BOX=ART: Retrogamer and modern video game box art history.

BOX=ART

Video game box art and artist history database

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BOX=ART copyright © 2013-2019 Adam Gidney. All rights reserved. Hosted by Dathorn.

About BOX=ART

BOX=ART is a site dedicated to the history of video game box art/ cover art and the artists responsible for them.

Box arts are profiled using high quality scans and with the intention of acknowledging the men and women who have played such a major role in shaping our gaming experiences.

Not only for video game enthusiasts, BOX=ART is for all who enjoy quality artwork.


All information on this site is through my own findings and is believed to be correct.  Any corrections, errors or admissions that need to be made, or artists that would like to be involved in BOX=ART, please feel free to contact me.

123 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z


Artist index: Ra - Ry


BOX=ART index

 >R

Video game series index: R


R-Type.  IREM video game series from 1988-2008.

R-Type | Electric Dreams Software | 1988 | Commodore 64.

R-Type | IREM | 1988 | by Naoyuki Kato | MSX. (2)

R-Type | IREM | 1991 | EU ver. | Game Boy .

R-Type | IREM | 1991 | JPN ver. | Game Boy.

R-Type | IREM | 1991 | NA ver. | Game Boy.

R-Type | NEC | 1989 | Turbo Grafx-16.

R-Type | Sega | 1988 | EU/ NA ver. | Master System. (3)

R-Type | Sega | 1988 | JPN ver. | Sega Mark III.

R-Types | IREM | 1998 | EU/ NA ver.

R-Types | IREM | 1998 | JPN ver.

R-Type II | Activision | 1991 | Amiga ver.

R-Type II | IREM | 1992 | EU/ NA ver.

R-Type III: The Third Lightning | IREM | 1993 | JPN ver. | Super Famicom.

R-Type III: The Third Lightning | Jaleco USA | 1994 | EU/ NA ver. | SNES.

R-Type III: The Third Lightning | Destination Software | 2004 | EU/ NA ver. | Game Boy Advance.

R-Type Complete CD | IREM | 1991 | PC Engine CD.

R-Type Delta | IREM | 1998 | JPN/ NA ver. | PS1.

R-Type Delta | Sony | 2000 | EU ver. | PS1.

R-Type DX | Nintendo | 1999 | EU/ NA ver. | Game Boy Color.

R-Type DX | Epoch | 1999 | JPN ver. | Game Boy Color.

R-Type Final | IREM | 2003 | JPN ver. | PS2.

R-Type Final | Eidos | 2004 | EU/ NA ver. | PS2.

R-Type Part 1 | Hudson Soft | 1988 | PC Engine.

R-Type Part 2 | Hudson Soft | 1988 | PC Engine.

R-Type Tactics | Atlus USA | 2008 | NA ver. | Sony PSP. (4)

R-Type Tactics | IREM | 2007 | JPN ver. | Sony PSP.

R-Type Tactics | Rising Star Games | 2008 | EU ver. | Sony PSP.

Super R-Type | IREM American Corp | 1991 | NA ver. | by Steve Peringer | SNES. (1)

Super R-Type | IREM | 1992 | EU ver. | SNES.







>Box art catalogue

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Ralph Mcquarrie.  North American box artist from 1982-1986.

Star Wars | Broderbund | 1986 | EU/ NA ver. | Amiga, Atari ST, Commodore 64, Macintosh, MS-DOS. (2)

Vanguard | Atari | 1982 | Atari 2600/ VCS, Atari 2800. (1)





Star Wars

First published by Broderbund in 1989. For the European and North American markets.

Commodore 64 ver. pictured.



One of only two known box arts by the influencial artist Ralph Mcquarrie (the other being for the classic Atari 2600 game Vanguard).  

It would not only be used be used for the US release of Star Wars (the EU equivelant illustrated by Steinar Lund) but also for the European exclusive Star Wars Trilogy pack.

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>Box art catalogue

>Box art review

Range Murata.  Japanese box artist from 1993-2006.

Groove on Fight: Gōketsuji Ichizoku 3 | Atlus | 1997 | Saturn.

Power instinct | Atlus | 1994 | JPN ver. | Mega Drive, Super Famicom.

