BOX=ART: Retrogamer and modern video game box art history.

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Video game box art and artist history database

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BOX=ART copyright © 2013-2019 Adam Gidney. All rights reserved. Hosted by Dathorn.

About BOX=ART

BOX=ART is a site dedicated to the history of video game box art/ cover art and the artists responsible for them.

Box arts are profiled using high quality scans and with the intention of acknowledging the men and women who have played such a major role in shaping our gaming experiences.

Not only for video game enthusiasts, BOX=ART is for all who enjoy quality artwork.


All information on this site is through my own findings and is believed to be correct.  Any corrections, errors or admissions that need to be made, or artists that would like to be involved in BOX=ART, please feel free to contact me.

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Supremacy | Virgin Mastertronic | 1990 | EU ver. | by Dermot Power | Amiga, Atari ST, Commodore 64, MS-DOS, NES.

Surround | Atari | 1977 | by Cliff Spohn | Atari 2600/ VCS.

Suzuka 8 Hours | Namco | 1993 | NA ver. | by Roger Loveless | SNES.

Swarm! | Tronix Publishing | 1982 | by Marc William Ericksen | VIC-20.

Sword of Samurai | Majesco Entertainment | 2002 | JPN ver. | by Katsuya Terada | PS2.

Super Thunderblade | Sega | 1988 | by Yoshiaki Yoneshima | Genesis, Mega Drive.

Swords of Twilight | EA | 1989 | by Dave McMacken | Amiga.

Sword World SFC2 | T&E Soft | 1994 | by Jun Suemi | Super Famicom.


































Street Fighter II (ストリートファイターⅡ) | Capcom | 1991 | JPN ver. | by Akiman | Super Famicom.

The debut Street Fighter II series box art. Designed by lead designer Akira “Akiman” Yasuda who would also be responsible for the in-game character art.

The box art was the same used for the previous years arcade promotional artwork, and was exclusive to Japan and the Super Famicom - much to the annoyance of some at Capcom of America who believed Akiman’s character art would have resonated with North American’s.

Akiman’s characterisation would be the basis for all other iterations of the ‘World Warriors’ over the coming years.

The artist would reminise in Capcom Illustrations: GAMEST MooK Vol.17 the following, “I began painting this over my New Year’s vacation in my rural hometown (Hokkaido!). For some reason, I couldn’t find much time to work on it at our offices. My overall concept for this poster was “Street Fighter: THE ULTIMATE EDITION!” When the designers started creating the characters for Street Fighter II, I had a presentiment that this was going to be an amazing game; I wanted my poster to live up to the same quality, and I was very enthusiastic about it. So enthusiastic I put that planet in the background! I find it kind of charming.”


Strider (ストライダー飛竜) | Capcom | 1991 | by Shinichi Yoshimoto | X68000.

“Despite it’s massive cult popularity, there’s surprisingly little art for Strider. This illustration (pictured) was lost for a long time, but we managed to find it for this book (Capcom Illustrations: GAMEST MooK Vol.17). It was drawn by the creator of Strider himself, Shinichi Yoshimoto. This was also Capcom’s first promotional poster to use a horizontal layout.” Shoei - Capcom creative head.


Strider 2 (ストライダー飛竜1&2)  | Capcom | 2000 | JPN ver. | by HaruMaru | PS1.

“Strider 2 came 10 years after the first game, and perhaps because of the pressure of living up to the prequel, the artist (Harumaru) really fretted over the pose and layout of this illustration. It has a lot of dynamic movement overall, but there are some problems with the composition. If only he’d had a little more time…” via Shoei in Capcom Illustrations: GAMEST MooK Vol.17.

Stryx | Psygnosis | 1989 | by Peter Andrew Jones | Amiga, Atari ST, MS-DOS.

Peter Andrew Jone’s Stryx would carry on the Psygnosis/ Psyclapse tradition of using already completed artsworks and re-commissioning them.  Originally created in 1970, Stryx was classic sci-fi pulp complete with diabolic robot and death rays: something straight out of 50’s cinema.  

