greg Martin | Genesis, Mega Drive.

Sonic the Hedgehog 2 | Sega | 1992 | EU/ NA ver. | by Greg Martin | Game Gear .

Sonic the Hedgehog 2 | Sega | 1992 | JPN ver. | by Akira Watanabe | Mega Drive.









Sonic CD | Sega | 1993 | NA ver.  | by Greg Martin | Sega CD.

Sonic Chaos | Sega | 1993 | EU/ NA ver. | by Greg Martin | Game Gear.

Sonic Chaos | Sega | 1993 | EU/ NA ver. | by Greg Martin | Master System.

Sonic Chronicles: The Dark Brotherhood | Sega | 2008 | by Joy Ang | Nintendo DS.

Sonic Heroes | Sega | 2003 | by Yuji Uekawa | GameCube, PS2, Windows, Xbox.

Sonic Labyrinth | Sega | 1995 | NA ver. | by Greg Martin | Game Gear.

Sonic Mania/ Plus | Sega | 2018 | by  Tom Fry | Nintendo Switch, PS4, Xbox One, Windows.

Sonic Rush | Sega | 2005 | by Yuji Uekawa | Nintendo DS.

Sonic Rush Adventure | Sega | 2007 | by Yuji Uekawa | Nintendo DS.

Sonic Spinball | Sega | 1993 | EU/ NA ver. | by Greg Martin | Genesis, Mega Drive.

Sonic the Hedgehog | Sega | 1991 | EU ver. | by Akira Watanabe | Mega Drive.

Sonic Adventure 2 | Sega | 2001 | by Yuji Uekawa | Dreamcast.

Sonic Adventure 2 Battle | Sega | 2001 | by Yuji Uekawa | GameCube.

Sonic Adventure DX | Sega | 2003 | by Yuji Uekawa | GameCube.

Sonic and Knuckles | Sega | 1994 | EU/ NA ver. | by Greg Martin | Mega Drive, Genesis

Sonic CD | Sega | 1993 | EU ver. | by Kazuyuki Hoshino | Mega CD, Windows.

Slalom | Nintendo | 1987 | by Tim Stamper | NES.

Slamball | Synapse Software Corp | 1984 | by Tim Boxell | Commodore 64.

Sleeping Dogs | Square Enx | 2012 | by Tyler Stout | PS3, Windows, Xbox 360.

Sleepwalker | Ocean Software | 1993 | by Bob Wakelin | Amiga, Amiga CD32, Atari ST, Commodore 64, MS-DOS.

Slipheed | Game Arts | 1986 | by Jun Suemi | PC-88.

Slipheed | Game Arts | 1993 | EU/ JPN ver. | by Jun Suemi | Mega CD.

Slugger, The | Imagine Software | 1985 | by Bob Wakelin | Amstrad CPC, Commodore 16, Plus/4, Commodore 64, PC Booter, ZX Spectrum.

Slot Machine | Atari | 1979 | by John Enright | Atari 2600/ VCS.

Slot Racers | Atari | 1978 | by John Enright | Atari 2600/ VCS.

Small Soliders: Globotech Design Lab | Hasbro Interactive | 1998 | by Roger Motzkus | Windows.

Smugglers Cove | Quicksilva | 1983 | by Steinar Lund | ZX Spectrum.  

Snake Byte | Sirius Software Inc. | 1982 | by Janet Lopez | Apple II, Atari 8-bit, Commodore 64, VIC-20.

Snake’s Revenge | Ultra Software | 1990 | by Tom Dubois | NES.

Snare | Thalamus | 1989 | by Oliver Frey | Commodore 64.

Snatcher | Konami | 1994 | by Yuji Kaida | Mega CD/ Sega CD.

SNK Arcade Classics Vol 1 | SNK Playmore | 2008 | JPN ver. | by Hiroaki | Sony PSP.

Snow Bros | Capcom | 1991 | NA ver. | by Greg Martin | Game Boy, NES.

Software Toolworks’ Star Wars Chess, The | Software Toolworks | 1993 | by Greg Winters | Mega/ Sega CD, MS-DOS, Windows 3x.

Sokaigi | Squaresoft | 1998 | by Natsuki Sumeragi | PS1.

Sōkō Kihei Votoms | Family Soft | 1988 | by Yoshiyuki Takani | PC-98.

Sol Divide | Atlus | 1998 | by Katsuya Terada | PS1, Saturn.

