BOX=ART: Retrogamer and modern video game box art history.

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Video game box art and artist history database

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BOX=ART copyright © 2013-2019 Adam Gidney. All rights reserved. Hosted by Dathorn.

About BOX=ART

BOX=ART is a site dedicated to the history of video game box art/ cover art and the artists responsible for them.

Box arts are profiled using high quality scans and with the intention of acknowledging the men and women who have played such a major role in shaping our gaming experiences.

Not only for video game enthusiasts, BOX=ART is for all who enjoy quality artwork.


All information on this site is through my own findings and is believed to be correct.  Any corrections, errors or admissions that need to be made, or artists that would like to be involved in BOX=ART, please feel free to contact me.

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Artist index: Ba - Br


Bengus (Gouda Cheese).  Japanese box artist from 1988-2017.

Capcom’s Marvel Super Heroes | Capcom | 1997 | JPN ver. | PS1, Saturn.

Darkstalkers: The Night Warriors | Capcom | 1996 | PS1. (1)

Fighting Street | Hudson Soft | 1988 | PC Engine, Turbo Grafx. (5)

Final Fight 3 | Capcom | 1995 | JPN ver. | Super Famicom. (4)

Gunspike | Capcom | 2000 | JPN ver. | Dreamcast. (9)

Marvel Super Heroes vs. Street Fighter | Capcom | 1998 | JPN ver. | PS1, Saturn.

Marvel vs. Capcom: Clash of Super Heroes | Capcom | 1999 | Dreamcast, PS1. (8)

Marvel vs. Capcom 2: New Age of Heroes | Capcom | 2000 | EU/ JPN ver. | Dreamcast. (7)

Night Warriors: Darkstalkers’ Revenge | Capcom | 1996 | JPN ver. | Saturn.

Plasma Sword: Nightmare of Bilstein | Capcom | 2000 | EU ver. | Dreamcast.

Plasma Sword: Nightmare of Bilstein | Capcom | 2000 | NA ver. | Dreamcast.

Power Stone | Capcom | 1999 | JPN/ NA ver. | Dreamcast.

Power Stone | Capcom | 1999 | EU ver. | Dreamcast.

Power Stone 2 | Capcom | 2000 | EU ver. | Dreamcast.

Power Stone 2 | Capcom | 2000 | JPN ver. | Dreamcast. (2)

Power Stone Collection | Capcom | 2006 | Sony PSP.

Star Gladiator 2: Nightmare of Bilstein | Capcom | 1999 | JPN ver. | Dreamcast. (3)

Street Fighter V: Vital Box | Capcom | 2016 | PS4.

Street Fighter: Alpha - Anthology | Capcom | 2006 | PS2.

Super Street Fighter II Turbo X | Matsushita Electric Corp of America | 1994 | NA ver. | 3DO.

Ultra Street Fighter II: The Final Challengers | Capcom | 2017 | Nintendo Switch. (6)

X-Men vs. Street Fighter | Capcom | 1998 | PS1, Saturn.








>Box art review

>Box art catalogue

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Fighting Street (ストリートファイター Sutorīto Faitā)

First published by Hudson Software in 1988.  

Turbo Grafx CD pictured.




Debut box art for the Street Fighter series. It would introduce the Ryu character who would be subsequently depicted on the majority of Street Fighter related covers.

The Turbografx version shown would ship with the Japanese PC Engine cover art intact. This decision would be uncommon for the time and is an early example of eastern art supporting a North American format.

As with many box arts from the 80’s it would take clues from the original japanese arcade flyer, but for a more direct representation see the Mareen Kringen’s, Street Fighter for DOS. Europe’s home computer cover arts would eschew any Japanese references and instead produce a unique box art in line with 80’s beat ‘em up cover arts such as Renegade.

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Ultra Street Fighter II: The Final Challengers (ウルトラストリートファイターII ザ・ファイナルチャレンジャーズ)

Published by Capcom globally in 2017 for the Nintendo Switch market.




To mark the return of Street Fighter II Capcom would turn to box artist Bengus - who had produced the very first series cover art, Fighting Street (Hudson Software, 1988) - for a deliberate throw-back design.

The artist would base the piece on a previous poster that he produced to promote Super Street Fighter II in 1993, combining series hallmarks such as an angled birds eye view, Ryu taking point and a cluttered assemble.

