BOX=ART: Retrogamer and modern video game box art history.

BOX=ART

Video game box art and artist history database

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BOX=ART copyright © 2013-2020 Adam Gidney. All rights reserved. Hosted by Dathorn.

About BOX=ART

BOX=ART is a site dedicated to the history of video game box art/ cover art and the artists responsible for them.

Box arts are profiled using high quality scans and with the intention of acknowledging the men and women who have played such a major role in shaping our gaming experiences.

Not only for video game enthusiasts, BOX=ART is for all who enjoy quality artwork.


All information on this site is through my own findings and is believed to be correct.  Any corrections, errors or admissions that need to be made, or artists that would like to be involved in BOX=ART, please feel free to contact me.

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Steinar Lund.  Norwegian/ English box artist from 1981-1995.






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3D Pool  | Firebird Software | 1989 | EU ver. | Amiga, Amstrad CPC, Atari ST, BBC Micro, Commodore 64, Electron, MSX, ZX Spectrum.   

Alcatraz | Inforgrames Europe SA | 1992 | Amiga Atari ST, DOS.  






ARAC | Addictive Games Ltd | 1986 | Commodore 64.  

APB | Domark | 1989 | Amiga, Amstrad CPC, Atari ST, Commodore 64, MS DOS, ZX Spectrum.  

Apprentice | Rainbow Arts Software GmbH | 1990 | Amiga, Atari ST.  

Armageddon Man | Martech Games Ltd | 1987 | EU ver. | Amiga, Amstrad CPC, Atari ST, Commodore 64, ZX Spectrum.  

Ashes of Empire | Mirage Tech Ltd | 1992 | Amiga.

Attack of the Mutant Camels | Llamasoft | 1984 | Atari 8-bit.  

Backpackers Guide to the Universe Part 1 | Fantasy Software | 1984 | ZX Spectrum.

Batalyx | Llamasoft | 1985 | Commodore 64. (2)

Battle of the Planets | Mikro-Gen Ltd | 1985 | Amstrad CPC, Commodore 64, ZX Spectrum.  

Blood ‘n’ Gutz | Quicksilva | 1984 | Commodore 64.  

Boulderdash | Mirrorsoft Ltd | 1984 | EU ver. | Amstrad CPC, Atari 8-bit, ZX Spectrum.

Castle of Terror | Melbourne House | 1985 | Commodore 64.

Chuck Yeager’s Advanced Flight Trainer 2.0 | Electronic Arts | 1990 | EU ver. | Amiga, Atari ST, MS-DOS.  

Classic Adventure | Melbourne House | 1982 | Commodore 64, ZX Spectrum.  

Codename MAT 2 | Domark | 1985 | Amstrad CPC, ZX Spectrum.

Cop-Out | Mikro-Gen Ltd | 1986 | Amstrad CPC, ZX Spectrum.

Dark Side | Incentive Software | 1988 | EU ver. | Amiga, Amstrad CPC, Atari ST, Commodore 64, MS-DOS, ZX Spectrum.

Dark Tower | Melboure House | 1984 | Commodore 16, Plus/4, Commodore 64.

Dragonsbane | Quicksilva | 1983 | ZX Spectrum.

Driller | Incentive Software | 1988 | EU ver. | Amiga, Amstrad CPC, Atari ST, Commodore 64, MS-DOS, ZX Spectrum.

Dynamite Dan II | Mirrorsoft | 1985 | Amstrad CPC, ZX Spectrum.

F-15 Strike Eagle II | Microprose | 1991 | EU ver. | Amiga, Atari ST, Mega Drive, MS-DOS. (3)

Fighting Warrior | Melboure House | 1985 | Amstrad CPC, Commodore 16, Plus/4, Commodore 64, ZX Spectrum.  

Fireblaster | Prism Leisure Corp | 1988 | Amiga, Atari ST.

Frost Byte | Mikro-Gen Ltd | 1986 | Amiga, Amstrad CPC, Atari ST, Commodore 64, ZX Spectrum.

Gatecrasher | Quicksilva | 1984 | Amstrad CPC, BBC Micro, Electron, ZX Spectrum.

Gyroscope | Melboure House | 1985 | Amstrad CPC, BBC Micro, Commodore 64, Electron, ZX Spectrum.

Hellfire Attack | Martech Games Ltd | 1988 | Amiga, Atari ST, Commodore 64, ZX Spectrum.

Hunt for the Red October | Grandslam Entertainments Ltd | 1987 | EU ver. | Amiga, Amstrad CPC, Atari ST, Commodore 64, MS-DOS, MSX, ZX Spectrum.

IBall | Firebird | 1987 | Amstrad CPC, Atari ST, Commodore 64, ZX Spectrum.

Idris Alpha | Hewson Consultants | 1986. | Commodore 64.

Ian Flemming’s James Bond 007 in Live and Let Die: The Computer Game | Domark | 1988 | Amiga, Amstrad CPC, Atari ST, Commodore 64, ZX Spectrum.

Jahangir Khan Championship Squash World | Krisalis Software Ltd | 1986 | Acorn 32-bit, Amiga, Amstrad CPC, Atari ST, Commodore 64, MS-DOS, ZX Spectrum.

Knuckle Busters | Melbourne House | 1986 | Commodore 64, ZX Spectrum.

Kwah! | Melbourne House | 1986 | Amstrad CPC, Commodore 64, ZX Spectrum.

Last Ninja, The | System 3 | 1987 | EU ver. | CD32, Commodore 64. (4)

Lords of Chaos | Blade Software | 1990 | Amiga, Amstrad CPC, Atari ST, Commodore 64, ZX Spectrum.  

M1 Tank Platoon | Microprose | 1989 | EU ver. | Amiga, Atari ST, MS-DOS.

Manchester United | Krisalis Software Ltd | 1991 | Amiga, Amstrad CPC, Atari ST, Commodore 64, MS-DOS, ZX Spectrum.

Mad Doctor | Sparkers  | 1985 | Commodore 64.

Mad Professor Moriati |  | 1990 | Acorn 32-bit, Amiga, Atari ST.

Mama Llama | Llamasoft | 1984 | Commodore 64.  