Power instinct 2 | Atlus | 1995 | PS1.

Shin Gōketsuji Ichizoku Tōkon: Matrimelee | SNK Playmore | 2003 | Neo Geo AES.

Shin Gōketsuji Ichizoku: Bonnō no Kaihō | Excite japan Co | 2006 | PS2.

Spy Fiction | Sammy | 2004 | JPN ver. | PS2.

Wachenröder | Sega | 1998 | Saturn. (1)


>Box art catalogue

Rich Shenfield.  English box artist from 1982-1986.


BBC Music Processor | Quicksilva | 1984 | ZX Spectrum.

Gryphon | Quicksilva | 1984 | Commodore 64.

Hive | Firebird Software | 1986 | Amstrad CPC, ZX Spectrum.

Metor Storm | Quicksilva | 1982 | ZX Spectrum.

Mined-Out | Quicksilva | 1983 | BBC Micro, Compaters Lynx, Dragon 32, Electron, Oric, ZX Spectrum. (1)

Ocean Trader | Quicksilva | 1983 | ZX81.

QS Scramble | Quicksilva | 1982 | ZX81.

Space Intruders | Quicksilva | 1982 | ZX81, ZX Spectrum.



Richard would be part of pioneering publisher Quicksilva’s original line up of cover artists - along with David John Rowe, Susan Rowe and Steinar Lund.

His covers were all designed using airbrush. He would also take on commissions from Firebird before his untimely death in 1987.

Mined-Out

First published by Quicksilva in 1983 for the European market.

ZX Spectrum ver. pictured.



This early Quicksilva cover would be part designed using vector graphics (an expensive process for ‘83) and then the line-output airbrushed over.

It is also an early example of nudity being used on box arts - the game’s author, Ian Andrew, has no idea why it was included.

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>Artist profile

>Box art catalogue

>Box art review

Robert C. Clardy.  North American box artist from 1978-1979.


Dungeon Campaign | Synergistic Software | 1978 | Apple II. (1)

Wilderness Campaign | Synergistic Software | 1979 | Apple II.  






As with many North American home computer designers in the late 1970’s, Clardy would be wholly responsible his game’s development, which often meant covering box art duties. He has commented that he was never an artist so the crudeness of both credited covers can be excused. It can also be noted that the way in which games were sold then meant strong artwork wasn’t as vital as it would by 1980 when more sophisticated publishers and greater competition started appearing and box arts became painterly and elaborate.     

Dungeon Campaign

Published by Synergistic Software, Inc. in 1978 for the North American Apple II market.  





Clardy’s cover would be wonderfully crude in a time when cover arts for home computer releases were usually the case, especially in comparison to there Atari VCS brothers. As was also the case in the late 1970’s no box shipped with the game - only plastic bags - so the cover art here is the instruction manuals.

This cover also has the distinction of being the earliest to depict a dragon.

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>Artist profile

>Box art catalogue

>Box art review

Robert Grace.  North American box artist in 1996.

Duke Nukem 3D | GT interactive | 1996 | Game Boy, Game Boy Advance, Genesis, MS-DOS, Nintendo 64, PS2, PS4, Saturn, Windows, Xbox 360. (1)





Duke Nukem 3D

North American artwork. First published by GT Interactive Software in 1996 and for the global market.

MS-DOS ver. pictured.



Duke Nukem 3D’s unabashed stance of poking fun at/ paying homage to/ taking the piss out of popular culture up until the mid-90’s saw it’s box art deliberately take a stab at Don Ivan’s Doom cover (1992), but also various B-movie posters (see Army of Darkness, 1992).

The games wild popularity saw it released on many different formats worldwide and under many different re-release packages over the years, the most standout being the Duke Nukem 3D: Atomic Edition (1996).

>Pictured from left to right - original box art and Atomic version.

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>Box art catalogue

>Box art review

Robert Motzcus.  North American box artist from 1991-2000.

Basketbrawl | Atari | 1992 | Atari Lynx.

Doom | Williams Entertainment | 1995 | PS1 (EU/ NA ver), Saturn (JPN ver). (1)

Fatal Fury | SNK Corp | 1991 | NA ver. | Neo Geo AES. (2)

Powerslave | Playmates Interactive Entertainment | 1996 | PS1, Saturn.

