BOX=ART: Retrogamer and modern video game box art history.

BOX=ART

Video game box art and artist history database

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BOX=ART copyright ©2013 Adam Gidney. All rights reserved. Hosted by Dathorn.

About BOX=ART

BOX=ART is a site dedicated to the history of video game box art/ cover art and the artists responsible for them.

Box arts are profiled using high quality scans and with the intention of acknowledging the men and women who have played such a major role in shaping our gaming experiences.

Not only for video game enthusiasts, BOX=ART is for all who enjoy quality artwork.


All information on this site is through my own findings and is believed to be correct.  Any corrections, errors or admissions that need to be made, or artists that would like to be involved in BOX=ART, please feel free to contact me.

123 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z



Box art index: Ta - Tu

Artist index: Ta - Ty


BOX=ART index

 >T

Turtles IV: Turtles in Time by Tom Dubois.

North American artwork. Published by Konami in 1992 for the European and North American SNES markets.


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Turrican by Celal Kandemiroglu.

Turkish artwork. Published by Rainbow Arts Software GmbH in 1990 for the European and North American markets.

Amiga ver. pictured. Also available on: Amstrad CPC, Atari ST, C64, ZX Spectrum.  



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Tatsunoko vs. Capcom: Ultimate All-Stars by Shinkiro (Toshiaki Mori).

Japanese artwork. Published by Capcom globally in 2010 for the Wii market.  





>Tatsunoko vs Capcom: Ultimate All-Stars would see one of Capcom’s elite in house artists, Shinkiro, pay homage to early ‘Vs’ game, Marvel vs Capcom: Clash of Super Heroes (1999).

It’s obvious inspiration with artist Bengus’ original has Capcom’s fighters set in an epic stare-off with Tatsunoko’s finest.  It would have all the artistic traits that make a Shinkiro box art; defined jaws, overt masculinity and clean lines, whist satisfyingly retaining a traditionally painted look but with a contemporary finish.

As with all of Shinkiro’s modern cover arts, Tatsunoko is a Photoshop creation, and sits comfortably next to the stylistically similar, and Japanese exclusive box art/game, Tatsunoko vs Capcom: Cross Generation of Heroes (2008).

The artist would return in 2011 to re-tread ground with the comparable, and brilliant, Ultimate Marvel vs Capcom 3.


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Telengard by Greg Theakston.

North American artwork. Published by The Avalon Hill Game Co. in 1982 for the North American market.

C64 ver. pictured. Also available on: Apple II, Atari 8-bit, Commodore PET, DOS, TRS-80.  



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Top Gun: Guts and Glory by Tom Dubois.

North American artwork. Published by Konami in 1992 for the European and North American Game Boy markets.



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Tag Team Wrestling (タッグチーム プロレスリング) by Frank Cirocco.

North American artwork. Published by Data East USA in 1986 for the North American NES market.  



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Tanktics by Charles Kibler.

North American artwork. Published by The Avalon Hill Game Co. in 1981 for the North American market.

Apple II ver. pictured. Also available on: Atari 8-bit, Commodore PET, TRS-80.  



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Temple of Apshai trilogy by Ken Macklin.

North American artwork. Published by Epyx in 1985 for the European and North American markets.

C64 ver. pictured. Also available on: Amiga, Amstrad CPC, Atari 8-bit, Atari ST, DOS, Mac, Thomson TO.  



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Turrican by Julie Bell.

North American artwork. Published by Accolade in 1991 for the North American market.

TurboGrafx-16 ver. pictured. Also available on: Game Boy, Genesis.  



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Tiny Barbarian DX by Susumu Matsushita.

Japanese artwork. Published by Starquail in 2017 for the North American Switch market.



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Thief 2: The Metal Age by David Stoupakis.

North American artwork. Published by Eidos in 2000 for the European and North American Windows markets.



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Transarctica by Rodney Matthews.

English artwork. Published by Silmarils in 1993 for the European and North American markets.

Amiga ver. pictured. Also available on: Atari ST, DOS, Mac.  



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Treasure Island Dizzy by Nigel Fletcher.

English artwork. First published by Codemasters in 1988 for the the European market.

