All information on this site is through my own findings and is believed to be correct.  Any corrections, errors or admissions that need to be made, or artists that would like to be involved in BOX=ART, please feel free to contact me.

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About BOX=ART

BOX=ART is a site dedicated to the history of video game box art/ cover art and the artists responsible for them.

Box arts are profiled from a variety of angles using high quality scans and with the intention of acknowledging the men and women who have played such a major role in shaping our gaming experiences.

Not only for video game enthusiasts, BOX=ART is for all who enjoy quality artwork.


BOX=ART profiles the box art history behind the daddy of all shooters DOOM.



BOX=ART series

>DOOM

DOOM series box arts.

1993

>DOOM (worldwide) 3DO, DOS, Game Boy Advance, Jaguar, Macintosh, PC- 98,   Sega 32X, SNES, Super Famicom, Windows. (DIP)

1994

>DOOM II: Hell on Earth (worldwide) DOS, Game Boy Advance, Macintosh, PC-  98, Windows. (GB)

1995

>DOOM (worldwide) PlayStation, Saturn (JP). (RM)

>Master Levels for DOOM II (EU/ NA) DOS, Macintosh.

>The Ultimate DOOM: Thy Flesh Consumed (EU/ NA) DOS, Macintosh,   Windows (GP)

1996

>Final DOOM (worldwide) DOS, Macintosh, PlayStation.

1997

>DOOM (EU/ NA) Saturn.

>DOOM 64 (JP) Nintendo 64.

>DOOM 64 (EU/ NA) Nintendo 64.



2004

>DOOM 3 (worldwide) Linux, Macintosh, Xbox, Windows. (KS)

2005

>DOOM 3: Collectors Edition (EU/ NA) Xbox.

>DOOM 3: Resurrection of Evil (worldwide) Linux, Macintosh, Xbox, Windows.   (KS)

2012

>DOOM 3: BFG Edition (worldwide) PlayStation 3, Xbox 360, Windows.

2016

>DOOM (2016) (worldwide) PlayStation 4, Xbox One, Windows.

North American artwork, first published by id Software in 1993.

Designed for the worldwide market.  DOS version pictured.  

Also available on 3DO, Game Boy Advance, Jaguar, Macintosh, PC-98, Sega 32X, SNES, Super Famicom, Windows.


Debut box art. Introduced the ‘DOOM Guy’ character and logo whgioch as been used in some style on ever cover to date.

The SNES version incorporates the original artwork, but it is slightly doctored to better fit the landscape box profile the format used.

This cover would also start the tradition of all series box arts being designed North American artists. Those that were used in Japan (DOOM, DOOM II, DOOM PSX, Final DOOM, DOOM 3) were uneffected by any regional changes commonly made to suit Asian taste. This was impressive for a series that begun in a period when such changes to box arts were the norm, but to last almost twenty years using original American designs is a feat.

Go to the BOX=ART review HERE.

DOOM by Don Ivan Punchatz.

Notable DOOM box arts.


North American artwork, first published by id Software in 1994.

Designed for the worldwide market.  DOS version pictured.  

Also available on Game Boy Advance, Macintosh, PC-98, Windows.


Briefed with designing an artwork centred around ‘Marine vs. Cyberdemon’, Brom has stated he had a great deal of freedom in what he created.  This would go someway in explaining the differing look of ‘DOOM Guy’ from id and Punchatz’s original. id’s first choice of painter for DOOM II: Hell on Earth was Julie Bell (Turrican, Splatterhouse 2, Eternal Champions), but the publisher went with Brom after her depiction of the Cyberdemon was too much like a real bulls.

The original piece was created logoless with Punchatz’s logo later added.

DOOM II: Hell on Earth by Gerald Brom.



North American artwork, first published by Williams Entertainment in 1995.

Designed for the worldwide market.  PlayStation version pictured.  

Also available on Saturn (JP).


Used across all territories for the PlayStation release and also for the Japanese Saturn version.  The North American/ European Saturn version differs.

Don Ivan Punchatz’s logo is again used.


DOOM by Robert Motzcus.



North American artwork, first published by id Software in 1995.

Designed for the EU/ NA markets.  Windows version pictured.  

Also available on DOS and Macintosh.


Credited as Don Ivan Punchatz, the artwork looks to be a photo of what is more probably one of Gregor Punchatz’s original clay/ latex models.  The models were photgraphed and digitally reworked, creating the in-game demons.

Don Ivan Punchatz’s logo again used.

The Ultimate DOOM: Thy Flesh Consumed by Gregor Punchatz.




North American artwork, first published by GT Interactive in 1996.

Designed for the worldwide market.  PlayStation version pictured.  

Also available on DOS and Macintosh.


The first box art to revise Punchatz’s original logo and predomintly use a logo in place of artwork.  It was released at the same time as id’s latest smash, Quake, whose box art by Sasha Shor also eschewed illustration in place of a more minimal, logo heavy cover.


Final DOOM


North American artwork, first published by id Software in 2004.

Designed for the worldwide market.  Xbox version pictured.  

Also available on Linux, Macintosh and Windows.


First box art to use computer generated imagry.


DOOM 3 by Kenneth Scott



North American artwork, first published by Bethesda in 2016.

Designed for the worldwide market.  Xbox One version pictured.  

Also available on PlayStation 4, Windows.


The box art for DOOM (2016) would cause mild uproar due to the use of what some saw as a rather generic character model (by 2016 standards at least).

Even though it was petitioned against the lone-marine cover still won, but as a sweetner, publisher Bethesda provided an alternative cover that paid homage to Don’s original. The classic logo’s colouring would also be changed but the font style remained entact.


DOOM


Sources and further reading.

>http://www.doomworld.com/vb/news-submissions/57469-interview-with-doom-ii-artist-brom/

>http://romero.smugmug.com/Video-Games/The-Archives/480_GtbLPv#!i=368956905&k=XnMNg7T

>http://doom.wikia.com/wiki/Cover_art

>http://pixologic.com/interview/artist/archive/kenneth-scott/



Related BOX=ART pages.


Series box artists.

>Don Ivan Punchatz (DIP)

>Gregor Punchatz (GP)

>Gerald Brom (GB)







>Kenneth Scott (KS)

>Robert Motzcus (RM)

DOOM review page

Doom box art review page| BOX=ART American box art page| BOX=ART

Americ as gallery page

90’s gallery page

Categories:  Horror| Sci-fi


Updated - 16/7/16, by Adam Gidney

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DOOM (reversible cover). Published in 2016 by Bethesda. After the fan community controversy surrounding the the official cover, Bethesda would release this homage to Punchatz’s original as a sweetner.

doom-reversible-ONE-big.jpg