Welcome
BOX=ART: Retrogamer and modern video game box art history.

BOX=ART

Video game box art and artist history database

Home

Welcome

Sitemap

Privacy Policy

Review

BOX=ART quick menus

BOX=ART copyright ©2013 Adam Gidney. All rights reserved. Hosted by Dathorn.

About BOX=ART

BOX=ART is a site dedicated to the history of video game box art/ cover art and the artists responsible for them.

Box arts are profiled using high quality scans and with the intention of acknowledging the men and women who have played such a major role in shaping our gaming experiences.

Not only for video game enthusiasts, BOX=ART is for all who enjoy quality artwork.


All information on this site is through my own findings and is believed to be correct.  Any corrections, errors or admissions that need to be made, or artists that would like to be involved in BOX=ART, please feel free to contact me.

123 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z


Box art index - J


Artist index - J


BOX=ART index

 >J


Jet Set Radio (ジェット セット ラジオ) by Ryuta Ueda

Japanese artwork.Published by Sega in 2000 for the Japanese Dreamcast market.  



Click to enlarge

jet-set-radio-DRE-big.jpeg

Jean Giraud - see Moebius.


Janet Lopez.  North American box artist from 1981-1982.

Autobahn | Sirius Software Inc. | 1981.  

Borg | Sirius Software Inc. | 1981.  

Computer Foosball | Sirius Software Inc. | 1981.  

Snake Byte | Sirius Software Inc. | 1982.  




John Madden Football by David John Rowe

English artwork. Published by Electronic Arts in 1990 for the European Mega Drive market.  



Click to enlarge

john-madden-football-MD-EU-big.jpg

Judge Dredd by Dermot Power

English artwork. Published by Virgin Mastertronic in 1990 for the European market.  

Amiga ver. pictured. Also available on: Atari ST, C64.



Click to enlarge

Judge-Dredd-amiga-big.jpg

>Dermot’s debut cover and the one that landed him a job at comic house 2000 AD.  It would be used as promotional material within the Megazine for many months, much to the eventual tedium of the artist.

Jackson “Butch” Guice.  North American box artist in 1984.

Skyfox | Electronic Arts | 1984.





James Kelly.  North American box artist from 1980-1982.

Dodge ‘Em | Atari | 1980.

Pele’s Soccer | Atari | 1980.

Raiders of the Lost Ark | Atari | 1982.





Janet Lopez.  North American box artist from 1981-1982.

Autobahn | Sirius Software Inc. | 1981.  

Borg | Sirius Software Inc. | 1981.  

Computer Foosball | Sirius Software Inc. | 1981.  

Snake Byte | Sirius Software Inc. | 1982.  




Jeff Easley.  North American box artist from 1989-1994.

AD&D: Al-Qadim: The Genies Curse | SSI | 1994.

AD&D: Dragons of Flame | SSI | 1989.

AD&D: Dungeon Hack| SSI | 1993.

AD&D: Eye of the Beholder | SSI | 1991.

AD&D: Heroes of the Lance | SSI | 1990.

AD&D (Limited Edition, Collector Set) | SSI | 1990.

AD&D: Menzoberranzan | SSI | 1994.

AD&D: War of the Lance | SSI | 1988.





Joe Jusko.  North American box artist in 1990.

Silver Surfer | Arcadia Systems Inc. | 1990.





Joy Ang.  North American box artist in 2008.

Sonic Chronicles: the Dark Brotherhood | Sega | 2008.





John Enright.  North American box artist from 1978-1979.

Flag Capture | Atari | 1978.

Outlaw | Atari | 1978.

Slot Machine | Atari | 1979.

Slot Racers | Atari | 1978.




Joseph Chiodo.  North American box artist from 1986-1988.

Gauntlet | Tengen Inc. | 1987.

Pharaoh’s Revenge | Publishing International | 1988.

Shard of Spring | SSI | 1986.




ABPA Backgammon | Mattel Electronics | 1979.  

Advanced Dungeons & Dragons | Mattel Electronics | 1982.  

Advanced Dungeons & Dragons: Treasure of Tarmin | Mattel Electronics | 1983.  

Armour Battle | Mattel Electronics | 1979.  

Astrosmash | Mattel Electronics | 1981.  

Auto Racing | Mattel Electronics | 1979.  

Boxing | Mattel Electronics | 1981.  

Checkers  | Mattel Electronics | 1979.  

Frog Bog | Mattel Electronics | 1982.  

