BOX=ART: Retrogamer and modern video game box art history.

BOX=ART

Video game box art and artist history database

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BOX=ART copyright ©2013 Adam Gidney. All rights reserved. Hosted by Dathorn.

About BOX=ART

BOX=ART is a site dedicated to the history of video game box art/ cover art and the artists responsible for them.

Box arts are profiled using high quality scans and with the intention of acknowledging the men and women who have played such a major role in shaping our gaming experiences.

Not only for video game enthusiasts, BOX=ART is for all who enjoy quality artwork.


All information on this site is through my own findings and is believed to be correct.  Any corrections, errors or admissions that need to be made, or artists that would like to be involved in BOX=ART, please feel free to contact me.

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Box art index: Mi - My



BOX=ART index

 >Mi - My

Artist index: Mi - Mo


Video game series index: Mi - Mo

Pages - Ma-Me  Mi-My

Special category index - Mo

eZZXgory index: Mo

Missile Command by George opperman.

North American artwork. Published by Atari in 1981 for NA 2600 market and later in 1983 for the JPN 2800 market.

Atari 2600 ver. pictured. Also available on: Atari 2800.  



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Might and Magic: Darkside of Xeen by Michael J. Winterbauer.

North American artwork. Published by New world Computing Inc. in 1993 for the European and North American DOS markets.



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Mission Asteroid by Don Dixon.

North American artwork. Published by Siera On-line in 1980 for the European and North American markets.  

Apple II ver. pictured.  Also availble on: C64.




>Mission Asteroid would numerically start Sierra On-Line’s Hi-Res Adventure series offered as the introductory game #0.  Its box art by space artist Don Dixon would perfectly fit the gravity and loneliness of the game’s mission, and is a standout example of an established artist’s work being used as cover art in early home computing.  Commissioned by Sierra, the artist has said the artwork was a quick job taking him a day to complete.

Created using oil paints, as much of Don’s early work was, its quality would stand tall above the other Hi-Res Adventure box arts, with no small part to the artist’s exceptional detail for lunar geography.

Don would follow-up with further box arts for Sierra before leaving the industry in the mid-80’s.

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Mission on Thunderhead by Jim Talbot.

North American artwork. Published by The Avalon Hill Game Company in 1985 for the North American market.

C64 ver. pictured. Also available on: Apple II, Atari 8-bit.  



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Might and Magic III by Akihiro Yamada.

Japanese artwork. Published by Hudson Soft in 1993 for the Japanese PC Engine CD market.




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Might and Magic VIII by Larry Elmore.

North American artwork. Published by The 3DO Company globally in 2000 for the Windows market.




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Might and Magic Book II by Akira Komeda.

Japanese artwork. Published by Elite Systems Ltd. in 1993 for the Japanese Super Famicom market.




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Might and Magic VI by Larry Elmore.

North American artwork. Published by The 3DO market in 1998 for the European and North American Windows markets.  



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Might and Magic by Akihiro Yamada.

Japanese artwork. Published by NEC Avenue Ltd. in 1992 for the Japanese PC Engine CD market.




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Might and Magic Book One by Jim Krogel.

North American artwork. Published by New World Computing inc. in 1986 for the Japanese and North American markets.  

C64 ver. pictured.  Also availble on: Apple II, DOS, Macintosh, MSX 2, PC-88, PC-98, Sharp X-1, X68000.



>Debut box art for the Might and Magic series.

The box art would see a international release on the Japanese home computers, but would miss out Europe’s hardware.

The Tolkein inspired map design would also be used globally for the Book II follow up, and Book III in Japan only. Book II was again designed by Krogel.

Little is known about the artist other than he was skilled in map design, and his time within the video game industry seems limited to these two box arts.

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Mircosurgeon by Michael Becker.

North American artwork. Published by Imagic in 1982 for the European and North American Intellivision markets.



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Might and Magic VII: For Blood and Honor by Boris Vallejo.

Peruvian/ North American artwork. Published by 3DO Company globally in 1999 for the Windows market.




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>Originally titled ‘Myth and Magic 2’ and designed in 1998.

It would be one of the artists final box arts to date and as with many of his artworks it was created using oils.

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Mindfighter by Mark Wilkinson.

English artwork. Published by Absract Concepts in 1988 for the the European market.

ZX Spectrum ver. pictured. Also available on: Amiga, Amstrad CPC, Atari ST, C64, DOS.



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>The artist’s first box art would be commissioned by the games creator Fergus Macnell who at the time was a fan of Mark’s art for the rock group Marillion.

