BOX=ART: Retrogamer and modern video game box art history.

BOX=ART

Video game box art and artist history database

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BOX=ART copyright ©2013 Adam Gidney. All rights reserved. Hosted by Dathorn.

About BOX=ART

BOX=ART is a site dedicated to the history of video game box art/ cover art and the artists responsible for them.

Box arts are profiled using high quality scans and with the intention of acknowledging the men and women who have played such a major role in shaping our gaming experiences.

Not only for video game enthusiasts, BOX=ART is for all who enjoy quality artwork.


All information on this site is through my own findings and is believed to be correct.  Any corrections, errors or admissions that need to be made, or artists that would like to be involved in BOX=ART, please feel free to contact me.

123 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z




Artist index: Ga - Gr



BOX=ART index

 >G

Gerald Brom - see Brom.

George Barr.  North American box artist from 1980-1983.

Crush, Crumble and Chomp | Epyx | 1983.

Dragon’s Eye | Epyx | 1981.

Dunjonquest: Sorerer of Siva | Epyx | 1981.

Rescue at Rigel | Epyx | 1980.

Star Warrior | Epyx | 1980.

Sword of Fargoal | Epyx | 1983.





George Opperman.  North American box artist in 1981.

Missile Command | Atari | 1981.





Gary McNamara.  English box artist from 1983-1990.

Alchemist | Imagine Software | 1984.

Battle Command | Ocean Software | 1990.

Bewitched | Imagine Software | 1983.





George I. Parrish Jnr.  North American box artist from 1986-1988.

Guderian | The Avalon Hill Game Company  | 1986.

Spitfire ‘40 | The Avalon Hill Game Company  | 1986.

Under Fire! | The Avalon Hill Game Company  | 1988.





Ghosts ‘n Goblins.  Capcom video game series from 1986-2006.

Arthur to Astaroth no Nazomakaimura: Incredible Toons | Capcom | 1995.

Demon’s Crest | Capcom | 1994 | EU/ NA ver | by Julie Bell.

Demon’s Crest |  Capcom | 1994 | JPN ver.

Gargoyles Quest | Capcom | 1990.

Gargoyles Quest II | Capcom | 1992.

Ghosts ‘n Goblins  | Capcom | 1986 | Famicom ver.

Ghosts ‘n Goblins | Capcom | 1986 | JPN/ NA home computer vers.

Ghosts ‘n Goblins | Elite Systems | 1986 | EU home computer vers.

Ghosts ‘n Goblins | Capcom | 1999 | GBC ver | by Raymond Fung.

Ghosts ‘n Goblins | Bandai | 1999 | WonderSwan ver.

Ghouls ‘n Ghosts | Capcom | 1989 | Mega Drive ver | by Yuji Kaida.

Ghouls ‘n Ghosts | U.S Gold | 1989 | EU home computer vers | by Ian Naylor.

Ghouls ‘n Ghosts | Capcom | 1989 | Master System ver.

Ghouls ‘n Ghosts | NEC Avenue | 1990 | by Yasuhiko Yoshikazu.

Ghouls ‘n Ghosts | Capcom | 1994 | X68000 ver.

Maximo: Ghosts of Glory | Capcom | 2001 | JPN ver | by Susumu Matsushita.

Maximo: Ghosts of Glory | Capcom | 2002 | EU ver | by Susumu Matsushita.

Maximo: Ghosts of Glory | Capcom | 2002 | NA ver | by Susumu Matsushita.

Maximo vs Army of Zin | Capcom | 2003 | JPN ver | by Susumu Matsushita.

Maximo vs Army of Zin | Capcom | 2004 | EU/ NA ver | by Susumu Matsushita.

Red Arremer | Capcom | 1990.

Red Arremer II | Capcom | 1992 | Famicom ver.

Red Arremer II | Capcom | 1993 | Game Boy ver.

Super Ghouls ‘n Ghosts | Capcom | 1991 | JPN ver. | by Susumu Matsushita.

Super Ghouls ‘n Ghosts | Capcom | 1991 | EU/ NA ver.

Super Ghouls ‘n Ghosts | Capcom | 2002 | by Shinkiro.

Ultimate Ghosts ‘n Goblins | Capcom | 2006 | by Shinkiro.












Video game series index: Gh - Go

Glenn Fabry.  North American box artist from 1987-2012.