Mega Apocalypse | Marteck Games Ltd | 1987 | Amstrad CPC, Commodore 64, ZX Spectrum,

Mermaid Madness | Electric Dreams Software | 1986 | Amstrad CPC, Commodore 64, ZX Spectrum.

Moon Strike | Mirrorsoft | 1987 | ZX Spectrum.  

Nigel Mansell’s Grand Prix |  | 1987 | Amiga, Amstrad CPC, Atari ST, ZX Spectrum.

Orbix: The Terrorball | Streetwise | 1986 | ZX Spectrum.    

Raid 2000 | Mirrorsoft | 1986 | Commodore 64.  

Redhawk | Melbourne House | 1986 | Amstrad CPC, Commodore 64, ZX Spectrum.

Rex | Martech Games Ltd | 1988 | Amstrad CPC, ZX Spectrum.  

Riddlers Den | Electric dreams Software | 1985 | ZX Spectrum.

R.I.S.K | The Edge | 1988 | Commodore 64.   

Rules of Engagement 2 | Impressions Games | 1993 | Amiga, MS-DOS.

Pac-Land | Quicksilva | 1987 | EU ver. | Amiga, Amstrad CPC, Atari ST, Commodore 64, MSX, ZX Spectrum. (5)

Pac-Mania | Grandslam Entertainments Ltd | 1988 | Amiga, Amstrad CPC, Atari ST, Commodore 64, MSX, ZX Spectrum.

Pacific Islands | Empire software | 1992 | Amiga, Atari ST, MS-DOS.  

Phantom Fighter | Martech Games Ltd | 1988 | Amiga.





QS Defenda | Quicksilva | 1981 | ZX81, ZX Spectrum.   

QS Invaders | Quicksilva | 1981| ZX81, ZX Spectrum.     

Sabre Team | Krisalis software House | 1992 | Amiga, Atari ST, CD32, MS-DOS.

Shadoworlds | Krisalis software House | 1992 | Amiga, Atari ST, MS-DOS.  

Shoot-Out | Martech Games Ltd | 1988 | Commodore 64, ZX Spectrum.  

Smugglers Cove | Quicksilva | 1983 | ZX Spectrum.  

Soul Crystal | Starbyte Software | 1992 | Amiga, Atari ST, Commodore 64, MS-DOS.  

Space Bucks | Sierra On-Line | 1996 | Windows 3.x.

Space Harrier II | Grandslam Entertainments Ltd | 1990 | EU ver. | Amiga, Amstrad CPC, Atari ST, Commodore 64, ZX Spectrum. (7)

Stainless Steel | Mikro-Gen Ltd | 1986 | Amstrad CPC, ZX Spectrum.  

Star Wars  | Domark | 1988 | EU ver. | Amiga, Amstrad CPC, Atari ST, BBC Micro, Commodore 64, Electron, Game Boy, Macintosh, MS- DOS, ZX Spectrum.





Stunt Track Racer | Microstyle | 1989 | Amiga, Amstrad CPC, Atari ST, Commodore 64, MS-DOS, ZX Spectrum.  

Team Yankee | Empire Software | 1990 | UK ver. | Amiga, Atari ST, CDTV, MS-DOS.

Terramex | Grandslam Entertainments Ltd | 1987 | EU ver. | Acorn 32-bit, Amiga, Amstrad CPC, Atari ST, Commodore 64, MSX, ZX Spectrum.  

Terror of the Deep | Mirrorsoft Ltd | 1986 | Amstrad CPC, Commodore 64, ZX Spectrum.

Thunderbirds | Grandslam Entertainments Ltd | 1989 | Amiga, Amstrad CPC, Atari ST, Commodore 64, MSX, ZX Spectrum.  

Total Eclipse | incentive Software | 1988 | EU ver. | Amstrad CPC, Commodore 64, ZX Spectrum.  

Tube, The | Quicksilva | 1987 | Commodore 64, ZX Spectrum.

Twilight: 2000 | Empire Sotftware | 1992 | EU ver. | MS-DOS.  

Uridium 2 | Renegade Software | 1993 | Amiga.  

Vikings: Fields of Conquest - Kingdoms of England | Krisalis Software | 1992 | Amiga, MS-DOS.  

Vindicators | Domark | 1989 | EU ver. | Amiga, Amstrad CPC, Atari ST, Commodore 64, ZX Spectrum.  

Viva Vic! | Llamasoft | 1986 | VIC-20.

Winzer | Starbyte Software | 1991 | Amiga, Atari ST, Commodore 64, MS-DOS.

Xadom | Quicksilva | 1983 | ZX Spectrum.  

Xiphos | Electronic Zoo | 1990 | Amiga, Atari ST, MS-DOS.

After studying Interior Design at Kingston college, Steinar would decide on a career as a painter and start to build his portfolio.  Come the early 1980’s he would get his break into the video game industry by freelancing for early Sinclair studio Quicksilva.

Founder’s Nick Lambert and Jon Hollis would take on the aspiring box artist after Steinar took it upon himself to supply them examples of art roughs. It led to him being commissioned for game QS Defenda (1981) and a claim to creating the - thus far known - earliest piece of coloured art to adorn a European video game. He would carry on working with Quicksilva alongside artist’s David John Rowe and Rich Shenfield on titles such as QS Asteroids (1981), Xadom and Smugglers Cove (both 1983) before branching out and freelancing for Melbourne House.  But it would be upon meeting with famed designer Jeff Minter and working on Llamasoft’s cover arts that the embodiment of Steinar’s art style, along with his penchant for vivid and surreal characterisation would be truly revealed.

His box arts for cult classics such as Ancipital, Attack of the Mutant Camels (both 1984) and Batalyx (1985) would epitomise his early work: intoxicatingly colourful, abstract and fun.  They would also exemplify the artist’s own inspiration found in the works of Salvador Dali, Roger Dean and Maxfield Parrish. By the latter half of the 1980’s his cover arts had started to become deliberately richer and more detailed due to the dawn of 16-bit gaming (Amiga, Atari ST, DOS) and the demand for a level of artistry that complemented the finer graphics the games now offered. Cover arts such Armageddon Man, Hunt for the Red October (both 1987) and, one of his personal favourites, Return of the Jedi (1988) would all display this new level of detail that also benefited from the larger boxes now commonly used. This period furthermore produced The Last Ninja (1987). The box art would be instantly recognisable to 80’s gamers, and ended up as one of Steinar’s most well known due to the game’s success. It would inspire the cover art designs for the two European sequels, and be used again for the Amiga CD32 release of The Last Ninja 3 (1994).

