BOX=ART: Retrogamer and modern video game box art history.

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Video game box art and artist history database

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BOX=ART copyright ©2013 Adam Gidney. All rights reserved. Hosted by Dathorn.

About BOX=ART

BOX=ART is a site dedicated to the history of video game box art/ cover art and the artists responsible for them.

Box arts are profiled using high quality scans and with the intention of acknowledging the men and women who have played such a major role in shaping our gaming experiences.

Not only for video game enthusiasts, BOX=ART is for all who enjoy quality artwork.


All information on this site is through my own findings and is believed to be correct.  Any corrections, errors or admissions that need to be made, or artists that would like to be involved in BOX=ART, please feel free to contact me.

BOX=ART index

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Star Gladiator 2: Nightmare of Bilstein by Bengus.

Japanese artwork. Published by Capcom in 1999 for the Japanese Dreamcast market.




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Star Ship by Cliff Spohn.

North American artwork. Published by Atari in 1977 for the North American Atari VCS market.




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Star Voyager by Michael Becker.

North American artwork. Published by Imagic in 1982 for the North American Atari 2600 market.




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Star Wars by Ralph Mcquarrie.

North American artwork. First published by Broderbund in 1989. For the European and North American markets.

C64 ver. pictured. Also available on: Amiga, Atari ST, C64, DOS, Mac.



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>One of only two known box arts by the influencial artist Ralph Mcquarrie (the other being for the classic Atari 2600 game Vanguard).  

It would not only be used be used for the US release of Star Wars (the EU equivelant illustrated by Steinar Lund) but also for the European exclusive Star Wars Trilogy pack.

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Star Wars: Rogue Squadron by Greg Winters.

North American artwork. Published by LucasArts in 1998 for the European and North American markets.

N64 ver. pictured. Also available on: Windows.  



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Star Wars: The Empire Strikes Back.

Published by Parker Brothers in 1982 for the North American market.  

Atari VCS ver. pictured.  Also availble on: Intellivision.




>The very first Star Wars game would pass over 1977’s ‘A New Hope’ in favour of the more recent ‘Emipre Strikes Back’. Compared to later series box arts Empire is a rather artistically simple affair that focuses on the games main setting, the battle of Hoth.

The art direction is very much inline with other Parker Brother covers from the early 1980’s, as is the imposing silver border and bold type.  

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Star Wars : The Empire Strikes Back.

Published by Ubisoft Entertainment in 1992 for the European and North American Game Boy markets.




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>This artwork was originally used as the cover art for 1980 LP, ‘The Story of the Empire Strikes Back’, itself taken from a pool of conceptual artworks from the 1980 film.

>Pictures from the top - Original box art and The Story of the Empire Strikes Back LP.

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Stryx by Peter Andrew Jones.

English artwork. Published by Psygnosis in 1989 for the European and North American markets.  

Atari ST ver. pictured.  Also availble on: Amiga.




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>Peter Andrew Jone’s Stryx would carry on the Psygnosis/ Psyclapse tradition of using already completed artsworks and re-commissioning them.  Originally created in 1970, Stryx was classic sci-fi pulp complete with diabolic robot and death rays: something straight out of 50’s cinema.  

As with many of Peter’s earlier box arts, such as Laser Zone, Blood Money and Alien Legion, they originally found life on the cover of a 70’s novel.  So far Stryx can not be found published elsewhere but it is highly unlikely it went unused.

The lettering is most definitely by Roger Dean.

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Street Fighter II: Special Champion Edition (ストリートファイター2ダッシュ) by Shoei (Shoei Okano).

Japanese artwork. First published by Capcom in 1993 for the European and Japanese markets.

Mega Drive ver. pictured. Also available on: FM Towns, PC Engine, X68000.



>The debut Street Fighter box art from artist Shoei and his only internationally used Street Fighter cover. It would also be the first Japanese Street Fighter box art to be used in the European region.

The artwork was a part of Capcom’s arcade promotional material and interestingly had eyes painted for M. Bison originally - only for them to be removed as it was felt that they were too imposing and detracted the viewers attention from Ryu.