C64 ver. pictured. Also available on: Amiga, Amstrad CPC, Atari ST, ZX Spectrum.



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>Treasure Island Dizzy saw resident Codemasters artist Nigel Fletcher take the reigns again after also designing the previous and debut cover for Dizzy the Ulitimate Cartoon Adventure (1987).  In comparison to that cover, Treasure would drop the distinctly airbrushed look and instead adopt a more cartooned approach - that wouldn’t look out of place in an 80’s Beano strip. It would inspire all other Dizzy box arts.

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Takashi Akaishizawa.  Japanese box artist from 1990-1997.

Arrow Flash | Renovation Products | 1990 | JPN ver.

Phantasy Star Adventure | Sega | 1991.

Psychic World | Sega | 1991 | JPN ver.

Queens Road | Angels | 1997.




Takeshi Ugajin.  Japanese box artist in 2004.

Katamari Damacy  | Namco | 2004.  




Takumi Wada.  Japanese box artist from 2011-2017 .

Legend of Zelda, The: Skyward Sword | Nintendo | 2011 | EU/ NA ver.

Legend of Zelda, The: Skyward Sword | Nintendo | 2011 | JPN ver.

Legend of Zelda, The: Breath of the Wild | Nintendo | 2017 | EU ver.

Legend of Zelda, The: Breath of the Wild | Nintendo | 2017 | JPN/ NA ver.





Tetsuhiko Kikuchi - see HAN

Tim Stamper.  English box artist.

Underwurlde | Ultimate Play the Game | 1984.

Slalom | Nintendo | 1987.



Tim White.  English box artist from 1986-1995.

Graduating from Medway College of Art in 1972, Tim would soon after embark on a career painting sci-fi novel covers for the likes of Lovecraft, Sterling and Heinlein.

He would start designing box arts by the mid-80’s for publisher The Power House and is likely to be responsible for many of the company’s fantasy covers until its demise in 1988.

Tim joined Psygnosis’ already bulging roster of sci-fi/ fantasy painters in 1987 with Terrorpods (also with Roger Dean) and would go on to design originals for the publisher (Leander, The Killing Game Show) as well as have previously commissioned artworks reused (Infestation).    

His final cover was Ishar Trilogy (1995) after which he would do some design work for Microprose in ‘97 before bowing out of the video game industry.

Amnios | Psygnosis | 1991.

Enforcer, The | The Power House | 1987.

Equalizer, The | The Power House | 1987.

Hercules | The Power House | 1987.

Infestation | Psygnosis | 1990.

Ishar Trilogy | Silmarils | 1995.

Killing Game Show, The | Psygnosis | 1990.

Leander | Psygnosis | 1991.

Orbitus | Psygnosis | 1991.

Return of the Space Warrior | The Power House | 1986.

Splitz | The Power House | 1987.

Terrorpods | Psygnosis | 1987 | with Roger Dean.

Tomb of the Syrinx | The Power House | 1987.

Unreal | Ubi Soft Entertainment | 1990.




Tom Chantrell.  North American box artist in 1992.

Super Star Wars/ Star Wars GB | JVC Musical Industries | 1992.




Tom Dubois.  North American box artist from 1988-1994.

Formally art trained at the American Academy of Art, Chicago in the late 1970’s, it would be 1988 when Tom got his break into the video game industry. A family member of his working with a local ad agency, Michael Meyers, was asked whether he knew any illustrators in town who could design ‘exaggerated and animated type characters’.  Tom’s name was put forward and after submitting samples, he got the job.  

His first assignment would be the artwork for a comic book ad that Konami wanted published. This was late Friday night and the deadline was due that Monday morning. Tom from the very beginning would get a tough lesson in how publishers of the 1980’s tended to treat box artists: always rushed and always pressured to deliver. Pleased with the results, Konami and Michael Meyers kept the work coming. Tom would do further ad work such as for Metal Gear, NES (1988) before taking on his first box art for Blades of Steel (1988).Taking inspiration from the original Japanese box art (Famicom Disk System), Tom would better Konami of Japan’s version by adding spade-loads of character through his trademark facial expressions. Blades of Steel would interestingly be the artists only box art to be used on America’s home computers (Amiga, Commodore 64, DOS), with all subsequent covers being console/ handheld exclusives.