>Pictures from left to right - original box art, original artwork and ‘93 poster.

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Resident Evil | Capcom | 1996 | EU/ NA ver. | PS1, Saturn, Windows. (2)

Spider-Man/ Venom: Maximum Carnage | Acclaim | 1994 | Genesis, Mega Drive, SNES, Super Famicom. (1)





Bill Sienkiewicz.  North American box artist from 1994-1996.

>Box art review

>Box art catalogue

Resident Evil (バイオハザード)

Published by Capcom in 1996 for the European and North American markets.

Windows ver. pictured.



Capcom would use US comic book artist Sienkiewicz’s cover art for the tie-in comic book released under Marvel a month after the video game.

The character art would be re-used for the following years Resident Evil: Directors Cut.

>Pictures from left to right - original box art and comic cover art.

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Bob Flemate.  North American box artist from 1980-1988.

Mystery Quest | Taxan USA Corp | 1988 | NES.

Space Invaders | Atari | 1980 | Atari 400/ 800. (1)






>Box art catalogue

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Bob Haynes. North American box artist from 1980-1982.





B-1 Nuclear Bomber | The Avalon Hill Game Company | 1980 | Apple II, Atari 8-bit, Commodore 64, TRS-80. (1)

Bomber Attack | The Avalon Hill Game Company | 1982 | Apple II, Atari 8-bit, Commodore 64, Commodore PET, VIC-20.

Computer Baseball Strategy | The Avalon Hill Game Company | 1982 | Apple II, Atari 8-bit, Commodore PET, TRS-80.

Conflict 2500 | The Avalon Hill Game Company | 1981 |  Apple II, Atari 8-bit, Commodore PET, TRS-80.

Empire of the Over-Mind | The Avalon Hill Game Company | 1982 | Apple II, Atari 8-bit, TRS-80.

Guns of Fort Defiance | The Avalon Hill Game Company | 1982 | Apple II, Atari 8-bit, Commodore 64, Commodore PET, TRS-80. (2)

Midway Campaign | The Avalon Hill Game Company | 1980 | Apple II, Atari 8-bit, Commodore 64, Commodore PET/CBM, FM-7, MS-DOS, TRS-80, TRS-80 CoCo, VIC-20.

North Atlantic Convoy Raider | The Avalon Hill Game Company | 1980 | Apple II, Atari 8-bit, Commodore 64, Commodore PET, FM-7, TRS-80. (4)

Planet Miners | The Avalon Hill Game Company | 1981 | Apple II, Atari 8-bit, Commodore PET, TRS-80.

Shootout at the Ok Galaxy | The Avalon Hill Game Company | 1982 | Apple II, Atari 8-bit, Commodore 64, Commodore PET/CBM, TRS-80, TRS-80 CoCo, VIC-20.

Tank Arkade | The Avalon Hill Game Company | 1982 | Atari 8-bit, Commodore PET, TRS-80, VIC-20.

Voyager 1: Sabotage of the Robot Ship | The Avalon Hill Game Company | 1981 | Apple II, Atari 8-bit, Commodore PET, MS-DOS, TRS-80.

Zardon | The Avalon Hill Game Company | 1982 | Atari 8-bit. (2)

>Box art catalogue

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Barry E. Jackson.  North American box artist from 1988-1989.

Project Firestart | EA | 1989 | Commodore 64.

Wasteland | EA | 1988 | Commodore 64, Linux, MS-DOS, Windows. (1)





Wasteland

Published by Electronic Arts in 1988 for the European and North American markets.  

Apple II ver. pictured.




Alone, confronted and in danger… Barry E. Jackson’s Wasteland would synthesize a classic apocalypse evoking human trepidation and conflict.  

The post apocalyptic setting would be fresh in 1988 and Jackson’s box art would stunningly evoke the intensity of nature’s sun scorching man’s crumbled cityscape. The title strikingly crafted out of the original art work confronts the viewer with the bluntness of its meaning helping to set the game’s tone further.

With a direct and long over due sequel available, artist Andree Wallin has bravely and successfully paid homage to Jackson’s original in Wasteland 2.

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>Box art review

>Box art catalogue

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Bob Wakelin.  English box artist from 1983-1994.



>Artist profile

After a brief stint under Marvel comics as a freelance artist in the late 1970’s, Bob moved into box art design, painting alongside early artists at the dawn of the UK software industry.  