As with many of Peter’s earlier box arts, such as Laser Zone, Blood Money and Alien Legion, they originally found life on the cover of a 70’s novel.  So far Stryx can not be found published elsewhere but it is highly unlikely it went unused.

The lettering is by Roger Dean.

Super Mario Bros. (スーパーマリオブラザーズ) | 1985 | EU/ JPN ver. | by Shigeru Miyamoto | Famicom, Game Boy Advance, NES.

Debut box art for the Super Mario series and the only to designed by creator Shigeru Miyamoto. The box art would introduce stable series characters, Toad, Bowser, Koopers, Goombas and Peach. The character heavy art design would be replicated for both Famicom sequals - penned by Yoiche Kotabe - and would also influence the original Game Boy Mario covers.  Further influencing can be found in Rock Man’s Famicom box arts.

Super Mario 64 (スーパーマリオ64) | Nintendo | 1996 | EU/ NA ver. | by Yusuke Nakano  | Nintendo 64.

This cover would be the first in Super Mario series to use computer generated art and also to be designed by Nakano.  Both computer art and Yusuke have been linked to Mario cover arts ever since.

The character art and background scenery deliberately emphasize depth and the third dimension, both of which would help revolutionise Super Mario 64’s gameplay.

Super Mario USA (スーパーマリオUS) | Nintendo | 1992 | by  Yoichi Kotabe | Famicom.

The well-documented history of Super Mario Bros 2 had Nintendo of Japan (NOJ) take its abandoned attempt for Mario’s first sequel and fashion Fuji TV’s then mascots into it calling it Yume Kōjō: Dokidoki Panic (1987). These changes were made only for Nintendo of America to request it be made into Super Mario Bros 2 (1988) after the Japanese release of that game (The Lost Levels) was deemed too challenging. Subsequently, after the game’s success in the West, it was brought back to Japan as Super Mario USA (1992).

Interestingly, NOJ would take Dokidoki Panic’s original box art, with character art by Tadashi Sugiyama and an unknown Fuji designer, redraw the piece, so it would be more in line with Mario’s previous box arts, and replace Fuji’s characters with Yoichi Kotabe’s Mario designs.  

Being of Mario heritage Dokidoki Panic and Mario USA share obvious design traits with other Famicom Mario cover arts such as bold colouring, distinctive line work and chaotic characterisation (see Super Mario Bros 1 and 3 on the Famicom) while the box layout is vertically designed instead of horizontally as found on a majority of Famicom releases. To finish, its pink border (which also extends to the game’s cart) is a stark reminder of how daringly colourful Japanese box art can be.


Superman | Atari | 1978 | by Curt Swan | Atari 2600/ VCS.

Atari would capitalise on the Hollywood phenomena, Superman: The Movie (1978), with Superman - the worlds first superhero video game. The box art would use comic art cut from the 1976, 300th Superman comic by DC artist Curt Swan.

It would mark the first time an artist outside of Atari’s in-house art team was used, and the first time a recommissioned artwork was licenced.


Super Mario Bros. 3 (スーパーマリオブラザーズ3) | Nintendo | 1990 | by Yoichi Kotabe & GIRVIN | EU/ NA ver. | NES.

For gamers in 1990 this cover was hard to ignore with the heavy promotion Nintendo put behind it.  It is arguably, and much like its predecesor, an Iconic example of 90’s box art and characterisation.  

The Mario art would be lifted from the Japanese version - a cover too chaotic of western taste - and it would be design studio GIRVIN who brilliantly emblazened the plumber against bright yellow and applied the logo.

The cover would cap off Mario’s three NES efforts, all of which have stood the test of time.

Super Mario Bros. Deluxe (スーパーマリオブラザーズデラックス) | Nintendo | 1999 | by Yoichi Kotabe | Game Boy Color.