Ending the decade Steinar teamed up with Microprose and his versatility would again be flexed with M1 Tank Platoon (1989).  Its high level of detail, historic accuracy and a near photo finish look would lead the artist on to other similar Microprose projects such as Gunship (1989), Team Yankee (1990) and F-15 Strike Eagle II (1991) and define his later box art career. His final cover art would be sci-fi epic Space Bucks (1995), which unfortunately would be heavily redesigned from the original (a first for the artist). As with many box artists of his generation, Steinar left the industry by the mid-90’s when CG art started to wrestle out traditional art.

Steinar’s preferred art media throughout his box art career was airbrushed inks and acrylics. Both would prove sturdy and gave him the intense colours that defined his cover arts.

Presently Steinar is freelancing as an illustrator while also developing his photography and video skills. He’s a published musician, and his many works and further details can be found HERE.

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>Artist profile

>Box art catalogue

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Ancipital | Llamasoft | 1984 | Commodore 64. (1)

Ancipital’s box art would be one of many collaborations between Llamasoft’s Jeff Minter and artist Steinar Lund (also see, Batalyx and Attack of the Mutant Camel).

Ancipital was and still is a great example of how strong characterisation can be all a cover art needs to market a game.  It’s pop-psychadelic style and vivid use of colour was uncommon in Europe’s tentative 1984 box art scene, and was created using the artist’s prefered art medium of airbrush inks.  

The cover would scream graffiti-art, as if some bold statement was being made, and will undoubtedly end up being the only time a hoven man-yak was depicted!   

QS Asteroids | Quicksilva | 1981 | ZX81, ZX Spectrum. (6)

One of the earliest painterly (airbrushed) box arts designed in Europe. It would be reissued the following year for the ZX Spectrum and this time, rather more helpfully, with the game’s title written on the front.

This version’s inlay, along with the other three QS titles, was originally made with photo paper before being reissued with full colour printed versions.

Star Wars: Return of the Jedi | Domark | 1988 | EU ver. | Amiga, Atari ST, Commodore 64. (8)

The original artwork is a larger more panoramic piece that the box art crops.  It is artist Steinar’s favourite cover that he personally designed.  

Steinar would also be responsible for Domark’s Star Wars game, but missed out on doing the cover for The Empire Strikes Back.


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Stephen Bliss.  English box artist from 2001-2008.


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Bully | Rockstar Games | 2006 | PS2. (1)







Grand Theft Auto III | Rockstar Games | 2001 | JPN/ NA ver. | PS2, Windows. (3)

Grand Theft Auto: IV | Rockstar Games | 2008 | PS3, Windows, Xbox 360. (4)

Grand Theft Auto: Chinatown Wars | Rockstar Games | 2009 | Nintendo DS, Sony PSP.

Grand Theft Auto: Episodes from Liberty City | Rockstar Games | 2010 | PS3, Windows, Xbox 360.

Grand Theft Auto: Liberty City Stories | Rockstar Games | 2005 | PS2, Sony PSP.

Grand Theft Auto: San Andreas | Rockstar Games | 2004 | PS2, Windows, Xbox. (5)

Grand Theft Auto: The Trilogy | Rockstar Games | 2005 | PS2, Windows, Xbox.

Grand Theft Auto: Vice City | Rockstar Games | 2002 | PS2, Windows. (6)

Grand Theft Auto: Vice City Stories | Rockstar Games | 2006 | PS2, Sony PSP.

L.A Noire | Rockstar Games | 2011 | PS3, Windows, Xbox 360.

Red Dead Redemption | Rockstar Games | 2010 | PS3, Xbox 360. (7)

Warriors, The | Rockstar Games | 2005 | PS2, Sony PSP, Xbox. (8)






Stephen Bliss started his career in 1986 working as in-house designer with Japanese fashion pioneers Hysteric Glamour. After 4 years Bliss returned to London where he established himself as a freelance illustrator, focusing on painstakingly detailed comic strips; revealing a Japanese influence perfectly meshed with Western culture, and a morbid sense of humor.  He found homes for his quirky design aesthetic at Wall of Sound Records, BMG Records, MTV, Aardman Animation, Jim Henson’s Creature Shop, The Cartoon Network, Pepsi, Sony, Burton Snowboards, GQ, The Sunday Times and Massive Attack (No Protection album cover).

In the late ‘90s he wrote and illustrated comic strips for Sega’s Sonic the Comic, Deadline Comics and the Guardian newspaper before moving away from commercial illustration to concentrate on his own personal artwork. He also started a t-shirt company called Steroid, selling his designs through high end fashion stores in UK, the Singapore and Japan.

As Senior Artist with Rockstar Games from 2001 to 2016 Stephen Bliss helped establish the highly recognizable illustrative style that defined the look, feel and positioning of the gaming mega-franchise Grand Theft Auto. He painted video game box covers, posters, billboards and magazine covers for GTA and many other successful game titles such as The Warriors, LA Noire and Red Dead Redemption. Bliss also headed Rockstar’s Lifestyle Branding department, creating non-game related posters and products that helped reinforce Rockstar’s reputation as a creative powerhouse.

2018 sees Bliss returning to his roots as both a commercial and fine artist. Recent commissions include campaigns for Coca Cola and Coors Wicked Beer, gig posters for the band Pixies, movie posters for All Eyez On Me and Atomic Blonde, as well as huge murals in Miami, New York and Guam.  His recent solo shows in LA, entitled ‘I, Frankenstein’, at the Monorex Gallery and “The Mystery of Doomed Romance” at the iconic West Bank Gallery in Notting Hill, London, were critically acclaimed and sold out. Via http://www.stephenbliss.com/about-ba



Grand Theft Auto III | Rockstar Games | 2001 | EU ver. | PS2, Windows. (2)

Loaded with American blaxploitation and cop movie clichés, Grand Theft Auto III’s (GTA) European box art would be a throwback to explosive 1970’s film poster art. Stephen’s caricatured characters, full of gross societal parodies, would interestingly be at odds with GTA’s gritty realism depicted in game. It’s 1970’s look would also disagree with the game’s early 2000’s setting, but the chaotic mash up of villains, fast cars and explosions would bridge the game and box art perfectly.