In 1983 he would get wind of David Ward’s new company, Ocean Software, who were in need of an illustrator.  Landing the position and working alongside art director Steve Blower, Bob would produce Oceans earliest box arts for games such as, Moon Alert, Gilligans Gold, High Noon and Road Frog.

Although neither Steve nor Bob were responsible for Ocean’s famous logo (that piece of gaming history is likely lost now), Bob is credited for jazzing it up. The flat, blue on white logo would have the Wakelin treatment, with the aim of bringing it in line with what Imagine Software had done with their logo (designed by Blower). Both logos would be used interchangeably until the Ocean name was dissolved in the late 90's.      

By 1984 Ocean had started to secure the rights to video game movie tie-ins and striking deals with Japanese developer’s Taito and Konami to bring their arcade hits to Europe. In response, Bob’s art would start to reflect the explosive film and arcade posters of the day with his talent for quality imitation proving to be a selling point for what could usually be a weak gaming experience.  Not just an imitator though... when a more creative approach was needed, or allowed for, he would be equally adept at producing fine works such as Elf and Epic.  

It was not only his versatility in approach that made him popular, but also his diverse style.  He would from one job to another produce with ease realistic American influenced box arts (Cabal, Operation Wolf), to then imitate Japanese character art with a respect and delicacy that would be lost on most of his peers (The NewZealand Story, Pang, Rainbow Islands).

For much of Bob’s cover art career he worked with graphically basic games that couldn’t be relied on for inspiration, and that left his imagination to instead fill in the gaps. Calling himself a big kid at heart, his bold and colourful characters would give children something to imagine in ways the games couldn’t.  He credits knowing how to appeal to children as one of the reasons why he’s been successful. Later, with the more powerful home computers of the late 80’s and the early 90’s his box arts would become richer and more complex and he would produce some of his best works in this period such as Wizkid, Chase HQ, Sleepwalker and Choplifter III

Bob like many artists of that period was producing box arts at a lightning fast rate, usually working with little more than a description of the game, its title and a brief demo. He would then take this subject matter, spend a day referencing and then complete the artwork within four to ten days.  A lot of the time he would sketch out a detailed draft in pencil and then airbrush over it adding detail with gouache and felt pen to finish. Speed was an essential box artist ingredient but could lead to poor rush jobs. Bob’s talent and high level of consistency meant he had few of these in his catalogue giving the impression that when something did turn out as something less than stellar, it was more of a case of tedium getting in the way than ability. 

Bob would carry on working for Ocean until its takeover in 1995 with box art Central Intelligence being his last. Freelancing all those years for Ocean had allowed him the opportunity to produce comic book art and magazine covers, so when the Ocean work dried up he went back to Marvel comics.

In 2018 Bob sadly passed away.


>Box art catalogue

Athena | Ocean Software | 1987 | EU ver. | Commodore 64, ZX Spectrum.

Batman: The Caped Crusader | Ocean Software | 1988 | Amiga, Apple II, Atari ST, Commodore 64, MS-DOS, ZX Spectrum.

Billy the Kid | Ocean Software | 1991 | Amiga, MS-DOS.

Cabal | Ocean Software | 1989 | EU ver. | Amiga, Amstrad CPC, Atari ST, Commodore 64, ZX Spectrum.

Cavelon | Ocean Software | 1984 | Commodore 64, ZX Spectrum.

Central Intelligence | Ocean Software | 1994 | MS-DOS. (4)

Chase H.Q | Ocean Software | 1989 | EU ver. | Amiga, Amstrad CPC, Atari ST, Commodore 64, MSX, ZX Spectrum.

Chinese Juggler | Ocean Software | 1983 | EU ver. | Commodore 64, ZX Spectrum.

Choplifter III: Rescue Survive | Ocean Software | 1994 | EU/ NA ver. | Game Boy, SNES.

Comic Bakery | Ocean Software | 1986 | Commodore 64, MSX.

Cosmic Wartoad | Ocean Software | 1985 | ZX Spectrum.

Daley Thompson’s Decathlon | Ocean Software | 1984 | Amstrad CPC, Commodore 64, ZX Spectrum.

Dam Busters, The | U.S Gold | 1984 | EU ver. | Amstrad CPC, Commodore 64, MSX, ZX Spectrum.

Elf | Ocean Software | 1991 | EU ver. | Amiga, Atari ST, MS-DOS.

