Video game box art and artist history database
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BOX=ART copyright ©2013 Adam Gidney. All rights reserved. Hosted by Dathorn.
BOX=ART is a site dedicated to the history of video game box art/ cover art and the artists responsible for them.
Box arts are profiled using high quality scans and with the intention of acknowledging the men and women who have played such a major role in shaping our gaming experiences.
Not only for video game enthusiasts, BOX=ART is for all who enjoy quality artwork.
All information on this site is through my own findings and is believed to be correct. Any corrections, errors or admissions that need to be made, or artists that would like to be involved in BOX=ART, please feel free to contact me.
Box art index - T
Artist index - T
Turtles IV: Turtles in Time by Tom Dubois.
North American artwork. Published by Konami in 1992 for the European and North American SNES markets.
Click to enlarge
Turrican by Celal Kandemiroglu.
Turkish artwork. Published by Rainbow Arts Software GmbH in 1990 for the European and North American markets.
Amiga ver. pictured. Also available on: Amstrad CPC, Atari ST, C64, ZX Spectrum.
Click to enlarge
Tatsunoko vs. Capcom: Ultimate All-Stars by Shinkiro (Toshiaki Mori).
Japanese artwork. Published by Capcom globally in 2010 for the Wii market.
>Tatsunoko vs Capcom: Ultimate All-Stars would see one of Capcom’s elite in house artists, Shinkiro, pay homage to early ‘Vs’ game, Marvel vs Capcom: Clash of Super Heroes (1999).
It’s obvious inspiration with artist Bengus’ original has Capcom’s fighters set in an epic stare-off with Tatsunoko’s finest. It would have all the artistic traits that make a Shinkiro box art; defined jaws, overt masculinity and clean lines, whist satisfyingly retaining a traditionally painted look but with a contemporary finish.
As with all of Shinkiro’s modern cover arts, Tatsunoko is a Photoshop creation, and sits comfortably next to the stylistically similar, and Japanese exclusive box art/game, Tatsunoko vs Capcom: Cross Generation of Heroes (2008).
The artist would return in 2011 to re-tread ground with the comparable, and brilliant, Ultimate Marvel vs Capcom 3.
Click to enlarge
Underwurlde | Ultimate Play the Game | 1984.
Tetsuhiko Kikuchi - see HAN
Katamari Damacy | Namco | 2004.
Formally art trained at the American Academy of Art, Chicago in the late 1970’s, it would be 1988 when Tom got his break into the video game industry. A family member of his working with a local ad agency, Michael Meyers, was asked whether he knew any illustrators in town who could design ‘exaggerated and animated type characters’. Tom’s name was put forward and after submitting samples, he got the job.
His first assignment would be the artwork for a comic book ad that Konami wanted published. This was late Friday night and the deadline was due that Monday morning. Tom from the very beginning would get a tough lesson in how publishers of the 1980’s tended to treat box artists: always rushed and always pressured to deliver. Pleased with the results, Konami and Michael Meyers kept the work coming. Tom would do further ad work such as for Metal Gear, NES (1988) before taking on his first box art for Blades of Steel (1988).Taking inspiration from the original Japanese box art (Famicom Disk System), Tom would better Konami of Japan’s version by adding spade-loads of character through his trademark facial expressions. Blades of Steel would interestingly be the artists only box art to be used on America’s home computers (Amiga, Commodore 64, DOS), with all subsequent covers being console/ handheld exclusives.
To start the 1990’s Tom would design covers for three of Konami’s most cherished IPs, Castlevania, Metal Gear and Contra. Castlevania III: Dracula’s Curse (1990) saw the artist arguably depict the series for the first time in a light befitting of the game’s gothic/ fantasy roots, over and against the two prequel’s hammy covers. He would also lay claim to being the first and only US artist to produce Castlevania series box arts.
Snake’s Revenge (1990) would be Tom’s first high profile game for Konami’s subsidiary publisher, Ultra Games. The box art would feature protagonist Snake and much like the Japanese debut cover, would depict Michael Biehn’s Kyle Reese from the first Terminator movie. The cover would also be an early and classic example of the rich and explosive colour palette Tom fearlessly used.
