All information on this site is through my own findings and is believed to be correct.  Any corrections, errors or admissions that need to be made, or artists that would like to be involved in BOX=ART, please feel free to contact me.

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About BOX=ART

BOX=ART is a site dedicated to the history of video game box art/ cover art and the artists responsible for them.

Box arts are profiled from a variety of angles using high quality scans and with the intention of acknowledging the men and women who have played such a major role in shaping our gaming experiences.

Not only for video game enthusiasts, BOX=ART is for all who enjoy quality artwork.


Sources and further reading.

>http://www.doomworld.com/vb/news-submissions/57469-interview-with-doom-ii-artist-brom/

>http://romero.smugmug.com/Video-Games/The-Archives/480_GtbLPv#!i=368956905&k=XnMNg7T

>http://doom.wikia.com/wiki/Cover_art

>http://pixologic.com/interview/artist/archive/kenneth-scott/



Related BOX=ART pages.


North American artwork, first published by id Software in 1993.

Designed for the worldwide market.  DOS version pictured.  

Also available on 3DO, Game Boy Advance, Jaguar, Macintosh, PC-98, Sega 32X, SNES, Super Famicom, Windows.


>Debut box art.

>Introduced the ‘DOOM Guy’ character and logo.

>The SNES version incorporates the original artwork, but it is slightly doctored to better fit the landscape box profile the format used.

>Go to the BOX=ART review HERE.

DOOM by Don Ivan Punchatz.

Notable DOOM box arts.

North American artwork, first published by id Software in 1994.

Designed for the worldwide market.  DOS version pictured.  

Also available on Game Boy Advance, Macintosh, PC-98, Windows.


>Briefed with designing an artwork centred around ‘Marine vs. Cyberdemon’, Brom has stated he had a great deal of freedom in what he created.  This would go someway in explaining the differing look of ‘DOOM Guy’ from id and Punchatz’s original.  

>id’s first choice of painter for DOOM II: Hell on Earth was Julie Bell (Turrican, Splatterhouse 2, Eternal Champions), but went with Brom after her depiction of the Cyberdemon was too much like a bulls.

>The original piece was created logoless with Punchatz’s logo later added.

DOOM II: Hell on Earth by Gerald Brom.

North American artwork, first published by Williams Entertainment in 1995.

Designed for the worldwide market.  PlayStation version pictured.  

Also available on Saturn (JP).


>Used across all territories for the PlayStation release and also for the Japanese Saturn version.  The North American/ European Saturn version differs.

>Don Ivan Punchatz’s logo again used.


DOOM by Robert Motzcus.

North American artwork, first published by GT Interactive in 1996.

Designed for the worldwide market.  PlayStation version pictured.  

Also available on DOS and Macintosh.


>The first box art to revise Punchatz’s original logo and predomintly use a logo in place of artwork.  It was released at the same time as id’s latest smash, Quake, whose box art also eschewed artworks in place of a logo and iconography.


Final DOOM

North American artwork, first published by id Software in 1995.

Designed for the EU/ NA markets.  Windows version pictured.  

Also available on DOS and Macintosh.


>Credited as Don Ivan Punchatz, the artwork looks to be a photo of what is more probably one of Gregor Punchatz’s original clay/ latex models.  The models were photgraphed and digitally reworked, creating the in-game demons.

>Don Ivan Punchatz’s logo again used.

The Ultimate DOOM: Thy Flesh Consumed by Gregor Punchatz.

North American artwork, first published by id Software in 2004.

Designed for the worldwide market.  Xbox version pictured.  

Also available on Linux, Macintosh and Windows.


>First box art to use computer generated imagry.

>Logo is the currently used design.

DOOM 3 by Kenneth Scott

Overview

Arguably the series that popularised the first person shooter craze, DOOM and its sequels, expansion packs, collections and re-releases have also played host to a breadth of box art diversity.



BOX=ART series

>DOOM

DOOM series box arts.

1993

>DOOM (worldwide) 3DO, DOS, Game Boy Advance, Jaguar, Macintosh, PC- 98,   Sega 32X, SNES, Super Famicom, Windows. (DIP)

1994

>DOOM II: Hell on Earth (worldwide) DOS, Game Boy Advance, Macintosh, PC-  98, Windows. (GB)

1995

>DOOM (worldwide) PlayStation, Saturn (JP). (RM)

>Master Levels for DOOM II (EU/ NA) DOS, Macintosh.

>The Ultimate DOOM: Thy Flesh Consumed (EU/ NA) DOS, Macintosh,   Windows (GP)

1996

>Final DOOM (worldwide) DOS, Macintosh, PlayStation.

1997

>DOOM (EU/ NA) Saturn.

>DOOM 64 (JP) Nintendo 64.

>DOOM 64 (EU/ NA) Nintendo 64.



2004

>DOOM 3 (worldwide) Linux, Macintosh, Xbox, Windows. (KS)

2005

>DOOM 3: Collectors Edition (EU/ NA) Xbox.

>DOOM 3: Resurrection of Evil (worldwide) Linux, Macintosh, Xbox, Windows.   (KS)

2012

>DOOM 3: BFG Edition (worldwide) PlayStation 3, Xbox 360, Windows.

2016

>DOOM (2016) (worldwide) PlayStation 4, Xbox One, Windows.

Series box artists.

>Don Ivan Punchatz (DIP)

>Gregor Punchatz (GP)

>Gerald Brom (GB)







>Kenneth Scott (KS)

>Robert Motzcus (RM)

DOOM review page

Doom box art review page| BOX=ART American box art page| BOX=ART

Americ as gallery page

90’s gallery page

The immensely popular cover art for debut DOOM (1993) started the series’ character led box arts and would be followed by others such as DOOM II: Hell on Earth (1994), The Ultimate DOOM: Thy Flesh Consumed (1995) and DOOM 3 (2004).  The debut’s epic logo would in itself become hugely recognisable and subsequently used as the predominate feature for future box arts including, Final DOOM (1995), DOOM 64 (1997), DOOM 3: Limited Collector’s Edition (2005) and DOOM 3: BFG Edition (2012).  Designed by Don Ivan Punchatz it’s industrial font would jump off the box and wounderfully jar with the fleshy foes often depicted.  


DOOM’s popularity in the mid-90’s attracted famed artists not known at that time for cover art design.  Painters, Don Ivan and Gregor Punchatz, Gerald Brom and Robert Motzcus would each bring a distinct artistic flavour to their box arts.


All box arts are of North American design and those that were used in Japan (DOOM, DOOM II, DOOM PSX, Final DOOM, DOOM 3) were uneffected by any regional changes commonly made to suit Asian taste. This was impressive for a series that begun in a period when such changes to box arts were the norm, but to last almost twenty years using original American designs is a feat.


The reboot of sorts DOOM (2016) would cause widespread dismay at the generic box art effort offered. Even though it was petitioned against the lone-marine cover still won, but as a bitter sweet, publisher Bethesda provided aa alternative cover that paid homage to Don’s original. The classic logo’s colouring would also be changed but the font style remained entact.

Updated - 16/7/16, by Adam Gidney

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Categories: Sci-fi