The America’s would again use artist Mick McGinty for the Genesis and Master System version. It paid no relation to Shoei’s.

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Street Fighter II: The World Warrior (ストリートファイターⅡ) by Mick McGinty.

North American artwork. Published by Capcom in 1992 for the European and North American markets.  

Amiga ver. pictured.  Also availble on: Atari ST, C64, DOS, Game Boy Advanec, SNES, ZX Spectrum.




>Debut western Street Fighter II series box art. Artist Mick McGinty’s, The World Warriors would be used on all home computer and console releases bar the Japanese Super Famicom version (the only Japanese release of the game).

The artists western portrayal of original artist Akiman’s Japanese characters would polorize Capcom of America, with some believing that Akiman’s box art should have prevaled State side. Ultimately it was decided against as not being suited enough to American tastes, in a time when Japanese art was not yet accepted as it is today.

The box art was designed using McGinty’s favored media of the time, air brush.

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Street Fighter Zero (ストリートファイター ゼロ) by Dai-Chan.

Japanese artwork. Published by Capcom in 1996 for the Japanese market.

Saturn ver. pictured. Also available on: PS1.  



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Streets of Rage (ベア・ナックル 怒りの鉄拳) by Greg Winters.

North American artwork. Published by Sega in 1991 for the European and North American markets.

Mega Drive ver. pictured. Also available on: Game Gear, Genesis.  



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Street Fighter III: W Impact by Kinu Nishimura.

Japanese artwork. Published by Capcom in 1999 for the Japanese Dreamcast market.




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Strider (ストライダー飛竜) by Shinichi Yoshimoto.

Published by Capcom in 1992 for the Japanese market.

X68000 ver. pictured. Also available on: PC Engine.  



>“Despite it’s massive cult popularity, there’s surprisingly little art for Strider. This illustration (pictured) was lost for a long time, but we managed to find it for this book (Capcom Illustrations: GAMEST MooK Vol.17). It was drawn by the creator of Strider himself, Shinichi Yoshimoto. This was also Capcom’s first promotional poster to use a horizontal layout.” Shoei - Capcom creative head.

>Pictures from top - orginal box art and promotional poster.

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Strider 2 (ストライダー飛竜1&2) by HaruMaru.

Japanese artwork. Published by Capcom in 2000 for the Japanese PS1 market.



>“Strider 2 came 10 years after the first game, and perhaps because of the pressure of living up to the prequel, the artist (Harumaru) really fretted over the pose and layout of this illustration. It has a lot of dynamic movement overall, but there are some problems with the composition. If only he’d had a little more time…” Shoei in Capcom Illustrations: GAMEST MooK Vol.17.

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Street Fighter II (ストリートファイターⅡ) by Akiman (Akira Yasuda).

Japanese artwork. Published by Capcom in 1992 for the Super Famicom market.




>The debut Street Fighter II series box art. Designed by lead designer Akira “Akiman” Yasuda who would also be responsible for the in-game character art.

The box art was the same used for the previous years arcade promotional artwork, and was exclusive to Japan and the Super Famicom - much to the annoyance of some at Capcom of America who believed Akiman’s character art would have resonated with North American’s.

Akiman’s characterisation would be the basis for all other iterations of the ‘World Warriors’ over the coming years.

The artist would reminise in Capcom Illustrations: GAMEST MooK Vol.17 the following, “I began painting this over my New Year’s vacation in my rural hometown (Hokkaido!). For some reason, I couldn’t find much time to work on it at our offices. My overall concept for this poster was “Street Fighter: THE ULTIMATE EDITION!” When the designers started creating the characters for Street Fighter II, I had a presentiment that this was going to be an amazing game; I wanted my poster to live up to the same quality, and I was very enthusiastic about it. So enthusiastic I put that planet in the background! I find it kind of charming.”


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Star Wars - film canon.  Video game series from 1982-2016.

Lego Star Wars: Episode VII - The Force Awakens | Warner Bros | 2016. (3)

Lego Star Wars: The Complete Saga | LucasArts | 2007.

Lego Star Wars: The Video Game | Eidos interactive | 2005.

Lego Star Wars II: The Original Trilogy | LucasArts | 2006.