Epic | Ocean Software | 1992 | EU/ NA ver. | Amiga, Atari ST, MS-DOS. (10)

Eskimo Eddie | Ocean Software | 1984 | Commodore 64, ZX Spectrum.

Frankie goes to Hollywood | Ocean Software | 1985 | Amstrad CPC, Commodore 64,  ZX Spectrum. (3)

Galivan | Ocean Software | 1986 | Amstrad CPC, Commodore 64, ZX Spectrum.

Gift From the Gods | Ocean Software | 1984 | ZX Spectrum. (2)

Gilligan’s Gold | Ocean Software | 1984 | Amstrad CPC, Commodore 64, ZX Spectrum.

Great Escape, The | Ocean Software | 1986 | Amstrad CPC, Commodore 64, MS-DOS, ZX Spectrum.

Green Beret | Imagine Software | 1986 | EU ver. | Amstrad CPC, BBC Micro, Commodore 64, MS-DOS, MSX, ZX Spectrum. (9)

Gryzor | Ocean Software | 1987 | EU/ NA ver. | Amstrad CPC, Commodore 64, MS-DOS, MSX, NES, ZX Spectrum. (1)

Gutz | Ocean Software | 1988 | Commodore 64, ZX Spectrum.

Head over Heals | Ocean Software | 1987 | EU ver. | Amiga, Amstrad CPC, Amstrad PCW, Atari 8-bit, Atari ST, Commodore 64, MSX, ZX Spectrum.

High Noon | Ocean Software | 1984 | Commodore 64. (6)

Highlander | Ocean Software | 1986 | Amstrad CPC, Commodore 64, ZX Spectrum.

Hunchback | Ocean Software | 1983 | Amstrad CPC, Commodore 64, DOS, Dragon 32/64, Electron, Oric, VIC-20, ZX Spectrum.

Hunchback II | Ocean Software | 1984 | Amstrad CPC, Commodore 64, ZX Spectrum.

Hyper Sports | Ocean Software | 1985 | EU ver. | Amstrad CPC, BBC Micro, Commodore 64, ZX Spectrum.

International Open Golf Championship | Ocean Software | 1993 | Amiga, CD32, MS-DOS.

Island of Death | Ocean Software | 1983 | Oric.

Ivanhoe | Ocean Software | 1990 | Amiga, Atari ST.

Mag Max | Imagine Software | 1986 | EU ver. | Amstrad CPC, Commodore 64, ZX Spectrum.

Match Day | Ocean Software | 1984 | Amstrad CPC, BBC Micro, Commodore 64, ZX Spectrum.

Match Day II | Ocean Software | 1987 | Amstrad CPC, Amstrad PCW, Commodore 64, MSX, ZX Spectrum.

Midnight Resistance | Ocean Software | 1990 | EU ver. | Amiga, Amstrad CPC, Atari ST, Commodore 64, ZX Spectrum.

Mikie | Imagine | 1986 | EU ver. | Amstrad CPC, BBC Micro, Commodore 64, Electron, ZX Spectrum.

Moon Alert | Ocean Software | 1984 | ZX Spectrum. (11)

MOVIE | Ocean Software | 1986 | Amstrad CPC, ZX Spectrum. (12)

Mutants | Ocean Software | 1987 | EU ver. | Amstrad CPC, Commodore 64, ZX Spectrum.

NARC | Ocean Software | 1990 | EU ver. | Amiga, Amstrad CPC, Atari ST, Commodore 64, MSX, ZX Spectrum.

NewZealand Story, The | Ocean Software | 1989 | EU ver. | Amiga, Atari ST, Commodore 64, NES, ZX Spectrum. (8)

Operational Wolf | Ocean Software | 1988 | EU ver. | Amiga, Amstrad CPC, Atari ST, Commodore 64, MSX, ZX Spectrum.

Pang | Ocean Software | 1990 | EU ver. | Amiga, Amstrad CPC, Atari ST, Commodore 64, ZX Spectrum.

Parasol Stars | Ocean Software | 1992 | EU ver. | Amiga, Atari ST, Game Boy, NES.

Psycho Solider | Imagine Software | 1988 | EU ver. | Amstrad CPC, Commodore 64, ZX Spectrum.

Pud Pud | Ocean Software | 1984 | ZX Spectrum.

