BOX=ART: Retrogamer and modern video game box art history.

BOX=ART

Video game box art and artist history database

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BOX=ART copyright © 2013-2019 Adam Gidney. All rights reserved. Hosted by Dathorn.

About BOX=ART

BOX=ART is a site dedicated to the history of video game box art/ cover art and the artists responsible for them.

Box arts are profiled using high quality scans and with the intention of acknowledging the men and women who have played such a major role in shaping our gaming experiences.

Not only for video game enthusiasts, BOX=ART is for all who enjoy quality artwork.


All information on this site is through my own findings and is believed to be correct.  Any corrections, errors or admissions that need to be made, or artists that would like to be involved in BOX=ART, please feel free to contact me.

123 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z


Artist index: Ja - Jo

BOX=ART index

 >Ja


Pages - Ja-Jr  Ju-Js

Jackson “Butch” Guice.  North American box artist in 1984.

Skyfox | Electronic Arts | 1984 | Amiga, Amstrad CPC, Apple II, Atari ST, Commodore 64, Macintosh, ZX Spectrum. (1)





Programming whiz Ray Tobey would team up with comic book artist Jackson “Butch” Guice who would be responsible not only for the box art but also the inlay/ comic strip the game shipped with. Looking like the cover to a classic bronze age comic book with its heavy lines and bold colours, the scene is set as our hero embarks his fighter amidst an invasion.

The Skyfox title lettering was credited to a Rick Parker and is a well done example, complimenting the action without being too prominent.

Following on from this commission Butch would have a successful career with both Marvel and DC comics, but Skyfox at present appears to be his only penciled cover art.

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Skyfox

Published by Electronic Arts in 1984 for the European and North American markets.  

Amiga ver. pictured.




>Box art catalogue

>Box art review

James Kelly.  North American box artist from 1980-1982.

Dodge ‘Em | Atari | 1980 | Atari 2600/ VCS.

Pele’s Soccer | Atari | 1980 | Atari 2600/ VCS. (1)

Raiders of the Lost Ark | Atari | 1982 | Atari 2600/ VCS. (2)





Pele’s Soccer

Published by Atari in 1980 for the North American Atari VCS market.



Adding to the sports star’s legacy of achivements would be his likeness on James Kelly’s cover art being the world’s first celebrity depiction.

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Raiders of the Lost Ark

Published by Atari globally in 1982 for the Atari 2600 market.




James Kelly’s cover would score a couple of firsts in gaming history. It being the world’s first movie licensed cover and the first time that a film star was depicted - Harrison Ford.   

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>Box art review

>Box art catalogue

Jamie Grant.  English box artist in 1993.

Hired Guns | Psygnosis | 1993 | Amiga, MS-DOS.





>Box art catalogue

Janet Lopez.  North American box artist from 1981-1982.

Autobahn | Sirius Software Inc. | 1981 | Apple II.  (1)

Borg | Sirius Software Inc. | 1981 | Apple II.  

Computer Foosball | Sirius Software Inc. | 1981 | Apple II.   

Snake Byte | Sirius Software Inc. | 1982 | Apple II, Atari 8-bit, Commodore 64, VIC-20.  




Janet Lopez.  North American box artist from 1981-1982.

Autobahn

Published by Sirius Software Inc. in 1981 for the North American Apple II market.  




autobahn-APP-big.jpg

Taking inspiration from German car adverts from the 1930’s - see Adler and Peugeot - Autobahn’s art style would be an early and rare example of European advertising and war time propaganda art being used in box art design.  

It’s flat, pastel colour palette and clever incorporation of logo would artistically lift it above Sirius’ other early covers and complimented the era’s love for bold and simple designs.

Janet would be responsible for other Sirius box arts, but looked to have left the industry in 1983 after Sirius fell victim to the US video game crash and folded.

Of interest, Autobahn’s artwork thematically complimeted the actual games content - basically a top down Monaco GP clone. A rarity for the American scene in the early 1980’s where overblown and often misleading cover arts were standard.   

>Box art catalogue

>Box art review

Jason Wilson.  British box artist from 1998-2003.

Ghost Hunters | Sony | 2003 | EU ver. | PS2.

MediEvil | Sony | 1998 | EU/ NA ver. | PS1.

MediEvil | Sony | 1999 | JPN ver. | PS1. (1)





MediEvil

Published by Sony in 1999 for the Japanese PS1 market.




This Japanese exclusive cover would do away with Jason’s CG artwork - as seen on the western box arts - and instead opt for what looks like one of the artist’s many original concept designs.

>Pictures from left to right - JPN box art and concept art example.

