BOX=ART: Retrogamer and modern video game box art history.


Video game box art and artist history database





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BOX=ART copyright ©2013 Adam Gidney. All rights reserved. Hosted by Dathorn.


BOX=ART is a site dedicated to the history of video game box art/ cover art and the artists responsible for them.

Box arts are profiled using high quality scans and with the intention of acknowledging the men and women who have played such a major role in shaping our gaming experiences.

Not only for video game enthusiasts, BOX=ART is for all who enjoy quality artwork.

All information on this site is through my own findings and is believed to be correct.  Any corrections, errors or admissions that need to be made, or artists that would like to be involved in BOX=ART, please feel free to contact me.

123 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Box art index: Wa - Wu

Artist index: Wi

BOX=ART index

 >Wa - Wu

Hardware index: Wi


Video game series index: Wi

Another Code: R - A Journey into Lost Memories | Nintendo | 2009 | by Taisuke Kanasaki.

Captain Rainbow | Nintendo | 2008 | by Hikari Kurashima. (4)

Castlevania: Judgement | Konami | 2008 | by Takeshi Obata. (1)

Dead Rising: Chop Till you Drop | Capcom | 2009 | by Shinkiro.

Last Story, The | Nintendo | 2011 | by Kimihiko Fujisaka. (8)

Legend of Zelda, The: Twilight Princess | Nintendo | 2006 | EU/ NA ver. | by Yusuke Nakano.

Legend of Zelda, The: Skyward Sword | Nintendo | 2011 | by Takumi Wada.

Madworld | Capcom | 2009 | by Masaki Yamanaka.

No More Heroes | Marvelous Entertainment | 2007 | EU/ JPN ver.| by Yusuke Kozaki.

No More Heroes 2: Desparate Struggle | Marvelous Entertainment | 2010 | JPN ver. | by Yusuke Kozaki. (6)

Okami | Capcom | 2008 | by Kenichiro Yoshimura.

Pandora’s Tower | Nintendo | 2011 | by Gou Takeuchi. (2)

Resident Evil 4 | Capcom | 2007 | EU ver.

Sin & Punishment: Star Successors | Nintendo | 2009 | JPN ver. | by Yasushi Suzuki. (5)

Super Mario Galaxy | Nintendo | 2007. (3)

Tatsunoko vs. Capcom: Ultimate All-Stars | Capcom | 2010 | by Shinkiro.

Wii Sports | Nintendo | 2006. (7)

Xenoblade Chronicles | Nintendo | 2010 | by Kunihiko Tanaka.

Zack & Wiki: Quest for Barbaros' Treasure | Capcom | 2007 | by SENSEI (Haruki Suetsugu).

Wii.  Nintendo hardware from 2006-2018.


The overwhelming volume of what many then and still today class as shovelware games led to an equally overwhelming amount of cheap looking, poorly designed child (and so mum, dad, grand parent etc..) friendly covers arts. Games that were designed with the more traditional market in mind would still be well aware of the Wii’s family focus and quite often lost the realism that was popular on PS3 and Xbox 360 box arts, replacing this with a more stylised approach (see, No More Heroes, Madworld, Red Steal 2, Castlevania: Judgement and House of the Dead: Overkill).

Wii box arts for cross-platform games such as, Call of Duty 3, Manhunt 2 and the Need for Speed: Undercover generally used the same cover arts as PS3 and Xbox 360 versions, whilst regional variations to globally released covers can be found on box arts such as Zelda: Twilight Princess and Sin and Punishment: Star Successor, but on the whole most were identical or very similar regardless of country published.









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Tatsunoko vs. Capcom: Ultimate All-Stars by Shinkiro (Toshiaki Mori).

Japanese artwork. Published by Capcom globally in 2010 for the Wii market.  

Tatsunoko vs Capcom: Ultimate All-Stars would see one of Capcom’s elite in house artists, Shinkiro, pay homage to early ‘Vs’ game, Marvel vs Capcom: Clash of Super Heroes (1999).

