All information on this site is through my own findings and is believed to be correct. Any corrections, errors or admissions that need to be made, or artists that would like to be involved in BOX=ART, please feel free to contact me.
BOX=ART copyright ©2013 Adam Gidney. All rights reserved. Hosted by Dathorn.
BOX=ART quick menus
BOX=ART is a site dedicated to the history of video game box art/ cover art and the artists responsible for them.
Box arts are profiled from a variety of angles using high quality scans and with the intention of acknowledging the men and women who have played such a major role in shaping our gaming experiences.
Not only for video game enthusiasts, BOX=ART is for all who enjoy quality artwork.
By eschewing the grime and broken cityscape the game graphically enacted, Illusion City’s box art would be the start of the illusion.
Yukio’s grandiose and melancholic window into the future, would be imposingly possible due to the space available on Japan’s home computer casings. It wouldn’t represent the in-games bleak artistic direction, but, the lamenting architectural facade would sorrowfully tell the game’s fated tale brilliantly.
Illusion’s artistry melded both classic anime with delicate ligne claire styles of art. Inspiration can be seen from artist’s Moebius and Jean Giraud, and even though sci-fi isn’t Yukio’s normal genre, Illusion does still sit comfortably within the artists portfolio.
Sega’s Mega CD would be only console graced with a port, and also the only version to switch front and back covers - complete with 80’s Manga characterisation - but in doing so offered a far inferior box art both visually and emotionally.
Other notable Yukio Kitta box arts.
If you like Illusion City you’ll love…
>Blue Almnac (JP) Mega Drive.
>Epic (EU/ NA) Amiga, Atari ST.
Sources and further reading:
Related BOX=ART pages.
>Ico (EU/ JP) PlayStation 2.
Posted - 25/11/13, by Adam Gidney