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>Box art catalogue

>Box art review

Jean Giraud - see Moebius.

Jean-Pierre Ferte.  French box artist from 1989-1991.

Crime Does Not Pay | Titus | 1991 | Amiga, Atari ST, MS-DOS. (1)

Boston Bomb Club | Silmarils | 1991 | Amiga, Atari ST, MS-DOS.

Fire & Forget II | Titus | 1989 | Amiga, Amstrad CPC, Atari ST, Commodore 64, Master System, MS-DOS.

Twinworld: Land of Vision | Ubi Soft Entertainment | 1989 | Acorn 32-bit, Amiga, Amstrad CPC, Atari ST, Commodore 64, ZX Spectrum.




>Box art catalogue

Jeff Easley.  North American box artist from 1989-1994.

Advanced Dungeons & Dragons: Al-Qadim the Genies Curse | SSI | 1994 | MS-DOS.

Advanced Dungeons & Dragons: Dragons of Flame | SSI | 1989 | Amiga, Amstrad CPC, Atari ST, Commodore 64, Famicom, FM-Towns, MS-DOS, NES, PC-98, ZX Spectrum.

Advanced Dungeons & Dragons: Dungeon Hack | SSI | 1993 | MS-DOS.

Advanced Dungeons & Dragons: Eye of the Beholder | SSI | 1991 | Amiga, Mega/ Sega CD, MS-DOS, Super Famicom.

Advanced Dungeons & Dragons: Heroes of the Lance | SSI | 1990 | Amiga, Amstrad CPC, Atari ST, Commodore 64, FM Towns, Master System, MS-DOS, MSX, NES, PC-88, PC-98, ZX Spectrum.

Advanced Dungeons & Dragons (Limited Edition, Collector Set) | SSI | 1990 | MS-DOS.

Advanced Dungeons & Dragons: Menzoberranzan | SSI | 1994 | FM Towns, MS-DOS, PC-98.

Advanced Dungeons & Dragons: War of the Lance | SSI | 1988 | Apple II, Commodore 64, MS-DOS.




>Box art catalogue

ABPA Backgammon | Mattel Electronics | 1979 | Intellivision. (3)  

Advanced Dungeons & Dragons | Mattel Electronics | 1982 | Intellivision. (5)

Advanced Dungeons & Dragons: Treasure of Tarmin | Mattel Electronics | 1983 | Intellivision.  

Armour Battle | Mattel Electronics | 1979 | Intellivision.  

Astrosmash | Mattel Electronics | 1981 | Intellivision.  

Auto Racing | Mattel Electronics | 1979 | Intellivision. (2)

Boxing | Mattel Electronics | 1981 | Intellivision.

Checkers | Mattel Electronics | 1979 | Intellivision.  

Frog Bog | Mattel Electronics | 1982 | Intellivision.  

Golf | Mattel Electronics | 1980 | Intellivision. (8)

Las Vegas Poker and Blackjack | Mattel Electronics | 1980 | Intellivision.

Las Vegas Roulette | Mattel Electronics | 1980 | Intellivision.   

Major League Baseball | Mattel Electronics | 1980 | Intellivision.  

NASL Soccer | Mattel Electronics | 1979 | Intellivision.  

NBA Basketball | Mattel Electronics | 1980 | Intellivision.  

NFL Football (| Mattel Electronics | 1979 | Intellivision.  

Night Stalker | Mattel Electronics | 1982 | Intellivision. (6)

Reversi | Mattel Electronics | 1981 | Intellivision. (1)

Royal Dealer | Mattel Electronics | 1982 | Intellivision.  

Sea Battle | Mattel Electronics | 1980 | Intellivision.  

Shark! Shark! | Mattel Electronics | 1982 | Intellivision. (4)

Sharp Shot | Mattel Electronics | 1982 | Intellivision.  

Skiing | Mattel Electronics | 1980 | Intellivision.  

Space Armada | Mattel Electronics | 1981 | Intellivision.

Space Battle | Mattel Electronics | 1980 | Intellivision. (7)

Space Hawk | Mattel Electronics | 1981 | Intellivision.  

Star Strike | Mattel Electronics | 1981 | Intellivision.   

Sub Hunt | Mattel Electronics | 1982 | Intellivision.

Tennis | Mattel Electronics | 1980 | Intellivision.  

Utopia | Mattel Electronics | 1981 | Intellivision.  














Jerrol ‘Jerr’ Richardson.  North American box artist from 1979-1983.




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As an on-staff employee at Mattel Toys, Jerr would be responsible for the catalogue and packaging artworks that adorned Barbie and various other children’s toys throughout the 1970’s.