Arcanum: Of Steamworks & Magick Obscura | Sierra On-Line | 2001.

Asura’s Wrath | Capcom | 2012.

Captain America and the Avengers | Data East | 1992.

Damage Incorporated | Macsoft | 1997.

Desperados: Wanted Dead or Alive | Infogrames | 2001 | NA ver.

Dungeons & Dragons: Heroes | Atari | 2003.

Incredible Hulk, The | U.S Gold | 1994.

Marvel Super Heroes in War of the Gems | Capcom | 1996.

Slaine | Martech Games | 1987.

Speedball 2: Brutal Deluxe | Image Works | 1990 | EU ver.




Golden Axe.  Sega video game series from 1989-2008.

Ax Battler: A Legend of Golden Axe | Sega | 1992 | by Julie Bell.

Ax Battler: Golden Axe Densetsu | Sega | 1991 | by Jun Satoh.

Golden Axe | Sega | 1989 | EU/ JPN ver | by Yoshiaki Yoneshima.

Golden Axe | Sega | 1989 | NA Genesis ver.

Golden Axe | Sega | 1989 | NA Master System ver.

Golden Axe | Sega | 1990 | NA DOS ver.

Golden Axe | Sega | 2002 | Wonder Swan ver. | by Taku Makino.

Golden Axe | Telenet Japan | 1990 | PC Engine ver | by Yasushi Torisawa.

Golden Axe | Virgin Mastertronic | 1990 | by Dermot Power.

Golden Axe II | Sega | 1991 | EU/ NA ver | by Boris Vallejo.

Golden Axe II | Sega | 1991 | JPN ver | Jun Satoh.

Golden Axe III | Sega | 1993 | by Sohhei Oshiba.

Golden Axe: Beast Rider | Sega | 2008.

Golden Axe: The Duel | Sega | 1995 | JPN ver.

Golden Axe: The Duel | Sega | 1996 | EU ver.

Golden Axe: The Duel | Sega | 1996 | NA ver | by Taku Makino.

Golden Axe Warrior | Sega | 1990.

Gou Takeuchi.  Japanese box artist in 2011.

Pandora’s Tower | Nintendo | 2011.





Gouda Cheese - see Bengus.

Greg James Martin.  North American box artist from 1990-1997.

Greg would start his illustration career at animation studio Hanna Barbera in 1979, graduating from the Art Center College of Design in Pasadena the following year. The artist would take on the role of production designer and was responsible for animation projects such as, The Flintstones, The Jetsons, Yogi Bear and Scooby Doo. Beginning in 1986, he would freelance and take on a range of clients from Disney (The Black Couldron); to Jim Henson (Muppet Babies); to Rankin Bass (Thundercats).

The start of the 1990’s saw Greg become involved in the video game industry where he’d begin a highly prolific period designing box arts and promotional material. His previous experience with animated characters would make him an obvious choice when it came to the video games starring them.  His cover art portfolio would soon be bulging with artworks of famous cartoon characters, but I would be his time in Sonic the Hedgehog’s dizzing world that would immortalise Greg’s art within gaming history.

Taking over from fellow cartoon illustrator Greg Wray - responsible for Sonic’s debut North American cover - Martin would alter little of Wray’s Sonic design, but over the course of four years would get the opportunity to develop the hedgehog and his cohorts within different and exciting settings.  

Much of Greg’s work would be finished by 1995 but he did resurface in 1997 to design the Taz-Mania 2 box art.

Rather unbelievably, the artist would remain largely unknown and uncredited for his work within the gaming world, until in 2014 when it came to light he’d passed away the previous year.

Adventure Island | Hudson Soft | 1992 | NA ver | Game Boy ver.

Adventure Island 2 | Hudson Soft | 1993 | EU/ NA ver | Game Boy ver.

Adventure Island 3| Hudson Soft | 1992 | NA ver.

Amazing Penguin | Natsume | 1990 | NA ver.

Aero the Acro-Bat 2 | Sun Corp of America | 1994.

Atomic Punk | Hudson Soft | 1991.

Bomberman 2 | Hudson Soft | 1992 | NA ver.

Bonk’s Adventure | Hudson Soft | 1993 | NA ver.

Daffy Duck | Sun Corp | 1994.

Daffy Duck: The Marvin Missions | Sun Corp of America | 1993.