Mark recalls, “Fergus wanted a boy - much like the boy I had drawn for Marillion’s Misplaced Childhood (1985 album)...who existed in some dystopian future...he had the ability to shape-shift into other creatures - and I used an Eagle.

The artwork was created using airbrushed acrylic ink.  

>Pictures from the top - original box art and pack-in poster.

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Mined-Out by Richard Shenfield.

English artwork. First published by Quicksilva in 1983 for the European market.

ZX Spectrum ver. pictured. Also available on: BBC Micro, Compaters Lynx, Dragon 32, Electron, Oric.



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>This early Quicksilva cover would be part designed using vector graphics (an expensive process for ‘83) and then the line-output airbrushed over.

It is also an early example of nudity being used on box arts - the game’s author, Ian Andrew, has no idea why it was included.

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Mike Ditka’s Ultimate Football by Boris Vallejo.

Peruvian/ North American artwork. Published by Accolade in 1991 for the North American market.

Genesis ver. pictured. Also available on: DOS.  



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Monkey Island 2: LeChuck’s Revenge by Steve Purcell.

North American artwork. First published by LucasFilm Games in 1991 for the the European market.

DOS ver. pictured. Also available on: Amiga, FM Towns, Mac.



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>Steve would credit LeChuck’s Revenge, in comparison to his cover for The Secret of Monkey Island (1990), a more successful box art from a design perspective. It’s character art was created by Steve taking photos of his girlfriend modelling pirate attire whilst being dramatically lit.  

LeChuck’s Revenge would be painted in oils over the course of a month and as with the first game, Steve would be responsible for the conceptual art and animation.

On the colour composition he says: “Here, of course, is the comp for the final LeChuck's Revenge painting. Looks like I hadn't yet thought of the idea of the dead bird plume and what is Elaine doing there besides looking like a man? It appears I reversed the values of the clouds and sky for additional eeriness and tried punching up the phoney baloney lighting on the figures. All in all a handy exercise I guess.”

>Pictures from the top - original box art, colour composition and alternative cover.

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Moonsweeper by Michael Becker.

North American artwork. Published by Imagic in 1983 for the European and North American markets.

Atari VCS ver. pictured. Also available on: C64, ColecoVision, Intellivision, TI-99/ 4A.  



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Mystic Arc (ミスティック アーク) by Akihiro Yamada.

Japanese artwork. Published by Enix Corp. in 1995 for the Japanese Super Famicom market.




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Mortal Kombat.

First published by Acclaim Entertainment globally in 1993.

Game Gear ver. pictured. Also available on: Amiga, DOS, Game Boy, Genesis, Master System, Mega Drive, Sega CD, SNES, Super Famicom.



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>In an era of one-on-one beat ‘em ups where box arts would almost always depict a selection of the game’s roster in some fighing stance, Mortal Kombat’s stripped down icon design was bold and revelatory.

With the in game character art being digitised actors, over traditional hand drawn sprites, it was likely that Acclaim did not want a box art of painted characters misinterpreting Kombat’s realistic design (the similar looking Pit Fighter, 1990, would get around this by using a photo for its cover)

The chinese dragon motif would be a prominant design choice for the game, with it being used extensively on the arcade cabinet and in promotional material throughout 1993 and beyond.

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Moon Alert by Bob Wakelin & Blair.

English artwork. First published by Ocean Software in 1984 for the European ZX Spectrum market.



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>Moon Alert would be one of the first computer game releases under the newly named Ocean Software.  It also has the distinction of being the first box art by artist Bob Wakelin who’d be responsible for much of Ocean’s cover art duities.

This cover was also designed with illustrator Blair - who would land both of them the job at Ocean. The Blair and Wakelin team up would last for one other cover, Gilligan’s Gold, before Bob went it alone.

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Michael Hellmich.  German box artist from 1990-1994.

Atomix | Thalion Software | 1990.

Backgammon | Magic Soft | 1990.

Bundesliga Manager Professional | Software 2000 | 1991.

Charly | Magic Soft | 1991.

Cubulus | Software 2000 | 1991.

Death of Glory: Das Erbe von Morgan | Software 2000 | 1994.

Die Kathedrale | Software 2000 | 1991.

Encharted Land | Thalion Software | 1990.

Ghost Battle | Thalion Software | 1991.

Hexuma: Das Auge des Cal | Software 2000 | 1992.

Jonathan | Software 2000 | 1993.

Kengi | Software 2000 | 1991.

Manager, The | Software 2000 | 1992.

O.B.Y.1 | Magic Soft | 1991.

Prehistoric Tale, A | Thalion Software | 1990.

Shiftrix | Software 2000 | 1991.

Think Twice | Magic Soft | 1991.

