BOX=ART: Retrogamer and modern video game box art history.

BOX=ART

Video game box art and artist history database

Home

Timeline

M.I.A

Sitemap

Privacy Policy

Review

BOX=ART quick menus

BOX=ART copyright ©2013 Adam Gidney. All rights reserved. Hosted by Dathorn.

About BOX=ART

BOX=ART is a site dedicated to the history of video game box art/ cover art and the artists responsible for them.

Box arts are profiled using high quality scans and with the intention of acknowledging the men and women who have played such a major role in shaping our gaming experiences.

Not only for video game enthusiasts, BOX=ART is for all who enjoy quality artwork.


All information on this site is through my own findings and is believed to be correct.  Any corrections, errors or admissions that need to be made, or artists that would like to be involved in BOX=ART, please feel free to contact me.

123 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Box art index: Ma - Me



BOX=ART index

 >Ma - Me

MadWorld (マッドワールド) by Masaki Yamanaka.

Japanese artwork. First published by Spike Co. Ltd globally in 2009 for the Wii market.



Click to enlarge

madworld-Wii-big.jpg

Mario Strikers Charged (マリオストライカーズ チャージド) by Masanori Sato.

Japanese artwork. Published by Nintendo globally in 2007 for the Wii market.


Click to enlarge

mario-strikers-WII-big.jpg

Marvel vs. Capcom 2: New Age of Heroes (マーヴル VS. カプコン 2 ニュー エイジ オブ ヒーローズ) by Bengus.

Japanese artwork. Published by Capcom in 2000 for the European and Japanese Dreamcast markets.


Click to enlarge

marvel-vs-capcom-2-DRE-big.jpg

Metal Gear Ac!d² (メタルギア アシッド2) by Tsubasa Masao.

Japanese artwork. Published by Konami in 2006 for the European PSP market.




Click to enlarge

metal-gear-acid-2-PSP-big.jpg

Metal Gear Solid (メタルギアソリッド) by Yoji Shinkawa.

Japanese artwork. Published by Konami in 1999 for the European PS1 market.




Click to enlarge

>This box art would be the first in the Metal Gear series to launch Yoji distinctive style of character art that would proliferate box arts up until Metal Gear Solid 4: Guns of the Patriots (2008).

The artwork was likely designed using a Pentel Brush Pen and exibits the artist’s freeflowing style of brush work.

The character art likeness was inspired by actor Christopher Walken.

Japan and the US would instead get a plain cover and title - a rather missed opportunity.   

metal-gear-solid-PS1-big.jpg

Metal Gear Solid V: The Definitive Experience by Pablo Uchida.

Japanese artwork. Published by Konami in 2016 for the European and North American markets.  

PS4 ver. pictured.  Also availble on: Xbox One.




>Paying homage to the classic movie poster montage (popularised by the Blaxploitation subgenre of the 1970’s and still used today for the likes of the Star Wars series and the Marvel cinematic universe), Pablo’s cover oozes explosive beauty, through character heavy detailing and striking colour.

Cool grey tones colour protagonist Snake as he merges into Metal Gear Sahelanthropus, a subtle reinforcement of the symbiotic relationship between Snake’s and Gears.  Only to be jarringly cut by the game’s roster intent on injecting vivid colour and chaos.

The artwork was originally designed to promote the Japanese release of The Phantom Pain in 2015, where its deliberate movie poster quality stood out all the more and pronounced the horse’s symbolic flaming V to fuller effect.  

Japan’s box art version is worth noting.  Taking Takeya Inguchi’s original Metal Gear Solid V: The Phantom Pain cover, it near destroys all colour and fills Snake’s head with characters as if to illustrate the burdening weight his mind carries.

Click to enlarge

metal-gear-solid-v-DI-PS4-big.jpg

Metal Slug 2nd Mission by Nao Q (Naohisa Yamaguchi).

Japanese artwork. Published by SNK in 2000 for the Japanese and North American Neo Geo Pocket Color markets.



Click to enlarge

metal-slug-2nd-mission-NEOPOC-big.jpg

Metal Slug 3 (メタルスラッグ3) by Shinkiro.

Japanese artwork. First published by SNK in 2000. For the global market.

PS2 ver. pictured. Also available on: Neo Geo, Xbox.



Click to enlarge

>The artists final cover for SNK before the company went under.

metal-slug-3-PS2-big.jpg

Metal Gear Solid (Metal Gear: Ghost Babel) by Yoji Shinkawa.

Japanese artwork. Published by Konami in 2000 for the European and Japanese Game Boy Color markets.




Click to enlarge

>Character designer Yoji would take a more anime/ cartooned approch to the Game Boy Color’s ‘Solid’ game, arguably targetng Nintendo’s younger gamers (as was often the case when more mature games received Game Boy versions).

