BOX=ART: Retrogamer and modern video game box art history.


Video game box art and artist history database



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BOX=ART copyright ©2013 Adam Gidney. All rights reserved. Hosted by Dathorn.


BOX=ART is a site dedicated to the history of video game box art/ cover art and the artists responsible for them.

Box arts are profiled using high quality scans and with the intention of acknowledging the men and women who have played such a major role in shaping our gaming experiences.

Not only for video game enthusiasts, BOX=ART is for all who enjoy quality artwork.

All information on this site is through my own findings and is believed to be correct.  Any corrections, errors or admissions that need to be made, or artists that would like to be involved in BOX=ART, please feel free to contact me.

123 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

Box art index: Wa - Wo

Artist index: Wi

BOX=ART index


William Tang.  English box artist from 1982-1983.

Horace and the Spiders | Sinclair Research Ltd | 1983.

Horace Goes Skiing | Sinclair Research Ltd | 1982.

Hungry Horace | Sinclair Research Ltd | 1982.

WipEout by The Designers Republic.

Englished artwork. Published by Psygnosis globally in 1995.  

Saturn ver. pictured. Also available on: PS1 and Windows.

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>WipEout would be the first game in an iconic and successful series, mixing next generation graphics, a licensed soundtrack and great box art design.

Launching alongside the PlayStation in Europe, it would be a crucial title in attracting the previously untapped “twenty something” market and help cement the PlayStation as the console of choice for two generations.

The box art was created by graphic design team The Designers Republic (TDR), who found initial success in the late eighties for its record cover-art in the UK. TDR brought its trademark style of minimal but bold use of colour and texture to WipEout’s box art. The use of blueprint schematics, futuristic symbology and katakana would brilliantly give the cover art, and the game, its true identity.

TDR would go on and produce the box arts for the following two sequels in the PlayStation series until Sony’s takeover of developer Psygnosis in 2001. Wipeout Fusion and all following sequels would take influence from TDR’s original box art, but all arguably lack the cool neon Tokyo feel the debut captured so well.

Wasteland by Barry E. Jackson.

North American artwork. Published by Electronic Arts in 1988 for the European and North American markets.  

Apple II ver. pictured.  Also availble on: C64, DOS, Linux, Windows.

>Alone, confronted and in danger… Barry E. Jackson’s Wasteland would synthesize a classic apocalypse evoking human trepidation and conflict.  

The post apocalyptic setting would be fresh in 1988 and Jackson’s box art would stunningly evoke the intensity of nature’s sun scorching man’s crumbled cityscape. The title strikingly crafted out of the original art work confronts the viewer with the bluntness of its meaning helping to set the game’s tone further.

With a direct and long over due sequel available, artist Andree Wallin has bravely and successfully paid homage to Jackson’s original in Wasteland 2.

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Wing Commander III: Heart of the Tiger by Sam Yeates.

North American artwork. Published by Electronic Arts in 1994 for the European and North American markets.

3DO ver. pictured. Also available on: DOS, Mac, PS1, Windows.  

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Wallaby!! Usagi Kuni no Kangaroo Race by Hideaki Ishii.

Japanese artwork. Published by Masaya in 1990 for the Japanese PC Engine market.

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Wachenroder (バッケンローダー) by Range Murata.

Japanese artwork. Published by sega in 1998 for the Japanese Saturn market.

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Wip3out by The Designers Republic.

English artwork. Published by Psygnosis in 1999 for the European and North American PS1 markets.

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Wings of Death by Celal Kandemiroglu.

Turkish artwork. Published by Thalion Software in 1990 for the European market.

Amiga ver. pictured. Also available on: Atari ST.  

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Weaponlord by Simon Bisley.

English artwork. Published by Namco Hometec in 1995 for the North American market.

Genesis ver. pictured. Also available on: SNES.  

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>Comic book artist Bisley would take OMZ and Fred Wong’s character sheet designs and add his own enviable artistic touch for bulking beast-warriors.

The oil painted artwork is the second piece Bisley designed for the game, the first being used as magazine promotional art.

Simon woud also design the lettering and skull & axe logo. Both would used on the European, Ocean Software box art but without the artwork.  

>Pictures from the top - Genesis box art, original ‘Weaponlord II’ artwork, pen and ink sketch and ‘Weaponlord I’ artwork.


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>Notable and influencial Wii box arts.

Another Code: R - A Journey into Lost Memories | Nintendo | 2009 | by Taisuke Kanasaki.

Captain Rainbow | Nintendo | 2008 | by Hikari Kurashima.

Castlevania: Judgement | Konami | 2008 | by Takeshi Obata.

Dead Rising: Chop Till you Drop | Capcom | 2009 | by Shinkiro.

Last Story, The | Nintendo | 2011 | by Kimihiko Fujisaka.

Legend of Zelda, The: Twilight Princess | Nintendo | 2006 | EU/ NA ver | by Yusuke Nakano.