Tower Fra | Thalion Software | 1990.

Wild West World | Software 2000 | 1990.




Michael J. Winterbauer.  North American box artist from 1989-1994.

Double Strike | American Video Entertainment | 1990.

Keys to Maramon, The | Mindcraft Software | 1990.

Might and Magic: Clouds of Xeen and map | New World Computing | 1992.

Might and Magic: Dark Side of Xeen | New World Computing Inc. | 1993.

Ninja Taro | American Sammy | 1992.

Origamo | QQP | 1994.

Power Blade | Taito | 1991.

Solstice: The Quest for the Staff of Demnos | CSG Imagesoft | 1990.

Spaceward Ho! | New World Computing | 1992.

Trouble Shooter | Vic Tokai | 1991 | NA ver.

War Eagles | Cosmi Corp | 1989.

Wing Commander | Mindscape | 1992 | SNES ver.

WolfChild | JVC Musical Industries | 1992 | NA Sega CD ver.



Michael O. Haire.  North American box artist from 1981-1983.

Dunzhin | Med Systems Software | 1982.

Kaiv | Screenplay | 1983.

Institute, The | Med Systems Software | 1981.

Wylde, The | Screenplay | 1983.

Ziggurat | Screenplay | 1982.





Michiaki Satoh.  Japanese box artist in 1988.

Altered Beast | Sega | 1988.






Mick McGinty.  North American box artist from 1991-2008.

3-D Ultra lionel Train Town Deluxe | Sierra On-Line | 2000.

3-D Ultra Pinball: Thrillride | Sierra On-Line | 2000.

Final Fight | Capcom | 1991 | EU/ NA ver.

Final Fight II | Capcom | 1991 | EU/ NA ver.

Monster Bass | Magical Company Ltd | 2000.

Street Fighter II: Special Championship Edition | Capcom | 1993 | EU/ NA ver.

Street Fighter II: The World Warriors | Capcom | 1992 | EU/ NA ver.

Street Fighter II Turbo | Capcom | 1993 | EU/ NA ver.

Super Street Fighter II | Capcom | 1994 | EU/ NA ver.

Streets of Rage II | Sega | 1991 | EU/ NA ver.

Return of the Incredible Machine: Contraptions | Sierra On-Line | 2000.

Zoo Tycoon | Microsoft | 2001.

Zoo Tycoon 2: Endangered Species | Microsoft | 2005.

Zoo Tycoon 2: Ultimate Collection | Microsoft | 2008.





Might and Magic.  Video game series from 1984-2014.

Might and Magic | American Sammy Corp | 1992 | NES ver.

Might and Magic | NEC Avenue | 1992 | PC Engine CD ver. | by Akihiro Yamada.

Might and Magic II: Gates to Another World | New World Computing | 1988 | by Jim Krogel.

Might and Magic III | FCI | 1995 | NA SNES ver.

Might and Magic III | Hudson Soft | 1993 | PC Engine CD ver | by Akihiro Yamada.

Might and Magic III | Hudson Soft | 1993 | Turbografx CD ver.

Might and Magic III | Starcraft Inc | 1992 | PC-98 ver.

Might and Magic III: Isles of Terra | New World Computing | 1991 | Amiga ver.

Might and Magic VI: The Mandate of Heaven | The 3DO Company | 1998 | by Larry Elmore.

Might and Magic VII: For Blood and Honor | The 3DO Company | 1999 | by Boris Vallejo. (2)












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Might and Magic VIII | Imagineer Co | 2001 | JPN PS2 ver.

Might and Magic VIII: Day of the Destroyer | The 3DO Company | 2000 | Windows ver. | by Larry Elmore. (2)

Might and Magic IX | The 3DO Company | 2002.

Might & Magic X: Legacy (Deluxe Edition) | Ubisoft Entertainment | 2014.

Might and Magic Book One | Gakken Co | 1990 | Famicom ver.

Might and Magic: Book One - Secret of the Inner Sanctum | New World Computing | 1986 | by Jim Krogel. (4)

Might and Magic Book II | LOZ/G Amusements | 1993 | Super Famicom ver. | by Akira Komeda.

Might and Magic: Clouds of Xeen | New World Computing | DOS ver. | by Michael J. Winterbauer.

Might and Magic: Clouds of Xeen | Starcraft | 1993 | FM Towns ver.

Might and Magic: Darkside of Xeen | New World Computing | EU/ NA DOS ver. | by Michael J. Winterbauer. (1)

Might and Magic: Darkside of Xeen | Starcraft | 1993 | FM Towns ver.

Might and Magic: World of Xeen | New World Computing | 1994.