Disney’s Aladdin | Sega | 1994 | Game Gear ver.

Doctor Robotnic’s Mean Bean Machine | Sega | 1993.

Duck Tales 2 | Capcom | 1993.

Felix the Cat | Hudson Soft | 1992.

Flintstones, The | Taito | 1993.

Flintstones, The: King Rock Treasure Isnland | Taito | 1993.

Flintstones, The: The Surprise at Dinosaur Peak | Taito | 1994.

Flintstones, The: The Treasure of Sierra Madrock | Taito | 1994.

Inspector Gadget | Hudson Soft | 1993.

Jetsons, The: Cogswell’s Caper | Taito | 1992.

Jetsons, The: Invasion of the Planet Pirates | Taito | 1994.

Jetsons, The: Robot Panic | Taito | 1992.

Landstalkers | Sega | 1993.

Little Nemo the Dream Master | Capcom | 1990 | EU/ NA ver.

Marvel Lane | Namco | 1991 | EU/ NA ver.

Milon’s Secret Castle | Hudson Soft | 1993 | NA ver.

Ms Pac-Man | Tengen | 1990.

Pac-Attack | Namco | 1993.

Pac-Man | Namco | 1991 | Game Boy ver.

Pac-Man | Tengen | 1993 | NES ver.

Pirates of Dark Water | Sun Corp | 1994 | SNES ver.

Pocky & Rocky | Natsume | 1993.

Pocky & Rocky 2 | Natsume | 1994 | NA ver.

Shining the Darkness | Sega | 1991 | EU/ NA ver.

Snow Bros | Capcom | 1991.

Sonic CD | Sega | 1993 | NA ver.

Sonic Chaos | Sega | 1993 | EU/ NA ver.

Sonic Labyrinth | Sega | 1995 | NA ver.

Sonic Spinball | Sega | 1993 | EU/ NA ver.

Sonic the Hedgehog 2 | Sega | 1992 | EU/ NA ver | Mega Drive/ Genesis ver.

Sonic the Hedgehog 2 | Sega | 1992 | EU/ NA ver | Game Gear ver.

Sonic the Hedgehog 3 | Sega | 1994 | NA ver.

Sonic: Triple Trouble | Sega | 1994 | EU/ NA ver.

Speedy Gonzalez | Sun Corp of America | 1993.

Super Adventure Island | Huson Soft | 1992 | NA ver.

Super Bomberman | Hudson Soft | 1993 | NA ver.

Super Bonk | Hudson Soft | 1994 | NA ver.

Taz in Escape from Mars | Sega | 1994.

Taz-Mania | Sega | 1992 | Genesis ver.

Taz-Mania 2 | THQ | 1997.

Time Gal | Renovation Products | 1993 | NA ver.

Toxic Crusaders | Sega | 1992.

Whirlo | Namco | 1992 | NA ver.

Woody Pop | Sega | 1991 | EU/ NA ver.

Yogi Bear’s Gold Rush | GameTec | 1994.




Greg Wray.  North American box artist from 1991-1994.

Aladdin | Sega | 1993 | EU/ NA ver.

Jungle Book | Virgin | 1994.

Lemmings | Sun Corporation of America | 1992 | EU/ NA ver.

Mega Man: Dr Wily’s Revenge | Capcom | 1991 | NA ver.

Mickey Mania | Sega | 1991 | EU/ NA ver.

Quackshot: Starring Donald Duck | Sega | 1991 | EU/ NA ver.

Sonic the Hedgehog | Sega | 1991 | NA ver.

Who Framed Roger Rabbit ? | Capcom | 1991.




Greg Winters.  North American box artist.

Star Wars: Rouge Squadron | LucasArts | 1998 | EU/ NA ver.

Streets of Rage | Sega | 1991 | EU/ NA ver.

Super Double Dragon | Tradewest Inc. | 1992 | EU/ NA ver.






Greg Theakston.  North American box artist in 1982.

Telengard | The Avalon Hill Game Company | 1982.





Greg Vance.  North American box artist in 1978.

Sky Diver | Atari | 1978.

Canyon Bomber | Atari | 1978.





Box art index - A


Box art index: Ga - Gy


Game Over by Luis Royo.

Spanish artwork. First published by Dinamic Software in 1987 for the the European market.

