All information on this site is through my own findings and is believed to be correct.  Any corrections, errors or admissions that need to be made, or artists that would like to be involved in BOX=ART, please feel free to contact me.

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About BOX=ART

BOX=ART is a site dedicated to the history of video game box art/ cover art and the artists responsible for them.

Box arts are profiled from a variety of angles using high quality scans and with the intention of acknowledging the men and women who have played such a major role in shaping our gaming experiences.

Not only for video game enthusiasts, BOX=ART is for all who enjoy quality artwork.


Metal Gear Series box arts

1987

>Metal Gear (worldwide) Commodore 64, DOS, Famicom, MSX, NES.

1990

>Snake’s Revenge (NA) NES. (TD)

>Metal Gear 2: Solid Snake (JP) MSX. (YT)

1998

>Metal Gear Solid (NA/ JP) PlayStation.

1999

>Metal Gear Solid (EU) PlayStation. (YS)

>Metal Gear Solid: VR Missions (NA) PlayStation.  (YS)

2000

>Metal Gear: Ghost Babel/ Solid (EU/ JP) Game Boy Color. (YS)

>Metal Gear Solid (NA) Game Boy Color. (YS)

2001

>Metal Gear Solid 2: Sons of Liberty (EU/ NA) PlayStation 2. (YS)

>Metal Gear Solid 2: Sons of Liberty (JP) PlayStation 2. (YS)

2002

>Metal Gear Solid 2: Substance (worldwide) PlayStation 2, Xbox. (YS)

>Metal Gear Solid 2: Substance (NA) PlayStation 2, Xbox. (YS)

2004

>Metal Gear Ac!D (JP) PSP. (MT)

>Metal Gear Solid 3: Snake Eater (JP) PlayStation 2. (YS)

>Metal Gear Solid 3: Snake Eater (NA) PlayStation 2. (YS)

>Metal Gear Solid: The Twin Snakes  (EU/ JP) Gamecube. (YS)

>Metal Gear Solid: The Twin Snakes  (NA) Gamecube.

2005

>Metal Gear Ac!d (EU/ NA) PSP. (MT)

>Metal Gear Ac!d 2 (EU/ JP) PSP. (MT)

>Metal Gear Solid 3: Snake Eater (EU) PlayStation 2. (YS)

>Metal Gear Solid 3: Substance (worldwide) PlayStation 2. (YS)

2006

>Metal Gear Ac!d 2 (NA) PSP. (MT)

>Metal Gear Solid: Portable Ops (JP) PSP.

>Metal Gear Solid: Portable Ops (NA) PSP.





2007

>Metal Gear Solid: Portable Ops (EU) PSP.

>Metal Gear Solid: Portable Ops Plus (worldwide) PSP.

2008

>Metal Gear Solid 4: Guns of the Patriots (JP/ NA) PlayStation 3.

>Metal Gear Solid 4: Guns of the Patriots (EU) PlayStation 3. (YS)

>Metal Gear Solid 4: Guns of the Patriots Special Edition (EU/ NA)   PlayStation 3. (YS)

2010

>Metal Gear Solid: Peace Walker (JP) PSP.

>Metal Gear Solid: Peace Walker (EU/ NA) PSP.

2012

>Metal Gear Solid: Snake Eater 3D (JP) 3DS.

>Metal Gear Solid: Snake Eater 3D (EU/ NA) 3DS.

2013

>Metal Gear Rising: Revengeance (JP) PlayStation 3, Xbox 360.

>Metal Gear Rising: Revengeance (EU/ NA) PlayStation 3, Xbox 360.

>Metal Gear Rising: Revengeance Special Edition (JP) PlayStation 3. (YS)

2014

>Metal Gear Solid V: Ground Zeros (JP) PlayStation 3, PlayStation 4, Xbox   360, Xbox One, Windows. (TI)

>Metal Gear Solid V: Ground Zeros (EU/ NA) PlayStation 3, PlayStation 4,   Xbox 360, Xbox One, Windows. (TI)

2015

>Metal Gear Solid V: The Phantom Pain (worldwide) PlayStation 3,   PlayStation 4, Xbox 360, Xbox One, Windows. (TI)

2016

>Metal Gear Solid V: The Definitive Experience (EU/ NA) PlayStation 4,   Xbox One. (PU)

>Metal Gear Solid V: The Definitive Experience (JP) PlayStation 4, Xbox One.   (TI)


Series box artists

>Masao Tsubasa (MT)

>Takeya Inguchi (TI)

>Tom Dubois (TD)


Related BOX=ART pages.





Sources and further reading

>http://en.wikipedia.org/wiki/Metal_Gear   

>http://www.metalgearinformer.com/?p=27983


>http://www.dualshockers.com/2015/06/07/metal-gear-solid-v-the-phantom-pain-gets-new-key-art-by-pablo-uchida/                          



Notable Metal Gear box arts.

Overview

Konami’s premier stealth romp would be from the inspired mind of producer Hideo Kojima, while its recent artistic direction the brush of illustrator Yoji Shinkawa.



BOX=ART series

>Metal Gear

The series debut box art, Metal Gear (1987), would paint it’s portrait of hero Snake reminiscing the all American, silver-screen action hero of the day. This G.I Joe look-alike would in fact be modeled on actor Michael Biehn in his role as Kyle Reece from the original Terminator movie, and resembled little of who Snake was to become.  