Possibly the artist’s final Super Mario box art to date. The game would not see a physical release in Japan making it the only game in the series to miss out on a Japanese box art.

Star Wars | Broderbund | 1986 | EU/ NA ver. | by Ralph McQuarrie | Amiga, Atari ST, Commodore 64, Macintosh, MS-DOS.

One of only two known box arts by the influencial artist Ralph Mcquarrie (the other being for the classic Atari 2600 game Vanguard).  

It would not only be used be used for the US release of Star Wars (the EU equivelant illustrated by Steinar Lund) but also for the European exclusive Star Wars Trilogy pack.

    Index - 123 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Directory - 123 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Super Street Fighter II X: For Matching Service (スーパーストリートファイターIIX) | Capcom | 2000 | by Kinu Nishimura | Dreamcast.

Eschewing Street Fighters usual montage led box arts, Super Street Fighter II X: Grand Master Challenge, for Matching Service would instead depict the ever present Ryu shadowed by the mysterious – although maybe not so by 2000 – Akuma.  

Meaning devil in Japanese, Akuma would poignantly be upturned alluding the demonic connection both characters are consumed by. The two hand drawn black and white sketches were originally used in 1994 as promotional material for the release of Super Street Fighter II X, and were composed by Capcom steward Kinu as part of a collection of sixteen character artworks.

Along with artist Bengus, who provided the box arts for the worldwide 3DO versions, Kinu’s sketches would portray a grittier take on Ryu and company. It ended up being an abstract, and unique, styalistic blip in an otherwise usually formulaic sea of bold and colourful Street Fighter cover arts.

Super Street Fighter II X: Grand Master Challenge (スーパーストリートファイターIIX) | Capcom | 1994 | JPN ver. | by Kinu Nishimura | 3DO.

Exclusively used for the Japanese 3DO market, the box arts montage style would would be at odds with usual Street Fighter cover arts, but all the stronger for it. Drawn in pen and made up of a individual character artworks, the box art’s X would also add a styalised approch.

Kinu would get to reuse an artwork from the same session six years later with the limited release, Super Street Fighter II X: For Matching Service. The North American release would use an artwork by Bengus and marks the only time a Japanese artwork adorned an American Street Fighter II game.

Street Fighter II: The World Warriors (ストリートファイターⅡ) | Capcom | 1992 | EU/ NA ver. | by Mick McGinty | Amiga, Atari ST, Commodore 64, Game Boy, MS-DOS, SNES, ZX Spectrum.

Debut western Street Fighter II series box art. Artist Mick McGinty’s, The World Warriors would be used on all home computer and console releases bar the Japanese Super Famicom version (the only Japanese release of the game). The artists western portrayal of original artist Akiman’s Japanese characters would polorize Capcom of America, with some believing that Akiman’s box art should have prevaled State side. Ultimately it was decided against as not being suited enough to American tastes, in a time when Japanese art was not yet accepted as it is today.

The box art was designed using McGinty’s favored media of the time, air brush.

Super Metroid (スーパーメトロイド) | Nintendo | 1994 | JPN ver. | Super Famicom.

At first glance it looks as though the Samus character art on the Super Famicom cover was superimposed onto a new background for the SNES release.  The original SNES sketch (likely drawn by a North Amercan artist) shows that the cover was actually designed from the ground up with the SNES case’s horizontal dimensions taken into account.

The Super Famicom version would arguably better convey the game’s grand scope and aching isolation.


Staff of Karnath | Ultimate - Play the Game | 1984 | by Tim Stamper | Commodore 64.

Stainless Steel | Mikro-Gen Ltd | 1986 | by Steinar Lund | Amstrad CPC, ZX Spectrum.

Star Blazer | Broderbund Software | 1982 | by Marc William Ericksen | Apple II, Atari 8-bit, MSX, VIC-20.