ZX Spectrum ver. pictured. Also available on: Amstrad CPC, Commodore 64, MSX, PC Booter, Thomson MO/ TO.



Click to enlarge

>The game is best known for a controversy regarding the image of Queen Gremla where a visible nipple that can be seen in its advertising and inlay artwork (which has originally appeared on the cover of Heavy Metal (May 1984 - Vol.8 No.2) called Cover Ere Comprimee and is attributed to Luis Royo). Oli Frey, the art editor for Crash magazine, painted over the original bare-breasted image with a thin grey corset so that it could be printed, but retailers still demanded that logos be placed over the nipples.

Game Over won the awards for best advert and best inlay of the year, according to the readers Crash (Wikipedia).

It is possibly the artists first cover art.

>Pictured from top - Censored cover and uncenored cover.

game-over-ZX-big.jpg

Click to enlarge

game-over-uncensored-big.jpg

Games Pack 1.

Published by AcornSoft in 1981 for the European Acorn Atom market.




Click to enlarge

>Games Pack 1 would be the start of 11 video game packs that AcornSoft released for its short lived Atom machine.  

Pack 1’s box art is an early example of European graphic design being used on cover arts.  Its look would fall in line with other software releases - outside of gaming - that AcornSoft also produced at the time.  

The lack of art to promote the Pack might seem odd, but the little competition at this point in the European home-computer scene meant that there was hardly a need to stand out from the crowd.  Also, these packs were not sold in shops but rather by mail order, again adding to lack of need to have an attention grabing artwork.  This attitude would change through with the painterly artworks that publisher Quicksilva started to produce for the ZX Spectrum in 1982.    

games-pack-1-ACO-big.jpg

Gauntlet by Joseph Chiodo.

North American artwork. First published by Tengen Inc in 1987 for the European and North American markets.

NES ver. pictured. Also available on: Genesis.  



Click to enlarge

gauntlet-nes-big.jpg

Golden Axe (戦斧) by Yoshiaki Yoneshima.

Japanese artwork. First published by Sega in 1989 for the Japanese Mega Drive market and then 1990 for the European.




Click to enlarge

>Debut box art for the series.

The box art would be heavily influenced by the ‘swords and sorcery’ genre made popular by Hollywood in the 1980’s, blending both western characters with eastern dragon designs.

The North American version would be a weaker effort both styalistically and artistically.

golden-axe-JP-MD-big.jpg

Golden Axe (戦斧) by Dermot Power.

English artwork. Published by Virgin Mastertronics in 1990 for the Amiga, Amstrad CPC, Atari ST, C64 and ZX Spectrum markets.  

C64 ver. pictured.




Click to enlarge

>The European cover art employed famed comic artist Dermot Power whose CV includes artworks for comic book 2000 AD’s barbarian character Slaine.    

Slaine’s unashamed aping of Conan would make Power an excellent choice, and the box art ended up as a thoroughly European take bereft of the glossiness seen on the console versions.

North America’s home computer version would comically pay a rather unfortunate lip service to the Master System’s box art complete with terrible photography, replacing terrible art.

golden-axe-C64-big.jpg

Golden Axe II (ゴールデンアックスⅡ) by Boris Vallejo.

Peruvian/ North American artwork. Published by Sega in 1991 for the European and North American Mega Drive/ Genesis markets.  





>One of great Vallejo box arts, painted in oils and full of the high detail he was made famous for.

The Japanese version of Golden Axe II would loose the high gloss look and instead go for a muted pastel composition.


Click to enlarge

golden-axe-2-MD-big.jpg

Guardian Legend, The (ガーディック外伝) by Naoyuki Katoh.

Japanese artwork. Published by IREM in 1988 for the Japanese Famicom market.  




>The Japanese exclusive box art by famed illustrator Naoyuki Kato would prove an artistically complex and mature effort within the Famicom’s catalogue.  

The Guardic cyborg’s design would take inspiration from the fetish, steampunk world of H. R Giger and Europe’s pantheon of artist’s that made up the roster of 70’s magazine, Métal Hurlant.  It would interestingly pay little homage to the in game character design, and because of this, could well have been a recommisioned job rather than an original.

The title banner’s vibrant pallette and metallic sheen added to the composite well, but would have benefited from being smaller and not drawing the eye so much.