In response to the run away success of the Atari VCS in 1977, Mattel Toy’s new subsidiary Mattel Electronics would design its own home console the Intellivision (1979) to compete with it. Jerr would be responsible for the consoles box art layout and design which helped early on to give the Intellivision a distinct branding. Layouts would all follow the similar pattern of depicting a main scene of action and then an imposed circular window that would portray another.

The pastiche look to his cover arts would be a popular style in video game box art at that point and may well have been inspired by titles such as Air Sea Battle (1977) and Video Olympics (1977) by Atari artist Cliff Spohn. Jerr’s use of oils would set his box arts apart from Atari’s artist collective though, with a style reminiscing Robert McGinnis’ iconic poster art.

1981 would see the Intellivision peak in popularity and sales. Mattel Toys and Electronics would split that year, but Electronics without a dedicated visual arts department still farmed out packaging duties to Mattel Toys and Jerr until 1983. By then the realities of the US video game crash had left its mark and Mattel Electronics laid off much of its staff (it would close the following year). It looks as though Jerr’s box arts stop at this point, with his final possibly being Advanced Dungeons & Dragons: Treasure of Tarmin (1983).  

At present, little more is known about Jerr other than he was born in 1928, died in 1991 aged 63, and that it is probable his illustrative career spanned prior to the 1970’s where he may have been involved in book cover art design.

>Box art catalogue

>Artist profile

Jim (James) Talbot.  North American box artist from 1983-1985.



Beast War | The Avalon Hill Game Company | 1984 | Apple II.

By Fire & Sword | The Avalon Hill Game Company | 1985 | MS-DOS.

Clear for Action | The Avalon Hill Game Company | 1984 | Atari 8-bit, TRS-80.

Darkhorn: Realm of the Warlord | The Avalon Hill Game Company | 1985 | Apple II, Commodore 64.

Death Trap | The Avalon Hill Game Company | 1983 | Atari 2600/ VCS.

Gryphon | The Avalon Hill Game Company | 1985 | Commodore 64.

Fortress of the Witch King | The Avalon Hill Game Company | 1983 | NA ver. | Apple II, Commodore 64.

Gulf Strike | The Avalon Hill Game Company | 1985 | Apple II, Atari 8-bit, Commodore 64, MS-DOS. (3)

Inculabuna | The Avalon Hill Game Company | 1984 | MS-DOS. (4)

Jupiter Mission 1999 | The Avalon Hill Game Company | 1984 | Atari 8-bit, Commodore 64. (1)

London Blitz | The Avalon Hill Game Company | 1984 | Atari 2600/ VCS, Commodore 64. (5)

Maxwell Manor | The Avalon Hill Game Company | 1984 | Apple II, Atari 8-bit, Commodore 64.

Mission on Thunderhead | The Avalon Hill Game Company | 1985 | Apple II, Atari 8-bit, Commodore 64. (2)

Out of Control | The Avalon Hill Game Company | 1983 | Atari 2600/ VCS.

Panzer-Jagd | The Avalon Hill Game Company | 1983 | Atari 8-bit, Commodore 64.

Ripper | The Avalon Hill Game Company | 1984 | Commdore 64.

Quest of the Space Beagle | The Avalon Hill Game Company | 1984 | Atari 8-bit, Commodore 64.

Super Bowl Sunday | The Avalon Hill Game Company | 1984 | Apple II, Commodore 64, PC Booter.

Tsushima | The Avalon Hill Game Company | 1985 | Apple II, Commodore 64.






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Jim Talbot would be brought on board at Avalon’s video game division when covers were starting to diversify past the design heavy look of the previous two years, to more painterly efforts post ‘83.

The artist’s ability and rich creativity is breathtaking and quite evident throughout the variety of styles his cover arts exhibit. One only has to compare the sci-fi offerings of Jupiter Mission 1999, to the comic-book art of Mission on Thunderhead, to the historical paint-work of Gulf Strike to see an artist of great talent.

He’s appears to have left Avalon over 1985/ 1986 where he went to work for board game publisher Victory Games producing covers for it’s 007: James Bond line of games. Presently, Jim freelances as a concept artist within the children’s toy industry.

>Artist profile

>Box art catalogue

John Enright.  North American box artist from 1978-1979.

Flag Capture | Atari | 1978 | Atari 2600/ VCS.

Outlaw | Atari | 1978 | Atari 2600/ VCS.

Slot Machine | Atari | 1979 | Atari 2600/ VCS.

Slot Racers | Atari | 1978 | Atari 2600/ VCS. (1)




>Box art catalogue

John Harris.  English box artist in 1990.