Lego Star Wars III: The Clone Wars | LucasArts | 2011.

Star Wars | Broderbund | 1989 | NA ver. | by Ralph Mcquarrie. (7)

Star Wars | Domark | 1987 | EU ver. | by Steinar Lund.

Star Wars | JVC Musical Industries | 1991 | NES ver. | by John Berkey. (8)

Star Wars | Namco | 1987 | Famicom ver.

Star Wars | U. S. Gold | 1993 | EU Game Gear ver. | by John Berkey.

Star Wars Arcade | Sega | 1994.

Star Wars: Attack on the Death Star | Victor Musical Industries | 1991.

Star Wars: Clone Wars | LucasArts | 2002.

Star Wars: Episode I - Battle for Naboo | LucasArts | 2000 | by Clint Young.

Star Wars: Episode I - Jedi Power Battles | LucasArts | 2000 | Dreamcast ver.

Star Wars: Episode I - Jedi Power Battles | LucasArts | 2001 | Game Boy Advance ver.

Star Wars: Episode I - Obi Wan’s Adventures | THQ | 2000.

Star Wars: Episode I - The Phantom Menace | LucasArts | 1999 | by Drew Struzan.






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Star Wars: Episode II - Attack of the Clones | THQ | 2002.

Star Wars: Episode III - Revenge of the Sith | LucasArts | 2005. (5)

Star Wars: Obi-Wan | LucasArts | 2001.

Star Wars: Return of the Jedi | Domark | 1988 | EU Amiga ver. | by Steinar Lund. (4)

Star Wars: Return of the Jedi - Death Star Battle | Parker Brothers | 1983 | by John Berkey.

Star Wars: The Arcade Game | Parker Brothers | 1983.

Star Wars: The Empire Strikes Back | Domark | 1988 | EU Amiga ver.

Star Wars: The Empire Strikes Back | JVC Musical Industries | 1992 | NES ver. | by John Berkey.

Star Wars: The Empire Strikes Back | Parker Brothers | 1982. (6)

Star Wars: The Empire Strikes Back | Ubisoft | 1992 | Game Boy ver. (2)

Super Return of the Jedi | JVC Musical Industries | 1994 | by Kazuhiko Sano.

Super Star Wars | JVC Musical Industries | 1992 | by Tom Chantrell. (1)

Super the Empire Strikes Back | JVC Musical Industries | 1993 | by Greg Winters.

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Steinar Lund.  Norwegian/ English box artist from 1981-1995.

After studying Interior Design at Kingston college, Steinar would decide on a career as a painter and start to build his portfolio.  Come the early 1980’s he would get his break into the video game industry by freelancing for early Sinclair studio Quicksilva.

Founder’s Nick Lambert and Jon Hollis would take on the aspiring box artist after Steinar took it upon himself to supply them examples of art roughs. It led to him being commissioned for game QS Defenda (1981) and a claim to creating the - thus far known - earliest piece of coloured art to adorn a European video game. He would carry on working with Quicksilva alongside artist’s David John Rowe and Rich Shenfield on titles such as QS Asteroids (1981), Xadom and Smugglers Cove (both 1983) before branching out and freelancing for Melbourne House.  But it would be upon meeting with famed designer Jeff Minter and working on Llamasoft’s cover arts that the embodiment of Steinar’s art style, along with his penchant for vivid and surreal characterisation would be truly revealed.





His box arts for cult classics such as Ancipital, Attack of the Mutant Camels (both 1984) and Batalyx (1985) would epitomise his early work: intoxicatingly colourful, abstract and fun.  They would also exemplify the artist’s own inspiration found in the works of Salvador Dali, Roger Dean and Maxfield Parrish.

By the latter half of the 1980’s his cover arts had started to become deliberately richer and more detailed due to the dawn of 16-bit gaming (Amiga, Atari ST, DOS) and the demand for a level of artistry that complemented the finer graphics the games now offered. Cover arts such Armageddon Man, Hunt for the Red October (both 1987) and, one of his personal favourites, Return of the Jedi (1988) would all display this new level of detail that also benefited from the larger boxes now commonly used. This period furthermore produced The Last Ninja (1987). The box art would be instantly recognisable to 80’s gamers, and ended up as one of Steinar’s most well known due to the game’s success. It would inspire the cover art designs for the two European sequels, and be used again for the Amiga CD32 release of The Last Ninja 3 (1994).