It’s obvious inspiration with artist Bengus’ original has Capcom’s fighters set in an epic stare-off with Tatsunoko’s finest.  It would have all the artistic traits that make a Shinkiro box art; defined jaws, overt masculinity and clean lines, whist satisfyingly retaining a traditionally painted look but with a contemporary finish.

As with all of Shinkiro’s modern cover arts, Tatsunoko is a Photoshop creation, and sits comfortably next to the stylistically similar, and Japanese exclusive box art/game, Tatsunoko vs Capcom: Cross Generation of Heroes (2008).

The artist would return in 2011 to re-tread ground with the comparable, and brilliant, Ultimate Marvel vs Capcom 3.

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Nintendo’s striving for the family-friendly image was arguably achieved in its fullest through the wildly popular Wii console.  Along with the Wii’s little brother, the Nintendo DS, video games were bought to the masses, incorporating not only the usual gaming markets - male and adolescents through to 30 - something’s - but also the very young, girls & women and more mature persons.

The console’s clean looking OS design and white casing would scream neutrality and starve any inoffensive possibilities, whilst the Wii’s TV advertising saw families and friends of all race and creeds in unnaturally white environments.  Box art casings too were white, and so linking the above, but also gave them a bright, standout visual-edge over the Wii’s main competitors (Xbox 360 and PS3).  Nintendo’s first-party cover arts would exploit the whiteness, with many of them looking somewhat spare and clinical but ultimately clearly understandable and globally non-offensive (see, Mario Kart Wii, Wii Sports and Wii Music).   

>Box art history

>Select box art catalogue

>Box art review

Warlords III: Reign of Heroes | Red Orb Entertainment | 1997 | by Brom | Windows.

Warlords III: Darklords Rising | Red Orb Entertainment | 1998 | by Brom | Windows.

Wasteland | EA | 1988 | by Barry E. Jackson | Commodore 64, Linux, MS-DOS, Windows.

When time Stood Still | Ocean Software | 1987 | by Bob Wakelin | Atari, MS-DOS, ZX Spectrum.

Wings of Wor | Dreamworks | 1990 | NA ver. | by Boris Vallejo | Genesis.

Wizadore | Imagine Software | 1985 | by Bob Wakelin | BBC Micro.

Wizardry I-II | Naxat | 1993 | by Akihiro Yamada | PC Engine.

Wizardry III-IV | Naxat | 1994 | by Akihiro Yamada | PC Engine.

Wizball | Ocean Software | 1988 | by Bob Wakelin | Amiga, Amstrad CPC, Atari ST, Commodore 64, MS-DOS, ZX Spectrum.

Wizkid | Ocean Software | 1992 | by Bob Wakelin | Amiga, Atari ST, MS-DOS.

World of Dragon Warrior: Torneko – The Last Hope | Enix Corp | 2001 | by Akira Toriyama | Game Boy Advance.

World of Warcraft | Blizzard Entertainment | 2004 | by Brom | Macintosh, Windows.

Wǔlín Qúnxiá Zhuàn | Softworld | 2001 | by Akihiro Yamada | Windows.

William L. Eaken.  North American box artist from 1992-1995.

Dig, The | 1995 | LucasArts Entertainment | Linux, Macintosh, MS-DOS, Windows.

Indiana Jones and the Fate of Atlantis | 1992 | LucasFilm Games | Amiga, MS-DOS, FMT, Linux, Macintosh, Windows.

Instruments of Chaos Staring Young Indiana Jones | Sega | 1994 | Genesis.

Star Trek The Next Generation: A Final Unity | 1995 | Spectrum Holobyte | Macintosh, MS-DOS.

Star Wars: Rebel Assault 2 – The Hidden Empire | 1995 | LucasArts Entertainment | Macintosh, MS-DOS, Windows.

The well loved Fate of Atlantis saw LucasArts in-house artist Bill Eaken take the cover art reigns.  The style is unmistakably a homage to Drew Struzan’s poster art, that Eaken pulls off with aplomb.