The box art would be used across all territories, a feat still uncommon at the time, possibly due to its Americanised look. Its artist, whose unknown at present, was likely Japanese due to it being published on the MSX and Famicom before the NES, and if so is an early example of an American model being used to promote a Japanese game.  


Metal Gear would be followed up an official and unofficial Kojima sequel. The unofficial cover art by Tom Dubois, exclusive to the West and the only series box art by a non-Japanese, would stylistically reminisce the debut whilst adding continuity to publisher Ultra’s standardised box layout. The official and exclusive Japanese box art would artistically elevate the series with the help of TAMYA illustrator Yoshiyuki Takani. It would be the only time Snake wasn’t depicted on a box art, instead being upstaged by his mechanical antagonist.


Kojima would now leave the series dormant for the best part of a decade while the technology caught up with his daring creativity, and in 1998 Metal Gear Solid was released. It would give Snake a make over with the help of artist Yoji Shinkawa.


The movie pastiche would remain with the newly grizzled anti-hero taking clues from Carpenter’s: Snake Plissken, to the physical look of both Jean Claude Van Damme and Christopher Walken, but Snake would now be firmly Japanese in style. Yuji would turn Snake into the shadowy figure he always was with his Pentel Brush Pen artisry. His flowing, freestyle complemented the character’s rugged, worn persona perfectly.  


Coming into the PlayStation 2 era would open Yoji’s creative floodgates and added much needed continuity to the look of the characters.  The amount of art available led Konami to publish different box arts across America, Europe and Japan for both Metal Gear Solid 2 and 3. This would also include new artworks for the Substance games, The Twin Snakes remake and the Game Boy Color version, and firmly cemented Snake’s new look.


The series would carry on its portable endeavors with the PSP’s Metal Gear Ac!d.  The in-game artistry would change, and reflecting this would be illustrator Masao Tsubasa’s box arts.  He would certainly take artistic clues from Yoji but would use jarring colour palettes and depicted a more anime look to his characters.  

 

Recent box arts have adopted computer art including the great, Metal Gear Solid V: The Definitive Edition.

Updated - 25/09/16, by Adam Gidney

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Japanese artwork, first published by Konami in 1987.

Designed for the worldwide market.  MSX version pictured.

Also available on: Commodore 64, DOS, Famicm, NES.


>Debut box art.

>Character art would be modelled on a Carl Reece scene from  the movie, The Terminator.

>The unofficial sequal, Snake’s Revenge would adopt a similar art style.

>The box art would get a re-release in Japan included in the Gamecube Twin Snakes console pack.

Metal Gear



Japanese artwork, first published by Konami in 1990.

Designed for the Japanese MSX2 market.  

Also available on: na.


>The box art for the official sequal not to be confused with Snake’s Revenge.

>Released only for th MSX2 it would be the first depiction of a metal gear on a cover art  

Metal Gear 2: Solid Snake by Yoshiyuki Takani



Japanese artwork, first published by Konami in 1999.

Designed for the European PlayStation market.  

Also available on: na.


>The first box art example of the new style of art that launched the Solid series.

>The JP/ NA version would remove the art and settle for a mere logo.

Metal Gear Solid by Yoji Shinkawa



Japanese artwork, first published by Konami in 2001.

Designed for the EU/ NA PlayStation 2 markets.  

Also available on: na.



Metal Gear Solid 2 by Yoji Shinkawa



Japanese artwork, first published by Konami in 2004.

Designed for the EU/ JP Gamecube market.  

Also available on: na.


>The Japanese pack in version would be coloured grey.

>The North American version would discard Yoji’s art and instead opt for in-game character renders, a first for the series.

Metal Gear Solid: The Twin Snakes by Yoji Shinkawa



Japanese artwork, first published by Konami in 2005.

Designed for the EU/ JP PSP market.  

Also available on: na.


>The offshoot series would have a change in art direction adopting a more colourful, anime look.    

Metal Gear Ac!d 2 by Maseo Tsubasa



Japanese artwork, first published by Konami in 2013.

Designed for the Japanese PlayStation 3 market.  

Also available on: na.


>Yoji’s final box art using the classic ‘Solid’ style art.

>The standard edition adopted a computer render model instead.

Metal Gear Rising: Revengeance SE by Yoji Shinkawa



Japanese artwork, first published by Konami in 2015.

Designed for the worldwide market.  Xbox One version pictured.  

Also available on: PlayStation 4


>The Japanese version for Metal Gear Solid V: The Definitive Edition uses a modified verion of this.

Metal Gear Solid V: The Phantom Pain by Takeya Inoguchi




>Pablo Uchida (PU)

>Yoji Shinkawa (YS)

>Yoshiyuki Takani (YT)

Japan gallery page

Japanese box art page| BOX=ART

Phala nx review page

Phalanx box art review page| BOX=ART

Categories: American artist| Konami| Metal Gear

Japanese artwork, first published by Konami in 2016.

Designed for the EU/ NA markets.  PlayStation 4 version pictured.  

Also available on: Xbox One


>BOX=ART review HERE.

Metal Gear Solid V: The Definitive Experience by Pablo Uchida


Metal Gear Solid V: Definitive Edition box art review page| BOX=ART

Metal Gear Solid V: TDE review page

Tom Dubois box art artist page| BOX=ART

Tom Dubois artist page