The movie poster look can also be seen to parallel the game’s filmic qualities, and it’s Americanisation would have an obvious appeal with European audiences. The cover’s look would be a one off for the series with all subsequent box arts worldwide using the North American version’s montage style.


>Artist profile

>Box art catalogue

>Gallery

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Steve Chorney.  North American box artist from 1983-2005.

Chess | Texas Instruments | 1983 | TI-99/4A .

Dungeons & Dragons: Dragonshard | Atari | 2005 | Windows.

Football | Texas Instruments | 1983 | TI-99/4A.7

Risk | Parker Brothers | 1994 | NA ver. | Genesis.

Sid Meier’s Civilisation III: Play the World | Infogrames | 2002 | Windows. (1)

Star Trek: The Next Generation - Echoes from the Past | Spectrum Holobyte | 1994 | Genesis.

Total Eclipse | Crystal Dynamics | 1994 | 3DO, PlayStation.



>Box art catalogue

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>Gallery

Stephanie M. B. Czech.  North American box artist from 1982-1983.

Controller | The Avalon Hill Game Company | 1982 | Apple II, Atari 8-bit.

Knockout | The Avalon Hill Game Company | 1982 | Atari 8-bit.





Roadracer Brawler | The Avalon Hill Game Company | 1982 | Atari 8-bit, Commodore PET/CBM.

Paris in Danger | The Avalon Hill Game Company | 1983 | Atari 8-bit.




>Box art catalogue

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Legionnaire | 1982 | by Stephanie M. B. Czech | Apple II, Atari 8-bit, Commodore 64, Commodore PET. (1)

Stephanie’s excellent cover for Legionnaire would be a high point in Avalon’s box art catalogue.  It would take obvious inspiration from the ancient Graceo/ Roman art world and pull off the style with some aplomb, looking as though it had been cut from a 2000 year old fresco. It is a masterful example of overall composition design, with a delicate colour pallette and emotional characterisation.  It exudes masculinity and the messy, tragic results of war.

Star Wars - film canon.  Video game series from 1982-2016.

Lego Star Wars: Episode VII - The Force Awakens | Warner Bros | 2016 | Macintosh, Nintendo Wii U, PS3, PS4, Windows, Xbox 360, Xbox One. (1)

Lego Star Wars: The Complete Saga | LucasArts | 2007 | Nintendo DS, Nintendo Wii, PS3, Windows, Xbox 360.

Lego Star Wars: The Video Game | Eidos interactive | 2005 | GameCube, Macintosh, Nintendo DS, PS2, Windows, Xbox.

Lego Star Wars II: The Original Trilogy | LucasArts | 2006 | GameCube, Macintosh, Nintendo DS, PS2, PS3, Sony PSP, Windows, Xbox, Xbox 360.

Lego Star Wars III: The Clone Wars | LucasArts | 2011 | 3DS, GameCube, Macintosh, Nintendo DS, PS3, Sony PSP, Windows, Xbox 360.




Star Wars | Domark | 1987 | EU ver. | by Steinar Lund | Amiga, Amstrad CPC, Atari ST, BBC Micro, Commodore 64, Electron, ZX Spectrum.

Star Wars | JVC Musical Industries | 1991 | EU/ NA ver. | by John Berkey | NES.

Star Wars | Namco | 1987 | Famicom.

Star Wars | U. S. Gold | 1993 | EU ver. | by John Berkey | Game Gear.

Star Wars Arcade | Sega | 1994 | Sega 32X.

Star Wars: Attack on the Death Star | Victor Musical Industries | 1991 | X68000. (3)

Star Wars: Clone Wars | LucasArts | 2002 | GameCube, PS2, Xbox.

Star Wars: Episode I - Battle for Naboo | LucasArts | 2000 | by Clint Young | Nintendo 64, Windows.

Star Wars: Episode I - Jedi Power Battles | LucasArts | 2000 | Dreamcast.

Star Wars: Episode I - Jedi Power Battles | LucasArts | 2001 | Game Boy Advance.

Star Wars: Episode I - Obi Wan’s Adventures | THQ | 2000 | Game Boy Color.

Star Wars: Episode I - The Phantom Menace | LucasArts | 1999 | by Drew Struzan | PS1, Windows.

Star Wars: Episode II - Attack of the Clones | THQ | 2002 | Game Boy Advance.

Star Wars: Episode III - Revenge of the Sith | LucasArts | 2005 | PS2. (4)

Star Wars: Obi-Wan | LucasArts | 2001 | Xbox.












Star Wars: The Arcade Game | Parker Brothers | 1983 | Atari 8-bit, Atari VCS/ 2600, Atari 5200, ColcoVision.

Star Wars: The Empire Strikes Back | Domark | 1988 | EU ver. | Amiga, Amstrad CPC, Atari ST, BBC Micro, Commodore 64, ZX Spectrum.

Star Wars: The Empire Strikes Back | JVC Musical Industries | 1992 | EU/ NA ver. | NES.








Super Return of the Jedi | JVC Musical Industries | 1994 | by Kazuhiko Sano | Game Boy, SNES, Super Famicom.




Super the Empire Strikes Back | JVC Musical Industries | 1993 | by Greg Winters | SNES, Super Famicom. (8)






>Box art catalogue

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Star Wars: The Empire Strikes Back | Ubisoft | 1992 | EU/ NA ver. | Game Boy. (7)

This artwork was originally used as the cover art for 1980 LP, ‘The Story of the Empire Strikes Back’, itself taken from a pool of conceptual artworks from the 1980 film.


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>Gallery

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Star Wars: The Empire Strikes Back | Parker Brothers | 1982 | NA ver. | Atari 2600/ VCS, Intellivision.

The very first Star Wars game would pass over 1977’s ‘A New Hope’ in favour of the more recent ‘Emipre Strikes Back’. Compared to later series box arts Empire is a rather artistically simple affair that focuses on the games main setting, the battle of Hoth.

The art direction is very much inline with other Parker Brother covers from the early 1980’s, as is the imposing silver border and bold type.  