Rainbow Islands | Ocean Software | 1990 | EU ver. | Amiga, Atari ST, Commodore 64, NES, ZX Spectrum. (6)

Rastan | Imagine Software | 1988 | EU ver. | Amstrad CPC, Commodore 64, ZX Spectrum.

Renegade | Imagine Software | 1987 | EU ver. | Amiga, Amstrad CPC, Atari ST, Commodore 64, ZX Spectrum. (14)

Renegade III: The Final Chapter | Imagine Software | 1989 | Amstrad CPC, Commodore 64, MSX, ZX Spectrum.

Road Frog | Ocean Software | 1983 | Oric, ZX Spectrum.

Royal Birkdale Championship Golf | Ocean Software | 1983 | ZX Spectrum.

Shadow Warriors | Ocean Software | 1990 | EU ver. | Amiga, Amstrad CPC, Atari ST, Commodore 64, ZX Spectrum.

Sleepwalker | Ocean Software | 1993 | Amiga, Amiga CD32, Atari ST, Commodore 64, MS-DOS.

Slugger, The | Imagine Software | 1985 | Amstrad CPC, Commodore 16, Plus/4, Commodore 64, PC Booter, ZX Spectrum.

Super Bowl | Ocean Software | 1986 | Amstrad CPC, Commodore 64, ZX Spectrum.

Super Soccer | Ocean Software | 1986 | ZX spectrum.

Target: Renagade | Ocean Software | 1988 | Amstrad CPC, Commodore 64, NES, ZX Spectrum.

Vindicator: Green Beret II, The | Ocean Software | 1988 | Amstrad CPC, Commodore 65, ZX Spectrum.

When time Stood Still | Ocean Software | 1987 | Atari, MS-DOS, ZX Spectrum.

Wizadore | Imagine Software | 1985 | BBC Micro.

Wizball | Ocean Software | 1988 | Amiga, Amstrad CPC, Atari ST, Commodore 64, MS-DOS, ZX Spectrum. (7)

Wizkid | Ocean Software | 1992 | Amiga, Atari ST, MS-DOS.











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Green Beret (グリーンベレー)

First published by Imagine Software in 1986 for the the European market.

MSX ver. pictured.



Green Beret’s character art would be a shameless copy of 1986 comic The Punisher #5: Final Solution Part 2’s cover - by artist Mike Zeck. Bob certainly wasn’t alone when it came to ‘paying homage’, with box artists worldwide in the 1980’s ripping off popular character art from various art forms (see, Metal Gear and Navy Moves).

>Pictures from left to right - Original box art and Punisher comic.

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Moon Alert

First published by Ocean Software in 1984 for the European ZX Spectrum market.



Moon Alert would be one of the first computer game releases under the newly named Ocean Software.  It also has the distinction of being the first box art by artist Bob Wakelin who’d be responsible for much of Ocean’s cover art duities.

This cover was also designed with illustrator Blair - who would land both of them the job at Ocean. The Blair and Wakelin team up would last for one other cover, Gilligan’s Gold, before Bob went it alone.

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NewZealand Story, The (ニュージーランドストーリー)

Published by Ocean Software in 1989 for European market.  

NES ver. pictured.




Bob Wakelin’s The NewZealand Story would take the colour and chaos of Japanese box art and place it firmly in European hands. Taking inspiration from the original arcade flyer by developer Taito, Bob would make it his own capturing the game’s bedlam and rich characterisation perfectly.

The cover art was created using airbrush and India ink and has Bob’s trademark defined outlines and movie poster finish.  He has gone on record to say that these character-heavy box arts (along with titles such as Rainbow Islands and Parasol Stars) were rather boring to do due to the length of time it took to plan and create them.  With this in mind it is all the more impressive that he created such a fine box art capturing the game’s essence with a rare sensitivity to Japanese artwork.    

Bob’s version ended up bettering all other cover art depictions (and there are many), and is one of the most recognisable and memorable of it’s era.


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>Box art review

Epic

Published by Ocean Software in 1992 for the European and North American markets.  

Amiga ver. pictured.




Exuding Bob’s usual pastiche for bombastic 80’s film posters, Epic’s 1992 space odyssey would start with its cracking box art.

