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BOX=ART: Retrogamer and modern video game box art history.

BOX=ART

Video game box art and artist history database

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BOX=ART copyright ©2013 Adam Gidney. All rights reserved. Hosted by Dathorn.

About BOX=ART

BOX=ART is a site dedicated to the history of video game box art/ cover art and the artists responsible for them.

Box arts are profiled using high quality scans and with the intention of acknowledging the men and women who have played such a major role in shaping our gaming experiences.

Not only for video game enthusiasts, BOX=ART is for all who enjoy quality artwork.


All information on this site is through my own findings and is believed to be correct.  Any corrections, errors or admissions that need to be made, or artists that would like to be involved in BOX=ART, please feel free to contact me.

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Box art index - M

Artist index - M




BOX=ART index

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Marc Hudgins.  North America box artist.

Kings Quest VII | Sierra On-Line | 1994.




Mitsuhiro Matsuno.  See 326.

Moebius (Jean Giraud). French box artist in 1995.

Fade to Black | Electronic Arts | 1995.  

Panzer Dragoon | Sega | 1995 | JPN ver.  




Mission Asteroid by Don Dixon.

North American artwork. Published by Siera On-line in 1980 for the European and North American markets.  

Apple II ver. pictured.  Also availble on: C64.




>Mission Asteroid would numerically start Sierra On-Line’s Hi-Res Adventure series offered as the introductory game #0.  Its box art by space artist Don Dixon would perfectly fit the gravity and loneliness of the game’s mission, and is a standout example of an established artist’s work being used as cover art in early home computing.  Commissioned by Sierra, the artist has said the artwork was a quick job taking him a day to complete.

Created using oil paints, as much of Don’s early work was, its quality would stand tall above the other Hi-Res Adventure box arts, with no small part to the artist’s exceptional detail for lunar geography.

Don would follow-up with further box arts for Sierra before leaving the industry in the mid-80’s.

Click to enlarge

mission-asteroid-APP-big.jpg

Metal Gear Solid V: The Definitive Experience by Pablo Uchida.

Japanese artwork. Published by Konami in 2016 for the European and North American markets.  

PS4 ver. pictured.  Also availble on: Xbox One.




>Paying homage to the classic movie poster montage (popularised by the Blaxploitation subgenre of the 1970’s and still used today for the likes of the Star Wars series and the Marvel cinematic universe), Pablo’s cover oozes explosive beauty, through character heavy detailing and striking colour.

Cool grey tones colour protagonist Snake as he merges into Metal Gear Sahelanthropus, a subtle reinforcement of the symbiotic relationship between Snake’s and Gears.  Only to be jarringly cut by the game’s roster intent on injecting vivid colour and chaos.

The artwork was originally designed to promote the Japanese release of The Phantom Pain in 2015, where its deliberate movie poster quality stood out all the more and pronounced the horse’s symbolic flaming V to fuller effect.  

Japan’s box art version is worth noting.  Taking Takeya Inguchi’s original Metal Gear Solid V: The Phantom Pain cover, it near destroys all colour and fills Snake’s head with characters as if to illustrate the burdening weight his mind carries.

Click to enlarge

metal-gear-solid-v-DI-PS4-big.jpg

MadWorld (マッドワールド) by Masaki Yamanaka.

Japanese artwork. First published by Spike Co. Ltd globally in 2009 for the Wii market.



Click to enlarge

madworld-Wii-big.jpg

Metroid Fusion (メトロイドフュージョン) by Shinya Sano.

Japanese artwork. Published by Nintendo globally in 2002 for the Game Boy Advance market.




Click to enlarge

metroid-fusion-GBA-big.jpg