Star Wars: Return of the Jedi | Domark | 1988 | EU ver. | by Steinar Lund | Amiga, Atari ST, Commodore 64. (5)

The original artwork is a larger more panoramic piece that the box art crops.  It is artist Steinar’s favourite cover that he personally designed.  

Steinar would also be responsible for Domark’s Star Wars game, but missed out on doing the cover for The Empire Strikes Back.


Star Wars | Broderbund | 1986 | EU/ NA ver. | by Ralph McQuarrie | Amiga, Atari ST, Commodore 64, Macintosh, MS-DOS. (2)

One of only two known box arts by the influencial artist Ralph Mcquarrie (the other being for the classic Atari 2600 game Vanguard).  

It would not only be used be used for the US release of Star Wars (the EU equivelant illustrated by Steinar Lund) but also for the European exclusive Star Wars Trilogy pack.

Return of the Jedi: Death Star Battle | Parker Brothers | 1983 | Atari 2600/ VCS, Atari 5200, Atari 8-bit, ZX Spectrum. (6)

The Parker Brothers follow up to the worlds first Star Wars game, Star Wars: The Empire Strikes Back would be a far more painterly effort by renouned Star Wars illustrator John Berkey. The artwork would also be used to promote the game in magazines across the US, the double page spread conveying a greater sence of the original paintings scale. It is also the first Star Wars box art used in Europe.

Parker Brothers followed up with two further games, Star Wars: The Arcade Game and Star Wars: Jedi Arena.  Both shipped with decidedly weak covers.  

In addition, there are two known box arts of Parker games that never made it past pre-preduction, Star Wars: Revenge of the Jedi Game I and Game II. Game I’s box art depicts the movies opening scene on Tatooine and Game II the movies final scene on Endor  Of interest is that both games use the movies original title, Revenge of the Jedi, and thus point to their early origins.    

Super Star Wars | JVC Musical Industries | 1992 | by Tom Chantrell | Game Boy (as Star Wars), SNES, Super Famicom.

This box art would recommission Chantrell’s famous “Style C” one sheet poster for the original movie release in 1977.

    Index - 123 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Directory - 123 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Steve Erwin.  North American box artist in 1993.

Batman Returns (バットマンリターンズ) | Konami | 1993 | JPN ver. | Super Famicom. (1)

Erwin’s artwork appears to have come from the same session that created the Batman Returns: The Official Comic Adaptation (1992).  Erwin would join a small list of of western artists who can claim exclusive Japanese cover arts.  The European and North American versions would use movie stills from the film, as was common practice at the time.


>Box art catalogue

>Gallery

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Steve Peringer.  North American box artist from 1989-1994.

Bugs Bunny’s Crazy Castle | Kemco | 1989 | Game Boy, NES.

Final Fantasy Legend, The | Squaresoft | 1990 | NA ver. | Game Boy.

Final Fantasy Mystic Quest | Squaresoft | 1992 | EU/ NA ver. | SNES.

Leisure Suit Larry Greatest Hits and Misses | Sierra On-line | 1994 | MS-DOS, Windows 3.x.

Shadowgate | Kemco | 1989 | NA ver. | NES.

Super R-Type | Irem Amerian Corp | 1991 | NA ver. | SNES. (1)


>Box art catalogue

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>Gallery

Steve Huston.  North American box artist from 1986-1989.

Body Slam! Super Pro Wrestling | INTV Corp | 1988 | Intellivision. (1)

Chamber of the Sci-Mutant Priestess | Data East | 1989 | NA ver. | Amiga, Atari ST, MS-DOS.

Drakkhen | Data East | 1989 | NA ver. | Amiga, Atari ST, MS-DOS.

Mountain Madness: Super Pro Skiing | INTV Corp | 1988 | Intellivision.

Super Pro Decathlon | INTV Corp | 1988 |  Intellivision.

Super Pro Football | INTV Corp | 1986 | Intellivision.  



>Box art catalogue

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>Gallery

Steve Hendricks.  North American box artist from 1980-1981.

Defender | Atari | 1981 | Atari 8-bit, Atari 2600/ VCS, Atari 2800.

Haunted House | Atari | 1981 | Atari 2600/ VCS, Atari 2800.

Night Driver | Atari | 1980 | Atari 2600/ VCS, Atari 2800. (1)

Othello | Atari | 1980 | Atari 2600/ VCS.

Steeplechase | Atari | 1980 | Atari 2600/ VCS.

Video Checkers | Atari | 1980 | Atari 8-bit, Atari 2600/ VCS.

Warlords | Atari | 1981 | Atari 2600/ VCS, Atari 2800.





>Box art catalogue

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Fighting Street | Hudson Soft | 1988 | by Bengus | PC Engine, TurboGrafx CD. (1)

Street Fighter | GO! Media Holdings | 1988 | EU ver. | Amiga, Amstrad CPC, Atari ST, Commodore 64, ZX Spectrum.

Street Fighter | Capcom USA | 1988 | NA ver. | by Maureen Kringen | Commodore 64, MS-DOS.














Street Fighter II: Special Championship Edition | Capcom | 1993 | NA ver. | by Mick McGinty | Genesis, Master System.







Street fighter II Turbo | Capcom | 1993 | EU/ NA ver. | by Mick McGinty | SNES. (4)

Street Fighter II Turbo: Hyper Fighting | Capcom | 1993 | JPN ver. | by Kinu Nishimura | Super Famicom.

Street Fighter III: 3rd Strike | Capcom | 2000 | EU/ NA ver. | by Daigo Ikeno | Dreamcast.

Street fighter III: 3rd Strike | Capcom | 2000 | JPN ver. | by Daigo Ikeno | Dreamcast.

Street Fighter III: 3rd Strike | Capcom | 2004 | by Akiman | PS2.

Street Fighter III: 3rd Strike - Limited Edition | Capcom | 2004 | by Akiman | PS2.

Street Fighter III: Double Impact | Capcom | 2000 | Dreamcast.

Street Fighter III: W Impact | Capcom | 1999 | by Kinu Nishimura | Dreamcast.

Street Fighter IV | Capcom | 2009 | by Daigo Ikeno | PS3, Windows, Xbox 360.

Street Fighter IV 3D Edition | Capcom | 2011 | EU/ NA ver, | by Daigo Ikeno | 3DS.