Its artistry and detail would elevate it above the myriad other classic Bob cover arts of that year, such as Parasol Stars, Space Gun and Wizkid, offering a grandiose vista of sci-fi hallmarks doused in rich colour.  It would have undoubtedly been primarily painted using airbrush, as was Bob’s favoured medium at the time, and finished with coloured pen.

The space pilot was ‘the mongrel son of Harrison Ford and Mel Gibson’ and much like other Wakelin box arts (Gryzor, Operation Wolf, Cabal) it would have been copied from a photo likeness.

The artist has gone on record saying that this is one of his better artworks and that a lot of time was spent on it (uncommon for the time), but that it was initially rejected as not what the developer wanted, only to be later overruled.

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>Box art review

Brom (Gerald Brom).  North American box artist from 1993-2012.





Advanced Dungeons & Dragons Dark Sun Online: Crimson Sands | Total Entertainment Network | 1996 | Windows.

Dark Sun: Shattered Lands | SSI | 1993 | MS-DOS.

Dark Sun: Wake of the Ravager | SSI | 1994 | MS-DOS.

Diablo II | Blizzard Entertainment | 2000 | Macintosh, Windows.

Diablo III | Blizzard Entertainment | 2012 | Macintosh, Woindows. (2)

Doom II: Hell on Earth | id Software | 1994 | Game Boy Advance, Macintosh, MS-DOS, PC-98, Windows. (5)

Heretic | GT Interactive | 1994 | MS-DOS. (4)

Heretic II | Activision | 1998 | Amiga, Linux, Macintosh, Windows.

Mageslayer | GT Interactive | 1997 | Windows.

Pool of Radiance: Ruins  of Myth Drannor | Ubi Soft | 2001 | Windows.

Warlords III: Reign of Heroes | Red Orb Entertainment | 1997 | Windows. (3)

Warlords III: Darklords Rising | Red Orb Entertainment | 1998 | Windows.

World of Warcraft | Blizzard Entertainment | 2004 | Macintosh, Windows. (1)

>Box art catalogue

Doom II: Hell on Earth

Published by id Software globally in 1994.  

MS-DOS ver. pictured.  




Briefed with designing an artwork centred around ‘Marine vs. Cyberdemon’, Brom has stated he had a great deal of freedom in what he created.  This would go someway in explaining the differing look of ‘Doom Guy’ from Punchatz’s original characterisation on Doom.  

id’s first choice of painter for Doom was Julie Bell (Turrican, Splatterhouse 2, Eternal Champions), but the commission went to Brom after her depiction of the Cyberdemon was too much like a bulls.

The original piece was created logoless with Punchatz’s famous lettering later added.

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Bruce Wolfe.  North American box artist in 1984.

Indiana Jones in the Lost Kingdom | Mindscape | 1984 | Commodore 64. (1)






>Box art review

>Box art catalogue

Indiana Jones in the Lost Kingdom

Published by Mindscape in 1984 for the European and North American Commodore 64 markets.  





Publisher Mindscape would start the trend of using movie posters as box art in the Indiana Jones series, in this case Bruce Wolfe’s poster for Indiana Jones and the Temple of Doom (1984).

It would additionally be the earliest known example of movie poster art used as box art across the industry.

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>Box art catalogue

Boris Vallejo.  Peruvian/ North American box artist from 1989-2005.


>Artist profile

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>Box art review

Ecco the Dolphin (エコー・ザ・ドルフィン).

Published by Sega in 1992 for the European and North American markets.  

Mega Drive ver. pictured.




Highly recognisable and beautifully painted, Ecco’s western debut cover art would do the unthinkable and beat the Japanese at their own game.

Artist Boris Vallejo and his stunning high fantasy box arts would help push Sega’s Mega Drive towards a maturer audience in the early 90’s, Ecco being a classic example. When comparing Sega of Japan’s equivalent box art you can see that they and Sega of America had different ideas on the age they were marketing to.  

Ecco in the East was for pre-teen children, with its light-anime look and cheerful disposition, whilst Ecco in the West was for teenagers, eschewing the cartooned 90’s characterisation this type of box art often portrayed.

The cover art is classic Vallejo with its large, glossy, highly detailed protagonists, painted in oils.

The game’s success led to further entries with Boris creating all North American box arts in the series.


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Golden Axe II (ゴールデンアックスⅡ)

Published by Sega in 1991 for the European and North American Mega Drive/ Genesis markets.  





One of great Vallejo box arts, painted in oils and full of the high detail he was made famous for.