Legend of Zelda, The: Skyward Sword | Nintendo | 2011 | by Takumi Wada.

Madworld | Capcom | 2009 | by Masaki Yamanaka.

No More Heroes | Marvelous Entertainment | 2007 | EU/ JPN ver | by Yusuke Kozaki.

Okami | Capcom | 2008 | by Kenichiro Yoshimura.

Pandora’s Tower | Nintendo | 2011 | by Gou Takeuchi.

Resident Evil 4 | Capcom | 2007 | EU ver.

Sin & Punishment: Star Successors | Nintendo | 2009 | JPN ver | by Yasushi Suzuki.

Super Mario Galaxy | Nintendo | 2007.

Tatsunoko vs. Capcom: Ultimate All-Stars | Capcom | 2010 | by Shinkiro.

Wii Sports | Nintendo | 2006.

Xenoblade Chronicles | Nintendo | 2010 | by Kunihiko Tanaka.

Zack & Wiki: Quest for Barbaros' Treasure | Capcom | 2007 | by SENSEI (Haruki Suetsugu).

Wii.  Nintendo hardware from 2006-2017.

Nintendo’s striving for the family-friendly image was arguably achieved in its fullest through the wildly popular Wii console.  Along with the Wii’s little brother, the Nintendo DS, video games were bought to the masses, incorporating not only the usual gaming markets - male and adolescents through to 30 - something’s - but also the very young, girls & women and more mature persons.

The console’s clean looking OS design and white casing would scream neutrality and starve any inoffensive possibilities, whilst the Wii’s TV advertising saw families and friends of all race and creeds in unnaturally white environments.  Box art casings too were white, and so linking the above, but also gave them a bright, standout visual-edge over the Wii’s main competitors (Xbox 360 and PS3).  Nintendo’s first-party cover arts would exploit the whiteness, with many of them looking somewhat spare and clinical but ultimately clearly understandable and globally non-offensive (see, Mario Kart Wii, Wii Sports and Wii Music).   

The overwhelming volume of what many then and still today class as shovelware games led to an equally overwhelming amount of cheap looking, poorly designed child (and so mum, dad, grand parent etc..) friendly covers arts. Games that were designed with the more traditional market in mind would still be well aware of the Wii’s family focus and quite often lost the realism that was popular on PS3 and Xbox 360 box arts, replacing this with a more stylised approach (see, No More Heroes, Madworld, Red Steal 2, Castlevania: Judgement and House of the Dead: Overkill).

Wii box arts for cross-platform games such as, Call of Duty 3, Manhunt 2 and the Need for Speed: Undercover generally used the same cover arts as PS3 and Xbox 360 versions, whilst regional variations to globally released covers can be found on box arts such as Zelda: Twilight Princess and Sin and Punishment: Star Successor, but on the whole most were identical or very similar regardless of country published.


Hardware index: Wi

William L. Eaken.  North American box artist from 1992-1995.

Dig, The | 1995 | LucasArts Entertainment.

Indiana Jones and the Fate of Atlantis | 1992 | LucasFilm Games.

Instruments of Chaos Staring Young Indiana Jones | Sega | 1994.

Star Trek The Next Generation: A Final Unity | 1995 | Spectrum Holobyte.

Star Wars: Rebel Assault 2 – The Hidden Empire | 1995 | LucasArts Entertainment.

Wiz ‘n’ Liz by Dave Pether.

English artwork. Published by Psygnosis in 1993 for the European and North American markets.

Amiga ver. pictured. Also available on: Genesis, Mega Drive.  

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Wizball by Bob Wakelin.

English artwork. Published by Ocean Software in 1988 for the European and North American markets.

Amiga ver. pictured. Also available on: Amstrad CPC, Atari ST, C64, DOS, ZX Spectrum.

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>This cover would start a long career the artist has had within Lewis Carol’s universe.  

Dermot has commented that the original pencil drawing is better than the finished painting, and that Wonderland is the only box art he has personally retained.

Wonderland by Dermot Power.

English artwork. Published by Virgin Mastertronic in 1991 for the European and North American markets.

Amiga ver. pictured. Also available on: Acorn, Atari ST, DOS.

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>Debut cover art for the series. Designed on a primed illustartion board and with acrylics.

>Pictures from the top - Original box art and original artwork.

Worms by Kevin Jenkins.

English artwork. Published by Ocean Software globally in 1995.

CD32 ver. pictured. Also available on: Amiga, Atari ST, DOS, Genesis, Jaguar, Mac, Mega Drive, PS1, Saturn, SNES.  

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Wolfenstein 3D by Julie Bell.

North American artwork. Published by id Software in 1993 for the European and North American markets.

Jaguar ver. pictured. Also available on: Game Boy Advance, DOS, Windows.  

wolfenstein3d big.jpg

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Woody Pop (ウッディポップ・新人類のブロックくずし) by Greg Martin.

North American artwork. Published by Sega in 1991 for the

European and North American Game Gear markets.

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