All information on this site is through my own findings and is believed to be correct.  Any corrections, errors or admissions that need to be made, or artists that would like to be involved in BOX=ART, please feel free to contact me.

Home

Welcome

Artist

Series

Review

70’s gallery

80’s gallery

90’s gallery

00’s gallery

History

American gallery

European gallery

Japanese gallery

BOX=ART copyright ©2013 Adam Gidney. All rights reserved. Hosted by Dathorn.

Index

Categories

Sitemap

Privacy Policy

BOX=ART quick menus

About BOX=ART

BOX=ART is a site dedicated to the history of video game box art/ cover art and the artists responsible for them.

Box arts are profiled from a variety of angles using high quality scans and with the intention of acknowledging the men and women who have played such a major role in shaping our gaming experiences.

Not only for video game enthusiasts, BOX=ART is for all who enjoy quality artwork.



BOX=ART artist

 >Jun Suemi

A Japanese master in fantasy realism, Jun Suemi’s distinctive style has made the artist renowned throughout the RPG world.




1989

>Fire Hawk: Thexder The Second Contact (JP) DOS, MSX, PC-88.

1990

>Veigus: Tactical Gladiators (JP) PC Engine.  

1993

>Brandish 2: The Planet Buster (JP) PC-98, Super Famicom.

>Slipheed (EU/ JP)  Mega C D.

1994

>Brandish 3: Spirit of Balcan (JP) PC-98.

>First Queen IV (JP) PC-98, PlayStation.

>Nosteratu (JP) Super Famicom.

>The Hybrid Front (JP) Mega Drive.

1995

>Brandish RENEWAL (JP) PC-98, PSP.

>Brandish 2: The Planet Buster RENEWAL (JP) PC-98.

>Brandish 3: Spirit of Balcan RENEWAL (JP) PC-98.

>Dark Seraphim (JP) PC-98.

>Renny Blaster (JP) PC Engine.

1996

>Brandish 4: VT (JP) PC-98.


1997

>Asuncia (JP) PlayStation.

1998

>Brandish 4: The Tower of Sleeping Gods (JP) Windows.

>Wizardry: Llylgamyn Saga (JP) PlayStation.

1999

>Zill O’ll (JP) PlayStation.

2001

>Wizardry: New Age of Llylgamyn (JP) PlayStation.

2005

>Rengoku: The Tower of Purgatory (JP) PSP.

>Rengoku: The Tower of Purgatory (EU/ NA) PSP.

>Zill O’ll Infinite (JP) PlayStation 2.

2006

>Rengoku II: The Stairway to Heaven (EU/ JP) PSP.

>Rengoku II: The Stairway to Heaven (NA) PSP.

2011

>Trinity: Souls of Zill O’ll (worldwide) PlayStation 3.

>Trinity: Souls of Zill O’ll Premium Box (JP) PlayStation 3.

If you like Jun’s art you’ll love…

>Ayami Kojima.

>Yoshiyuki Takani.




Sources and further reading.


>http://ja.wikipedia.org/wiki/%E6%9C%AB%E5%BC%A5%E7%B4%94

>http://www.sf-encyclopedia.com/entry/suemi_jun

>http://www.tumblr.com/tagged/jun-suemi



Related BOX=ART pages.





>Yoshitaka Amano.

Jun Suemi box art catalogue.

Graduating from the Musashino Art University as an oil painter, Jun produced his first commissioned artwork for novel Galaxy Crusade in 1983.  


Novel cover arts would be a staple in his career with artworks appearing in long running series Guin Saga and Makai City Blues among many others.


He would debut in the video game industry as a monster designer for the Famicom/ NES version of the long running RPG series Wizardry in 1987.  It would be a series he’d carry on being attached to from a design perspective for many years providing two box arts: Wizardry: Llylgamyn Saga and Wizardry: New Age of Llylgamyn (both for PlayStation).


While not primarily known as a mecha designer his earliest box arts - Veigus: Tactical Gladiators (PC Engine, 1990), Fire Hawk: Thexder the Second Contact (MSX, 1989) and Slipheed (Mega CD, 1993) would show his talent in this genre and reminisce veteran mecha illustrators Yoshiyuki Takani (Phalanx, Metal Gear 2: Solid Snake) and Shigeru Komatsuzaki.


Starting with the box art for Brandish 2 on the PC-98, Jun’s distinctive look of strong, slender and eroticised women accompanied by equally slender, handsome and armour-cladded men would be established.  

The sense of historicity in his illustrations would be complemented by his skillful use of oils giving his art its aged look (see Asuncia and Brandish 4) that would be complimented by characters rife with Middle Age design traits.


He’d carry on through the 1990’s producing excellent cover arts for Nosteratu (Super Famicom, 1994), Renny Blaster (PC Engine, 1995) and Asuncia (PlayStation, 1997) as well as for sequels Brandish 3 and Brandish 4.  Closing the decade he’d become involved in a new series; Zill O’ll (PlayStation, 1999).


Into the millennium Jun would carry on with the Zill O’ll and Wizardry series’ and character design for the PSP game Rengoku (2005).  He would also be in demand throughout this period as a collectable card game illustrator for games such as Battle Spirits, Monster Collection and Culdcept Saga.


Renowned for being media shy and not one for interviews, Jun’s box arts thankfully do all the talking needed.

The cover art would also depict an artistic style he would adopt throughout many subsequent box arts; instead of a detailed background Jun would paint coloured swirls of mist and bellows of dense fog surrounding his characters as if they were far removed from their world.  It would give his characters lofty, heroic and grandiose qualities: fallen angels seeped in ancient history. 



Updated - 12/12/2016 by Adam Gidney

Share on Facebook
Share on Twitter
Share via e-mail

Categories: Fantasy| Japanese artist| Sci-fi

Japan gallery page

Japanese box art page| BOX=ART 90's gallery page| BOX=ART

90’s gallery page

Fire Hawk: Thexder The Second Contact| 1989| Game Arts|  The artists earliest known box art.

Rengoku: The Tower of Purgatory| 2005| Hudson.

Nosferatu| 1994| Seta.

brandish-4-big.jpg

Brandish 4| 1998| Nihon Falcom Corp.


Veigues: Tactical Gladiator| 1997| XING.  Renny Blaster| 1994| AV.  Asuncia| 1997| XING.