BOX=ART: Retrogamer and modern video game box art history.


Video game box art and artist history database



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BOX=ART copyright ©2013 Adam Gidney. All rights reserved. Hosted by Dathorn.


BOX=ART is a site dedicated to the history of video game box art/ cover art and the artists responsible for them.

Box arts are profiled using high quality scans and with the intention of acknowledging the men and women who have played such a major role in shaping our gaming experiences.

Not only for video game enthusiasts, BOX=ART is for all who enjoy quality artwork.

All information on this site is through my own findings and is believed to be correct.  Any corrections, errors or admissions that need to be made, or artists that would like to be involved in BOX=ART, please feel free to contact me.

123 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Box art index: F - Fr

Artist index: Fr - Fu

BOX=ART index


Fade to Black by Moebius (Jean Giraud).

French artwork. Published by Electronic Arts in 1995 for the European and North American DOS markets.  

F-Zero (エフゼロ) by Art Nichols (pencils) & Bob Layton (inks).

North American artwork. Published by Nintendo in 1990 for the Japanese Super Famicom market.  

>Off the back of the licened Nintendo of America comics that Art and Bob had produced under VALIANT in the early 90’s, they’d be picked by Nintendo of Japan to design launch title F-Zero’s cover.  It would be quite the feat being picked to do this when taken into account the proud attitude Japan has always had of it’s own comic industry.

Along with writer Jim shooter the trio would additionally produce the pack-in comic book.  The complete package would add a surprising amount of western influence for such a high profile game, but more surprising is that Art and Bob’s cover art was never used outside of Japan where it would have been at home, and instead was replaced with a duller air-brushed effort.

>Pictured from top - Original box art, pack-in comic panel and western cover art.    

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Fumito Ueda.  Japanese box artist in 2001.

Ico | Sony Computer Entertainment | 2001 | EU/ JPN ver.  

Frank Cirocco.  North American box artist from 1985-1990.

The famous comic book artist would get an early start in the video game industry producing artworks in many different forms including arcade cabinet facades to manual illustrations to magazine promotional pics and in-game character art.

8 Eyes | Taxan USA Corp. | 1990. (3)

Adventures of Rad Gravity, The | Activision | 1990.

Alpha Mission | SNK Corp | 1987.

Athena | SNK Corp | 1987 | NA ver.

Burai Fighter | Taxan USA Corp. | 1990. (1)

Castlequest | Nexoft Corp. | 1989.

Cobra Command | Data East USA | 1988.

Commando | Data East USA | 1986.

Karate Champ | Data East USA | 1985.

Karnov | Data East USA | 1987. (4)

Kung Fu Master | Data East USA | 1985.

Kung Fu Master | U.S. Gold | 1985.

Ring King | Data East USA | 1987.

Tag team Wrestling | Data East USA | 1986. (2)

Fatal Fury (グリーンベレー) by Robert Motzkus.

North American artwork. Published by SNK of America in 1991 for the North American Neo Geo AES market.

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>Robert’s debut box art and a fine example of the realistic style of character art that was becoming popular in the early 90’s (also see Boris Vallejo and Julie Bell’s early 90’s work).  

Robert’s cover would be used exclusively on the North American AES release with the Japanese version being designed by SNK artist Shinkiro. Shinkiro’s cover was arguably a little too styalised for what American kids were used to at the time and was understandably replaced.

Interestingly, instead of using Robert’s art for the US Genesis and SNES versions, another Japanese illustrator took over the duties - Yoshiyuki Sadamoto.    

>Pictured from the top - NA cover and JPN cover.


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Fighting Street (ストリートファイター Sutorīto Faitā) by Bengus (Gouda Cheese).

Japanese artwork. First published by Hudson Software in 1988 for Japanese PC Engine CD market.  

Also available on: Turbografx CD (1989 - pictured).

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>Debut box art for the Street Fighter series. It would introduce the Ryu character who would be subsequently depicted on the majority of Street Fighter related covers.

The Turbografx version shown would ship with the Japanese PC Engine cover art intact. This decision would be uncommon for the time and is an early example of eastern art supporting a North American format.

As with many box arts from the 80’s it would take clues from the original japanese arcade flyer, but for a more direct representation see the Mareen Kringen’s, Street Fighter for DOS.  

Europe’s home computer cover arts would eschew any Japanese references and instead produce a unique box art in line with 80’s beat ‘em up cover arts such as Renegade.


Fighting Vipers II (ジャイラス Jairasu) by Imaitoonz.