Street Fighter IV 3D Edition | Capcom | 2011 | JPN ver | by Daigo Ikeno | 3DS.

Street Fighter IV: Collectors Edition | Capcom | 2009 | by Daigo Ikeno | PS3, Xbox 360.

Street Fighter V | Capcom | 2016 | JPN ver. | PS4, Windows.

Street Fighter V | Capcom | 2016 | EU/ NA ver. | PS4, Windows.

Street Fighter V: Arcade Edition | Capcom | 2018 | PS4.

Street Fighter V: Special Shoryuken Edition | Capcom | 2016 | by Shinkiro | PS4.

Street Fighter V: Vital Box | Capcom | 2016 | by Bengus | PS4.

Street Fighter V: Vital Box II | Capcom | 2016 | by Bengus | PS4.






Super Street Fighter II: The New Challengers | Capcom | 1994 | EU/ NA ver. | by Mick McGinty | SNES.

Super Street Fighter II: The New Challengers | Capcom | 1994 | by Akiman | X68000.

Super Street Fighter II Turbo | Capcom | 1995 | NA ver. | MS-DOS.

Super Street Fighter II Turbo | Capcom | 1996 | EU/ NA ver. | Amiga, CD32.

Super Street Fighter II Turbo Revival | Capcom | 2001 | EU/ NA ver. | by Edayan | Game Boy Advance. (5)

Super Street Fighter II Turbo X | Capcom | 1994 | NA ver. | by Bengus | 3DO.












Super Street Fighter II X Revival | Capcom | 2001 | JPN ver. | by Edayan | Game Boy Advance.

Super Street Fighter IV | Capcom | 2010 | EU/ JPN ver. | by Daigo Ikeno | PS3, Xbox 360. (7)

Super Street Fighter IV | Capcom | 2010 | NA ver. | by Daigo Ikeno | PS3, Xbox 360.

Super Street Fighter IV: Arcade Edition | Capcom | 2011 | EU/ NA ver | by Daigo Ikeno | PS3, Windows, Xbox 360.

Super Street Fighter IV: Arcade Edition | Capcom | 2011 | JPN ver. | by Daigo Ikeno | PS3, Windows, Xbox 360.

Ultra Street Fighter IV | Capcom | 2014 | EU/ NA ver. | by Daigo Ikeno | PS3, PS4 Windows, Xbox 360, Xbox One.

Ultra Street Fighter IV | Capcom | 2014 | JPN ver. | by Daigo Ikeno | PS3, PS4 Windows, Xbox 360, Xbox One.





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Super Street Fighter II: The New Challengers | Capcom | 1994 | JPN ver. | by Muraoka Satoshi | Mega Drive, Super Famicom.

Capcom would break trends and use renowned manga artist Muraoka Satoshi instead of one of its in-house illustrators. The box art is made up of character art used in the Street Fighter anime movie that was released shortly after, indicating some promotional tie between game and movie.

The European and North America version would again see artist Mick McGinty take the reigns producing his final Street Fighter box art. Japanese home computers the Sharp X68000 and FM Towns would use manual art from Street Fighter II: Special Champion Edition as box art (by Shoei).

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Street Fighter (main series).  Capcom video game series from 1988-2018.

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Street Fighter II (ストリートファイターⅡ) | Capcom | 1991 | JPN ver. | by Akiman | Super Famicom. (2)

The debut Street Fighter II series box art. Designed by lead designer Akira “Akiman” Yasuda who would also be responsible for the in-game character art.

The box art was the same used for the previous years arcade promotional artwork, and was exclusive to Japan and the Super Famicom - much to the annoyance of some at Capcom of America who believed Akiman’s character art would have resonated with North American’s.

Akiman’s characterisation would be the basis for all other iterations of the ‘World Warriors’ over the coming years.

The artist would reminise in Capcom Illustrations: GAMEST MooK Vol.17 the following, “I began painting this over my New Year’s vacation in my rural hometown (Hokkaido!). For some reason, I couldn’t find much time to work on it at our offices. My overall concept for this poster was “Street Fighter: THE ULTIMATE EDITION!” When the designers started creating the characters for Street Fighter II, I had a presentiment that this was going to be an amazing game; I wanted my poster to live up to the same quality, and I was very enthusiastic about it. So enthusiastic I put that planet in the background! I find it kind of charming.”


Street Fighter II: The World Warriors (ストリートファイターⅡ) | Capcom | 1992 | EU/ NA ver. | by Mick McGinty | Amiga, Atari ST, Commodore 64, Game Boy, MS-DOS, SNES, ZX Spectrum.

Debut western Street Fighter II series box art. Artist Mick McGinty’s, The World Warriors would be used on all home computer and console releases bar the Japanese Super Famicom version (the only Japanese release of the game). The artists western portrayal of original artist Akiman’s Japanese characters would polorize Capcom of America, with some believing that Akiman’s box art should have prevaled State side. Ultimately it was decided against as not being suited enough to American tastes, in a time when Japanese art was not yet accepted as it is today.

The box art was designed using McGinty’s favored media of the time, air brush.

Street Fighter II: Special Champion Edition (ストリートファイター2ダッシュ) | Capcom | 1993 | EU/ JPN ver. |by Shoei | FM Towns, Mega Drive, PC Engine, X68000. (3)

Shoei’s cover art has the distinction of being the first Japanese designed Street Fighter box art to be used in the European region. The artwork was a part of Capcom’s arcade promotional material and interestingly had eyes painted originally for M. Bison - only for them to be removed as it was felt that they were too imposing and detracted the viewers attention from Ryu.

The America’s would again use artist Mick McGinty for the Genesis and Master System version. It paid no relation to Shoei’s.

Super Street Fighter II X: For Matching Service (スーパーストリートファイターIIX) | Capcom | 2000 | by Kinu Nishimura | Dreamcast. (6)

Eschewing Street Fighters usual montage led box arts, Super Street Fighter II X: Grand Master Challenge, for Matching Service would instead depict the ever present Ryu shadowed by the mysterious – although maybe not so by 2000 – Akuma.  

Meaning devil in Japanese, Akuma would poignantly be upturned alluding the demonic connection both characters are consumed by. The two hand drawn black and white sketches were originally used in 1994 as promotional material for the release of Super Street Fighter II X, and were composed by Capcom steward Kinu as part of a collection of sixteen character artworks.