Golf | Mattel Electronics | 1980.  

Las Vegas Poker and Blackjack | Mattel Electronics | 1980.  

Las Vegas Roulette | Mattel Electronics | 1980.  

Major League Baseball | Mattel Electronics | 1980.  

NASL Soccer | Mattel Electronics | 1979.  

NBA Basketball | Mattel Electronics | 1980.  

NFL Football (| Mattel Electronics | 1979.  

Night Stalker | Mattel Electronics | 1982.  

Reversi | Mattel Electronics | 1982.  

Royal Dealer | Mattel Electronics | 1982.  

Sea Battle | Mattel Electronics | 1980.  

Shark! Shark! | Mattel Electronics | 1982.  

Sharp Shot | Mattel Electronics | 1982.  

Skiing | Mattel Electronics | 1980.  

Space Armada | Mattel Electronics | 1981.  

Space Battle | Mattel Electronics | 1980.  

Space Hawk | Mattel Electronics | 1981.  

Star Strike | Mattel Electronics | 1981.  

Sub Hunt | Mattel Electronics | 1982.  

Tennis | Mattel Electronics | 1980.  

Utopia | Mattel Electronics | 1981.  














Jerrol ‘Jerr’ Richardson.  North American box artist from 1979-1983.

As an on-staff employee at Mattel Toys, Jerr would be responsible for the catalogue and packaging artworks that adorned Barbie and various other children’s toys throughout the 1970’s.

In response to the run away success of the Atari VCS in 1977, Mattel Toy’s new subsidiary Mattel Electronics would design its own home console the Intellivision (1979) to compete with it.  

Jerr would be responsible for the consoles box art layout and design which helped early on to give the Intellivision a distinct branding. Layouts would all follow the similar pattern of depicting a main scene of action and then an imposed circular window that would portray another.

The pastiche look to his cover arts would be a popular style in video game box art at that point and may well have been inspired by titles such as Air Sea Battle (1977) and Video Olympics (1977) by Atari artist Cliff Spohn. Jerr’s use of oils would set his box arts apart from Atari’s artist collective though, with a style reminiscing Robert McGinnis’ iconic poster art.

1981 would see the Intellivision peak in popularity and sales. Mattel Toys and Electronics would split that year, but Electronics without a dedicated visual arts department still farmed out packaging duties to Mattel Toys and Jerr until 1983. By then the realities of the US video game crash had left its mark and Mattel Electronics laid off much of its staff (it would close the following year).  

It looks as though Jerr’s box arts stop at this point, with his final possibly being Advanced Dungeons & Dragons: Treasure of Tarmin (1983).  

At present, little more is known about Jerr other than he was born in 1928 and died in 1991 aged 63, and that it is probable his illustrative career spanned prior to the 1970’s where he may have been involved in book cover art design.


Jim Krogel.  North American box artist from 1986-1988.

Might and Magic Book One | New World Computing | 1986.

Might and Magic II | New World Computing | 1988.





Jim Gardner.  English box artist in 1988.

Blind Panic | Dennis Publishing | 1988.





Jim Fletcher.  North American box artist in 1993.

ZEN: Intergalatic Ninja | Konami | 1993 | NES ver.

ZEN: Intergalatic Ninja | Konami | 1993 | Game Boy ver.



Jim (James) Talbot.  North American box artist from 1983-1985.

Jim Talbot would be brought on board at Avalon’s video game division when covers were starting to diversify past the design heavy look of the previous two years, to more painterly efforts post ‘83.

The artist’s ability and rich creativity is breathtaking and quite evident throughout the variety of styles his cover arts exhibit. One only has to compare the sci-fi offerings of Jupiter Mission 1999, to the comic-book art of Mission on Thunderhead, to the historical paint-work of Gulf Strike to see an artist of great talent.

He’s appears to have left Avalon over 1985/ 1986 where he went to work for board game publisher Victory Games producing covers for it’s 007: James Bond line of games.

Presently, Jim freelances as a concept artist within the children’s toy industry.

Beast War | The Avalon Hill Game Company | 1984.

By Fire and Sword | The Avalon Hill Game Company | 1985.

Clear for Action | The Avalon Hill Game Company | 1984.

Darkhorn: Realm of the Warlord | The Avalon Hill Game Company | 1985.

Death Trap | The Avalon Hill Game Company | 1983.

Fortress of the Witch King | The Avalon Hill Game Company | 1983.

Gulf Strike | The Avalon Hill Game Company | 1985.