Road Rash: Jailbreak | EA | 2000 | EU ver. | PS1.

Small Soliders: Globotech Design Lab | Hasbro Interactive | 1998 | Windows.






Fatal Fury (グリーンベレー)

Published by SNK of America in 1991 for the North American Neo Geo AES market.




Robert’s debut box art and a fine example of the realistic style of character art that was becoming popular in the early 90’s (also see Boris Vallejo and Julie Bell’s early 90’s work). Robert’s cover would be used exclusively on the North American AES release with the Japanese version being designed by SNK artist Shinkiro. Shinkiro’s cover was arguably a little too styalised for what American kids were used to at the time and was understandably replaced.

Interestingly, instead of using Robert’s art for the US Genesis and SNES versions, another Japanese illustrator took over the duties - Yoshiyuki Sadamoto.    

>Pictured from left to right - NA cover and JPN cover.

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>Box art catalogue

>Box art review

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Robert Sammelin.  Swedish box artist from 2010-2018.

Battlefield 1 | EA | 2016 | with Kirsti Anna Urpa | PS4, Windows, Xbox One.

Battlefield 3 | EA | 2011 | PS3, Windows, Xbox 360.

Battlefield 4 | EA | 2014 | PS3, PS4, Windows, Xbox 360, Xbox One.

Battlefield V | EA | 2018 | with Kirsti Anna Urpa | PS4, Windows, Xbox One.

Battlefield: Bad Company 2 | EA | 2010 | PS3, Windows, Xbox 360. (1)

Mirror’s Edge: Catalyst | EA | 2016 | with Per Haagensen & Nick Leavy | PS4, Windows, Xbox One.







Battlefield: Bad Company 2

Published by EA in 2010 for the European and North American markets.




Robert’s debut cover and his first for the long running Battlefield series. Robert would introduce to the series the styalised charcter art with flame-coloured detail. It is a look that has been used on pretty much every Battlefield box art since and is aruguably iconic. The artwork was digitally created.

  

>Box art catalogue

>Box art review

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Robert would get his break into the video game industry working within for art department at Swedish developer DICE. He currently heads up DICE’s concept art team, who are, amongst other things, responsible for promotional art duties within the Battlefield series. He is both a character artist and mechanical designer.

Outside of video games he is a well known comic book artist.

>Artist profile


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Parappa and Rapper (パラッパラッパー)

Published by Sony in 1996 for the Japanese PS1 market.




“In 1994 I was hired by Sony Creative Products, a licensing company inside Sony Music Japan. I was visiting their Tokyo office, and designing cute characters for printed products, clothing and toys. I designed a bored brown bear named PJ Berri, a cute precocious girl named Pony Pony, a blue fashionable cat named Katy Kat, and a super happy flower girl named Sunny Funny. Sony Creative was designing products with these fun characters.

Little did I know in another Sony office, Matsaya Matsuura, a well know pop musician was developing a game for a brand new game platform called Playstation. He was already a fan of my artwork, and when he found out I was already working for Sony, he asked the people at Sony Creative Products if I would design the characters and world for his game.

Of course I said yes. When I went to meet Matsuura’s team, they had already made a crude animation demo of the rap-music-simon-says-game using my characters from my 1993 CD-ROM Dazzeloids. Matsuura’s animation people loved the flatness of my work, and thought of creating flat characters who move around in a 3D world.

I returned to New York and set about making sketches for the characters and world. I got word from Sony Creative that they wanted to put my colorful funky PJ, Katy, and Sunny characters in the game. Matsuura wanted the main character to be an upbeat, lovable slightly naive dog. I made several sketches and Sony Creative chose a dog with a pointed cap. Matsuura liked it too, and he had come up with a name for the game: Parappa The Rapper. “Parappa” is some kind of play on Japanese words that means “paper thin”. So Parappa was born.” Rodney Greenblat via whismyload.com.

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Rodney Alan Greenblat.  North American box artist from 1992-2009.


Dazzleoids | Voyager Company | 1995 | Pippin, Windows.

Major Minor’s Majestic March | Majesco Entertainment | 2009 | EU ver. | Nintendo Wii.

