All information on this site is through my own findings and is believed to be correct. Any corrections, errors or admissions that need to be made, or artists that would like to be involved in BOX=ART, please feel free to contact me.
BOX=ART copyright ©2013 Adam Gidney. All rights reserved. Hosted by Dathorn.
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BOX=ART is a site dedicated to the history of video game box art/ cover art and the artists responsible for them.
Box arts are profiled from a variety of angles using high quality scans and with the intention of acknowledging the men and women who have played such a major role in shaping our gaming experiences.
Not only for video game enthusiasts, BOX=ART is for all who enjoy quality artwork.
Only released in native Japan, the X68000 would host a plethora of arcade smashes. The machine was powerful and comparable (some would even say more powerful) to Europe’s Amiga. It would also have hardware similarities to that of Japanese arcade technology, and subsequently ran pixel-perfect ports.
Arcade developers Capcom (who used the X68000 as its CPS system development machine), Taito, Sega and Konami would lead the way with titles such as Super Hang On, Castlevania, Bubble Bobble and Street Fighter II: Champion Edition. These companies’ box arts would either use the equivalent arcade flyer (Final Fight, Salamander, Strider and Gradius II) or encompass its loud and brash nature in an original composition.
Unlike Nintendo and Sega’s stricter policies on appropriate imagery used on box arts, the X68000 (along with home computers the PC-98, MSX2 and FM Towns) would have a more relaxed attitude towards censorship. It led to a genre of video game little seen in the West but popular in Japan: Eroge/Hentai games - erotic/soft-porn game. Cover arts depicting excitable young Manga-imagined girls such as Cyberblock Metalorange, 120% Burning Fest and Lipstick Adventure would rampantly stock the shelves.
When the eroticism became too much, fan boys were instead shooting things and the platform would become popular with shoot ‘em up aficionados. Titles: Code Zero, Parodius, KU2, and Image Fight would all be varied and excellent box arts for the genre, with special mention needed for Yoshiyuki Takani’s Phalanx, Naoyuki Kato’s R-Type and Sol-Feace.
For a machine exclusive to Japan the small amount of foreign cover art available is hardly surprising. Strategy games Powermonger and Populous would cross the ocean with their European box arts intact but Mega lo mania would be less lucky. US platformer Prince of Persia would adopt the Sega CD/Mega CD box art (possibly of US origin but more likely Japanese) but little else was made available.
Due to the size of the X68000’s 5.25” floppy disks, its casings would be on the large side. They made an appealing alternative to the Famicom’s diminutive casings and would not only allow for a more detailed box art but also for the inclusion of extras such as art books and comic strips. Exclusive box arts such as Phalanx, Baraduke and Scorpius would thankfully not make the console transition and the extreme cropping that would have ensued.
Related BOX=ART pages.
Notable and influential X68000 box arts, 1989 - 2009.
Please note. Box arts were exclusively for the X68000 on original release.
>Click on images below to enlarge.
After Sharp’s home computer the X1 failed to compete with NEC’s PC-88 in the early 80’s; its successor, the X68000, would find greater success in 1987.
Updated - 18/05/15, by Adam Gidney
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