Star Control | Accolade | 1990 | by Boris Vallejo | Amiga, Amstrad CPC, Commodore 64, Genesis, MS-DOS,  ZX Spectrum.

Star Control 3 | MacSoft | 1996 | by John Berkey | Macintosh, MS-DOS.

Star Gladiator 2: Nightmare of Bilstein | Capcom | 1999 | JPN ver. | by Bengus | Dreamcast.

Star Ocean: Integrity and Faithlessness | Square Enix | 2016 | by Akiman | PS4.

Star Runner | Codemasters | 1987 | by Nigel Fletcher | ZX Spectrum.

Star Ship | Atari | 1977 | by Cliff Spohn | Atari 2600/ VCS.

Star Strike | Mattel Electronics | 1981 | by Jerrol Richardson | Intellivision.   

Star Trash | Rainbow Arts Software GmbH | 1990 | by Celal Kandemiroglu | Amiga, Atari ST, Commodore 64.

Star Trek The Next Generation: A Final Unity | 1995 | Spectrum Holobyte | by William L. Eaken | Macintosh, MS-DOS.

Star Voyager | Imagic | 1982 | by Michael Becker | Atari 2600.

Star Warrior | Epyx | 1980 | by George Barr | Apple II, Atari 8-bit, TRS-80.

Star Wars  | Domark | 1988 | EU ver. | by Steinar Lund | Amiga, Amstrad CPC, Atari ST, BBC Micro, Commodore 64, Electron, Game Boy, Macintosh, MS- DOS, ZX Spectrum.

Star Wars | JVC Musical Industries | 1991 | EU/ NA ver. | by John Berkey | NES.

Star Wars | JVC Musical Industries | 1992 | by Tom Chantrell | Game Boy.

Star Wars | U. S. Gold | 1993 | EU ver. | by John Berkey | Game Gear.

Star Wars: Episode I - Battle for Naboo | LucasArts | 2000 | by Clint Young | Nintendo 64, Windows.

Star Wars - Knights of the Old Republic | LucasArts | 2003 | by Greg Harsh | Windows.

Star Wars: Rebel Assault | LucasArts | 1993 | by Greg Winters | 3DO, Macintosh, Mega/ Sega CD, MS-DOS.

Star Wars: Rebel Assault 2 – The Hidden Empire | 1995 | LucasArts Entertainment | by William L. Eaken | Macintosh, MS-DOS, Windows.

Star Wars: Return of the Jedi | Domark | 1988 | EU ver. | by Steinar Lund | Amiga, Atari ST, Commodore 64.

Star Wars: Return of the Jedi - Death Star Battle | Parker Brothers | 1983 | by John Berkey | Atari 5200.

Star Wars: Rogue Squadron | LucasArts | 1998 | EU/ NA ver. | by Greg Winters | Nintendo 64.

Star Wars: Shadow of the Empire | Nintendo | 1996 | by Greg Winters | Nintendo 64.

Star Wars: Shadow of the Empire | LucasArts | 1997 | by Greg Winters | Windows.

Star Wars: The Empire Strikes Back | JVC Musical Industries | 1992 | by John Berkey | EU/ NA ver. | NES.









Star Wars: The Old Republic | EA | 2011 | by Marek Okon | Windows.

Starburst: A Walk on the Wild Side | Ariolasoft | 1986 | by Lee Gibbons | Commodore 16, Plus/4.

Starfight | Electronic Arts | 1991 | by John Berkey | Genesis, Mega Drive.

Starforce One | Carnell Software | 1984 | by Emmanuel | ZX Spectrum.

Starfox | Datasoft | 1988 | by Lee Gibbons | Amstrad CPC, Commodore 64, ZX Spectrum.

Starhawk | Sony | 2012 | JPN ver. | by Hidetaka Tenjin | PS3.

Starlancer | Microsoft | 2000 | by Greg Winters | Windows.

Steel Empire, The | Flying Edge | 1992 | NA ver. | by Marc William Ericksen | Genesis.

