BOX=ART: Retrogamer and modern video game box art history.


Video game box art and artist history database




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BOX=ART copyright ©2013 Adam Gidney. All rights reserved. Hosted by Dathorn.


BOX=ART is a site dedicated to the history of video game box art/ cover art and the artists responsible for them.

Box arts are profiled using high quality scans and with the intention of acknowledging the men and women who have played such a major role in shaping our gaming experiences.

Not only for video game enthusiasts, BOX=ART is for all who enjoy quality artwork.

All information on this site is through my own findings and is believed to be correct.  Any corrections, errors or admissions that need to be made, or artists that would like to be involved in BOX=ART, please feel free to contact me.

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Box art index: Ya - Yu

BOX=ART index


Ys x68000 big.jpg

Ys (イース Īsu) by Yoshitaka Amano.

Japanese artwork. Published by Nihon Falcom in 1991 for the Japanese X68000 market.

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Yuke Yuke!! Troublemakers (ゆけゆけ!!トラブルメーカーズ) by HAN.

Japanese artwork. Published by Enix Corporation in 1997 for the Japanese N64 market.   

mischief makers.jpg

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Yar’s Revenge by Hiro Kimura.

Japanese artwork. First published by Atari in 1981 for the North American market and later the Japanese market (1983).

VCS/ 2600 ver. pictured. Also available on: Atari 2800.

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>Yar’s Revenge turned out to be my first package art assignment after having done a couple of manual illustrations. I got the basic concept of the Yar, not as a gigantic fly, but a chrome-plated insect shooting spitballs. It was my first attempt of rendering chrome surface and I recall struggling mightily with it. Perhaps the biggest reason for it was that I used airbrush almost exclusively for the very first time, a tool I still wasn’t skilled in then.” Hiro Kimura via The Art of Atari.

Yar’s is likely the first time a Japanese artist designed a video game box art (Hiro worked in the States at the time and Japan’s video game industry in 1981 was very much in its pre-history phase) and certainly the first time a Japanese designed cover art was released in the West.  



Yasushi Nirasawa.  Japanese box artist from 1991-1993.

A-Rank Thunder Tanjouhen | Telenet | 1993.

Beast Warriors | Renovation Products | 1991.

Yasushi Suzuki.  Japanese box artist from 2000-2009.

Ikaruga | Atari | 2003 | EU/ JPN GameCube ver.

Ikaruga | ESP | 2002 | JPN Dreamcast ver.

Ikaruga | Infogrames | 2003 | NA GameCube ver.

Sin & Punishment | Treasure | 2000.

Sin & Punishment: Star Successors | 2010 | EU/ NA ver.

Sin & Punishment: Star Successors | 2009 | JPN ver.

Artist index: Ya - Yu

Yasushi Torisawa.  Japanese box artist from 1987-1992.

Barbarossa | Sammy | 1992.

Battle Blaze | Sammy | 1992 | JPN ver.

Death Bringer | Telenet Japan | 1988 | PC-98 ver.

Fighting Masters | Treco | 1991 | JPN ver.

Golden Axe | Telenet Japan | 1990 | PC Engine ver.

Gun-Dec | Sammy | 1991 | JPN ver.

Han-Seimei Senki Andorogynus | Telenet Japan | 1987.

Twin Cobra | Treco | 1991 | JPN Mega Drive ver.

Mugen Senshi Valis II | Telenet Japan | 1989 | logo design only.

Task Force Harrier EX | Treco | 1991 | JPN ver.

Magic Candle: Volume 1, The | Sammy | 1992 | Famicom ver.

XZR | Telenet Japan | 1988.

XZR II | Telenet Japan | 1988 | MSX2 ver.

Yoshiaki Yoneshima.  Japanese box artist from 1988-1993.

Alien Storm | Sega | 1991 | JPN ver.

Bare Knuckle | Sega | 1991.

Bare Knuckle II | Sega | 1993.