North America and Europe would both adopt a different box art on release - probably due to the different publisher in each region - with the later's characterisation crossing the game’s heroine and Katoh’s design.  Neither would compare to the Japanese original.

>Pictures from top - Famicom box art and original artwork.

Click to enlarge

guardic-legend-FAM-big.jpg

Click to enlarge

guardic-original-big.jpg

Gyruss (ジャイラス Jairasu) by Tomo Yamamoto.

Japanese artwork. Published by Konami in 1988 for the Japanese and North American markets.

NES ver. pictured. Also available on: Disk System.  



Click to enlarge

gyruss-nes-big.jpg

Guerilla War (ゲバラ) by Marc William Ericksen.

North American artwork. Published by SNK Corp. in 1989 for the North American NES market.




Click to enlarge

guerrilla-war-nes-big.jpg

Gods by Simon Bisley.

English artwork. Published by Mindscape in 1991 for the European and Japanese markets.

Mega Drive ver pictured. Also available for Amiga, Atari ST.  




Click to enlarge

gods-MD-big.jpg

>Strikingly thematic as if resembling some well-preserved Grecian plaque, Gods’ boldness, detail and palette fitted the in-game’s artistic direction perfectly.  But it was the cover art’s portrayal of strength that worked so brilliantly, with the hulking protagonist, weighty, brutal and iron clad, dealing death so effortlessly.  

Gods’ art style would standout from realism found in so many fantasy box arts in the early 90’s. Artist Simon Bisley would instead draw upon the stylised look of his comic book work found in 2000 AD and most prominently his depiction of warrior king Slaine - a character not far removed from the game’s protagonist.  

With Simon’s preferred medium being acrylic, chances are Gods was created using it along with anything from coloured pencils, to oils and car spray paint.


Gitaroo Man Lives! (ギタルマン ライブ! Gitaru Man Raibu!) by 326 (Mitsura Nakamura)

Japanese artwork. Published by Koei globally in 2006 for the PSP.  



Click to enlarge

gitaroo-man-lives-PSP-big.jpg

Gitaroo Man (ギタルマン, Gitaru Man) by 326 (Mitsura Nakamura)

Japanese artwork. Published by Koei in 2002 for the European and North American PS2 markets.  




Click to enlarge

gitaroo-man-PS2-big.jpg

>Gitaroo Man follows what is seemingly a consistent trend within the rhythm game genre of employing impossibly wacky and exaggeratedly freaky looking individuals (see, PaRappa the Rapper, Elite Beat Agents and Space Channel 5).

The series artist, 326, known for his ‘super kawaii’ or ‘cute’ characters would be drafted in on design duties for both promotional and in-game art. He’d come up with a cover brimming with childish innocence but devilishly laced with nightmarish robotic and patch worked details.

The artist’s self-taught style has always been shocking in its subtleties. The odd exposed brain here or randomly drawn genitalia there are mischievously woven amidst soft toy characters, and can be somewhat difficult to absorb.  In comparison, Gitaroo Man’s cover was a more toned down affair, but at some level still maintains these difficult and unsettling juxtapositions.


Ghost Pilots (ゴーストパイロット) by Shinkiro (Toshiaki Mori).

Japanese artwork. Published by SNK in 1991 for the Japanese Neo Geo AES market.




Click to enlarge

>One of Shinkiro’s early period box arts and distinguished for being one of a handful that don’t have the artist’s distinctive character art emblazoned across the cover.

It is also one of the artists personal favorite covers.

The lettering looks like it was shamelessly ripped of from Nintendo’s F-Zero game, released two months previous.

ghost-pilots-AES-big.jpg

Ghouls ‘n Ghosts (大魔界村) by Ian Naylor.

English artwork. Published by U.S Gold in 1989 for the European market.

Atari ST ver. Pictured. Also available on: Amiga, C64, Amstrad CPC, ZX Spectrum.




Click to enlarge

>A reworking of the Japanese arcade flyer with the original’s anime look replaced by a fantasy paint job in line with what European box artists of the day were designing.

>Pictures from top - Original box art and arcade poster.

ghouls-n-ghosts-ST-big.jpg

Click to enlarge

ghouls-n-ghosts-arcade-flyer-big.jpg

Gitaroo Man (ギタルマン, Gitaru Man) by 326 (Mitsura Nakamura

Japanese artwork. Published by Koei in 2001 for the Japanese PS2 market.


Glass by David John Rowe.