Ending the decade Steinar teamed up with Microprose and his versatility would again be flexed with M1 Tank Platoon (1989).  Its high level of detail, historic accuracy and a near photo finish look would lead the artist on to other similar Microprose projects such as Gunship (1989), Team Yankee (1990) and F-15 Strike Eagle II (1991) and define his later box art career.

His final cover art would be sci-fi epic Space Bucks (1995), which unfortunately would be heavily redesigned from the original (a first for the artist). As with many box artists of his generation, Steinar left the industry by the mid-90’s when CG art started to wrestle out traditional art.

Steinar’s preferred art media throughout his box art career was airbrushed inks and acrylics. Both would prove sturdy and gave him the intense colours that defined his cover arts.

Presently Steinar is freelancing as an illustrator while also developing his photography and video skills. He’s a published musician, and his many works and further details can be found HERE.

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3D Pool  | Firebird Software | 1989.  

Alcatraz | Inforgrames Europe SA | 1990.  

Ancipital | Llamasoft | 1984.  

ARAC | Addictive Games Ltd | 1986.  

APB | Domark | 1989.  

Apprentice | Rainbow Arts Software GmbH | 1990.  

Armageddon Man | Martech Games Ltd | 1987.  

Ashes of Empire | Mirage Tech Ltd | 1992.  

Attack of the Mutant Camels | Llamasoft | 1984.  

Backpackers Guide to the universe Part 1 | Fantasy Software | 1984.  

Batalyx | Llamasoft | 1985.  

Battle of the Planets | Mikro-Gen Ltd | 1985.  

Blood ‘n’ Gutz | Quicksilva | 1984.  

Boulderdash | Mirrorsoft Ltd | 1984.  

Castle of Terror | Melbourne House | 1985.  

Chuck Yeager’s Advanced Flight Trainer 2.0 | Electronic Arts | 1990.  

Classic Adventure | Melbourne House | 1982.  

Codename MAT 2 | Domark | 1985.  

Cop Out | Mikro-Gen Ltd | 1986.  

Dark Side | Incentive Software | 1988.  

Dark Tower | Melboure House | 1984.  

Dragons Bane | Quicksilva | 1983.  

Driller | Incentive Software | 1988.

Dynamite Dan II | Mirrorsoft | 1985.  

F-15 Strike Eagle II | Microprose | 1991.  

Fighting Warrior | Melboure House | 1985.  

Fireblaster | Prism Leisure Corp | 1988.  

Frost Byte | Mikro-Gen Ltd | 1986.   

Gatecrasher | Quicksilva | 1984.  

Gyroscope | Melboure House | 1985.  

Hellfire Attack | Martech Games Ltd | 1988.  

Hunt for the Red October | Grandslam Entertainments Ltd | 1987.  

IBall | Firebird | 1987.  

Idris Alpha | Hewson Consultants | 1986.  

Ian Flemming’s James Bond 007 in Live and Let Die: The Computer Game | Domark | 1988

Jahangir Khan Championship Squash World | Krisalis Software Ltd | 1986.  

Knuckle Busters | Melbourne House | 1986.  

Kwah! | Melbourne House | 1986.  

Last Ninja, The | System 3 | 1987.  

Lords of Chaos | Blade Software | 1990.  

M1 Tank Platoon | Microprose | 1989.  

Manchester United | Krisalis Software Ltd | 1991.  

Mad Doctor | Sparkers  | 1985.  

Mad Professor Moriati |  | 1990.  

Mama Llama | Llamasoft | 1984.  

Mega Apocalypse | Marteck Games Ltd | 1987.  

Mermaid Madness | Electric Dreams Software | 1986.  

Moon Strike | Mirrorsoft | 1987.  

Nigel Mansell’s Grand Prix |  | 1987.  

Orbix: The Terrorball | Streetwise | 1986.  