G-Loc | Sega | 1990.

Golden Axe | Sega | 1989 | JPN ver.

Super Monaco GP | Sega | 1990.

Super Real Basketball | Sega | 1990 | JPN ver.

Super Thunderblade | Sega | 1988.

Truxton | Sega | 1989.

Yoshihiro Hashizume.  Japanese box artist in 1997.

Gradius Gaiden | Konami | 1997.

Yoshitaka Amano.  Japanese box artist from 1987-2018.

Moving to Tokyo as a teenager, Yoshitaka would take up his first artistic position with famed animation studio Tatsunoko in 1967.  His fifteen-year tenure with them saw him develop into the then unheard role of character designer, pencilling such characters as Gatchaman and Cashaan.  

It would be a time spent developing his trademark style of delicate wispy lines, bold comic book inspired colouring and effeminate looking characters.  

After Tatsunoko, Amano would freelance providing fantasy novel cover arts and would create one of his most enduring designs in heroic vampeel, D, finding worldwide recognition with the titular character’s debut anime: Vampire Hunter D (1985).

In 1987 he joined fledgling video game developer Square as a promotional illustrator and character designer for its latest game, Final Fantasy (1987).  His delicate painting on Fantasy’s debut box art would not only become symphonious with the beloved series in the East but also, for that time, raise the standard of Japanese cover art artistry.

The following year would see him work with Japanese studio KSK where he applied a similar fantasy look to flag ship title First Queen and its two following sequels (the reigns were then taken by artist Jun Suemi).  

He would be enlisted for further KSK box arts such as Kawanakajima Ibunroku (1992), Duel (1989) and Silver Ghost (1988) adding what could be argued is one of the few highlights of the company’s gaming catalogue.  

With the success of Final Fantasy, Square set about turning the game into a series and Yoshitaka’s artwork would be used on the Famicom releases of Final Fantasy II and III (1988 and 1990).  Strangely, IV and V’s box arts on the Super Famicom (1991 and 1992) eschewed his illustrations in favour of character art reminiscing their equivalent in-game sprites. Final Fantasy IV would though start the artist’s long running tradition of title and logo design that has proliferated in all main series box arts to this day.

Final Fantasy VI’s (1994) box art saw Amano’s art return and in fine form, but it would be the last time until the plethora of compilations and remakes, from the PlayStation era onwards, started using his works.  

They would amazingly be the first time western gamers accessed Yoshitaka’s original cover arts, with North America’s Final Fantasy 1-3’s box arts (Europe never received the NES and SNES games) having little to no connection with his artistic vision.  

Duel | Kure Software Koubou | 1989.

Eldorado Gate vol 1 - 2 | Capcom | 2000. (5)

Eldorado Gate vol 3 - 7 | Capcom | 2001.

Final Fantasy | Square | 1987. (3)

Final Fantasy II | Square | 1988. (6)

Final Fantasy III | Square | 1990 | Famicom ver.

Final Fantasy III DS | Square Enix | 2006 | Nintendo DS ver.

Final Fantasy IV | Square | 1994 | Super Famicom ver. (2)

Final Fantasy IV | Square | 1997 | PS1 ver.

Final Fantasy IV Advance | Square Enix | 2005 | GBA EU/ NA ver. (1)

Final Fantasy IV Advance | Square Enix | 2005 | GBA JPN ver.

Final Fantasy IV DS | Square Enix | 2007 | Nintendo DS ver.

Final Fantasy V Advance | Square Enix | 2006 | GBA ver.

Final Fantasy VI Advance | Square Enix | 2006 | GBA ver.

Final Fantasy VII | Square | 1997.

Final Fantasy XI Online | Square Enix | 2003.

Final Fantasy XI Online | Square Enix | 2004.

Final Fantasy XI Online | Square Enix | 2006.

Final Fantasy XI Online: Seekers of Adoulin | Square Enix | 2013.

Final Fantasy XI Online: Wings of the Goddess | Square Enix | 2007.