Steel Harbinger | Mindscape | 1996 | by Greg Harsh | PS1.

Steel Reign | Sony | 1997 | by Greg Harsh | PS1.

Steel Talons | Atari | 1992 | by Marc William Ericksen | Lynx.

Steeplechase | Atari | 1980 | by Steve Hendricks | Atari 2600/ VCS.

Stellar Shuttle | Broderbund | 1982 | by Marc William Ericksen | Atari 8-bit.

Sting 64 | Quicksilva | 1984 | by David John Rowe | Commodore 64.

Stone Age | Eclipse Software Design | 1992 | by Celal Kandemiroglu | Amiga, Atari ST, Commodore 64, MS-DOS.

Street Fighter | Capcom USA | 1988 | NA ver. | by Maureen Kringen | Commodore 64, MS-DOS.

Street Fighter II: Special Champion Edition | Capcom | 1993 | EU/ JPN ver. | by Shoei | Mega Drive, TurboGrafx-16, X68000.

Street Fighter II: Special Championship Edition | Capcom | 1993 | NA ver. | by Mick McGinty | Genesis, Master System.

Street Fighter II: The Interactive Movie | Capcom | 1995 | by Muraoka Satoshi | PS1.

Street fighter II Turbo | Capcom | 1993 | EU/ NA ver. | by Mick McGinty | SNES.

Street Fighter II Turbo: Hyper Fighting | Capcom | 1993 | JPN ver. | by Kinu Nishimura | Super Famicom.

Street Fighter III: 3rd Strike | Capcom | 2000 | EU/ NA ver. | by Daigo Ikeno | Dreamcast.

Street Fighter III: 3rd Strike | Capcom | 2000 | JPN ver. | by Daigo Ikeno | Dreamcast.

Street Fighter III: 3rd Strike | Capcom | 2004 | by Akiman | PS2.

Street Fighter III: 3rd Strike - Limited Edition | Capcom | 2004 | by Akiman | PS2.

Street Fighter III: Double Impact | Capcom | 2000 | EU/ NA ver. | by Kinu Nishimura | Dreamcast.

Street Fighter III: W Impact | Capcom | 1999 | by Kinu Nishimura | Dreamcast.

Street Fighter IV | Capcom | 2009 | by Daigo Ikeno | PS3, Windows, Xbox 360.

Street Fighter IV 3D Edition | Capcom | 2011 | EU/ NA ver. | by Daigo Ikeno | 3DS.

Street Fighter IV 3D Edition | Capcom | 2011 | JPN ver. | by Daigo Ikeno | 3DS.

Street Fighter IV: Collectors Edition | Capcom | 2009 | by Daigo Ikeno | PS3, Xbox 360.

Street Fighter V: Special Shoryuken Edition | Capcom | 2016 | by Shinkiro | PS4.

Street Fighter V: Vital Box | Capcom | 2016 | by Bengus | PS4.

Street Fighter 30th Anniversary Collection | Capcom | 2018 | by Shinkiro | Nintendo Switch, PS4, Xbox One.

Street Fighter 2010: The Final Fight | Capcom | 1990 | NA ver. | by Greg Winters | NES.

Street Fighter Alpha: Warriors’ Dreams  | Capcom | 1995 | JPN ver. | by Dai-Chan | PS1, Saturn.

Street Fighter Alpha: Warriors’ Dreams | Capcom | 2000 | JPN/ NA ver. | by Dai-Chan | Game Boy Color, Windows.

Street Fighter Alpha 2 | Capcom | 1996 | by Dai-Chan | PS1, Saturn (EU/ NA ver), Super Famicom, SNES, Windows.

Street Fighter Alpha 2 | Capcom | 1996 | JPN ver. | by Edayan | Saturn.

Street Fighter Alpha 2 Dash | Capcom | 1996 | JPN ver. | by Edayan | Saturn, PS1.