Along with artist Bengus, who provided the box arts for the worldwide 3DO versions, Kinu’s sketches would portray a grittier take on Ryu and company. It ended up being an abstract, and unique, styalistic blip in an otherwise usually formulaic sea of bold and colourful Street Fighter cover arts.

Super Street Fighter II X: Grand Master Challenge (スーパーストリートファイターIIX) | Capcom | 1994 | JPN ver. | by Kinu Nishimura | 3DO.

Exclusively used for the Japanese 3DO market, the box arts montage style would would be at odds with usual Street Fighter cover arts, but all the stronger for it. Drawn in pen and made up of a individual character artworks, the box art’s X would also add a styalised approch.

Kinu would get to reuse an artwork from the same session six years later with the limited release, Super Street Fighter II X: For Matching Service. The North American release would use an artwork by Bengus and marks the only time a Japanese artwork adorned an American Street Fighter II game.

Ultra Street Fighter II: The Final Challengers (ウルトラストリートファイターII ザ・ファイナルチャレンジャーズ) | Capcom | 2017 | by Bengus | Nintendo Switch. (8)

To mark the return of Street Fighter II Capcom would turn to box artist Bengus - who had produced the very first series cover art, Fighting Street (Hudson Software, 1988) - for a deliberate throw-back design.

The artist would base the piece on a previous poster that he produced to promote Super Street Fighter II in 1993, combining series hallmarks such as an angled birds eye view, Ryu taking point and a cluttered assemble.  Original propmotion piece.

Street Fighter Alpha.  Capcom video game series from 1995-2006.

Street Fighter Alpha: Warriors’ Dreams  | Capcom | 1995 | JPN ver. | by Dai-Chan | PS1, Saturn. (1)

Street Fighter Alpha: Warriors’ Dreams | Capcom | 2000 | JPN/ NA ver. | by Dai-Chan | Game Boy Color, Windows.

Street Fighter Alpha: Warriors’ Dreams | Capcom | 2000 | EU/ NA ver. | Game Boy Color (EU ver.), PS1, Saturn. (2)

Street Fighter Alpha 2 | Capcom | 1996 | by Dai-Chan | PS1, Saturn (EU/ NA ver), Super Famicom, SNES, Windows. (3)

Street Fighter Alpha 2 | Capcom | 1996 | JPN ver. | by Edayan | Saturn.

Street Fighter Alpha 2 Dash | Capcom | 1996 | JPN ver. | by Edayan | Saturn, PS1. (4)

Street Fighter Alpha 3 | Capcom | 1998 | by Edayan | Dreamcast (EU/ NA ver.), Game Boy Advance (EU/ NA ver.), PS1 (JPN ver.), PSP (EU/ NA ver.). (5)

Street Fighter Alpha 3 | Capcom | 1999 | by Harumaru | Saturn. (6)

Street Fighter Alpha 3 | Capcom | 2000 | JPN ver. | by Akiman | Dreamcast. (7)

Street Fighter Alpha 3 | Capcom | 2002 | JPN ver. | by Daigo Ikeno | Game Boy Advance.

Street Fighter Alpha 3 | Capcom | 2006 | JPN ver. | by Daigo Ikeno | Sony PSP. (8)






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Steve Purcell.  North American box artist from 1988-2011.


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Defenders of Dynatron City | JVC Musical Industries, Inc. | 1992 | NES. (1)

Herc’s Adventure | LucasArts | 1997 | PS1.








Mortimer and the Riddles of the Medallion | LucasArts | 1996 | Macintosh, Windows. (3)

Pipe Dream | Lucasfilms Games | 1989 | EU/ NA ver. | Acorn 32-bit, Amiga, Amstrad CPC, Apple II, Atari ST, BBC Micro, Commodore 64, Electron, Macintosh, MS-DOS, ZX Spectrum. (4)

Sam & Max: Hit the Road | LucasArts | 1993 | Linux, Macintosh, MS-DOS, Windows. (5)




Tales of Monkey Island | LucasArts | 2009 | Macintosh, Windows. (7)

Tales of Monkey Island: Premium Edition | Lace Mamba Global | 2011 | Macintosh, Windows.

Zak McKracken and the Alien Mindbenders | Lucasfilms Games | 1988 | EU/ NA ver. | Amiga, Atari ST, Commodore 64, MS-DOS. (8)





After studying at the California College of arts and crafts Steve would freelance for a number of years as a jobbing artist and as a penciller for Marvel comics. This period would be the genesis of Steve’s most enduing characters: Sam & Max.  LucasFilm Game’s artist Ken Macklin (Manic Mansion) would introduce his art director, Gary Winnick to the newly released Sam & Max comic strip, and on the strength of it Steve was hired in 1988 as an adventure game artist and animator. His first task would be the box art for Zak Mckracken and the Alien Mindbenders (1988) before working on in-game pixel art for Indiana Jones and the Last Crusade (1989).

It would be his work on The Secret of Monkey Island (1990), including the games box art, that would expose his art at an international level.  Compared to the familiar territory of Zak’s cartooned style, Monkey’s more painterly realism in opaque watercolours would creatively stretch the artist. The following year’s sequel Monkey Island 2: LeChuck’s Revenge (1991) Steve would credit as a more successful box art from a design perspective. It’s character art was created by taking photos of his girlfriend modelling in pirate attire whilst being dramatically lit. LeChuck’s Revenge would be painted in oils over the course of a month, and as with the first game, Steve would be responsible for the conceptual art and animation.

What followed would surprise Steve; LucasArts approached him on using the Sam & Max licence.  Sam & Max: Hit the Road was released in 1993 and would be a landmark game in character development, humour and design.  Steve would be responsible at every level of the games creation including the duo’s cover art.

Steve has said that he always found painting box art fun because of the opportunity it gave to flesh out the pixelated characters on screen, defining their look and world in paint over computer art. This traditional view point could also go some way in explaining why he created the box art for Telltale’s Tales of Monkey Island (2009) using acrylics at a time when most artists favoured digital art (he has always favoured traditional media even when creating comic strips).

Leaving LucasArts in 1996 would free Steve to pursue a Sam & Max animated series and also gave him the opportunity to freelance for other developers and their characters including Sega’s ToeJam and Earl.