North America would receive a more traditional take on Yoji’s Solid Snake.

metal-gear-solid-GBC-big.jpg

MediEvil by Jason Wilson.

British artwork. Published by Sony in 1999 for the Japanese PS1 market.




Click to enlarge

>This Japanese exclusive cover would do away with Jason’s CG artwork - as seen on the western box arts - and instead opt for what looks like one of the artist’s many original concept designs.

>Pictures from the top - JPN box art and concept art example.

medievil-PS1-big.png

Click to enlarge

medievil-concepts-big.jpg

Menace by Ian Craig.

English artwork. Published by Psygnosis in 1988 for the European and North American markets.

Amiga ver. pictured. Also available on: Atari ST, C64, DOS.  



Click to enlarge

menace-AMI-big.jpg

Metal Gear.

First published by Konami in 1987 for the global market.  

MSX ver. pictured.  Also availble on: C64, DOS, Famicom, Game Cube, NES.




>Debut box art for the Metal Gear series.

The cover’s character art would be modelled on a Carl Reece scene from the movie, The Terminator that adds an obvious western appeal and probably played a part in the games success in the West.

The “G.I Joe” character art would surface again for unofficial wetsern sequel Snake’s Revenge (1990, by Tom Dubois), but Japan would drop it for it’s official sequel in favour of a more painterly effort by Yoshiuki Takani (Metal Gear: Solid Snake, 1990)

The box art would get a Japanese exclusive re-release when it was included in the Gamecube’s Metal Gear: Twin Snakes console pack.

Click to enlarge

metal-gear-MSX-big.jpg

Artist index: Ma - Me

Publisher index: Ma

Video game series index: Me

Pages - Ma-Me  Mi-My

Metroid Fusion (メトロイドフュージョン) by Shinya Sano.

Japanese artwork. Published by Nintendo globally in 2002 for the Game Boy Advance market.




Click to enlarge

metroid-fusion-GBA-big.jpg

Hardware index: Me

Marc Hudgins.  North America box artist.

Kings Quest VII | Sierra On-Line | 1994.





Marc William Ericksen.  North American box artist from 1982-2003.

1503 A.D.: The New World | EA | 2003.

After Burner | Tengen | 1989.

Aeroblitz Supersonic | Koei | 1994 | NA ver.

Atomic Runner | Data East | 1992 | NA ver.

Blasteroids | Tengen | 1989.

Bermuda Triangle | Data Age | 1982.

B.O.B | EA | 1993 | NA ver.

Bonk 3: Bonk’s Big Adventure | Turbo Technologies | 1993.

Chelnov: Atomic Runner | Data East | 1992 | NA ver.

Chop ‘n Drop | Activision | 1988 | NA ver.

Choplifter! | Broderbund Software | 1982.

Crash Dive | Fox Video Games | 1983.

Das Boot: German U-Boat Simulation | Three-Sixty Pacific | 1990.

David’s Midnight Magic | Broderbund | 1982.

Deadly Skies | Tronix Publishing | 1983.

Drol | Broderbund Software | 1983.

Evasive Action | Software Toolworks | 1993.

First Over Germany | SSI | 1988.

Full Tilt! Pinball | Maxis Software | 1996.

G-Loc Air Battle | Sega | 1991 | Mega Drive/ Genesis ver.

Galactic Blitz | Tronix Publishing | 1982.

Galaga | Atari | 1987.

Gold Fever | Tronix Publishing | 1983.

Gridrunner | Human Engineered Software | 1982.

Guerillia War | SNK Corp | 1989 | NA ver.

Harley’s Humongous Adventure | Hi-Tech Expressions | 1993.

Heavy Barrel | Data East | 1989 | NA ver.

Herzog Zwei | Sega | 1990.

Hockey | Atari | 1992.

Hydra | Atari | 1992.  

Ikari III: The Rescue | SNK Corp of America | 1990.

Incredible Crash test Dummies, The | LJN | 1992 | Game Boy ver

Incredible Crash test Dummies, The | LJN | 1993 | Genesis ver.

James Pond 2: Codename Robocod | EA | 1991 | Mega Drive/ Genesis ver.

Juice! | Tronix Publishing | 1983.

Kid Grid | Tronix Publishing | 1982.

Laser Force | Britannica Software | 1989.

Lock n’ Chase | Sun Electronics Corp | 1990.

LucasArts Air Combat Classics | LucasArts | 1994.

Mechanized Attack | SNK Corp of America | 1990.

Mega Man 2 | Capcom USA | 1989 | NA ver.

Megafortress | Three-Sixty Pacific | 1991.