From 1991 - 1993 Tom would be responsible for some of the most iconic and beloved covers of the 16 bit era. Box arts such as Super Castlevania IV (1991), Contra III: The Alien Wars, Axelay, Cybernator (all 1992) and Sunset Riders (1993; the artists favourite cover) would naturally standout and wrestle above their European and Japanese counterparts.
His characterisation of the Teenage Mutant Ninja Turtles in Turtles IV: Turtles in Time (1992) would be another highpoint. Stripping them of their goofy (but still great) 80’s cartoon look, Tom would depict them with a new edge that would see inspiration from the artist’s personal heroes, comic book alumni Sienkiewicz and Bisley. Worth noting is also 1993’s Rocket Knight Adventure. It would be a character designed by Tom, and one that would interestingly be reinterpreted by a Japanese artist with few changes made when released in Asia.
Tom’s final box art would be Lethal Enforcers II: Gun Fighters (1994) at which point Konami of America changed ad agencies and the work dried up. Post Konami, the artist would carry on illustrating for the likes of Disney, creating limited edition prints from their film catalogue, before working with a fine art publisher creating biblically themed prints.
Today, Tom is still working within the Christian community illustrating for faith journal, Good News.
Adventures of Bayou Billy, The | Konami | 1988 | EU/ NA ver.
Axelay | Konami | 1992 | EU/ NA ver.
Blades of Steel | Konami | 1988 | EU/ NA ver.
Bill Elliot’s NASCAR challenge | Konami | 1991.
Castlevania II: Belmont’s Revenge | Konami | 1991 | EU/ NA ver.
Castlevania: Bloodlines | Konami | 1994 | NA ver.
Castlevania III: Dracula’s Curse | Konami | 1990 | EU/ NA ver.
Contra III: The Alien Wars | Konami | 1992 | EU/ NA ver.
Contra Force | Konami | 1992.
Cybernator | Konami | 1992 | EU/ NA ver.
Defender of the Crown | Konami | 1989 | NA ver.
Double Dribble: 5 on 5 | Konami | 1991.
Double Dribble: The Playoff Edition | Konami | 1994.
Laser Invasion | Konami | 1991 | NA ver.
Lethal Enforcers | Konami | 1993 | EU/ NA ver.
Lethal Enforcers II: Gun Fighters | Konami | 1994 | EU/ NA ver.
Legend of the Mystical Ninja, The | Konami | 1992 | EU/ NA ver.
Lone Ranger, The | Konami | 1991 | NA ver.
MetalMech: Man & Machine | Jaleco USA, Inc. | 1990 | NA ver.
Mission Impossible | Ultra Games | 1990.
Monster in my Pocket | Konami | 1992.
Nightshade | Ultra Software | 1992.
Nemesis | Konami | 1990 | EU/ NA ver.
Operation C | Konami | 1991 | EU/ NA ver.
Pirates! | Ultra Games | 1991.
Raging Fighter | Konami | 1993 | EU/ NA ver.
Rocket Knight Adventures | Konami | 1993 | EU/ NA ver.
Rollergames | Ultra Games | 1990 | EU/ NA ver.
Silent Service | Ultra Software | 1989.
Skate or Die: Bad n’ Rad | Konami | 1991.
Snake’s Revenge | Ultra Games | 1990.
Sunset Riders | Konami | 1993.
Super C | Konami | 1990.
Super Castlevania IV | Konami | 1991 | EU/ NA ver.
Top Gun: Guts and Glory | Konami | 1992.
Top Gun: The Second Mission | Konami | 1990.
Turtles: The Hyperstone Heist | Konami | 1992 | EU/ NA ver.
Turtles III: Radical Rescue | Konami | 1993 | EU/ NA ver.
Turtles IV: Turtles in Time | Konami | 1992.
North American artwork. Published by The Avalon Hill Game Co. in 1982 for the North American market.
C64 ver. pictured. Also available on: Apple II, Atari 8-bit, Commodore PET, DOS, TRS-80.
Click to enlarge
Top Gun: Guts and Glory by Tom Dubois.
North American artwork. Published by Konami in 1992 for the European and North American Game Boy markets.
Click to enlarge
Toshiaki Mori - see Shinkiro
Gyruss | Konami | 1988.