Awesome | Psygnosis | 1990 | Amiga, Atari ST. (1)





Awesome

Published by Psygnosis in 1990 for the European market.

Amiga ver. pictured.




The Amiga version would get the panoramic box treatment that displays Harris’ artwork to its fullest. It would be an original commission and is arguably one of the finer sci-fi covers within Psygnosis’ pantheon.  Atari ST owner would have to surfice with a smaller box and a cropped version where the gravitas of the orignal is greatly lost.

The lettering was likely a Roger Dean effort.


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>Box art catalogue

>Box art review

John Howe.  English box artist from 1989-2002.

J.R.R Tolkien’s War in Middle Earth | Melbourne House | 1989 | Amiga, Apple IIgs, Atari ST, MS-DOS.

Lord of the Rings: The Fellowship of the Ring | Hozer Video Games | 2002 | Atari 2600/ VCS. (1)




>Box art review

>Box art review

Lord of the Rings, The: The Fellowship of the Ring

English artwork. Published by Hozer Video Games in 2002 for the North American Atari 2600 market.




This homebrew release would reuse Howe’s artwork titled The Bridge of Khazad-dum (1995. First published in the 1997 Tolkien calender).

“This painting has a lengthy genesis. I originally did a sketch of Glorfindel's final battle with the Balrog - bloated moon, flying cloud, icy mountain peak, the whole lot - but it was judged too harsh for a book cover and went quietly to sulk in a box in the attic for a few years.

In 1989 it surfaced again after a spring cleanup and Glorfindel became Gandalf and the bridge of Khazad-dum replaced the precipice. I made the error of masking the Gandalf silhouette before drawing it properly, and he spent the duration of the picture shuffling back and forth on the bridge with his staff and Glamdring stuck in one place until he finally found firm footing...” - via www.john-howe.com.

>Pictures from left to right - box art and original painting.

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John Jinks.  North American box artist from 1994-1995.

Lost Files of Sherlock Holmes, The | Electronic Arts | 1994 | 3DO, MS-DOS. (1)

Real Deal, The | Mindscape | 1995 | MS-DOS.



Lost Files of Sherlock Holmes, The

Published by Electronic Arts in 1994 for the European and North American markets.  

MS-DOS ver. pictured.




John’s extraordinary style of art would be lavished upon Mindscapes first crack at a graphic adventure. The abstract artistry in the vain of early 20th century Cubism would fit with the game’s time period perfectly, but, in what could be argued a missed oportunity, was not adopted in-game where instead digital art and realism ruled.

The artist at the time of the commissioning was very much in demand with an international presence, and recalls being hired with a brief of little more than a written paragraph depicting a crime scene.

The box art was created using airbrushed acrylics and the title’s font keenly reminises the style used in the 1900’s to promote the chararter. John would go on to produce another Mindscape cover, The Real Deal (1995) - again in this unique style - before hanging up his box artist boots.

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>Box art review

>Box art catalogue

John the Brush.  British box artist from 1990-1992.

Kid Gloves | Millenium Interactive | 1990 | Amiga, Atari ST. (1)

Kid Gloves II: The Journey Back | Millenium Interactive | 1992 | Amiga, Atari ST.




>Box art catalogue

Jonquille Albin.  North American box artist from 1979-1980.

Dunjonquest: The Datestones of Ryn | Epyx | 1979 | Apple II, Atari 400/800, TRS-80. (1)

Dunjonquest: Merloc’s Tower | Epyx | 1980 | Apple II, Atari 8-bit, Commodore PET/CBM, PC Booter, TRS-80.





>Box art catalogue

Jose Luis Vaello Bertol.  Spanish box artist from 2010-2017.

Castlevania: Lords of Shadow | Konami | 2010 | PS3, Xbox 360.

Castlevania: Lords of Shadow 2 | Konami | 2014 | PS3, Windows, Xbox 360.

Castlevania: Lords of Shadow – Mirror of Fate | Konami | 2013 | EU/ NA ver. | 3DS. (2)

Castlevania: Lords of Shadow – Mirror of Fate | Konami | 2013 | JPN ver. | 3DS.

Rime | Greybox | 2017 | with Peter Boehme | Nintendo Switch, PS4, Xbox One. (1)




>Box art catalogue

Joseph Chiodo.  North American box artist from 1986-1988.

Eternal Dagger, The | SSI | 1987 | Apple II, Atari 8-bit, Commodore 64.

Gauntlet | Tengen Inc. | 1987 | Genesis, NES. (1)

Gettysberg: The Turning Point | SSI | 1986 | Amiga, Apple II, Atari 8-bit, Commodore 64, MS-DOS.