Minnesota Fats’ Pool Challenge | Hesware | 1984.

Ocean Ranger | Activision | 1988.

Operation Crusader | The Avalon Hill Game Company | 1994.

Operation Neptune | The Learning Co | 1991.

Operation Whirlwind | Broderbund | 1984.

Overrun! | SSI | 1989.

Pole Position 2 | Atari | 1987.

P.O.W.: Prisoners of War | SNK  Corp of America | 1989.

Racing Aces | Sega | 1993.

Red Lightning | SSI | 1989.

Scorpion | Tronix Publishing | 1983.

Seafox | Broderbund Software | 1982.

Shark Trap | Broderbund Software | 1982.

Sidewinder | Tronix Publishing | 1982.

Space Harrier | Sega | 1991 | EU/ NA ver | Game Gear ver.

Spare Change | Broderbund | 1983.

Spellicopter | DesignWare | 1983.

Star Blazer | Broderbund Software | 1982.

Steel Empire, The | Flying Edge | 1992 | NA ver,

Steel Talons | Atari | 1992 | Lynx ver.

Stellar Shuttle | Broderbund | 1982.

Strider | Capcom USA | 1989 | NES ver.

Strike Gunner S.T.G | NTV International Corp | 1992.

Suicide Strike | Tronix Publishing | 1983.

Super Baseball 2020 | EA | 1994.

Swarm! | Tronix Publishing | 1982.

Tempo Jr. | Sega | 1995 | EU/ NA ver.

Tetris | Tengen | 1988.

Thunder Force 2 | Sega | 1989.

Track Attack! | Broderbund Software | 1982.

Turtle Toyland Jr | HesWare | 1983.

Typhoon of Steel | SSI | 1988.

V for Victory: Battleset 1 - D-day Utah Beach – 1944 | Three-Sixty Pacific | 1991.

V for Victory: Gold-Juno Sword | Three-Sixty Pacific | 1993.

V for Victory: Market Garden | Three-Sixty Pacific | 1993.

V for Victory: Velikiye Luki | Three-Sixty Pacific | 1992.

Vigilante | Data East | 1989.

Vindicators | Tengen | 1988.

World at War: Volume II – Stalingrad | The Avalon Hill Game Company | 1995.

Xybots | Atari | 1991.




Mark Bagley. North American box artist in 1995.

Amazing Spider-Man: Lethal Foes | Epock Co. | 1995.





Marek Okon.  Polish box artist from 2011-2017.

As one of today’s sought after conceptual artists in the video game and movie businesses, Marek has applied his talents to high profile properties such as studio 20th Century’s Captain America: Civil War and Gods of Egypt and publisher Sony’s Last of Us, God of War and the Uncharted series’.

He has provided key art as well as box art for game promotion, all designed in CG art.  His pieces are usually multi layered and composite with many different characters and assets.

Dead Alliance | Maximum Games | 2017 | PS4, XONE, WIN.

Last of Us, The | Sony | 2013 | PS3.

Star Wars: The Old Republic | EA | 2011 | WIN.

Uncharted – The Lost Legacy | Sony | 2017 | PS4.

Witcher 3, The: Wild Hunt – Hearts of Stone | CD Projekt | 2016 | PS4, XONE, WIN.




Mark Stutzman.  North American box artist from 1990-1992.

Challenge of the Five Realms | Microplay Software | 1992.

Punisher, The | Microprose Software | 1990.

Space 1889 | Paragon Software | 1990.





Mark Wilkinson.  English box artist from 1988-1989.

Mindfighter | Abstract Concepts | 1988.

Parisian Knights | Abstract Concepts | 1989.

Troll | 1988 | Kixx.




Masaki Yamanaka.  Japanese box artist in 2009.

Madworld | Spike Co, Ltd. | 2009 | Wii.





Masaki Okumura.  Japanese box artist in 1988.

Xanadu: Dragon Slayer II | Nihon Falcom | 1988.





Masanori Sato.  Japanese box artist from 2002-2009.

Doshin the Giant | Nintendo | 2002 | JPN ver. | GC.

Mario & Luigi: Bowser’s Inside Story | Nintendo | 2009 | 3DS.

Mario & Luigi: Partners in Time | Nintendo | 2005 | NDS.

Mario & Luigi: Superstar Saga | Nintendo | 2003 | NDS.

Mario Strikers Charged | Nintendo | 2007 | Wii.








Masaki Hirooka.  Japanese box artist in 2008.

Castlevania: Order of the Ecclesia | Konami | 2008 | EU/ JPN ver. | DS.

Castlevania: Order of the Ecclesia | Konami | 2008 | NA ver. | DS.

Suikoden Tierkreis | Konami | 2008 | EU/ JPN ver.

