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About BOX=ART

BOX=ART is a site dedicated to the history of video game box art/ cover art and the artists responsible for them.

Box arts are profiled from a variety of angles using high quality scans and with the intention of acknowledging the men and women who have played such a major role in shaping our gaming experiences.

Not only for video game enthusiasts, BOX=ART is for all who enjoy quality artwork.


Box art by Fumito Ueda

Japanese artwork, first published by Sony Computer Entertainment in 2001.

Designed for the European and Japanese markets. PlayStation 2, version pictured.

Also available on: na


The acclaimed Ico would be a jewel in SCE’s crown and its box art a complimentary masterpiece in minimalism.  


Director and lead designer, Fumito Ueda would take inspiration from Giorgio de Chirico’s, The Nostalgia of the Infinite, stating “… I thought the surrealistic world of de Chirico matched the allegoric world of Ico”. It would certainly match the game’s mood more so than its in-game artistic direction, with the sense of grand architecture isolating - but far from engulfing - companions Ico and Yorda.


The North American cover art by Gregory Harsh would depict a 3D illustrated Ico in a dull and angered pose. It would be used due to Fumito’s original not being ready for Ico’s American release date, and has been credited for the game’s poor sales in that region. Thankfully the later European version opted for the Japanese original.






BOX=ART review

 >Ico

Other notable Fumito Ueda box arts

>na




If you like Ico you’ll love…

1990

>Outer World (EU/ JP) Amiga, Atari ST, DOS, Mega Drive.

1994

>Final Fantasy IV (JP) Super Famicom.


Sources and further reading:

>http://en.wikipedia.org/wiki/Ico

>http://en.wikipedia.org/wiki/The_Nostalgia_of_the_Infinite

>http://www.theindyexperience.com/interviews/gregory_harsh_interview.php



Related BOX=ART pages.



2005

>Shadow of the Colossus (EU) PlayStation 2.

Posted - 25/11/13, by Adam Gidney

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