To start the 1990’s Tom would design covers for three of Konami’s most cherished IPs, Castlevania, Metal Gear and Contra.  Castlevania III: Dracula’s Curse (1990) saw the artist arguably depict the series for the first time in a light befitting of the game’s gothic/ fantasy roots, over and against the two prequel’s hammy covers. He would also lay claim to being the first and only US artist to produce Castlevania series box arts.


Adventures of Bayou Billy, The | Konami | 1988 | EU/ NA ver.

Axelay | Konami | 1992 | EU/ NA ver. (4)

Blades of Steel | Konami | 1988 | EU/ NA ver. (5)

Bill Elliot’s NASCAR challenge | Konami | 1991.

Castlevania II: Belmont’s Revenge | Konami | 1991 | EU/ NA ver.

Castlevania: Bloodlines | Konami | 1994 | NA ver.

Castlevania III: Dracula’s Curse | Konami | 1990 | EU/ NA ver. (3)

Contra III: The Alien Wars | Konami | 1992 | EU/ NA ver. (2)

Contra Force | Konami | 1992.

Cybernator | Konami | 1992 | EU/ NA ver.

Defender of the Crown | Konami | 1989 | NA ver.

Double Dribble: 5 on 5 | Konami | 1991.

Double Dribble: The Playoff Edition | Konami | 1994.

Laser Invasion | Konami | 1991 | NA ver.

Lethal Enforcers | Konami | 1993 | EU/ NA ver.

Lethal Enforcers II: Gun Fighters | Konami | 1994 | EU/ NA ver.

Legend of the Mystical Ninja, The | Konami | 1992 | EU/ NA ver.

Lone Ranger, The | Konami | 1991. (7)

MetalMech: Man & Machine | Jaleco USA, Inc. | 1990 | NA ver.

Mission Impossible | Ultra Games | 1990.

Monster in my Pocket | Konami | 1992.

Nightshade | Ultra Software | 1992.

Nemesis | Konami | 1990 | EU/ NA ver.

Operation C | Konami | 1991 | EU/ NA ver.

Pirates! | Ultra Games | 1991.

Raging Fighter | Konami | 1993 | EU/ NA ver.

Rocket Knight Adventures | Konami | 1993 | EU/ NA ver.

Rollergames | Ultra Games | 1990 | EU/ NA ver.

Silent Service | Ultra Software | 1989.

Skate or Die: Bad n’ Rad | Konami | 1991.

Snake’s Revenge | Ultra Games | 1990. (8)

Sunset Riders | Konami | 1993.

Super C | Konami | 1990.

Super Castlevania IV | Konami | 1991 | EU/ NA ver. (6)

Top Gun: Guts and Glory | Konami | 1992. (1)

Top Gun: The Second Mission | Konami | 1990.

Turtles: The Hyperstone Heist | Konami | 1992 | EU/ NA ver.

Turtles III: Radical Rescue | Konami | 1993 | EU/ NA ver.

Turtles IV: Turtles in Time | Konami | 1992.






Tales of Symphonia (テイルズ オブ シンフォニア) by Kosuke Fujishima.

Japanese artwork. Published by Namco in 2003 for the European and North American GameCube markets.

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Team Yankee by Steinar Lund.

English artwork. Published by Empire Software in 1990 for the UK market.

Atari ST ver. pictured. Also available on: Amiga, CDTV, DOS.  



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Top


Snake’s Revenge (1990) would be Tom’s first high profile game for Konami’s subsidiary publisher, Ultra Games. The box art would feature protagonist Snake and much like the Japanese debut cover, would depict Michael Biehn’s Kyle Reese from the first Terminator movie. The cover would also be an early and classic example of the rich and explosive colour palette Tom fearlessly used.

From 1991 - 1993 Tom would be responsible for some of the most iconic and beloved covers of the 16 bit era. Box arts such as Super Castlevania IV (1991), Contra III: The Alien Wars, Axelay, Cybernator (all 1992) and Sunset Riders (1993; the artists favourite cover) would naturally standout and wrestle above their European and Japanese counterparts.  