Mike Bryan. North American box artist in 1988.

Robocop | Data East USA | 1988.





Mike Koelsch.  North American box artist from 1994-2000.

Earthworm Jim | Playmates Interactive Entertainment | 1994.

Earthworm Jim 2 | Playmates Interactive Entertainment | 1995.

Earthworm Jim: Special Edition | Interplay | 1995 | Windows ver.

Earthworm Jim: Special Edition | Interplay | 1995 | Sega CD ver.

Escape from Monkey Island | LucasArts Entertainment | 2000.

Timon and Pumbaa’s Jungle Games | Disney Interactive | 1995.






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Pages - Ma-Me  Mi-My

Minoru Maeda.  Japanese box artist from 1984-1986..

Excitebike | Nintendo | 1984 | JPN ver. | FAM, GBA.

Legend of Zelda, The | Nintendo | 1986 | JPN ver. | DSY, FAM, GBA.





Mitsuru Nakamura.  See 326.

Moebius (Jean Giraud). French box artist in 1995.

Fade to Black | Electronic Arts | 1995.  

Panzer Dragoon | Sega | 1995 | JPN ver.  




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Monkey Island.  LucasArts video game series from 1990-2011.

Curse of Monkey Island, The | LucasArts Entertainment | 2000 | Windows ver | by Larry Ahern & Bill Tiller.

Escape from Monkey Island | LucasArts Entertainment | 1997 | by Mike Koelsch.

Escape from Monkey Island | LucasArts Entertainment | 2001 | NA PS2 ver.

Monkey Island: Special Edition Bundle | Activision | 2011.






Monkey Island II: LeChuck’s Revenge | LucasArts | 1991 | by Steve Purcell.

Secret of Monkey Island, The | LucasFilm Games | 1990 | by Steve Purcell.

Tales of Monkey Island | LucasArts | 2009 | by Steve Purcell.

Tales of Monkey Island (Deluxe Edition) | Telltale | 2010.

Tales of Monkey Island: Premium Edition | Lace Mamba Global | 2011 | by Steve Purcell.

A View to a Kill | Domark | 1985 | by Daniel Goozee. (1)

Back to the Future | Electric Dreams Software | 1986 | by Drew Struzan.

Back to the Future III | Image Works | 1991 | by Drew Struzan.  

Batman | Ocean Software | 1989 | by Anton Furst.

Cars 3 | Warner Bros. | 2017.

Cutthroat Island | Acclaim Entertainment, Inc. | 1995 | by Drew Struzan.  

Goonies, The | Konami | 1986 | by Noriyuki Ohari.

Indiana Jones and the Temple of Doom | Mindscape | 1987 | by Drew Struzan.

Indiana Jones in the Lost Kingdom | Mindscape | 1984 | by Bruce Wolfe. (3)

James Bond 007 in The Living Daylights: The Computer Game | Domark | 1987 | by Brian Bysouth.

James Cameron’s Avatar: The Game | Ubisoft | 2009 | BLT Communications.

Jaws | Screen 7 | 1989 | by Roger Kastel.

Jurassic Park | Ocean Software | 1993 | by Chip Kidd & Sandy Collora.

King Kong 2: Yomigaeru Densetsu | Konami | 1986 | by Noriyoshi Ohari. (2)

Masters of the Universe: The Movie | Gremlin Graphics Software Ltd. | 1987 | by Drew Struzan.

Men in Black: The Game | SouthPeak Interactive | 1997 | by Pulse Advertising.

NeverEnding Story, The | 1985 | by Renato Casaro.

Robocop | 1989 | by Mike Bryan. (4)

Star Wars: Episode I - The Phantom Menace | LucasArts | 1999 | by Drew Struzan.

Super Return of the Jedi | JVC Musical Industries | 1994 | by Kazuhiko Sano.

Super Star Wars | JVC Musical Industries | 1992 | by Tom Chantrell.




Movie poster art.  From 1984-2017.

For publishers such as Domark and Ocean Software the movie tie -in game was big business in the 80’s and 90’s with pretty much every blockbuster film getting its own.  Much of the time the original movie poster would be used to promote the game, giving the product an obvious marketing tie.  Come the 2000’s movie licence video games would start to lose much of their previous allure and would commonly be branded as inferior gaming experiences.  

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Due to this, many blockbuster movies would release without any tie-in game as demand waned - for example, Indiana Jones and the Crystal Skull, Skyfall, Wonder Woman and Star Wars: Episode VIII.  Marvel and Disney/ Pixar properties in recent times have arguably been the biggest users of movie poster art, attracting younger gamers and on more kid-friendly systems such as the Nintendo 3DS.