All information on this site is through my own findings and is believed to be correct.  Any corrections, errors or admissions that need to be made, or artists that would like to be involved in BOX=ART, please feel free to contact me.

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About BOX=ART

BOX=ART is a site dedicated to the history of video game box art/ cover art and the artists responsible for them.

Box arts are profiled from a variety of angles using high quality scans and with the intention of acknowledging the men and women who have played such a major role in shaping our gaming experiences.

Not only for video game enthusiasts, BOX=ART is for all who enjoy quality artwork.


Arcade smash and launch title, Ridge Racer would do a decent job of boosting this new way of artistically promoting video games. The same, unfortunately, can not said be for the majority of similarly rendered covers throughout the period (see Assault: Retribution, Killing Zone and Legend of Legaia).  

As a form of art, rendering was in its infancy and its crude style seen on these early box arts have little appeal today.  They would also glaringly grate in their blocky simplicity when compared against the traditional artistry found in the previous generations.  


Although the usually artistically credible Japanese were far from innocent, this style of art was more inclined by western publishers where 3D gaming was the undesputed future.  Its obvious next-gen appeal would sit well with American and European audiences.


For the first time these cover arts were now be designed by marketing companies as publishers grew in size and outsourced promotional duties.  It meant many of the traditional western box artists of the previous generation were out of a job, in part due to the prohibative expense of computer art design in the mid-late 90’s.


Japan this generation would once again lead the way in the overal quality of box art design, with more and more thankfully used worldwide as the East/ West cultural boundaries ever faded away. North America would still be more inclined to use its own artist’s interpretations when compared to Europe (a trait thats always been the case), but Japanese cover arts were now more than ever acceptable forms of western promotion.  This became further evident the closer the millenium loomed.


North America would early on use Saturn style ‘long boxes’ alongside the standard CD Jewel case. Rumour has this is due to distributers not being able to keep up with demand of jewel cases, and, that early on Saturn game sales failed to keep pace with PlayStations and so these boxes were in plentiful supply.  The long box would not make a difference to the cover art.   


Some of the industries most notable illustrators would cut their teeth on PlayStation including Ayami Kojima (Castlevania series), Yoji Shinkawa (Metal Gear Solid series), Akihiko Yoshida (Final Fantasy series and Vagrant Story) and European design studio, The Designers Republic (WipEout series).

Related BOX=ART pages.


Notable and influential PlayStation box arts, 1994 - 2002.  

Please note. Box arts were exclusively designed for the PlayStation on original release.

>Click on images below  to enlarge.


Overview

The generations high flyer would bring about a cruical change in cover art design... The power of PlayStation’s polygon pushing grunt, was now not only on the screen, but also on the box in the form of computer-rendered art.

Posted - 21/09/15, by Adam Gidney

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BOX=ART hardware

 >PlayStation




gradiusgaiden big.jpg

Gradius Gaiden

1997

By Yoshihiro Hashizume


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Castlevania: Chronicle

2001

By Ayami Kojima

2000

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Wip3out

2000

By The Designers Republic

2000

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Metal Gear Solid

1999

By Yoji Shinkawa


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Duke Nukem: Time to Kill

1998

By -


Castlevania-SOTN-PS1-big.jpg

Castlevania: SOTN

1997

By Ayami Kojima


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Vagrant Story

2000

By Akihiko Yoshida


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Wip3out

1999

By The Designers Republic


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Ridge Racer

1994

By -


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Driver 2

2000

By -


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Asuncia

1997

By Jun Suemi


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Valkyrie Profile

1999

By  Kou & Yo Yoshinari


Ace-combat-2-big.jpg

Ace Combat 2

1997

By -


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UFO: A Day in the Life

1999

By -


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Soukaigi

1998

By Nao Ikeda


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Final Fantasy EU Anthology

2002

By Yoshitaka Amano


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Final Fantasy VII

1997

By Yoshitaka Amano


Metal Gear Solid: VR Missions

1999

By Yoji Shinkawa


Metal Gear series page

Ayami Kojima box art artist page| BOX=ART

Ayami Kojima artist page

Video game box art history from 1994 - 1999 page| BOX=ART

90’s gallery page

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Mobile Suit Gundam

1998

By -



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Resident Evil 2

1998

By Dai-Chan


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Darkstalkers

1996

By Bengus


Wipeout box art review page| BOX=ART

Wipeo ut review page

Tekken

1995

By -


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Motor Toon Grand Prix 2

1996

By Susumu Matsushita


Strider 2

2000

By HaruMaru


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