Street Fighter Alpha 3 | Capcom | 1998 | by Edayan | Dreamcast (EU/ NA ver.), Game Boy Advance (EU/ NA ver.), PS1 (JPN ver.), PSP (EU/ NA ver.).

Street Fighter Alpha 3 | Capcom | 1999 | by Harumaru | Saturn.

Street Fighter Alpha 3 | Capcom | 2000 | JPN ver. | by Akiman | Dreamcast.

Street Fighter Alpha 3 | Capcom | 2002 | JPN ver. | by Daigo Ikeno | Game Boy Advance.

Street Fighter Alpha 3 | Capcom | 2006 | JPN ver. | by Daigo Ikeno | Sony PSP.

Street Fighter: Alpha - Anthology | Capcom | 2006 | by Bengus | PS2.

Street Fighter: Aniversary Collection | Capcom | 2004 | by Daigo Ikeno | PS2, Xbox.

Street Fighter Collection | Capcom | 1997 | EU/ NA ver. | by Edayan | PS1, Saturn.

Street Fighter Collection | Capcom | 1997 | JPN ver. | by Kinu Nishimura | PS1, Saturn.

Street Fighter Collection 2 | Capcom | 1998 | EU/ NA ver. | by Kinu Nishimura | PS1.

Street Fighter EX Plus α | Capcom | 1997 | JPN ver. | by Edayan | PS1.

Street Fighter EX2 Plus | Capcom | 2000. | JPN ver. | by Edayan | PS1.

Street Fighter EX3 | Capcom | 2000 | JPN ver. | by Daigo Ikeno | PS2.

Street Fighter x Tekken | Capcom | 2012 | JPN ver. | by Kazuma Norisada | PS3, Windows, Xbox 360.

Streets of Rage | Sega | 1991 | EU/ NA ver. | by Greg Winters | Game Gear, Genesis, Mega Drive.

Streets of Rage | Sega | 1991 | JPN ver. | by Yoshiaki Yoneshima | Mega Drive.

Streets of Rage II | Sega | 1993 | EU/ NA ver. | by Mick McGinty | Genesis, Mega Drive.

Streets of Rage II | Sega | 1993 | JPN ver. | by Yoshiaki Yoneshima | Mega Drive.

Strider | Capcom USA | 1989 | NA ver. | by Marc William Ericksen | NES.

Strider 2 | Capcom | 2000 | EU/ NA ver. | by HaruMaru | PS1.

Strider 2: Limited Edition | Capcom | 2014 | JPN ver. | by Ryuji Hugurashi | PS3.

Strider II: Strider Returns | U.S.Gold | 1992 | by Julie Bell | Game Gear, Genesis, Master System, Mega Drive.

Strike Gunner S.T.G | NTV International Corp | 1992 | NA ver. | by Marc William Ericksen | SNES.

Strikers 1945 | Atlus | 1996 | JPN ver. | by Yoshiyuki Takani | PS1, Saturn.

Strikers 1945 II | Psiyko | 1998 | JPN/ NA ver. | by Yoshiyuki Takani | PS1, Saturn.

Strontium Dog and the Death Gauntlet | Quicksilva | 1984 | by Carlos Ezquerra | Commodore 64.

Strontium Dog: The Killing | Quicksilva | 1984 | by Carlos Ezquerra | ZX Spectrum.

Stunt Track Racer | Microstyle | 1989 | by Steinar Lund | Amiga, Amstrad CPC, Atari ST, Commodore 64, MS-DOS, ZX Spectrum.  

Sub Hunt | Mattel Electronics | 1982 | by Jerrol Richardson | Intellivision.

Suicide Strike | Tronix Publishing | 1983 | by Marc William Ericksen | Commodore 64.

Suikoden Tierkreis | Konami | 2008 | EU/ JPN ver. | by Masaki Mirooka | Nintendo DS.