Major Minor’s Majestic March | Majesco Entertainment | 2009 | NA ver. | Nintendo Wii.

Major Minor’s Majestic March | Square Enix | 2009 | JPN ver. | Nintendo Wii.

Parappa the Rapper | Sony | 1996 | JPN ver. | PS1. (1)

Parappa the Rapper | Sony | 1997 | EU ver. | PS1.

Parappa the Rapper | Sony | 1997 | NA ver. | PS1.

Parappa the Rapper | Sony | 2007 | EU ver. | Sony PSP.

Parappa the Rapper 2 | Sony | 2001 | EU/ JPN ver. | PS2.

Parappa the Rapper 2 | Sony | 2002 | NA ver. | PS2.

Rodney’s Wonder Window | Voyager Company | 1992 | MS-DOS.

Rodney’s Funscreen | Activision | 1992 | MS-DOS.

Um Jammer Lammy | Sony | 1999 | EU ver. | PS1.

Um Jammer Lammy | Sony | 1999 | JPN ver. | PS1.

Um Jammer Lammy | Sony | 1999 | NA ver. | PS1.




The all-round design and media master would lend his distinctive ‘whimsical and engaging’ art style to the early CD-ROM industry in the ‘90’s, where his flat and colourful characters complimented the pre-3D home computer scene perfectly. He would progress to character designer and overall art director for the hit series Parappa the Rapper (1996-2017) after being requested by the game’s lead musician to come onboard.  This position of creative oversight would be a rare privilege for a western designer at the time, but Rodney has always been a well respected artist in the East.

His style of art arguably suits Japanese taste, with its cheery, bright and somewhat simple look aping Japan’s Kawaii culture.  It has led to a long history of him working for Japanese clients over the years.

Outside of the Parappa series, Rodney was the creative force behind Major Minor’s Majestic March (MMMM, 2009), his final box art duties to date.

>Artist profile

>Box art catalogue

>Box art review

Rodney Matthews.  English box artist from 1985-1997.

Darius+ | The Edge | 1989 | Amiga, Atari ST, ZX Spectrum.

Fury, The | Martech Games | 1988 | Amstrad CPC, Commodore 64, ZX Spectrum.

Seas of Blood | Adventure international | 1985 | Amstrad CPC, Commodore 64, ZX Spectrum.

Shadow Master | Psygnosis | 1997 | PS1.

Transarctica (Arctic Baron) | Silmarils | 1993 | Amiga, Atari ST, Macintosh, MS-DOS. (1)

>Box art catalogue

Roger Dean.  English box artist from 1986-2001.



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Born in England in 1944 and studying design between 1961-1968, the artist would begin his career in graphic design and fine art through a commission from British rock trio, The Gun.  The band’s 1968 debut cover art would lead to further commissions from various jazz and rock outfits of the 1970's, with the most notable and influential covers designed for progressive rockers, Yes. 

Dean would start his career in video game box art design by joining Liverpool developer, Psygnosis at the start of the company’s tenure in 1984.  Designing the iconic owl logo and Psygnosis font, Dean would be responsible for the company’s debut box art for Brataccas. It would be a milestone in cover art design and firmly put the studio on the map, not only because of its craftsmanship but also due to the artist’s revered reputation. Follow ups, Deep Space (1986), Barbarian, Terrorpods (both 1987), Chronoquest and Obliterator (both 1988) would all take the imagination of the home computer gamer to fantastical worlds, and help shape the gaming landscape of the 1980's.  

The 1988 port of The Black Onyx for Nintendo's Famicom would be Roger’s first box art to be made available in Japan.  The exclusive cover was quite possibly originally commissioned for the game, due to its creation and the game's logo – now titled The Super Black Onyx - both dating from 1987. It also has the name ‘Freyja's Castle’.  The following year saw Roger’s highest profile box art, Shadow of the Beast released.  Not only a highlight of the decade but also in box art history, it was framed in a big landscape box, capturing the beauty and gravitas of the metal animal's and baked vista, and shipped with the sought after 'Beast t-shirt'.  It was also Rogers most used box art to date, finding home across a multitude of gaming formats worldwide. Shadow of the Beast II followed in 1990 and started the decade on a lofty high that only a few would reach before cover art duties went to David John Rowe for the final box art in the series. 