Suikoden Tierkreis | Konami | 2008 | NA ver.



Mastertronic.  Publisher from 1984-1991.

Formed in 1984 by Martin Alper, Frank Herman, Terry Medway and Alan Sharam, Mastertronic Ltd would offer the UK its first budget video game line, the 199 range. The line’s early games could be of varying quality but their box arts were arguably of a consistent high standard for the period.

Mastertronic Ltd would outsource its promo duties to fledgling London design studio Words & Pictures Ltd - an unusual move for the time. Words & Pictures Ltd would hire freelance artist’s Mark J. Brady and John Smyth to do the bulk of the publisher’s early output. If the game was sci-fi or fantastical, Mark’s Chris Foss inspired SF art would be used, and if the game was comedic or more childish then John’s cartoon art was preferred. A black boarder then surrounded all artworks with ‘Mastertronic’ on the top and ‘M’ logo at the bottom.  In addition, covers had a colour-coded triangle in the top right corner stating the games format – a first for the industry.  

Even through the 199 range proved hugely successful the profit margins were still slight compared to full price titles, and so in response Mastertronic Ltd released a more expensive range M.A.D (Mastertronic. Added. Dimension) retailing at £2.99 for Christmas 1985. To make this range distinctive from the 199 range cover arts dropped the sci-fi realism and instead adopted a more comic book style of art, featuring large, bold character art on a white dotted background (see, The Last V-8).

1986 saw Mastertronic setup its first overseas operation Mastertronic Inc. in the USA.  The ‘M’ logo would be become 3D and artworks were either redesigned or originals used depending on whether the game was first designed in the US or UK. Notably, games Feud and The Demon’s Forge re-commissioned cover arts from video game magazine Crash by esteemed English illustrator Oliver Frey.




Alongside Mastertronic’s original games the company also become well known for re-releasing other publisher’s older games at budget prices under the UK Ricochet range. Box arts would always use the games original artwork and be surrounded by a M.A.D styled dotted background. Companies such as Ultimate Play the Game, Melbourne House, Virgin Games and Martech took advantage of Mastertronic’s expertise, with hit titles Way of the Exploding Fist (box art by David John Rowe), Ghost Busters and Aliens getting new leases of life under Ricochet.

By the end of 1987 Virgin had acquired 45% of Mastertronic and the company went through many changes towards a complete Virgin take over the following year (Virgins interest was down to the fact that Mastertronic in 1987 had acquired the rights to distribute Sega Master System games in Europe). 1987 Cover arts had now dropped the original ‘M’ logo and in its place a new Mastertronic type – with small italic ‘i’ – emblazoned across the left side. Artworks throughout this period and when Virgin took over between 1988-1991 were varied and used many artists.

The newly coined Virgin Mastertronic label (1988) and the Mastertronic Plus range (replacing M.A.D in 1989) would however concentrate on budget 8-bit titles and re-releases, and their respective cover arts were looking tired and uninspired by the start of the 90’s. For full price titles Virgin dropped the Virgin Mastertronic label, instead using its traditional red Virgin logo (likely not wanting its full price games to be associated with a budget line). Notably, this period saw comic book artist Dermot Power start in the video game industry, with box arts Wonderland, Golden Axe and Judge Dredd showcasing his talent in Virgins full price line.

With it’s budget game range dwindling in place of its full price range Virgin would lay to rest the Mastertronic label in around 1991, selling it to Sega.  Effectively, Mastertronic formed the basis of today’s Sega of Europe, and with it came the end of one of Europe’s early pioneering publishers.

(1)

(2)

(3)

(4)

(5)

(6)

(7)

(8)

Click to enlarge

Judge-Dredd-amiga-big.jpg

Click to enlarge

finders-keepers-C64-big.jpg

Click to enlarge

wonderland-AMI-big.jpg

Click to enlarge

the-last-v8-atari-8-BIT-big.jpg

Click to enlarge

supremacy-C64-big.jpg

Click to enlarge

the-demons-forge-APP-mastertronic-big.jpg

Click to enlarge

the-way-of-the-exploding-fist-ZX-big.jpg

Click to enlarge

neutron-zapper-VIC-big.jpg

>Notable and influencial Mastertronic box arts.

Alcatraz Harry | Mastertronic | 1984 | by John Smyth.

BMX Racers | Mastertronic | 1984 | by Mark J. Bradly.

Captain Zapp | Mastertronic | 1987 | by Alex Raymond.

Dark Star | Mastertronic | 1984 | by Mark J. Bradly.

Demon’s Forge, The | Mastertronic | 1987 | NA ver | by Oliver Frey. (6)

Feud | Mastertronic | 1987 | NA ver | by Oliver Frey.