Final Fantasy XIII-2 (Nordic Edition) | Square Enix | 2012.

Final Fantasy XIV Online: A Realm Reborn (Collectors Edition) | Square Enix | 2013. (7)

Final Fantasy XIV Online (Collectors Edition) | Square Enix | 2010.

Final Fantasy XV: Deluxe Edition | Square Enix | 2016.

Final Fantasy XV: Royal Edition | Square Enix | 2018.

Final Fantasy Anthology | Square Enix | 1999.

Final Fantasy Anthology: European Edition | Square Enix | 2002.

Final Fantasy Type-o | Square Enix | 2011.

First Queen | Kure Software Koubou | 1988. (4)

First Queen II | Kure Software Koubou | 1990.

First Queen III | Kure Software Koubou | 1993.

Front Mission | Square | 1995.

Front Mission 1st | Square Enix | 2003.

Front Mission: Gun Hazard | Square | 1996. (8)

Front Mission Online | Square Enix | 2005.

Kartia: The Word of Fate | Atlus Software Inc. | 1998.

Kawanakajima Ibunroku | Kure Software Koubou | 1992.

Silver Ghost | Kure Software Koubou | 1988.

Ys | Nihon Falcom | 1991.

Amano would turn his hand to another Square series in 1995: Front Mission.  The debut box art and sequel, Front Mission: Gun Hazard (1996), saw a grittier characterisation compared to Fantasy’s heroes and heroines, but would still unmistakably be a part of “Amano’s World” *, with their fragile and slight demeanours, petite facial features and pale skin tones.

Outside of Square, Yoshitaka teamed up with Capcom on its Japanese only episodic game Eldorado Gate in 2000. His characterisation, while again displaying many familiar traits, would be executed in contrast to previous box arts with a distinct anime inspired look of heavier line work and shading which also complimented the cel-shading found in-game.

Post Eld orado Gate his box art catalogue has been exclusively Final Fantasy based, however it would return to the traditional painted style of the debut’s cover art, using watercolour and ink. Interestingly the artist has stated how he is unsure the medium of computer art can realise his artistic ambitions.

With his open appreciation for western art from 1960’s comic books to art nouveau inspiring his works, Yoshitaka has rightly pointed out that his trans-Atlantic success over the past twenty years has been down to the blurring of both eastern and western art styles; a style that has helped creatively distinguish one of video games most enduring and iconic series’ and bring attention to a classic box artist.

* A fan’s description of his corpus of work being part of a created fictional world, something the artist attests to.









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Yū Kinutani.  Japanese box artist in 1990.

Dinosaur | Falcom | 1990.

Yuji Kaida.  Japanese box artist from 1989-1993.

The famous Godzilla and mechanical designer would start a long career in the video game industry by creating the promo poster for a young Hideo Kojima’s cyber-punk adventure Snatcher (Yuji’s art would also be used on the instruction manual for the 1988 releases and as box art for the 1994 Sega CD version).  

His first high profile cover which saw a globally release on the still new Sega Mega Drive would be Ghouls ‘n Ghosts (1989). A generation of gamers would would be inducted into Yuji’s art through this cover and its masterful take on gothic-horror.

Into the 1990’s he would do a slew of mechanical themed covers that would be Japanese exclusives and finish, thus far, as a box artist with UItra Seven (1993) - a re-issued original piece of his.  

Throughout the rest of the ’90’s he would be involved in arcade and magazine illustrations, and post 2000 he would do a glut of card illustrations (popular in Japan, see Culdcept and Ateil series) and monster designs for various browser and IOS games.

ESWAT: City Under Siege | Sega | 1990.

Ghouls n’ Ghosts | Capcom | 1989.

Kiaidan 00 | Telenet Japan Co. | 1992.

Nexzr | Naxat Soft | 1992.

Snatcher | Konami | 1994.

Soldier Blade | Hudson Soft | 1992.