The year 1990 saw another logo design for developer Bullet-Proof Software, Henk Roger's company who designed early RPG, The Black Onyx.  Dean would also provide the logo for Henk's follow up company, Blue-Planet Software in 2000. After designing the box art for the Killing Game Show remake, Fatal Frame, for publisher EA (1991), Roger completed his final Psygnosis cover art, Aquaventura, 1992.  

Roger's final box art duties would come at the end of the 1990's when Blue-Planet Software commissioned him in 1999 to rebrand Tetris. It would be Dean's last, thus far, high profile logo design in the industry, and would be seen on many Tetris titles, most notably, Tetris Worlds (2002).    

Roger's box arts could be described as meddling with organic and metallic life. His characters were painted within space and on paths that drew the viewer into the art.  He used strong contrasts of light and dark to add a depth of field, whilst also portraying the shifting of time. Arguably they illustrated a created world in a single picture, a concept that paralleled how Psygnosis designed its games. The artist’s favoured medium was acrylic on canvas and today he keeps his art alive through a comprehensive website HERE and printed collections.  




Barbarian

Published by Psygnosis in 1987 for the European and North American markets.  

Atari ST ver. pictured.




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Following on from the lofty highs of both Psygnosis’ debut Brataccas and follow up Deep Space, Roger Dean would turn from sci-fi to fantasy with Barbarian.

It would be classic Dean showcasing the artist’s talent for creating beautiful other worlds and far-stretching, sunburnt vistas.

Painted on board using acrylic and coined as ‘Red Dragon’, Barbarian would mimic Brataccas’ style of art whereby the foreground and background looked as though they’d been lit from different times of the day, giving a mesmerising presence to the dragon-like creature.  It would be a favoured technique that the artist used again on the Shadow of the Beast box arts.

Barbarian would cement Psygnosis’ ethos of fine art selling video games, and helped open the flood gates to Europe’s classic late-80 - early-90’s box art period.

Brataccas

Published by Psygnosis in 1986 for the European and North American markets.  

Amiga ver. pictured (1st edition).




From the inspired mind of one of the UK’s great fantasy artists, Roger Dean, Brataccas would help push the box art medium to new levels of excellence whilst ushering Europe into its cover art golden age.

Before Brataccas, the quality of Europe’s box art output could be viewed as tentative.  Groundwork had been made by fledgling artists such as Bob Wakelin and David John Rowe, but Roger’s and Psygnosis’ vision to create fine promotional art, in Europe at least, was daringly new and unrehearsed.

The first edition of Brataccas (pictured) would not only be unique in Psygnosis’ box art portfolio, it being released in a book style format, but also laid claim to being the studio’s debut cover art.

From follow-up Deep Space until the PlayStation era, most subsequent cover arts would come housed in the standard thin-coloured border surrounded by black box (also true of the re-released second edition of Brataccas). This edition’s uniquely styled logo would also be changed for the second edition, looking more in line with Dean’s follow up logo work for Psygnosis.

Dean staples such as dynamic fore and background light sources, along with organic mechanical characters brought Brataccas’ acrylic finished alien vista alive.  It also set a lofty benchmark that Psygnosis over the coming years would ever try to smash by commissioning some of the UK’s finest artists.

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Deep Space

Published by Psygnosis in 1986 for European and North American markets.

Atari ST ver pictured.



Deep Space would be the second release by publisher Psygnosis and also the second box art by Roger Dean. Introduced was the black box design with a thin line of colour that would go on to be used on all Psygnosis releases until the early 1990’s.  

The artwork depicts a space ship, but keeping with Roger’s organic style, it is amphibious rather than angular and mechanical.  This look would be again used on Dean’s cover for Aquaventura (1992).

  

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Aquaventura | Psygnosis | 1992 | Amiga. (1)

Barbarian | Psygnosis | 1987 | Amiga, Atari ST, Amstrad CPC, Commodore 64, MS-DOS, MSX, ZX Spectrum.  (9)

Brataccas | Psygnosis | 1986 | Amiga, Atari ST, Macintosh. (10)

Chronoquest | Psygnosis | 1988 | Amiga, Atari ST. (3)

Deep Space | Psygnosis | 1986 | Amiga, Atari ST. (11)

Fatal Rewind | Psygnosis | 1991 | Mega Drive. (7)

Next Tetris, The | Bullet-proof Software | 1999 | PS1, Windows.