Finders Keepers | Mastertronic | 1985 | by John Smyth. (2)

Golden Axe | Virgin Games | 1990 | EU home comp ver | by Dermot Power.

Judge Dredd | Virgin Games | 1990 | by Dermot Power. (1)

Knight Games | Mastertronic | 1986 | NA ver | by Oliver Frey.

Kobyashi Naru | Mastertronic | 1987.

Last V8, The | M.A.D | 1985. (4)

Neutron Zapper | Mastertronic | 1984 | by Mark J. Bradly. (8)

Ninja | Mastertronic | 1986.

Ninja Warriors | Virgin Games | 1989.

Realms | Virgin Games | 1991 | by Dermot Power.

Sarakon | Virgin Games | 1991 | by Dermot Power.

Spellbound | M.A.D | 1985.

Spirit of Excaliber | Virgin Games | 1990  | by Mark J. Ferrari.

Spot | Virgin Games | 1990 | EU/ NA ver.

Supremacy | Virgin Games | 1990 | by Dermot Power. (5)

Vegas Jackpot | Mastertronic | 1984.

Way of the Exploding Fist | Ricohet | 1988 | by David John Rowe. (7)

Wonderland | Virgin Games | 1991 | by Dermot Power. (3)




Matt Rhodes.  North American box artist.

Dragon Age: Inquisition | EA | 2014.





Melvyn Grant.  English box artist from 1988-1990.

The famed Sci-fi and fantasy painter who is probably best known for his Iron Maiden cover arts, would have his work reused as box art under Psygnosis’ sister publisher Psyclapse.  All four known box arts were originally commissioned elsewhere, and other than Baal were cover arts for novels.  

Melvyn’s style of art would add a somewhat dark-fantasy look to Psygnosis’ box art catalogue and would sit comfortably alongside the likes of Dean and Jones’ artworks. All four covers were painted in oils on canvas.

Anarchy | Psyclapse | 1990.

Baal | Psyclapse | 1988.

Ballistix | Psyclapse | 1989.

Captain Fizz Meets the Blaster-Trons | Psyclapse | 1988.





Mega Drive/ Genesis.  Sega hardware from 1988-1998.

Sega’s 16-bit console would launch in Japan at the end of 1988 but would struggle in its home country as the all dominating Nintendo Famicom and NEC’s PC Engine cornered consumer interest. Sega anticipating the brand strength of the Famicom - and the NES in the North American and Europe - took a different marketing approach in Japan, with the Mega Drive instead aimed at a wider age demographic (children - adults) than Nintendo’s pre-teen market. This would be reflected in the console’s sleek, black design, inspired by high-end audio equipment and high performence cars, and also the heavy duty plastic game casings, mimicking VHS cases.  

Launch games, Space Harrier II and Super Thunderblade would be cherry picked from Sega’s arcade department and ported across. The box arts reflected 80’s arcade art and deliberatly appealed to older gamers who were influenced by the decades Hollywood action movies, as well as both Eastern and Western popular culture.

Both box arts would also start a trend that would only be adopted in Japan, whereby the artwork on the front cover would seemlessly carry onto the back. It created a wonderful panoramic design that allowed for a greater immersion into the game’s world and lore. Additionally, both covers would be realised across the globe, carrying on Sega of Japan’s tradition of designing box arts that translated well with western audiences (Sega’s first console the SG-1000 saw many of it’s Japanese covers being released in Europe and Australasia).

In North America the newly coined Genesis launched in mid-1989 and would be a bona fide hit. It was helped along by Sega of America’s stratagy of releasing licenced sporting titles with well known sporting celebrity endorsements, alongside the company’s arcade hits. These early covers up until 1990 would be a mix of Japanese original artworks and photo or portrait art of sporting heroes.




>Notable and influencial Mega Drive/ Genesis box arts from 1988-1998.

Aladdin | Sega | 1993 | EU/ NA ver. | by Greg Wray.

Alien Storm | Sega | 1991 | JPN ver. | by Yoshiaki Yoneshima.

Altered Beast | Sega | 1988 | by Michiaki Satoh. (3)

Castlevania: Bloodlines | Konami | 1994 | NA ver | by Tom Dubois.

Ecco the Dolphin | Sega | 1992 | EU/ NA ver. | by Boris Vallejo.

ESWAT: City Under Siege | Sega | 1990. | by Yuji Kaida.

Eternal Champions | Sega | 1993 | by Julie Bell.

Fatal Rewind | Psygnosis | 1991. | by Roger Dean.

Final Zone | Renovation Products | 1990 | Haruhiko Mikimoto.

Frogger | Sega | 1998.

Golden Axe | Sega | 1989 | EU/ JPN ver. | by Yoshiaki Yoneshima.