His characterisation of the Teenage Mutant Ninja Turtles in Turtles IV: Turtles in Time (1992) would be another highpoint. Stripping them of their goofy (but still great) 80’s cartoon look, Tom would depict them with a new edge that would see inspiration from the artist’s personal heroes, comic book alumni Sienkiewicz and Bisley. Worth noting is also 1993’s Rocket Knight Adventure. It would be a character designed by Tom, and one that would interestingly be reinterpreted by a Japanese artist with few changes made when released in Asia.  

Tom’s final box art would be Lethal Enforcers II: Gun Fighters (1994) at which point Konami of America changed ad agencies and the work dried up. Post Konami, the artist would carry on illustrating for the likes of Disney, creating limited edition prints from their film catalogue, before working with a fine art publisher creating biblically themed prints.

Today, Tom is still working within the Christian community illustrating for faith journal, Good News.



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Toshiaki Mori - see Shinkiro

Tomo Yamamoto.  Japanese box artist in 1988.

Gyruss | Konami | 1988.




Toshiaki Kato.  Japanese box artist from 1993-1999.

Populous II: Trials of the Olympian Gods | Imagineer Co. | 1993 | JPN ver.

Ogre Battle 64: Person of Lordly Caliber | Nintendo | 1999 | JPN ver.




Tyler Stout.  North American box artist in 2012.

Sleeping Dogs | Square Enx | 2012.




Tony Roberts.  English box artist from 1982-1994.

The famed illustrator would be at the forefront of the SF art scene of the 70’s and 80’s. Tony’s start in the video game industry would be somewhat pioneering in that he was one of the first fantasy/ sci-fi painters to design box art for the tentative European computing scene and who was by far its highest profile in 1982.

Tony’s cover arts would be a mix of original commissioned covers (ACE and Adventure series) and box arts that were originally SF novel covers (Chrono Quest 2, Galaxians, Robinson’s Requiem).

Tony would start to move away from SF art by the late 1980’s and into abstract fine-art.

ACE: Air Combat Emulator | Cascade Game | 1985 | EU ver.

ACE 2 | Cascade Games | 1987.

Adventure A: Planet of Death/ Agony | Artic Computing/ Psygnosis | 1982/ 1992.

Adventure B: Inca Curse | Artic Computing | 1982.

Adventure C: The Ship of Doom | Artic Computing | 1982.

Chrono Quest 2 | Psygnosis | 1990.

Galaxians | Softec Software | 1983.

Robinson’s Requiem | Silmarils | 1994.



Tsubasa Masao.  Japanese box artist from 1999-2011.

After a brief stint working for Glams on Alice in Cyberland as a 2D artist (1996), Masao would join Konami in 1997 and be responisble for the CG design for many of the company’s rhythm action games (Beatmania, GuitarFreaks, ParaParaParadise).  His first known cover would be for Beatmania GB: GatchaMix 2 (1999), but t was 2003 when he was given his first shot at character designer with Zone of the Enders: The 2nd Runner (with Nobuyoshi Nishimura).  This would lead to the famed Hideo Kojima offering him the lead character design job on the two Metal Gear Ac!d games, after which he left Konami for Square Enix.  At Square Enix he worked within multitude of different design roles within the Final Fantasy series and take a lead design position on the Japanese only Lord of Apocalypse.

His art style can be diverse and rich in colour.  He credits his style as being influenced by Capcom’s fighting game artists (Bengus, Shoei, Akiman etc..) and American comics and cartoons over tradition Japanese manga and anime.  

Beatmania GB: GatchaMix 2 | Konami | 1999.

Lord of the Apocalypse | Square Enix | 2011.

Metal Gear Ac!d | Konami | 2004 | JPN ver.

Metal Gear Ac!d | Konami | 2005 | EU/ NA ver.

Metal Gear Ac!d 2 | Komani | 2005 | JPN/ NA ver.

Metal Gear Ac!d 2 | Komani | 2006 | EU ver.

Zone of the Enders: The 2nd Runner | Konami | 2003 | with Nobuyoshi Nishimura.