Obliterator | Psygnosis | 1988 | Amiga, Amstrad CPC, Atari ST, MS-DOS, MSX, ZX Spectrum. (8)

Shadow of the Beast | Psygnosis | 1989 | Amiga, Atari ST, FM Towns, Master System, Mega CD, Mega Drive, PC Engine, ZX Spectrum. (2)

Shadow of the Beast II | Psygnosis | 1990 | Amiga, Atari ST, FM Towns, Sega CD (EU/ JPN ver). (6)

Super Black Onyx, The | Bullet-proof Software | 1988 | Famicom.

Terrorpods | Psygnosis | 1987 | with Tim White | Amiga, Amstrad CPC, Atari ST, Commodore 64, MSX, ZX Spectrum. (5)

Tetris Worlds | THQ Inc. | 2001 | GameCube, Game Boy Advance, PlayStation 2, Windows, Xbox. (4)



>Artist profile

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>Box art catalogue

>Box art review

Roger Loveless.  North American box artist from 1990-1999.

Battle Chess II: Chinese Chess | EA | 1990 | Amiga, MS-DOS.

Blackhole Assault | Bignet USA | 1993 | EU/ NA ver. | Mega/ Sega CD.

Captain Commando | Capcom | 1995 | EU/ NA ver. | SNES.

Crystal Warriors | Sega | 1992 | NA ver. | Game Gear.

Demolition Racer | Infogrammes | 1999 | NA ver. | PS1.

Ground Zero Texas | Sony Imagesoft | 1993 | NA ver. | Sega CD.

Halley Wars | Taito | 1991 | EU/ NA ver. | Game Gear.

Jim Power: The Lost Dimension in 3D | Loriciel SA | 1993 | MS-DOS, SNES.

Legend of Kyrandia, The | Virgin Games | 1992 | EU/ NA ver. | MS-DOS.

Metal Masters | Electro Brain | 1993 | NA ver. | Game Boy.

Slipheed | Sega | 1993 | NA ver. | Sega CD.

Suzuka 8 Hours | Namco | 1993 | NA ver. | SNES.

Target Earth | Dreamworks | 1990 | NA ver. | Genesis.

Vortex | Electro Brain | 1994 | EU/ NA ver. | SNES. (1)




Vortex

Published by Electro Brain Corp in 1994 for the European & North Amercan SNES markets.




Roger’s artwork would interestingly ape the game’s overal graphic design, with its bold colours and simple, blocky style set in a spare environment on an axis.

The Japanese Super Famicom version would do away with Roger’s look going for a more painterly effort inline with classic mecha desigers such as Takiyani. It is a great example of the differing tastes between East and West.

>Pictures from left to right - SNES box art and Super Famicom box art.

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>Box art catalogue

>Box art review

Rolf Mohr.  British box artist from 1992-1995.

BC Racers | Core Design | 1995 | Mega/ Sega CD, MS-DOS, Sega 32X.

Curse of Enchantia | Core Design | 1992 | Amiga, MS-DOS. (1)

Dragonstone | Core Design | 1994 | Amiga, CD32.

Universe | Core Design | 1994 | Amiga, CD32, MS-DOS.




>Box art catalogue

Ryogi Minagawa. Japanese box artist in 1994.

Live a Live | Square | 1994 | Super Famicom. (1)





>Box art catalogue

Ryuta Ueda.  Japanese box artist from 2000-2002.

Jet Set Radio | Sega | 2000 | EU ver. | Dreamcast.   

Jet Grind Radio | Sega | 2000 | NA ver. | Dreamcast.   

Jet Set Radio | Sega | 2000 | JPN ver. | Dreamcast. (1)  

JSRF: Jet Set Radio Future | Sega | 2002 | EU/ NA ver. | Xbox.

JSRF: Jet Set Radio Future | Sega | 2002 | JPN ver. | Xbox.






>Box art catalogue

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Directory: R