Ultra Seven | Bandai Co. | 1993.

Whip Rush | Renovation Products | 1990.

Yuji Uekawa.  Japanese box artist from 1998-2007.

Billy Hatcher and the Giant Egg | Sega | 2003.

Samba de Amigo | Sega | 2000 | Dreamcast ver.

Samba de Amigo | Sega | 2008 | Wii ver.

Samba de Amigo ver. 2000 | Sega | 2000.

Sonic 3D: Flickies Island | Sega | 1999.

Sonic Advance | Sega | 2001.

Sonic Advance 2 | Sega | 2002.

Sonic Advance 3 | Sega | 2004.

Sonic Adventure | Sega | 1998.

Sonic Adventure 2 | Sega | 2001 Dreamcast ver.

Sonic Adventure 2 Battle | Sega | 2001 | GameCube ver.

Sonic Adventure DX | Sega | 2003.

Sonic Heroes | Sega | 2003.

Sonic Mega Collection/ Plus | Sega | 2002/ 2006.

Sonic Rush | Sega | 2005.

Sonic Rush Adventure | Sega | 2007.

Sonic the Hedgehog | Sega | 2006.

Sonic the Hedgehog Pocket Adventure | Sega | 1999.

Yukio Kitta.  Japanese box artist in 1991.

Illusion City: Gen’ei Toshi | Micro Cabin Corp | 1991.

Yusuke Kozaki.  Japanese box artist.

Fire Emblem: Awakening | Nintendo | 2012.

No More Heroes | Marvelous Entertainment | 2007 | EU/ NA ver.

No More Heroes 2: Desparate Struggle | Marvelous Entertainment | 2010 | JPN ver.

Yusuke Nakano.  Japanese box artist from 1994-2006.

Legend of Zelda, The: The Twilight Princess | Nintendo | 2006 | Wii ver.

Legend of Zelda, The: The Twilight Princess HD | Nintendo | 2016 | Wii U ver.

Legend of Zelda, The: The Wind Waker | Nintendo | 2002 | JPN ver.

Super Mario 64 | Nintendo | 1996 | EU/ NA ver.

Super Mario 64 | Nintendo | 1996 | JPN ver.

Wario Land: Super Mario Land 3 | Nintendo | 1994.

Yoshiyuki Takani.  Japanese box artist from 1988-2007.

Takani would find fame through his box arts for Gundam and military hardware inspired model kit packaging by TAMIYA.

The artist is perhaps best known internationally in gaming circles for his work on Konami’s Metal Gear Solid series where he provided mecha and character artworks.  In his native Japan he is also well known for his cover arts on the long running Power DoLLs series.    

The artist appears to have always used traditional paints for his box arts.

Advanced Power Dolls 2 | Kogado Studio | 1996.

Edo no Kiba | Micro World | 1993.

Genocide 2: Master of the Dark Communion | Zoom Inc | 1991.

Gundam Side Story 0079: Rise from the Ashes | Bandai | 1999 | JPN ver.

Metal Gear 2: Solid Snake | Konami | 1990.

Metal Slug Complete | SNK Playmore | 2007 | JPN ver.

Omega Boost | Sony | 1999 | JPN ver.

Phalanx | Zoom Inc | 1991 | X68000 ver.

Power DoLLS | Kogado Studio | 1994.

Power DoLLS 2 | Kogado Studio | 1994.

Power DoLLS 2 Dash | Kogado Studio | 1995.

Power DoLLS 3 | Kogado Studio | 1999.

Power DoLLS 4 | Kogado Studio | 2000.

Power DoLLS 5 | Kogado Studio | 2002.

Power DoLLS 6 | Kogado Studio | 2004.

Sōkō Kihei Votoms | Family Soft | 1988.

Strikers 1945 | Atlus | 1996 | JPN ver.

Strikers 1945 II | Psiyko | 1998 | JPN ver.

Verne World | Banpresto | 1995.