Raid 2000 | Mirrorsoft | 1986.  

Redhawk | Melbourne House | 1986.  

Return of the Jedi | Domark | 1988.

Rex | Martech Games Ltd | 1988.  

Riddlers Den | Electric dreams Software | 1985.  

R.I.S.K | The Edge | 1988.

Rules of Engagement 2 | Impressions Games | 1993.  

Pac-Mania | Grandslam Entertainments Ltd | 1988.  

Pacific Islands | Empire software | 1992.  

Phantom Fighter | Martech Games Ltd | 1988.  

QS Asteroids | Quicksilva | 1981.  

QS Defenda | Quicksilva | 1981.  

QS Invaders | Quicksilva | 1981.  

Sabre Team | Krisalis software House | 1992.  

Shadoworlds | Krisalis software House | 1992.  

Shoot-Out | Martech Games Ltd | 1988.  

Smugglers Cove | Quicksilva | 1983.  

Soul Crystal | Starbyte Software | 1992.  

Space Bucks | Sierra On-Line | 1996.  

Space Harrier II | Grandslam Entertainments Ltd | 1990.  

Stainless Steel | Mikro-Gen Ltd | 1986.  

Star Wars  | Domark | 1988.  

Stunt Track Racer | Microstyle | 1989.  

Team Yankee | Empire Software | 1990 | UK ver.  

Terramex | Grandslam Entertainments Ltd | 1987.  

Terror of the Deep | Mirrorsoft Ltd | 1986.  

Thunderbirds | Grandslam Entertainments Ltd | 1989.  

Total Eclipse | incentive Software | 1988.  

Tube, The | Quicksilva | 1987.  

Twilight: 2000 | Empire Sotftware | 1992.  

Uridium 2 | Renegade Software | 1993.  

Vikings: Fields of Conquest | Krisalis Software | 1992.  

Vindicators | Domark | 1989.  

Viva Vic! | Llamasoft | 1986.  

Winzer | Starbyte Software | 1991.  

Xadom | Quicksilva | 1983.  

Xiphos | Electronic Zoo | 1990.  

Stephanie M. B. Czech.  North American box artist from 1982-1983.

Controller | The Avalon Hill Game Company | 1982.

Knockout | The Avalon Hill Game Company | 1982

Legionnaire | The Avalon Hill Game Company | 1982.

Roadracer Brawler | The Avalon Hill Game Company | 1982.

Paris in Danger | The Avalon Hill Game Company | 1983.




Stephen Bliss.  English box artist.

Grand Theft Auto III | Rockstar Games | 2001 | EU ver.





Steve Chorney.  North American box artist from 1983-2005.

Chess | Texas Instruments | 1983 | TI-99/4A ver.

Dungeons & Dragons: Dragonshard | Atari | 2005.

Football | Texas Instruments | 1983 | TI-99/4A ver.

Sid Meier’s Civilisation III: Play the World | Infogrames | 2002.




Steve Erwin.  North American box artist in 1993.

Batman Returns | Konami | 1993 | JPN ver.






Steve Hendricks.  North American box artist from 1980-1981.

Defender | Atari | 1981.

Haunted House | Atari | 1981.

Night Driver | Atari | 1980.

Othello | Atari | 1980.

Steeplechase | Atari | 1980.

Video Checkers | Atari | 1980.

Warlords | Atari | 1981.





Steve Huston.  North American box artist from 1986-1989.

Body Slam! Super Pro Wrestling | INTV Corp | 1988.

Chamber of the Sci-Mutant Priestess | Infogrames | 1989 | NA ver.

Drakkhen | Infogrames | 1989 | NA ver.

Mountain Madness: Super Pro Skiing | INTV Corp | 1988.

Super Pro Decathlon | INTV Corp | 1988.

Super Pro Football | INTV Corp | 1986.  



Steve Peringer.  North American box artist from 1989-1994.

Bugs Bunny’s Crazy Castle | Kemco | 1989.

Final Fantasy Legend, The | Squaresoft | 1990 | NA ver.

Final Fantasy Mystic Quest | Squaresoft | 1992 | EU/ NA ver.