Golden Axe II | Sega | 1991 | EU/ NA ver. | by Boris Vallejo.

Gunstar Heroes | Sega | 1993 | JPN ver. | by HAN. (2)

Hybrid Front, The | Sega | 1994 | by Jun Suemi.

John Madden Football | Electronic Arts | 1990 | EU ver. | by David John Rowe.

John Madden Football | Electronic Arts | 1990 | NA ver. (8)

Madou Monogatari I | Compile | 1996.

Mickey Mania | Sega | 1991 | EU/ NA ver. | by Greg Wray.

Shadow Dancer | Sega | 1990 | JPN ver. | by Jun Satoh.

Sonic the Hedgehog | Sega | 1991 | NA Genesis ver. | by Greg Wray. (5)

Sonic the Hedgehog | Sega Enterprise Ltd. | 1991 | JPN ver. | by Akira Watanabe.

Sonic the Hedgehog 2 | Sega | 1992 | EU/ NA ver. | by Greg Martin.

Space Harrier 2 | Sega | 1988 | by Masashi Iwasaki.

Steel Empire, The | Flying Edge | 1992 | NA ver. | by Marc William Ericksen.

Street Fighter II: Special Champion Edition | Capcom | 1993 | EU/ JPN ver. | by Shoei. (7)

Street Fighter II: Special Championship Edition | Capcom | 1993 | NA ver. | by Mick McGinty.

Streets of Rage | Sega | 1991 | EU/ NA ver. | by Greg Winters. (6)

Strider II: Strider Returns | U.S.Gold | 1992 | NA ver. | by Julie Bell.

Super Aquatic Games, The | Electronic Arts | 1992. | by David John Rowe.

Super Thunderblade | Sega | 1988. | by Yoshiaki Yoneshima. (1)

Vermilion | Sega | 1989 | by Hiroaki Shioya.





1990 saw many third-party publishers release games, with the highest profile being Electronic Arts’ debut in the John Madden Football series (Nov, 1990). Again, photo art of the man himself as box art was used, drawing ever closer Genesis and home-video marketing stratagies. Sega’s Castle of Illusion Starring Mickey Mouse (Dec, 1990) would start the publishers prolific line of Disney inspired video games with box arts by Disney and Hanna Barbera artists upping the quality of cover art design beyond that of the previous 8-bit generations. Other artists that also contributed to the more professional and mature attitude towards box art design included Boris Vallejo (Golden Axe II), Julie Bell (Hardball!), Greg Martin (Sonic the Hedgehog 2), Greg Winters (Streets of Rage), Tom Dubois (Castlevania: Bloodlines) and Marc William Ericksen (Thunder Force 2).

1991 would be the Mega Drive and Sega’s turn around year when they released the first game in the Sonic the Hedgehog series. The character would have very much in mind the North American market in how it was designed, taking many clues from the country’s golden-age animation characters (Mickey, Betty Boop, Felix). Sonic’s massive appeal pushed the Mega Drive ten-fold and helped start the era’s love for the latest anthropomorphic mascot.

In Europe the Mega Drive launched (1990) with the box arts it’s Genesis courterpart did. As was typical of the period, European publishers would use there own covers in the territory but many wouldn’t translate well with Japan (the same can also be applied to North America) and would be replaced. Japanese games published in Europe could either have the original Japanese box art or the North American version. Europe in general was more receptive to Japanese box art than the States (a good example can be found in Street Fighter II: Special Championship Edition).

The final official box art in Japan was Madou Monogatari I (1996) and in North America it was Frogger (1998) whose CG art was a little used design choice throughout the console’s history.      


(1)

(2)

(3)

(4)

(5)

(6)

(7)

(8)

Click to enlarge

super-thunder-blade-MD-big.jpg

Click to enlarge

gunstar-heroes-MD-big.jpg

Click to enlarge

altered-beast-full-img-big.jpg

Click to enlarge

eternal-champions-MD-big.jpg

Click to enlarge

sonic-1-MD-NA-big.jpg

Click to enlarge

streets-of-rage-MD-big.jpg

Click to enlarge

street-fighter-II-SCE-MD-big.jpg

Click to enlarge

john-madden-football-MD-NA-big.jpg

Metal Gear.  Konami video game series from 1987-2016.

Metal Gear | Konami | 1987 | DOS, C64, FAM, GC, MSX, NES.

Metal Gear 2: Solid Snake | Konami | 1990 | by Yoshiyuki Takani | MSX. (6)

Metal Gear Ac!d | Konami | 2004 | JPN ver | by Tsubasa Masao | PSP.

Metal Gear Ac!d | Konami | 2005 | EU/ NA ver | by Tsubasa Masao | PSP.