English artwork. Published by Quicksilva in 1985 for the European ZX Spectrum market.



Click to enlarge

glass-ZX-big.jpg

Golden Axe III (ゴールデンアックスⅢ) by Sohhei Oshiba.

Japanese artwork. Published by Sega in 1993 for the Japanese Mega Drive market.




Click to enlarge

>The finished box art would take a rather transatlantic route, in that it was a reimagining of a Boris Vallejo original called ‘Silver Sword’.  

At some point Golden Axe III was set to be released in North America and so Sega of America commissioned Vallejo - who had already done Golden Axe II’s cover. The game was then canned but Vallejo’s artwork went on to be used as the basis for Japan’s cover art version.  It is likely that the Japanese didn’t have the rights to Boris’ art.

As with many Vallejo paint jobs, the female warrior is his wife and fellow artist Julie Bell.

>Pictures from the top - original box art and unused Vallejo artwork.

golden-axe-III-MD-big.jpg

Click to enlarge

golden-axe-III-unused-vallejo-big.jpg

Golf by Jerrol Richardson.

North American artwork. Published by Mattel Electronics in 1980 for the North American Intellivision market.




Click to enlarge

golf-INT-big.jpg

Gradius II (グラディウスII GOFERの野望) by Akira Nishimura.

Japanese artwork. First published by Konami in 1988 for the Japanese market.

X68000 ver. pictured. Also available on: Famicom, PC Engine Super CD ROM, PSP.  



Click to enlarge

gradius-II-X68-big.jpg

Gradius Gaiden (グラディウス外伝 Gradiusu Gaiden) by Yoshihiro Hashizume.

Japanese artwork. Published by Konami in 1997 for the Japanese PS1 market.



Click to enlarge

gradius-gaiden-PS1-big.jpg

Gradius V (グラディウスV) by Hidetaka Tenjin.

Japanese artwork. Published by Konami globally in 2004 for the PS2 market.



Click to enlarge

gradius-V-PS2-big.jpg

Grand Theft Auto III by Stephen Bliss.

English artwork. First published by Rockstar Games in 2001 for the European PS2 market.

PS2 ver. pictured. Also available on: Windows (2002).  




Click to enlarge

gta-3-PS2-big.jpg

>Loaded with American blaxploitation and cop movie clichés, Grand Theft Auto III’s (GTA) European box art would be a throwback to explosive 1970’s film poster art.

Stephen’s caricatured characters, full of gross societal parodies, would interestingly be at odds with GTA’s gritty realism depicted in game. It’s 1970’s look would also disagree with the game’s early 2000’s setting, but the chaotic mash up of villains, fast cars and explosions would bridge the game and box art perfectly.

The movie poster look can also be seen to parallel the game’s filmic qualities, and it’s Americanisation would have an obvious appeal with European audiences.

The cover’s look would be a one off for the series with all subsequent box arts worldwide using the North American version’s ‘picture frame’ style.

Gradius (グラディウス).

Published by Konami globally in 1986.

PC Engine ver. pictured. Also available on: Amstrad CPC, C64, Famicom, Game Boy, MSX, NES, PC-88, Sharp X-1, X68000, ZX Spectrum.



Click to enlarge

>The series debut box art and the most widely used.  It would start the trend within the series of the original cover art being used across the globe unaltered.  

The inspiration clearly came from Star Wars and would go on to inspire many other covers within the space-shooter genre.

>Pictured from the top - Original box art and design sketch.

gradius-pce-big.jpg

Click to enlarge

gradius-original-design-big.jpg

Green Beret (グリーンベレー) by Bob Wakelin.

English artwork. First published by Imagine Software in 1986 for the the European market.

MSX ver. pictured. Also available on: Amstrad CPC, Atari 8-bit, BBC Micro, Commodore 16, ZX Spectrum.



Click to enlarge

>Green Beret’s character art would be a shameless copy of 1986 comic The Punisher #5: Final Solution Part 2’s cover - by artist Mike Zeck. Bob certainly wasn’t alone when it came to ‘paying homage’, with box artists worldwide in the 1980’s ripping off popular character art from various art forms (see, Metal Gear and Navy Moves).

>Pictures from the top - Original box art and Punisher comic.

green-beret-msx-big.jpg

Click to enlarge

punisher-comic-wakelin-big.jpg