Leisure Suit Larry Greatest Hits and Misses | Sierra On-line | 1994.

Shadowgate | Kemco | 1989 | NA ver.

Super R-Type | Irem Amerian Corp | 1991 | NA ver.


Steve Purcell.  North American box artist from 1988-2011.

After studying at the California College of arts and crafts Steve would freelance for a number of years as a jobbing artist and as a penciller for Marvel comics. This period would be the genesis of Steve’s most enduing characters: Sam & Max.

LucasFilm Game’s artist Ken Macklin (Manic Mansion) would introduce his art director, Gary Winnick to the newly released Sam & Max comic strip, and on the strength of it Steve was hired in 1988 as an adventure game artist and animator. His first task would be the box art for Zak Mckracken and the Alien Mindbenders (1988) before working on in-game pixel art for Indiana Jones and the Last Crusade (1989).

It would be his work on The Secret of Monkey Island (1990), including the games box art, that would expose his art at an international level.  Compared to the familiar territory of Zak’s cartooned style, Monkey’s more painterly realism in opaque watercolours would creatively stretch the artist.


The following year’s sequel Monkey Island 2: LeChuck’s Revenge (1991) Steve would credit as a more successful box art from a design perspective. It’s character art was created by taking photos of his girlfriend modelling in pirate attire whilst being dramatically lit. LeChuck’s Revenge would be painted in oils over the course of a month, and as with the first game, Steve would be responsible for the conceptual art and animation.

What followed would surprise Steve; LucasArts approached him on using the Sam & Max licence.  Sam & Max: Hit the Road was released in 1993 and would be a landmark game in character development, humour and design.  Steve would be responsible at every level of the games creation including the duo’s cover art.

Steve has said that he always found painting box art fun because of the opportunity it gave to flesh out the pixelated characters on screen, defining their look and world in paint over computer art. This traditional view point could also go some way in explaining why he created the box art for Telltale’s Tales of Monkey Island (2009) using acrylics at a time when most artists favoured digital art (he has always favoured traditional media even when creating comic strips).

Leaving LucasArts in 1996 would free Steve to pursue a Sam & Max animated series and also gave him the opportunity to freelance for other developers and their characters including Sega’s ToeJam and Earl.

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Defenders of Dynatron City | JVC Musical Industries, Inc. | 1992.

Herc’s Adventure | LucasArts | 1997.

Monkey Island II: LeChuck’s Revenge | LucasArts | 1991.

Mortimer and the Riddles of the Medallion | LucasArts | 1997.

Pipe Dream | Lucasfilms Games | 1989 | EU/ NA ver.  

Sam & Max: Hit the Road | LucasArts | 1993.

Secret of Monkey Island, The | LucasFilm Games | 1990.

Tales of Monkey Island | LucasArts | 2009.

Tales of Monkey Island: Premium Edition | Lace Mamba Global | 2011.

Zak McKracken and the Alien Mindbenders | Lucasfilms Games | 1988 | EU/ NA ver.  





Street Fighter (main series).  Capcom video game series from 1988-2018.

Fighting Street | Hudson Soft | 1988 | by Bengus. (6)

Street Fighter | GO! Media Holdings | 1988 | EU ver.

Street Fighter | Capcom USA | 1988 | NA ver | by Maureen Kringen.

Street Fighter: 30th Anniversary Collection | Capcom | 2018 | by Shinkiro.

Street Fighter: Anniversary Collection | Capcom | 2004.

Street Fighter II | Capcom | 1992 | JPN ver | by Akiman. (1)

Street Fighter II: Special Champion Edition | Capcom | 1993 | EU/ JPN ver by Shoei.

Street Fighter II: Special Championship Edition | Capcom | 1993 | NA ver | by Mick McGinty.

Street Fighter II: The World Warrior | Capcom | 1992 | EU/ NA ver | by Mick McGinty.

Street fighter II Turbo | Capcom | 1993 | EU/ NA ver | by Mick McGinty. (4)

Street Fighter II Turbo: Hyper Fighting | Capcom | 1993 | JPN ver | by Kinu Nishimura.

Street Fighter III: 3rd Strike | Capcom | 2000 | EU/ NA ver | Dreamcast ver | by Daigo Ikeno.