Inculabuna | The Avalon Hill Game Company | 1984.

Jupiter Mission 1999 | The Avalon Hill Game Company | 1984.

London Blitz | The Avalon Hill Game Company | 1984.

Maxwell Manor | The Avalon Hill Game Company | 1984.

Mission on Thunderhead | The Avalon Hill Game Company | 1985.

Out of Control | The Avalon Hill Game Company | 1983.

Panzer-Jagd | The Avalon Hill Game Company | 1983.

Ripper | The Avalon Hill Game Company | 1984.

Quest of the Space Beagle | The Avalon Hill Game Company | 1984.

Superbowl Sunday | The Avalon Hill Game Company | 1984.

Tsushima | The Avalon Hill Game Company | 1985.






John Berkey.  North American box artist from 1983-1998.

Disposable Hero | Gremlin Graphics | 1993.

Return of the Jedi: Death Star Battle | Parker Brothers | 1983.

Star Control 3 | MacSoft | 1998.

Star Wars | U.S Gold | 1993.

Starfight | Electronic Arts | 1991.




John Harris.  English box artist in 1990.

Awesome | Psygnosis | 1990.





John Jinks.  North American box artist from 1994-1995.

Lost Files of Sherlock Holmes, The | Electronic Arts | 1994.

Real Deal, The | Mindscape | 1995.  



Jun Satoh.  Japanese box artist from 1990-1992.

Ax Battler: A Legend of Golden Axe | Sega | 1991 | JPN ver.

Golden Axe II | Sega | 1992 | JPN ver.

Ninja Gaiden | Sega | 1991 | JPN ver.

Shadow Dancer | Sega | 1990 | JPN ver.





Julie Bell.  North American box artist from 1991-2005.

Julie’s rise to professional artist in the early 90’s would come from help with Boris. Even though she’d studied at art school, her profession throughout the 1980’s was in fact as pro body builder.

Modelling for Boris would bring them together, and through his teachings Bell’s talent as an artist was realised.  Julie’s fascination with body form, both on and off the canvas, would be evident in her first round of box arts: Ax Battler: A Legend of Golden Axe, Hardball! and Turrican (all 1991). All three would exhibit bulging protagonists painted in fine detail using oils, and would pay an obvious homage to Vallejo’s work, setting the standard for her future cover arts.  

Turrican is of special interest due to its metallic finish. It’s a technique - one her husband had been working on since the 1970’s - she’d perfect and coin as ‘metal flesh’, becoming a trademark of hers (Bell would interestingly better the Turrican original in 1996 with her unused Super Turrican II artwork). Debuting on Heavy Metal magazine’s January cover with a painting called ‘Beauty and the Steel Beast” depicting a woman riding a metal shark, ‘metal flesh’ would also be used on cover art Run Saber (1993). The aforementioned Heavy Metal cover would open further doors for the artist, and by the mid 90’s she would be an established comic book artist producing cover and trading-card artworks for major comic companies.

By the late 90’s, as was the case with many traditional painters, box art duties started to dry up as the industry favoured computer-generated art (CGA). This would almost be the case for Julie with her final solo effort, the rather poor PC title, A Fork in the Tale (1997).  It would exude her usual bombastic character art, melding a humorous side to the buxom warriors depicted.  

As a firm believer in traditional paints and the flexibility of using oils, the artist has affirmed her lack of interest in CG art. This is further evident in her final cover art to date and her only collaborative box art venture with Boris; Ryl: Path of the Emperor (2005).   It’s humanity and tonal warmth would be a breath of fresh air in a period when CG artists were producing high-end box arts that could appear clinical in comparison.   

Outside of cover art duties but still within the industry, Bell created unused concept art for Doom II: Hell on Earth (1994) and recently BioShock 2 (2010, with Boris).


A Fork in the Tale | Any River Entertainment | 1997.

Ax Battler: A Legend of Golden Axe | Sega | 1991 | EU/ NA ver.  

Defenders of Oasis | Sega | 1992.

Demon’s Crest | Capcom | 1994 | EU/ NA ver.

Double Dragon V: The Shadow Falls | Tradewest Inc. | 1994.

Eternal Champions | Sega | 1993.

Hardball! | Ballistic | 1991.

King of Dragons | Capcom | 1994 | NA ver.

Natsume Championship Wrestling | Natsume | 1993.

Run Saber | Atlus USA Inc. | 1993.

RYL: Path of the Emperor | Planetwide Games | 2005.

