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BOX=ART: Retrogamer and modern video game box art history.

BOX=ART

Video game box art and artist history database

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BOX=ART copyright ©2013 Adam Gidney. All rights reserved. Hosted by Dathorn.

About BOX=ART

BOX=ART is a site dedicated to the history of video game box art/ cover art and the artists responsible for them.

Box arts are profiled using high quality scans and with the intention of acknowledging the men and women who have played such a major role in shaping our gaming experiences.

Not only for video game enthusiasts, BOX=ART is for all who enjoy quality artwork.


All information on this site is through my own findings and is believed to be correct.  Any corrections, errors or admissions that need to be made, or artists that would like to be involved in BOX=ART, please feel free to contact me.


123 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z


Box art index - F

Artist index - F




BOX=ART index

 >F

Fade to Black by Moebius (Jean Giraud).

French artwork. Published by Electronic Arts in 1995 for the European and North American DOS markets.  



Final Fantasy (ファイナルファンタジー) by Yoshitaka Amano.

Japanese artwork. First published by Square in 1987 for the Japanese Famicom market.  

Famicom ver. pictured. Also availble on: MSX (1989), PS1 (2002).




>The box art that debuted the enduring Final Fantasy (FF) series , would also be the start of Illustrator Yoshitaka Amano’s career in video games.

Yoshitaka would bring FF’s delicate ukiyo-e woodblock print to life through its wispy lines and vibrant colours, and flavour it with eastern romanticism.  It was a cover art seeped in sorrow and anguish, setting the tone for one of gaming’s epic adventures.

FF’s artistry would speak volumes and be a central part of the game’s - and series’ - success’.  Amano would complement Square’s vision of explaining how video games could emotionally appeal to their audience through story and art, and helped promote the Famicom to enormous levels of success.  

Amano’s style of fine art was interestingly at odds with a great deal of Manga/ anime inspired Japanese box art of the day.  This is especially apparent when you compare the cover art to FF’s main competitor Dragon Quest.

Unfortunately, as with much Japanese artwork from the late 80’s, FF’s cover art would be replaced, deemed too unsuitable for the American market in 1990, and not see a western release until over a decade later.

>Pictures from top - Original box art, sketch and alternative colour version.

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F-Zero (エフゼロ) by Art Nichols (pencils) & Bob Layton (inks).

North American artwork. Published by Nintendo in 1990 for the Japanese Super Famicom market.  




>Off the back of the licened Nintendo of America comics that Art and Bob had produced under VALIANT in the early 90’s, they’d be picked by Nintendo of Japan to design launch title F-Zero’s cover.  It would be quite the feat being picked to do this when taken into account the proud attitude Japan has always had of it’s own comic industry.

Along with writer Jim shooter the trio would additionally produce the pack-in comic book.  The complete package would add a surprising amount of western influence for such a high profile game, but more surprising is that Art and Bob’s cover art was never used outside of Japan where it would have been at home, and instead was replaced with a duller air-brushed effort.

>Pictured from top - Original box art, pack-in comic panel and western cover art.    

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Fumito Ueda.  Japanese box artist in 2001.

Ico | Sony Computer Entertainment | 2001 | EU/ JPN ver.  





Frank Cirocco.  North American box artist.

8 Eyes | Taxan USA Corp. | 1990.

Tag team Wrestling | Data East USA | 1986.

Burai Fighter | Taxan USA Corp. | 1990.




Final Fight (ファイナルファイト) by Akiman (Akira Yasuda).

Japanese artwork. First published by Capcom in 1992 for the Japanese X68000 market.  

X68000 ver. pictured. Also availble on: Sega CD (1993).




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>Originally this piece was the promotional artwork for the 1989 arcade game.

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Fighting Street (ストリートファイター Sutorīto Faitā) by Bengus (Gouda Cheese).

Japanese artwork. First published by Hudson Software in 1988 for Japanese PC Engine CD market.  

Also available on: Turbografx CD (1989 - pictured).




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>Debut box art for the Street Fighter series. It would introduce the Ryu character who would be subsequently depicted on the majority of Street Fighter related covers.

The Turbografx version shown would ship with the Japanese PC Engine cover art intact. This decision would be uncommon for the time and is an early example of eastern art supporting a North American format.

As with many box arts from the 80’s it would take clues from the original japanese arcade flyer, but for a more direct representation see the Mareen Kringen’s, Street Fighter for DOS.  

Europe’s home computer cover arts would eschew any Japanese references and instead produce a unique box art in line with 80’s beat ‘em up cover arts such as Renegade.

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Final Zone (FZ戦記アクシス) by Haruhiko Mikimoto.

Japanese artwork. Published by Renovation Products Inc. in 1990 for the North American Genesis market.




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Fire Emblem: Awakening (ファイアーエムブレム 覚醒) by Yusuke Kozaki.

Japanese artwork. Published by Nintendo globally in 2012 for the Nintendo 3DS market.




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>Pictures from the top - Original box art and panoramic promotional artwork.

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Frenzy by David John Rowe.

English artwork. Published by Quicksilva in 1983 for the European ZX Spectrum market.




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Final Doom.

Published by GT Interactive in 1996 for the global market.

PS1 ver. pictured. Also available on: DOS, Mac.  




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>The first box art in the Doom series to revise artist Don Ivan Punchatz’s original logo and also to predomintly use a logo in place of artwork.

It was released at the same time as id’s latest smash Quake, whose box art also eschewed an artwork in place of a minimal but powerful design.

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