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Monkey Island II: LeChuck’s Revenge | LucasArts | 1991 | by Steve Purcell | Amiga, FM Towns, Macintosh, MS-DOS. (2)

Steve would credit LeChuck’s Revenge, in comparison to his cover for The Secret of Monkey Island (1990), a more successful box art from a design perspective. It’s character art was created by Steve taking photos of his girlfriend modelling pirate attire whilst being dramatically lit.  

LeChuck’s Revenge would be painted in oils over the course of a month and as with the first game, Steve would be responsible for the conceptual art and animation.

On the colour composition he says: “Here, of course, is the comp for the final LeChuck's Revenge painting. Looks like I hadn't yet thought of the idea of the dead bird plume and what is Elaine doing there besides looking like a man? It appears I reversed the values of the clouds and sky for additional eeriness and tried punching up the phoney baloney lighting on the figures. All in all a handy exercise I guess.”


Secret of Monkey Island, The | LucasFilm Games | 1990 | Amiga, Atari ST, FM Towns, Macintosh, Mega CD/ Sega CD, MS-DOS. (6)

Debut box art for the series and Steve’s most widely used cover art. Compared to the familiar territory of Zak McKracken’s cartooned style (1988), Monkey’s more painterly realism in opaque watercolours would creatively stretch the artist at the time. Original sketch.


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Street Fighter Collections & Spin Offs.  Capcom video game series from 1990-2012.

Marvel Super Heroes vs. Street Fighter | Capcom | 1997 | by Bengus | PS1 (JPN ver.), Saturn. (1)

Marvel Super Heroes vs. Street Fighter | Capcom | 1997 | EU ver. | by Bengus | PS1.

Marvel Super Heroes vs. Street Fighter | Capcom | 1997 | NA ver. | PS1.

Pocket Fighter | Capcom | 1998 | JPN ver. | by Shima Maeda | PS1. (2)

Pocket Fighter | Capcom | 1998 | by Shima Maeda | PS1 (EU ver.), Saturn, WonderSwan.

Pocket Fighter | Capcom | 1998 | NA ver. | by Shima Maeda | PS1.

Street Fighter 30th Anniversary Collection | Capcom | 2018 | by Shinkiro | Nintendo Switch, PS4, Xbox One. (3)

Street Fighter 2010: The Final Fight | Capcom | 1990 | JPN ver. | Famicom. (4)

Street Fighter 2010: The Final Fight | Capcom | 1990 | NA ver. | by Greg Winters | NES.

Street Fighter: Alpha - Anthology | Capcom | 2006 | by Bengus | PS2.

Street Fighter: Aniversary Collection | Capcom | 2004 | by Daigo Ikeno | PS2, Xbox.

Street Fighter Collection | Capcom | 1997 | EU/ NA ver. | by Edayan | PS1, Saturn.

Street Fighter Collection | Capcom | 1997 | JPN ver. | by Kinu Nishimura | PS1, Saturn. (5)

Street Fighter Collection 2 | Capcom | 1998 | EU/ NA ver. | by Kinu Nishimura | PS1.

Street Fighter Collection 2 | Capcom | 1998 | JPN ver. | PS1, Saturn.

Street Fighter EX Plus α | Capcom | 1997 | EU/ NA ver. | PS1.

Street Fighter EX Plus α | Capcom | 1997 | JPN ver. | by Edayan | PS1.

Street Fighter EX2 Plus | Capcom | 2000. | EU/ JPN ver. | by Edayan | PS1. (6)

Street Fighter EX2 Plus | Capcom | 2000. | NA ver. | PS1.

Street Fighter EX3 | Capcom | 2000 | EU/ NA ver. | PS2.

Street Fighter EX3 | Capcom | 2000 | JPN ver. | by Daigo Ikeno | PS2.

Street Fighter: The Movie | Capcom | 1995 | PS1, Saturn.

Street Fighter II: The Interactive Movie | Capcom | 1995 | by Muraoka Satoshi | PS1. (7)

Street Fighter x Tekken | Capcom | 2012 | JPN ver. | by Kazuma Norisada | PS3, Windows, Xbox 360. (8)

X-Men vs. Street Fighter | Capcom | 1997 | by Akiman | PS1, Saturn.






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Strider.  Capcom video game series from 1989-2014.

Strider | Capcom USA | 1989 | NA ver. | by Marc William Ericksen | Commodore 64, NES. (2)

Strider | Sega | 1990 | EU/ NA ver. | Genesis, Master System, Mega Drive.

Strider | Sega | 1990 | JPN ver. | Mega Drive.





Strider | U.S.Gold | 1989 | EU ver. | Amstrad CPC, Atari ST, Commodore 64, MS-DOS, ZX Spectrum.

Strider 2 | Capcom | 2000 | EU/ NA ver. | by HaruMaru | PS1.

Strider II | U.S.Gold | 1990 | Amiga, Amstrad CPC, Commodore 64, ZX Spectrum.

Strider 2: Limited Edition | Capcom | 2014 | JPN ver. | by Ryuji Hugurashi | PS3. (4)

Strider II: Strider Returns | U.S.Gold | 1992 | by Julie Bell | Game Gear, Genesis, Master System, Mega Drive. (5)





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Strider (ストライダー飛竜) | Capcom | 1991 | by Shinichi Yoshimoto | PC Engine, X68000. (1)

“Despite it’s massive cult popularity, there’s surprisingly little art for Strider. This illustration (pictured) was lost for a long time, but we managed to find it for this book (Capcom Illustrations: GAMEST MooK Vol.17). It was drawn by the creator of Strider himself, Shinichi Yoshimoto. This was also Capcom’s first promotional poster to use a horizontal layout.” Shoei - Capcom creative head.


Strider 2 (ストライダー飛竜1&2)  | Capcom | 2000 | JPN ver. | by HaruMaru | PS1. (3)

“Strider 2 came 10 years after the first game, and perhaps because of the pressure of living up to the prequel, the artist (Harumaru) really fretted over the pose and layout of this illustration. It has a lot of dynamic movement overall, but there are some problems with the composition. If only he’d had a little more time…” via Shoei in Capcom Illustrations: GAMEST MooK Vol.17.