Splatterhouse 3 | Namco | 1993.

Strider II: Strider Returns | Capcom | 1992 | EU/ NA ver.

Super Valis IV | Telnet Japan | 1992 | NA ver.

Turrican | Accolade | 1991 |  NA ver.

Warrior of Rome II | Micronet Co. Ltd | 1992 | NA ver.

Wolfenstein 3D | id Software | 1993 | EU/ NA ver.




Asuncia | XING | 1997.

Brandish RENEWAL | Nihon Falcom Corp | 1995.

Brandish 2: The Planet Buster | Nihon Falcom Corp | 1993.

Brandish 2: The Planet Buster RENEWAL | Nihon Falcom Corp | 1995.

Brandish 3: Spirit of Balcan | Nihon Falcom Corp | 1994.

Brandish 3: Spirit of Balcan RENEWAL | Nihon Falcom Corp | 1995.

Brandish 4 | Nihon Falcom Corp | 1996.

Brandish 4: VT | Nihon Falcom Corp | 1996.

Dark Seraphim | Kure Software Koubou | 1995.

Fire Hawk: Thexder The Second Contact | Game Arts | 1989.

First Queen IV | Kure Software Koubou | 1994.

Hybrid Front, The | Sega | 1994.

Nosteratu | Seta | 1994.

Rengoku: The Tower of Purgatory | Hudson Soft | 2005 | JPN ver.

Rengoku: The Tower of Purgatory | Hudson Soft | 2005 | EU/ NA ver.

Rengoku II: The Stairway to Heaven | Hudson Soft | 2006 | EU/ JPN ver.

Rengoku II: The Stairway to Heaven | Hudson Soft | 2006 | NA ver.

Renny Blaster | AV | 1995.

Slipheed | Game Arts | 1993.

Trinity: Souls of Zill O’ll | Koei Co.  | 2011.

Trinity: Souls of Zill O’ll Premium Box | Koei Co.  | 2011.

Veigus: Tactical Gladiators |  | 1990.

Wizardry: Llylgamyn Saga | ASCII Entertainment Software | 1998.

Wizardry: New Age of Llylgamyn | ASCII Entertainment Software | 2001.

Zill O’ll | Koei Co. | 1999.

Zill O’ll Infinite | Koei Co. | 2005.








Jun Suemi.  Japanese box artist from 1989-2011.

Graduating from the Musashino Art University as an oil painter, Jun produced his first commissioned artwork for novel Galaxy Crusade in 1983.  

Novel cover arts would be a staple in his career with artworks appearing in long running series Guin Saga and Makai City Blues among many others.

He would debut in the video game industry as a monster designer for the Famicom/ NES version of the long running RPG series Wizardry in 1987.  It would be a series he’d carry on being attached to from a design perspective for many years providing two box arts: Wizardry: Llylgamyn Saga and Wizardry: New Age of Llylgamyn (both for PS1).

While not primarily known as a mecha designer his earliest box arts - Veigus: Tactical Gladiators (PC Engine, 1990), Fire Hawk: Thexder the Second Contact (MSX, 1989) and Slipheed (Mega CD, 1993) would show his talent in this genre and reminisce veteran mecha illustrators Yoshiyuki Takani (Phalanx, Metal Gear 2: Solid Snake) and Shigeru Komatsuzaki.

Starting with the box art for Brandish 2 on the PC-98, Jun’s distinctive look of strong, slender and eroticised women accompanied by equally slender, handsome and armour-cladded men would be established.  

The cover art would also depict an artistic style he would adopt throughout many subsequent box arts; instead of a detailed background Jun would paint coloured swirls of mist and bellows of dense fog surrounding his characters

The sense of historicity in his illustrations would be complemented by his skillful use of oils giving his art its aged look (see Asuncia and Brandish 4) that would be complimented by characters rife with Middle Age design traits.

He’d carry on through the 1990’s producing excellent cover arts for Nosteratu (Super Famicom, 1994), Renny Blaster (PCE, 1995) and Asuncia (PS1, 1997) as well as for sequels Brandish 3 and Brandish 4.  Closing the decade he’d become involved in a new series; Zill O’ll (PS1, 1999).

Into the millennium Jun would carry on with the Zill O’ll and Wizardry series’ and character design for the PSP game Rengoku (2005).  He would also be in demand throughout this period as a collectable card game illustrator for games such as Battle Spirits, Monster Collection and Culdcept Saga.