Solar Storm | Imagic | 1983 | by Michael Becker | Atari 2600.

Soldier Blade | Hudson Soft | 1992 | by Yuji Kaida | PC Engine.

Solo Flight | MicroProse | 1985 | by David Martin | Apple II, Atari 8-bit, Commodore 64, PC Booter, Thomson MO, Thomson TO.

Solstice: The Quest for the Staff of Demnos | CSG Imagesoft | 1990 | by Michael J. Winterbauer | NES.

Solstice: The Quest for the Staff of Demnos | Epic/ Sony | 1990 | JPN ver. | by Naoyuki Katoh | Famicom.

Sonic 3D: Flickies Island | Sega | 1999 | JPN ver. | by Yuji Uekawa | Saturn.

Sonic Advance | Sega | 2001 | by Yuji Uekawa | Game Boy Advance.

Sonic Advance 2 | Sega | 2002 | by Yuji Uekawa | Game Boy Advance.

Sonic Advance 3 | Sega | 2004 | by Yuji Uekawa | Game Boy Advance.

Skyfox II: The Cygnus Conflict | EA | 1988 | by Dan Quarnstrom | Amiga, Atari ST, Commodore 64, MS-DOS.

Skyhawk | Quicksilva | 1983 | by David John Rowe | VIC-20.

Ski Resort Extreme | Global Star Software | 2004 | by Kurt Miller | Windows.

Skiing | Mattel Electronics | 1980 | by Jerrol Richardson | Intellivision.  

Sonic the Hedgehog 3 (ソニック・ザ・ヘッジホッグ3) | Sega | 1994 | EU ver. | by Duncan Gutteridge | Mege Drive.

To promote Sonic 3, Sega of Europe would step out of character and not use an existing North American of Japanese box art.  Instead they comissioned Bristish artist Duncan Gutteridge who had by this point worked with Sega in producing European Sonic calander artwork and promotional material for the Sonic the Hedgehog 2 release.  

The artwork is airbrushed and is the first Sonic series box art by a European artist.  It entailed that Sonic 3 was the first game in the series to have an exclusive cover in each major region. It is also Duncan’s debut cover.

Sonic the Hedgehog 3 | Sega | 1994 | NA ver. | by Greg Martin | Genesis.

Sonic the Hedgehog Pocket Adventure | Sega | 1999 | by Yuji Uekawa | Neo Geo Pocket.


Sonic the Hedgehog: Triple Trouble (ソニック&テイルス2 Sonikku to Teirusu Tsū) | Sega | 1994 | EU ver. | by Duncan Gutteridge | Game Gear.

Triple Trouble would be the final cover art by British Sonic artist Duncan Gutteridge. The artwork is clearly inspired by North American artist Greg Martin’s original.  Why Martin’s was not used is unclear.

The artwork is airbrushed.

Sonic the Hedgehog: Triple Trouble | Sega | 1994 | NA ver. | by Greg Martin | Game Gear.

Sorcerian | Nihon Falcom Corp. | 1987 | JPN ver. | by Hitoshi Yoneda | PC-88.

Sorcerian | Sega | 1990 | JPN ver. | by Hitoshi Yoneda | Mega Drive.

Sorcerian | Takeru | 1987 | JPN ver. | by Hitoshi Yoneda | MSX.

Soukou Kihei Armodyne | Sony | 2007 | by Hidetaka Tenjin | PS2.

Soul Crystal | Starbyte Software | 1992 | by Steinar Lund | Amiga, Atari ST, Commodore 64, MS-DOS.  

South Park Rally | Acclaim | 1999 | by Charles Bae | Dreamcast, Nintendo 64, PS1, Windows.

Space 1889 | Paragon Software | 1990 | by Mark Stutzman | Amiga, Atari ST, MS-DOS.

Space Armada | Mattel Electronics | 1981 | by Jerrol Richardson | Intellivision.

Space Battle | Mattel Electronics | 1980 | by Jerrol Richardson | Intellivision.

Space Bucks | Sierra On-Line | 1996 | by Steinar Lund | Windows 3.x.

Space Harrier | Sega | 1991 | EU/ NA ver. | by Marc William Ericksen | Game Gear, Sega 32X.

Space Harrier | Sega | 1991 | JPN ver. | by Hidefumi Kimura | Game Gear.

Space Harrier II | Grandslam Entertainments Ltd | 1990 | EU ver. | by Steinar Lund | Amiga, Amstrad CPC, Atari ST, Commodore 64, ZX Spectrum.