Gemstone Healer | SSI | 1981 | Apple II, Commodore 64.

Phantasie III: The Wrath of Nikademus | SSI | 1987 | NA ver. | Amiga, Apple II, Atari ST, Commodore 64, MS-DOS.

Pharaoh’s Revenge | Publishing International | 1988 | Apple II, Commodore 64, MS-DOS.

Realms of Darkness | SSI | 1987 | NA ver. | Apple II, Commodore 64.

Roadwar 2000 | SSI | 1986 | Amiga, Apple II, Apple IIGS, Atari ST, Commodore 64, MS-DOS.

Roadwar Europa | SSI | 1987 | Amiga, Apple II, Atari ST, Commodore 64, MS-DOS.

Shard of Spring | SSI | 1986 | Apple II, Commodore 64, MS-DOS.

Wargame Construction Set | SSI | 1986 | Amiga, Atari 8-bit, Atari ST, Commodore 64, MS-DOS.






>Box art catalogue


Top


Pages - Ja-Jr  Ju-Js

Joe Jusko.  North American box artist in 1990.

Silver Surfer | Arcadia Systems Inc. | 1990 | NES. (1)





>Box art catalogue

Disposable Hero | Gremlin Graphics | 1993 | Amiga, CD32.

Emergency: Fighters for Life | Wizardworks Group | 1998 | Windows.

Return of the Jedi: Death Star Battle | Parker Brothers | 1983 | Atari 2600/ VCS, Atari 5200, Atari 8-bit, ZX Spectrum.  (1)

Star Control 3 | MacSoft | 1996 | Macintosh, MS-DOS.

Star Wars | U.S Gold | 1993 | Game Gear, Master System. (2)

Starfight | Electronic Arts | 1991 | Genesis, Mega Drive.




Return of the Jedi: Death Star Battle

Published by Parker Brothers in 1983 for the European and North American markets.

Atari 5200 ver. pictured.




The Parker Brothers follow up to the worlds first Star Wars game, Star Wars: The Empire Strikes Back would be a far more painterly effort by renouned Star Wars illustrator John Berkey. The artwork would also be used to promote the game in magazines across the US, the double page spread conveying a greater sence of the original paintings scale. It is also the first Star Wars box art used in Europe.

Parker Brothers followed up with two further games, Star Wars: The Arcade Game and Star Wars: Jedi Arena.  Both shipped with decidedly weak covers.  

In addition, there are two known box arts of Parker games that never made it past pre-preduction, Star Wars: Revenge of the Jedi Game I and Game II. Game I’s box art depicts the movies opening scene on Tatooine and Game II the movies final scene on Endor  Of interest is that both games use the movies original title, Revenge of the Jedi, and thus point to their early origins.    

star-wars-return-of-the-jedi-death-star-battle-5200-big.jpg

>Box art catalogue

>Box art review

John Berkey.  North American box artist from 1983-1998.

Joy Ang.  North American box artist in 2008.

Sonic Chronicles: The Dark Brotherhood | Sega | 2008 | Nintendo DS. (1)





>Box art catalogue

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Jim Krogel.  North American box artist from 1986-1988.

Might and Magic Book One | New World Computing | 1986 | Apple II, Commodore 64, Macintosh, MS-DOS, MSX 2, PC-88, PC-98, Sharp X-1, X68000. (1)

Might and Magic II | New World Computing | 1988 | Amiga, Commodore 64, Genesis, Macintosh, Mega Drive, MS-DOS, MSX2, PC-88, PC-98, Sharp X-1, SNES (EU ver), X68000.





Might and Magic Book One

Published by New World Computing inc. in 1986 for the Japanese and North American markets.  

Commodore 64 ver. pictured.



Debut box art for the Might and Magic series. The box art would see a international release on the Japanese home computers, but would miss out Europe’s hardware. The Tolkein inspired map design would also be used globally for the Book II follow up, and Book III in Japan only. Book II was again designed by Krogel.

Little is known about the artist other than he was skilled in map design, and his time within the video game industry seems limited to these two box arts.

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>Box art catalogue

>Box art review

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Jim Gardner.  English box artist in 1988.

Blind Panic | Dennis Publishing | 1988 | ZX Spectrum. (1)





>Box art catalogue

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Jim Fletcher.  North American box artist in 1993.

ZEN: Intergalatic Ninja | Konami | 1993 | NES. (1)

ZEN: Intergalatic Ninja | Konami | 1993 | Game Boy.



>Box art catalogue

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Directory: J