Metal Gear Ac!d 2 | Konami | 2005 | JPN/ NA ver | by Tsubasa Masao | PSP.

Metal Gear Ac!d 2 | Konami | 2006 | EU ver | by Tsubasa Masao | PSP. (5)

Metal Gear Rising: Revengeance | Konami | 2013 | JPN ver. | 360, PS3.

Metal Gear Rising: Revengeance | Konami | 2013 | EU/ NA ver. | 360, PS3.

Metal Gear Rising: Revengeance - Special Edition | Konami | 2013 | by Yoji Shinkawa | PS3.

Metal Gear Solid | Konami | 1998 | JPN/ NA ver. | PS1.

Metal Gear Solid | Konami | 1999 | EU ver. | by Yoji Shinkawa | PS1.

Metal Gear Solid | Konami | 2000 | EU/ JPN ver. | by Yoji Shinkawa | GBC. (1)

Metal Gear Solid | Konami | 2000 | NA ver. | by Yoji Shinkawa | GBC.

Metal Gear Solid: HD Collection (Limited Edition) | Konami | 2011 | by Yoji Shinkawa | PS3, XBOX.

Metal Gear Solid: Peace Walker | Konami | 2010 | JPN ver. | PSP.

Metal Gear Solid: Peace Walker | Konami | 2010 | EU/ NA ver. | PSP.

Metal Gear Solid: Peace Walker HD Edition | Konami | 2011 | JPN ver. | PS3, XBOX.

Metal Gear Solid: Portable Ops | Konami | 2006 | JPN ver. | PSP.

Metal Gear Solid: Portable Ops | Konami | 2006 | NA ver. | PSP.

Metal Gear Solid: Portable Ops | Konami | 2007 | EU ver. | PSP.

Metal Gear Solid: Portable Ops Plus | Konami | 2007. | PSP.

Metal Gear Solid: Snake Eater 3D | Konami | 2012 | JPN ver. | 3DS.

Metal Gear Solid: Snake Eater 3D | Konami | 2012 | EU/ NA ver. | 3DS.

Metal Gear Solid: The Twin Snakes  | Konami | 2004 | EU/ JPN ver | by Yoji Shinkawa | GC. (2)

Metal Gear Solid: The Twin Snakes  | Konami | 2004 | NA ver. | GC.

Metal Gear Solid: VR Missions | Konami | 1999 | NA ver | by Yoji Shinkawa | PS1. (8)




Metal Gear Solid 2: Sons of Liberty | Konami | 2001 | EU/ NA ver | by Yoji Shinkawa | PS2. (4)

Metal Gear Solid 2: Sons of Liberty | Konami | 2001 | JPN ver | by Yoji Shinkawa | PS2.

Metal Gear Solid 2: Substance | Konami | 2002 | by Yoji Shinkawa | PS2, WIN, XBOX.

Metal Gear Solid 2: Substance | Konami | 2002 | NA ver. | by Yoji Shinkawa | XBOX.

Metal Gear Solid 3: Snake Eater | Konami | 2004 | JPN ver. | by Yoji Shinkawa | PS2.

Metal Gear Solid 3: Snake Eater | Konami | 2004 | NA ver. | by Yoji Shinkawa | PS2.

Metal Gear Solid 3: Snake Eater | Konami | 2005 | EU ver. | by Yoji Shinkawa | PS2.

Metal Gear Solid 3: Subsistance | Konami | 2005 | by Yoji Shinkawa | PS2.

Metal Gear Solid 4: Guns of the Patriots | Konami | 2008 | JPN/ NA ver. | PS3.

Metal Gear Solid 4: Guns of the Patriots | Konami | 2008 | EU ver | by Yoji Shinkawa | PS3.

Metal Gear Solid 4: Guns of the Patriots - Special Edition | Konami | 2008 | by Yoji Shinkawa | PS3.

Metal Gear Solid V: Ground Zeros | Konami | 2014 | JPN ver. | by Takeya Inguchi | 360, PS3, PS4, WIN, XONE.

Metal Gear Solid V: Ground Zeros | Konami | 2014 | EU/ NA ver. | by Takeya Inguchi | 360, PS3, PS4, WIN, XONE.

Metal Gear Solid V: The Definitive Experience | Konami | 2016 | EU/ NA ver | by Pablo Uchida | PS4, WIN, XONE. (7)

Metal Gear Solid V: The Definitive Experience | Konami | 2016 | JPN ver | by Takeya Inguchi | PS4, WIN, XONE.

Metal Gear Solid V: The Phantom Pain | Konami | 2015 | by Takeya Inguchi | 360, PS3, PS4, WIN, XONE.