The Japanese version of Golden Axe II would loose the high gloss look and instead go for a muted pastel composition.


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Might and Magic VII: For Blood and Honor

Published by 3DO Company globally in 1999 for the Windows market.




Originally titled ‘Myth and Magic 2’ and designed in 1998.

It would be one of the artists final box arts to date and as with many of his artworks it was created using oils.

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Demise-rise of the Ku-tan | Artifact Entertainment | 2000 | Windows. (6)

Dragon Wars | Interplay | 1989 | Amiga, Apple II, Commodore 64, Famicom, MS-DOS, PC-98, X68000. (5)

Conan the Cimmerian | Virgin | 1991 | Amiga, MS-DOS.

Ecco the Dolphin | Sega | 1992 | EU/ NA ver. | Genesis, Game Gear, Mega CD, Mega Drive, Master System, Windows. (10)

Ecco the Dolphin: Defender of the Future | Sega | 2000 | NA ver. | Dreamcast. (1)

Ecco the Dolphin: Tides of Time | Sega | 1994 | EU/ NA ver. | Genesis, Game Gear, Mega CD, Mega Drive, Master System.

Eric the Unready | Legend Entertainment Company | 1993 | MS-DOS.

Golden Axe II | Sega | 1991 | EU/ NA ver. | Genesis, Mega Drive. (11)

Les Manley in: Lost in LA | Accolade | 1991 | MS-DOS.

Might and Magic VII: For Blood and Honor | 3DO Company | 1999 | Windows. (9)

Mike Ditka’s Ultimate Football | Accolade | 1991 | Genesis, MS-DOS. (4)

Onslaught | Accolade | 1991 | Genesis.

Phantasy Star IV | Sega | 1994 | EU/ NA ver. | Genesis, Mega Drive. (2)

RYL: Path of the Emperor | Planetwide Games | 2005 | with Julie Bell | Windows. (8)

Shannara | Legand Entertainment Company | 1995 | MS-DOS.

Star Control | Accolade | 1990 | Amiga, Amstrad CPC, Commodore 64, Genesis, MS-DOS,  ZX Spectrum. (3)

Swords and Serpents | Acclaim Entertainment | 1990 | NES. (12)

Turrican | Accolade | 1991 | with Julie Bell | Game Boy, Genesis, Turbo Grafx. (7)

Wings of Wor | Dreamworks | 1990 | NA ver. | Genesis.






After flittering with the idea of becoming a violinist and making a career in medicine, the young Boris settled on fine art attaining a scholarship at The National School of Fine Arts in native Peru. Already making a name for himself as a fine painter, Boris with little more than a pocket of dollars (and a bucket load of confidence) immigrated to the States with bigger dreams in 1964.

For the next few years he would paint everything from cards to catalogues to comics before discovering American comic fantasy art. He would pursue this new love and build a reputation for his sensual, erotic art and sculpted depictions of the human form.  Book covers, comics, film posters, disc pockets… no media was left unexploited by Boris throughout the 1970’s and 1980’s.

With a firm reputation in place by the end of the 1980’s he would start getting offers to create video game box art. With this period’s love for all things fantasy, Vallejo’s style would naturally fit and he would debut with Dragon Wars in 1989 (interestingly, Vallajo’s only box art to be released in Japan).

This would begin a busy period for the artist as he became a main stay for both Sega of America (Ecco trilogy, Golden Axe II, Phantasy Star 4) and the now defunct Accolade (Onslaught, Mike Ditka’s Ultimate Football).  Ecco the Dolphin (1992) would especially help propel him to new levels recognition with the game being a massive global hit.  

His box arts up until Ecco the Dolphin: Defender of the Future in 2000 would be highly recognisable and pull no punches when it came to grabbing attention, something he has always been well aware of. His art sold, and when you compare his box arts to what else was on the shelves of Wal-Mart in 1991 it’s clear to see why. Heroic, grotesque, horrific, erotic and beautiful, Boris’ artworks would appeal to our desires.

His favoured medium throughout his career has been oils and certainly all box arts look painted so. Each piece would be normally completed within six, 8-hour days. Later he would also collaborate with his partner Julie Bell, herself a prolific box artist (Wolfenstein 3D, Hardball!), creating Turrican, RYL: Path of the Emperor and promo artwork for Bioshock 2.





Directory: B