All information on this site is through my own findings and is believed to be correct. Any corrections, errors or admissions that need to be made, or artists that would like to be involved in BOX=ART, please feel free to contact me.
BOX=ART copyright ©2013 Adam Gidney. All rights reserved. Hosted by Dathorn.
BOX=ART quick menus
BOX=ART is a site dedicated to the history of video game box art/ cover art and the artists responsible for them.
Box arts are profiled from a variety of angles using high quality scans and with the intention of acknowledging the men and women who have played such a major role in shaping our gaming experiences.
Not only for video game enthusiasts, BOX=ART is for all who enjoy quality artwork.
Katamari Damacy would defy the usual trends and deliver an experience that was unique and utterly Japanese.
It succeeded in a generation where American shooters dominated and in time before today’s indie scene opened the hearts and minds to such quirky creativeness. It shouldn’t have been a success but it was, and Namco spawned a series that was fresh and fun. It’s box art by artist Takeshi Ugajin would compliment the game’s weirdness and abstract playfulness perfectly. It was a deliberately simple and humorous cover, with strong design tones over creative artistic ones, whilst sporting an excellent palette.
The cover art would be used in both Japanese and American markets, but the games “quirkiness” was deemed too great for Europe who sadly missed out on a release.
Its sequel carried on the playfulness, while following box arts had a greater focus on characterisation upping the artistry in the process, and achieving success in their own ways.
On a side note, check out Everest Ascent for the ZX Spectrum for an uncanny resemblance…
Other notable Takeshi Ugajin box arts
If you like Katamari Damacy you’ll love…
>Chulip (JP) PlayStation 2.
>Kirby Canvas Curse (JP) Nintendo DS.
Sources and further reading:
Related BOX=ART pages.
>Beautiful Katamari (worldwide) Xbox 360.
Posted - 21/11/13, by Adam Gidney