Indiana Jones and the Fate of Atlantis

First published by LucasArts in 1992 and for the global market.

Amiga ver. pictured.

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>Box art catalogue

>Box art review

William Tang.  English box artist from 1982-1983.

Horace and the Spiders | Sinclair Research Ltd | 1983 | Timex, ZX Spectrum.

Horace Goes Skiing | Sinclair Research Ltd | 1982 | Commodore 64, Dragon 32, Timex, ZX Spectrum.

Hungry Horace | Sinclair Research Ltd | 1982 | Commodore 64, Dragon 32, Timex, ZX Spectrum.

>Box art catalogue

WipEout.  Sony video game series from 1995-2017.

WipEout | Psygnosis | 1995 | EU/ JPN ver. | by The Designers Republic | MS-DOS, PS1, Saturn.

WipEout | Psygnosis | 1995 | NA ver. | MS-DOS, PS1, Saturn.

Wip3out | Sony | 1999 | EU/ NA ver. | by The Designers Republic | PS1.

Wip3out | Sony | 2000 | JPN ver. | by The Designers Republic | PS1. (1)

WipEout 64 | Midway | 1998 | Nintendo 64. (3)

WipEout 2048 | Sony | 2012 | EU ver. | Sony VITA.

WipEout 2048 | Sony | 2012 | JPN/ NA ver. | Sony VITA.

WipEout 2097 | Psygnosis | 1996 | EU ver. | by The Designers Republic | Amiga, PS1, Saturn.





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WipEout HD: Fury | Sony | 2009 | EU ver. | PS3.

WipEout Fusion | Sony | 2002 | PS2.

WipEout: Omega Collection | Sony | 2017 | PS4.

WipEout: Omega Collection (Retro Cover) | Sony | 2017 | EU ver. | PS4.

WipEout Pulse | Sony | 2007 | PS2, Sony PSP. (2)

WipEout Pure | Sony | 2005 | EU ver. | Sony PSP. (4)

WipEout Pure | Sony | 2005 | JPN ver. | Sony PSP.

WipEout Pure | Sony | 2005 | NA ver. | Sony PSP.

Wip3out: Special Edition | Sony | 2000 | JPN ver. | by The Designers Republic | PS1.

WipEout XL | Psygnosis | 1996 | JPN ver. | PS1, Saturn.

WipEout XL | Psygnosis | 1996 | NA ver. | PS1, Windows.

WipEout: Omega Collection

Published by Sony in 2017 for the PlayStation 4 market.

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Sony’s cover for the Omega Collection would follow the series’ box art tradition of bold colours and clean, simple lines.

It would be the exclusive European cover though that turned heads. Taking the standard cover’s ship art it would impose it on a silver background, à la, the orignal WipEout, deliberately age the cover, add the classic PlayStation logo and house it in a big box style PS1 case (the original 1994 styled ones).

It would be a wonderful homage to Psygnosis’ and The Designers Republic’s original efforts.  

>Pictures from the top - standard box art and retro EU cover.


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>Box art review

>Box art catalogue


Published by Psygnosis globally in 1995.  

Saturn ver. pictured.

WipEout would be the first game in an iconic and successful series, mixing next generation graphics, a licensed soundtrack and great box art design.

Launching alongside the PlayStation in Europe, it would be a crucial title in attracting the previously untapped “twenty something” market and help cement the PlayStation as the console of choice for two generations.

The box art was created by graphic design team The Designers Republic (TDR), who found initial success in the late eighties for its record cover-art in the UK. TDR brought its trademark style of minimal but bold use of colour and texture to WipEout’s box art. The use of blueprint schematics, futuristic symbology and katakana would brilliantly give the cover art, and the game, its true identity.

TDR would go on and produce the box arts for the following two sequels in the PlayStation series until Sony’s takeover of developer Psygnosis in 2001. Wipeout Fusion and all following sequels would take influence from TDR’s original box art, but all arguably lack the cool neon Tokyo feel the debut captured so well.

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