Street fighter III: 3rd Strike | Capcom | 2000 | JPN ver | Dreamcast ver | by Daigo Ikeno. (5)

Street Fighter III: 3rd Strike | Capcom | 2004 | PS2 ver | by Akiman.

Street Fighter III: 3rd Strike - Limited Edition | Capcom | 2004 | PS2 ver | by Akiman.

Street Fighter III: Double Impact | Capcom | 2000.

Street Fighter III: W Impact | Capcom | 1999 | by Kinu Nishimura.



Street Fighter IV | Capcom | 2009 | by Daigo Ikeno.

Street Fighter IV 3D Edition | Capcom | 2011 | EU/ NA ver | by Daigo Ikeno.

Street Fighter IV 3D Edition | Capcom | 2011 | JPN ver | by Daigo Ikeno.

Street Fighter IV: Collectors Edition | Capcom | 2009 | by Daigo Ikeno.

Street Fighter V | Capcom | 2016 | JPN ver.

Street Fighter V | Capcom | 2016 | EU/ NA ver.

Street Fighter V: Arcade Edition | Capcom | 2018.

Street Fighter V: Special Shoryuken Edition | Capcom | 2016 | by Shinkiro.

Street Fighter V: Vital Box | Capcom | 2016 | by Bengus.

Super Street Fighter II: The New Challengers | Capcom | 1994 | Super Famicom ver | by Muraoka Satoshi.

Super Street Fighter II: The New Challengers | Capcom | 1994 | EU/ NA ver | by Mick McGinty.

Super Street Fighter II: The New Challengers | Capcom | 1994 | X68000 ver | by Akiman.

Super Street Fighter II Turbo | Capcom | 1995 | NA DOS ver.

Super Street Fighter II Turbo | Capcom | 1996 | EU/ NA Amiga/ CD32 ver.

Super Street Fighter II Turbo Revival | Capcom | EU/ NA ver | by Edayan. (2)

Super Street Fighter II Turbo X | Capcom | 1994 | NA ver | by Bengus.

Super Street Fighter II X | Capcom | 1994 | JPN ver | by Kinu Nishimura.

Super Street Fighter II X: For Matching Services | Capcom | 2000 | by Kinu Nishimura. (7)

Super Street Fighter II X Revival | Capcom | JPN ver | by Edayan.

Super Street Fighter IV | Capcom | 2010 | EU/ JPN ver | by Daigo Ikeno. (8)

Super Street Fighter IV | Capcom | 2010 | NA ver | by Daigo Ikeno.

Super Street Fighter IV: Arcade Edition | Capcom | 2011 | EU/ NA ver | by Daigo Ikeno.

Super Street Fighter IV: Arcade Edition | Capcom | 2011 | JPN ver | by Daigo Ikeno.

Super Street Fighter IV: Ultra | Capcom | 2014 | EU/ NA ver | by Daigo Ikeno.

Super Street Fighter IV: Ultra | Capcom | 2014 | JPN ver | by Daigo Ikeno.

Ultra Street Fighter II: The Final Challengers | Capcom | 2017 | by Shinkiro. (3)




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Strider.  Capcom video game series from 1989-2014.

Strider | Capcom | 1992 | JPN X68000 ver | by Shinichi Yoshimoto. (4)

Strider | Capcom USA | 1989 | NA NES ver | by Marc William Ericksen. (3)

Strider | Sega | 1990 | EU/ NA Mega Drive/ Genesis ver.

Strider | Sega | 1990 | JPN Mega Drive ver.

Strider | U.S.Gold | 1989 | EU C64 ver.




Strider 2 | Capcom | 1999 | JPN PS1 ver | by Harumaru. (2)

Strider 2 | Capcom | 2000 | EU/ NA PS1 ver | by Harumaru.

Strider II | U.S.Gold | 1990 | Amiga ver.

Strider 2: Limited Edition | Capcom | 2014 | JPN PS3 ver | by Ryuji Hugurashi.

Strider II: Strider Returns | U.S.Gold | 1992 | Mega Drive ver | by Julie Bell. (1)

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