Suikoden Tierkreis | Konami | 2008 | NA ver. | by Masaki Mirooka | Nintendo DS.

Summoning, The | SSI | 1992 | by Luis Rojo | MS-DOS.

Sunset Riders | Konami | 1993 | by Tom Dubois | NES.

Super Adventure Island | Hudson Soft | 1992 | NA ver. | by Greg Martin | SNES.

Super Adventure Island | Hudson | 1992 | JPN ver. | by Susumu Matsushita | Super Famicom.

Super Adventure Island II | Hudson | 1994 | by Susumu Matsushita | SNES, Super Famicom.

Super Aleste | Toho Co. | 1992 | JPN ver. | by Naoyuki Katoh | Super Famicom.

Super Aquatic Games, The | Electronic Arts | 1992 | by David John Rowe | Amiga, Genesis, Mega Drive, SNES (EU ver).

Super E.D.F. | Jaleco Ltd | 1991 | JPN ver. | by Akira Watanabe | Super Famicom.

Super Baseball 2020 | EA | 1994 | by Marc William Ericksen | Genesis, Mega Drive.

Super Battle Skin Panic | Gainax | 1991 | by Hidefumi Kimura | PC-98.

Super Black Onyx, The | Bullet-proof Software | 1988 | by Roger Dean | Famicom.

Super Bomberman | Hudson Soft | 1993 | NA ver. | by Greg Martin | SNES.

Super Bonk | Hudson Soft | 1994 | NA ver. | by Greg Martin | SNES.

Super Bowl | Ocean Software | 1986 | by Bob Wakelin | Amstrad CPC, Commodore 64, ZX Spectrum.

Super Bowl Sunday | The Avalon Hill Game Company | 1984 | by Jim Talbot | Apple II, Commodore 64, PC Booter.

Super Bowling | American Technos | 1992 | NA ver. | by Greg Winters | SNES.

Super Breakout | Atari | 1981 | by Cliff Spohn | Atari 2600/ VCS, Atari 2800.

Super C | Konami | 1990 | JPN/ NA ver. | by Tom Dubois | Amiga, Famicom, MS-DOS, NES.

Super Castlevania IV | Konami | 1991 | EU/ NA ver. | by Tom Dubois | SNES.

Super Double Dragon | Tradewest | 1992 | EU/ NA ver. | by Greg Winters | SNES.

Super G-Man | Codemasters | 1987 | by Nigel Fletcher | Commodore 64, ZX Spectrum.

Super Ghouls ‘n Ghosts | Capcom | 1991 | JPN ver. | by Susumu Matsushita | Super Famicom.

Super Ghouls ‘n Ghosts | Capcom | 2002 | by Shinkiro | Game Boy Advance.

Super League |  Sega | 1989 | EU/ JPN ver. | by Hiroaki Shioya | Mega Drive.

Super Mario 64 | Nintendo | 1996 | JPN ver. | by Yusuke Nakano | Nintendo 64.

Super Mario Bros. 2 | Nintendo | 1988 | by Shigeru Miyamoto & GIRVIN | NES.

Super Mario Bros.: The Lost Levels | Nintendo | 1986 | by Yoichi Kotabe | Nintendo Disk System.

Super Mario Kart | Nintendo | 1992 | by Yoiche Kotabe | SNES, Super Famicom.

Super Mario Land | Nintendo | 1989 | by Yoichi Kotabe | Game Boy.

Super Mario Land 2 | Nintendo | 1992 | by Yoichi Kotabe | Game Boy.

Super Mario World | Nintendo | 1990 | JPN ver. | by Yoichi Kotabe | Super Famicom.

Super Mario World | Nintendo | 1991 | EU/ NA ver. | by Yoichi Kotabe | SNES.

Super Monaco GP | Sega | 1990 | by Yoshiaki Yoneshima | Game Gear, Genesis, Master System, Mega Drive.

Super Pro Decathlon | INTV Corp | 1988 | by Steve Huston | Intellivision.