Space Harrier II | Sega | 1988 | JPN ver. | by Masashi Iwasaki | Mega Drive.

Space Hawk | Mattel Electronics | 1981 | by Jerrol Richardson | Intellivision.  

Space Intruders | Quicksilva | 1982 | by Rich Shenfield | ZX81, ZX Spectrum.

Space Invaders | Atari | 1980 | by Bob Flemate | Atari 400/ 800.

Space Marines: Der Stahlerne Kaiser | Software 2000 | 1995 | by Tom Thiel | MS-DOS.

Space Station Zulu | The Avalon Hill Game Company | 1982 | by Charles Kibler | Apple II, Atari 8-bit.

Spaceward Ho! | New World Computing | 1992 | by Michael J. Winterbauer | Amiga, Macintosh, MS-DOS, Windows 3.x.

Spare Change | Broderbund | 1983 | NA ver. | by Marc William Ericksen | Apple II, Atari 8-bit, Commodore 64.

Spear of Destiny | FromGen | 1992 | by Ken Riegar | MS-DOS.

Speedball | Image Works | 1988 | by David John Rowe | Amiga, Atari ST, Commodore 64, Master System, MS-DOS.


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Speedball 2: Brutal Deluxe | Image Works | 1990 | EU ver. | by Glenn Fabry | Acorn 32-bit, Amiga, Atari ST, CD32, Commodore 64, Game Boy Advance, Jaguar, Master System, Mega Drive, MS-DOS.

Arguably one of the more memorable box arts to come out of the early 1990’s, Speedball 2 by UK comic book artist Fabry does well to dipict the game’s brutal on pitch excess. Much like his contempory of the time Dermot Power, Glenn’s character art with it’s torn, agonising muscles, carved out of stony flesh perfectly fits the tone of the more violent/ visceral video game such as Speedball 2.

The cover would be widely used throughout Europe.  North America and Japan would both receive there own covers, neither compare to Glenn’s.  Original painting.


Speedy Gonzalez | Sun Corp of America | 1993 | by Greg Martin | Game Boy.

Spell Bound | Psyclapse | 1990 | by Peter Andrew Jones | Amiga.

Spellicopter | DesignWare | 1983 | by Marc William Ericksen | Apple II, Atari 8-bit, Commodore 64, PC Booter.

Spherical | Rainbow Arts Software GmbH | 1989 | by Celal Kandemiroglu | Amiga, Amstrad CPC, Atari ST, Commodore 64, ZX Spectrum.

Spider-Man/ Venom: Maximum Carnage | Acclaim | 1994 | by Bill Sienkiewics | Genesis, Mega Drive, SNES, Super Famicom.

Spikeout: Battle Street | Sega | 2005 | by Hiroaki | Xbox.

Spin World | Axxiom | 1988 | by Celal Kandemiroglu | Amiga.

Spindizzy | Electric Dreams Software | 1986 | by David John Rowe | Amstrad CPC, Apple II, Atari 8-bit, Commodore 64, ZX Spectrum.

Spirou | Infogrames Europe | 1995 | by Philippe Vandevelde & Jean-Richard Geurts | Genesis, SNES.

Spitfire ‘40 | The Avalon Hill Game Company | 1986 | NA ver. | by George I. Parrish Jnr. | Amstrad CPC, Atari 8-bit, Commodore 64.

Splatterhouse 2 | Sega | 1992 | by Greg Winters | Genesis, Mega Drive.  

Splatterhouse 3 | Namco | 1993 | by Julie Bell | Genesis, Mega Drive.

Splitz | The Power House | 1987 | by Tim White | Commodore 64.

Spot Goes to Hollywood | Virgin Interactive | 1996 | by  Ken Westphal | PlayStation, Saturn.

Spy Fiction | Sammy | 2004 | JPN ver. | by Range Murata | PS2.

Spy vs. Spy III: Arctic Antics | Epyx | 1986 | NA ver. |  by Dan Quarnstrom | Amstrad CPC, Apple II, Atari 8-bit, Commodore 64, MS-DOS.

Spyro: A Heroes Tales | Vivendi Universal Games Inc. | 2004 | by Drew Struzan | GameCube, PlayStation 2, Xbox .

Spyro the Dragon | Sony | 1998 | EU/ NA ver. | by Greg Harsh | PS1.