Snake’s Revenge | Ultra Software | 1990 | by Tom Dubois | NES. (3)

(1)

(2)

(3)

(4)

(5)

(6)

(7)

(8)

Click to enlarge

metal-gear-solid-GBC-big.jpg

Click to enlarge

Click to enlarge

Click to enlarge

metal-gear-solid-2-PS2-big.jpg

Click to enlarge

metal-gear-acid-2-PSP-big.jpg

Click to enlarge

metal-gear-2-solid-snake-MSX-big.jpg

Click to enlarge

metal-gear-solid-v-DI-PS4-big.jpg

Click to enlarge

Metal-Gear-Solid-VR-Missions-NA-big.jpg metal-gear-solid-twin-snakes-GC-big.jpg snakes-revenge-NES-big.jpg

Masashi Iwasaki.  Japanese box artist from 1982-1990.

Legendary Axe | Victor Musical Industries | 1988 | JPN ver. | PCE.

Legendary Axe II | Victor Musical Industries | 1990 | JPN ver. | PCE.

Lord Over | ASCII | 1984 | MSX.

Space Harrier II | Sega | 1988 | JPN ver. | MD.

AX-2: Uchū Yusōsen Nostromo | ASCII | 1982 | 6001.





Metroid.  Nintendo video game series from 1986-2017.

Metroid | Nintendo | 1986 | JPN ver. | by Hiroji Kiyotake | GBA, DYS. (1)

Metroid | Nintendo | 1987 | EU/ NA ver. | GBA, NES.

Metroid | Nintendo | 1988 | EU ver. | NES.

Metroid (Classic Series) | Nintendo | 1992 | NA ver. | NES. (8)

Metroid II: Return of Samus | Nintendo | 1991 | GB.

Metroid Fusion | Nintendo | 2002 | EU/ NA ver. | by Sano Shinyo | GBA. (2)

Metroid Fusion | Nintendo | 2003 | JPN ver. | by Sano Shinyo | GBA.

Metroid: Other M | Nintendo | 2010 | EU/ NA ver. | WII. (5)

Metroid: Other M | Nintendo | 2010 | JPN ver. | WII.

Metroid Prime | Nintendo | 2002 | EU/ NA ver. | by Andrew Jones & Jean Kohlor | GC. (7)

Metroid Prime | Nintendo | 2003 | JPN ver. | by Andrew Jones & Jean Kohlor | GC.

Metroid Prime 2: Echoes | Nintendo | 2004 | EU/ NA ver. | by Andrew Jones & Leroy Strauss | GC.

Metroid Prime 2: Echoes | Nintendo | 2004 | JPN ver. | by Andrew Jones & Leroy Strauss |GC.

Metroid Prime 3: Corruption | Nintendo | 2007 | EU/ NA ver. | WII.

Metroid Prime 3: Corruption | Nintendo | 2008 | JPN ver. | WII.











Metroid Prime: Federation Force | Nintendo | 2016 | EU/ NA ver. | by Chris Turcotte & Alden Phipps | 3DS.

Metroid Prime: Federation Force | Nintendo | 2016 | JPN ver. | by Chris Turcotte & Alden Phipps | 3DS.

Metroid Prime: Hunters | Nintendo | 2006 | EU/ NA ver. | by Kunitake Aoki | DS.

Metroid Prime: Hunters | Nintendo | 2007 | JPN ver. | by Kunitake Aoki | DS.

Metroid Prime Pinball | Nintendo | 2005 | DS.

Metroid Prime: Trilogy | Nintendo | 2009 | WII.

Metroid: Samus Returns | Nintendo | 2017 | 3DS. (3)

Metroid: Samus Returns - Legacy Edition | Nintendo | 2017 | 3DS.

Metroid: Zero Mission | Nintendo | 2004 | EU/ NA ver. | GBA.

Metroid: Zero Mission | Nintendo | 2004 | JPN ver. | GBA. (6)

Super Metroid | Nintendo | 1994 | EU/ NA ver. | SNES. (4)

Super Metroid | Nintendo | 1994 | JPN ver. | SFC.

(1)

(2)

(3)

(4)

(5)

(6)

(7)

(8)

Click to enlarge

metroid-DISK-big.jpg

Click to enlarge

Click to enlarge

Click to enlarge

super-metroid-SNES-big.jpg

Click to enlarge

metroid-other-m-WII-big.jpg

Click to enlarge

metroid-zero-mission-GBA-big.jpg

Click to enlarge

Metroid-Prime-big.jpg

Click to enlarge

metroid-NES-CS-big.jpg metroid-fusion-GBA-big.jpg metroid-samus-returns-nintendo-3DS-big.jpg


Top


Pages - Ma-Me  Mi-My