BOX=ART: Retrogamer and modern video game box art history.

BOX=ART

Video game box art and artist history database

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BOX=ART copyright ©2013 Adam Gidney. All rights reserved. Hosted by Dathorn.

About BOX=ART

BOX=ART is a site dedicated to the history of video game box art/ cover art and the artists responsible for them.

Box arts are profiled using high quality scans and with the intention of acknowledging the men and women who have played such a major role in shaping our gaming experiences.

Not only for video game enthusiasts, BOX=ART is for all who enjoy quality artwork.


All information on this site is through my own findings and is believed to be correct.  Any corrections, errors or admissions that need to be made, or artists that would like to be involved in BOX=ART, please feel free to contact me.


123 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z



Box art index: Uf - Un




BOX=ART index

 >U

Ultima IV: Quest of the Avatar by Denis R. Loubet.

North American artwork. First published by Origin Systems in 1985 and for the global market.

C64 ver. pictured. Also available on: Amiga, Apple II, Atari ST, DOS, Mac, MSX, Master System, PC-88, PC-98, X68000.  



Click to enlarge

ultima-IV-C64-big.jpg

Ultimate Ghosts ‘n Goblins (極魔界村) by Shinkiro & Shoei.

Japanese artwork. Published by Capcom globally in 2006 for the PSP market.  





Click to enlarge

>This would be artist Shinkiro’s second attempt at the Ghosts ‘n Goblins series artist after the Game Boy Advance game: Super Ghouls ‘n Ghosts.

All though all three regions use the same artwork both Europe and North America accentuate Aurther by either enlarging the character art or dulling the background.

The character-heavy montage used here could be argued a homage to the style seen in the original 1985 arcade artwork and was created using computer art.

ulitmate-ghosts-n-goblins-PSP-big.jpg

Ultimate Doom, The: Thy Flesh Consumed by Gregor Punchatz.

North American artwork. First published by id Software in 1995 for the European DOS market.

DOS ver. pictured. Also available on Windows (1996).


Click to enlarge

>Credited as Don Ivan Punchatz, the artwork looks to be a photo of what is more probably one of Gregor Punchatz’s original clay/ latex models.  These models were photgraphed and digitally reworked to create the in-game demons.

Don Ivan Punchatz’s logo is again reused.

ultimate-doom-DOS-big.jpg

UFO: Enemy Unknown.

Published by Microprose in 1994 for the European market.

CD32 ver. pictured. Also available on: Amiga, DOS.  



Click to enlarge

UFO-enemy-unknown-CD32-big.jpg

Ultra Seven (ウルトラセブン) by Yuji Kaida.

Japanese artwork. Published by Bandai in 1993 for the Super Famicom market.




Click to enlarge

>Originally a promotional piece and then re-issued for the Super Famicom box art.

It is, thus far, Kaida’s final box art.

ultra-seven-SF-big.jpg

Underwurlde by Tim Stamper.

English artwork. Published by Ultimate Play the Game in 1984 for the European market.  

ZX Spectrum ver. pictured. Also available on: C64.



Click to enlarge

underwurlde-ZX-big.jpg

>After a handfull of functional but unimaginetive cover arts throughout Ultimate’s first year (1983), the venerable Saber Wulf at the the beginning of 1984 introduced a provocative and head turning style of art that sequel Underwurlde would also adopted.

The change in art direction coincided with the compaines new increased price point that was physically justified by both the ‘big box’ the cassettes now came in, and the detailed instruction manual.  

This overal packaging effort was designed to discourage kids from pirating their copy, and for it’s time was an unusual business move that actually worked.

The artwork was also used to promote Underwurlde in trade mags.

Ultra Street Fighter II: The Final Challengers (ウルトラストリートファイターII ザ・ファイナルチャレンジャーズ) by Bengus.

Japanese artwork. Published by Capcom globally in 2017 for the Nintendo Switch market.




Click to enlarge

>To mark the return of Street Fighter II Capcom would turn to box artist Bengus - who had produced the very first series cover art, Fighting Street (Hudson Software, 1988) - for a deliberate throw-back design.

The artist would base the piece on a previous poster that he produced to promote Super Street Fighter II in 1993, combining series hallmarks such as an angled birds eye view, Ryu taking point and a cluttered assemble.

>Pictures from the top - original box art, original artwork and ‘93 poster.

ultra-street-fighter-2-SWI-big.jpg

Click to enlarge

USFII-original-big.jpg

Click to enlarge

SSFII-Arcade-Flyer-Art-big.jpg

Ultima Collection Nihon Ban (ウルティマ コレクション 日本版) by Hideaki Ebihara.

Japanese artwork. Published by Locas in 2000 for the Japanese Windows market.



Click to enlarge

ultima-collection-JPN-WIN-big.jpg