Super Pro Football | INTV Corp | 1986 | by Steve Huston | Intellivision.  

Super Puzzle Fighter II | Capcom | 1996 | JPN ver. | by Daigo Ikeno | PS1, Saturn.

Super R-Type | Irem Amerian Corp | 1991 | NA ver. | by Steve Peringer | SNES.

Super Real Basketball | Sega | 1990 | JPN ver. | by Yoshiaki Yoneshima | Mega Drive.

Super Return of the Jedi | JVC Musical Industries | 1994 | by Kazuhiko Sano | Game Boy, SNES, Super Famicom.

Super Soccer | Ocean Software | 1986 | by Bob Wakelin | ZX spectrum.

Super Sprint | Tengen | 1989 | EU/ NA ver. | by Louis Hsu Saekow | NES.  

Super Star Wars | JVC Musical Industries | 1992 | by Tom Chantrell | SNES, Super Famicom.

Super Star Wars: The Empire Strikes Back | JVC Musical Industries | 1993 | by Greg Winters | SNES, Super Famicom.

Super Street Fighter II: The New Challengers | Capcom | 1994 | JPN ver. | by Muraoka Satoshi | Mega Drive, Super Famicom.

Super Street Fighter II: The New Challengers | Capcom | 1994 | EU/ NA ver. | by Mick McGinty | SNES.

Super Street Fighter II: The New Challengers | Capcom | 1994 | by Akiman | X68000.

Super Street Fighter II Turbo Revival | Capcom | 2001 | EU/ NA ver. | by Edayan | Game Boy Advance.

Super Street Fighter II Turbo X | Capcom | 1994 | NA ver. | by Bengus | 3DO.

Super Street Fighter II X Revival | Capcom | 2001 | JPN ver. | by Edayan | Game Boy Advance.

Super Street Fighter IV | Capcom | 2010 | EU/ JPN ver. | by Daigo Ikeno | PS3, Xbox 360.

Super Street Fighter IV | Capcom | 2010 | NA ver. | by Daigo Ikeno | PS3, Xbox 360.

Super Street Fighter IV: Arcade Edition | Capcom | 2011 | EU/ NA ver | by Daigo Ikeno | PS3, Windows, Xbox 360.

Super Street Fighter IV: Arcade Edition | Capcom | 2011 | JPN ver. | by Daigo Ikeno | PS3, Windows, Xbox 360.

Super Street Fighter IV | Capcom | 2010 | EU/ JPN ver. | by Daigo Ikeno | PS3, Xbox 360.

Super Street Fighter IV | Capcom | 2010 | NA ver. | by Daigo Ikeno | PS3, Xbox 360.

Super Street Fighter IV | Capcom | 2011 | by Daigo Ikeno | 3DS.

Super Stuntman | Codemasters | 1987 | by Gavin MacLeod | Amstrad CPC, Commodore 64, ZX Spectrum.

Super the Empire Strikes Back | JVC Musical Industries | 1993 | by Greg Winters | SNES, Super Famicom.

Super Valis IV | Atlus | 1993 | NA ver. | by Julie Bell | SNES.

Star Wars: The Empire Strikes Back | Ubisoft | 1992 | EU/ NA ver. | Game Boy.

This artwork was originally used as the cover art for 1980 LP, ‘The Story of the Empire Strikes Back’, itself taken from a pool of conceptual artworks from the 1980 film.


Star Wars: The Empire Strikes Back | Parker Brothers | 1982 | NA ver. | Atari 2600/ VCS, Intellivision.

The very first Star Wars game would pass over 1977’s ‘A New Hope’ in favour of the more recent ‘Emipre Strikes Back’. Compared to later series box arts Empire is a rather artistically simple affair that focuses on the games main setting, the battle of Hoth.

The art direction is very much inline with other Parker Brother covers from the early 1980’s, as is the imposing silver border and bold type.