Japanese artwork. Published by Sega in 2001 for the European Dreamcast market.

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Final Fantasy (ファイナルファンタジー) by Yoshitaka Amano.

Japanese artwork. First published by Square in 1987 for the Japanese Famicom market.  

Famicom ver. pictured. Also availble on: MSX (1989), PS1 (2002).

>The box art that debuted the enduring Final Fantasy (FF) series , would also be the start of Illustrator Yoshitaka Amano’s career in video games.

Yoshitaka would bring FF’s delicate ukiyo-e woodblock print to life through its wispy lines and vibrant colours, and flavour it with eastern romanticism.  It was a cover art seeped in sorrow and anguish, setting the tone for one of gaming’s epic adventures.

FF’s artistry would speak volumes and be a central part of the game’s - and series’ - success’.  Amano would complement Square’s vision of explaining how video games could emotionally appeal to their audience through story and art, and helped promote the Famicom to enormous levels of success.  

Amano’s style of fine art was interestingly at odds with a great deal of Manga/ anime inspired Japanese box art of the day.  This is especially apparent when you compare the cover art to FF’s main competitor Dragon Quest.

Unfortunately, as with much Japanese artwork from the late 80’s, FF’s cover art would be replaced, deemed too unsuitable for the American market in 1990, and not see a western release until over a decade later.

>Pictures from top - Original box art, sketch and alternative colour version.

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Final Doom.

Published by GT Interactive in 1996 for the global market.

PS1 ver. pictured. Also available on: DOS, Mac.  

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>The first box art in the Doom series to revise artist Don Ivan Punchatz’s original logo and also to predomintly use a logo in place of artwork.

It was released at the same time as id’s latest smash Quake, whose box art also eschewed an artwork in place of a minimal but powerful design.


Final Fantasy XIV Online: A Realm Reborn - Collectors Edition (ファイナルファンタジーXIV: 新生エオルゼア コレクターズエディション) by Yoshitaka Amano.

Japanese artwork. Published by Square Enix globally in 2013.

PS3 ver. pictured. Also available on: PS4, Windows.  

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Final Fight (ファイナルファイト) by Akiman (Akira Yasuda).

Japanese artwork. First published by Capcom in 1992 for the Japanese X68000 market.  

X68000 ver. pictured. Also availble on: Sega CD (1993).

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>Originally this piece was the promotional artwork for the 1989 arcade game.


Final Zone (FZ戦記アクシス) by Haruhiko Mikimoto.

Japanese artwork. Published by Renovation Products Inc. in 1990 for the North American Genesis market.

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Fire Emblem: Awakening (ファイアーエムブレム 覚醒) by Yusuke Kozaki.

Japanese artwork. Published by Nintendo globally in 2012 for the Nintendo 3DS market.

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>Pictures from the top - Original box art and panoramic promotional artwork.


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Frenzy by David John Rowe.

English artwork. Published by Quicksilva in 1983 for the European ZX Spectrum market.

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First Queen (ファーストクイーン) by Yoshitaka Amano.

Japanese artwork. Published by Kure Software Koubou in 1988 for the Japanese market.

DOS ver. pictured. Also available on: PC-98, X68000.  

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Finders Keepers by John Smyth.

English artwork. Published by Mastertronic in 1985 for the European market.

C64 ver. pictured. Also available on: Amstrad CPC, Commodore 16, Enterprise, MSX, ZX Spectrum.

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>One of Mastertronic’s more fondly remembered games from it’s early days and subsequently John’s most popular cover art. It would be a typical example of the artists cartooned fun and was a great counterbalance to fellow stable-mate Mark J. Brady’s more mature sci-fi covers.


Frankie Goes to Hollywood by Bob Wakelin.

English artwork. Published by Ocean Software in 1985 for the European market.

C64 ver. pictured. Also available on: Amstrad CPC, ZX Spectrum.  

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Final Fantasy IV Advance (ファイナルファンタジーIV) by Yoshitaka Amano.

Japanese artwork. Published by Nintendo in 2005 for the European and North American Game Boy Advance markets.

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From TV Animation: One Piece Treasure Battle! by Eiichiro Oda.

Japanese artwork. Published by Bandai in 2002 for the Japanese GameCube market.

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He would be one of the earliest third party artists to produce box art for the NES under Data East USA.  His distinctive cartoon style and vivid use of colour would be a welcome change to Nintendo’s black box covers (see Super Mario Bros. Metroid, Ice Climber etc…) that had dominated early NES releases.





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