BOX=ART: Retrogamer and modern video game box art history.


Video game box art and artist history database




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BOX=ART copyright ©2013 Adam Gidney. All rights reserved. Hosted by Dathorn.


BOX=ART is a site dedicated to the history of video game box art/ cover art and the artists responsible for them.

Box arts are profiled using high quality scans and with the intention of acknowledging the men and women who have played such a major role in shaping our gaming experiences.

Not only for video game enthusiasts, BOX=ART is for all who enjoy quality artwork.

All information on this site is through my own findings and is believed to be correct.  Any corrections, errors or admissions that need to be made, or artists that would like to be involved in BOX=ART, please feel free to contact me.

Underwurlde by Tim Stamper.

English artwork. Published by Ultimate Play the Game in 1984 for the European market.  

ZX Spectrum ver. pictured. Also available on: C64.

Click to enlarge


>After a handfull of functional but unimaginetive cover arts throughout Ultimate’s first year (1983), the venerable Saber Wulf at the the beginning of 1984 introduced a provocative and head turning style of art that sequel Underwurlde would also adopted.

The change in art direction coincided with the compaines new increased price point that was physically justified by both the ‘big box’ the cassettes now came in, and the detailed instruction manual.  

This overal packaging effort was designed to discourage kids from pirating their copy, and for it’s time was an unusual business move that actually worked.

The artwork was also used to promote Underwurlde in trade mags.

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Ultima IV: Quest of the Avatar by Denis R. Loubet.

North American artwork. First published by Origin Systems in 1985 and for the global market.

C64 ver. pictured. Also available on: Amiga, Apple II, Atari ST, DOS, Mac, MSX, Master System, PC-88, PC-98, X68000.  

Click to enlarge