All information on this site is through my own findings and is believed to be correct.  Any corrections, errors or admissions that need to be made, or artists that would like to be involved in BOX=ART, please feel free to contact me.

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About BOX=ART

BOX=ART is a site dedicated to the history of video game box art/ cover art and the artists responsible for them.

Box arts are profiled from a variety of angles using high quality scans and with the intention of acknowledging the men and women who have played such a major role in shaping our gaming experiences.

Not only for video game enthusiasts, BOX=ART is for all who enjoy quality artwork.



BOX=ART artist

 >Steinar Lund

BOX=ART pofiles one of Europe’s pioneering box artists, the talented Steinar Lund who would produce a vast portfolio of fun, colourful and explosive cover arts.




1981

>QS Defenda (EU) ZX 81, ZX Spectrum.

>QS Asteroids (EU) ZX 81, ZX Spectrum.

>QS Invaders (EU) ZX 81, ZX Spectrum.

1982

>Classic Adventure (EU) ZX Spectrum.

1983

>Dragons Bane (EU) ZX Spectrum.

>Smugglers Cove (EU) ZX Spectrum.

>Xadom (EU) ZX Spectrum.

1984

>Boulderdash (EU) Amstrad CPC, Atari 8-Bit, ZX Spectrum.

>Ancipital (EU) Commodore 64.

>Attack of the Mutant Camels (EU) Atari 8-Bit, ZX Spectrum.

>Blood ‘n’ Gutz (EU) Amstrad CPC, ZX Spectrum.

>Gate Crasher (EU) Amstrad CPC, BBC Micro, ZX Spectrum.

>Mama Llama (EU) Commodore 64.

1985

>Mad Doctor (EU) Commodore 64.

>Fighting Warrior (EU) Amstrad CPC, Commodore 64, ZX Spectrum.

>Gyroscope (EU) Amstrad CPC, BBC Micro, Commodore 64, ZX Spectrum.

>Castle of Terror (EU) Commodore 64.

>Batalyx (EU) Commodore 64.

>MAT 2 (EU) Amstrad CPC, Commodore 64, ZX Spectrum.

>Riddlers Den (EU)  ZX Spectrum.

>Battle of the Planets (EU) Amstrad CPC, Commodore 64, ZX Spectrum.

>Dynamite Dan (EU) Amstrad CPC, Commodore 64, ZX Spectrum.

1986

>ARAC (EU) Commodore 64.

>Idris Alpha (EU) Commodore 64.

>Viva Vic! (EU) Vic-20.

>Raid 2000 (EU) Commodore 64.

>Terror of the Deep (EU) Amstrad CPC, Commodore 64, ZX Spectrum.

>Cop Out (EU) Amstrad CPC, ZX Spectrum.

>Frost Byte (EU) Amiga, Amstrad CPC, Atari ST, Commodore 64, ZX Spectrum.

>Stainless Steel (EU) Amstrad CPC, ZX Spectrum.

>Orbix: The Terror Ball (EU) Commodore 64, ZX Spectrum.

>Mermaid Madness (EU) Amstrad CPC, Commodore 64, ZX Spectrum.

>Jahangir Khan Championship Squash World (EU) Amstrad CPC,   Commodore 64, ZX Spectrum.

>Knuckle Busters (EU) Commodore 64, ZX Spectrum.

>Redhawk (EU) Amstrad CPC, Commodore 64, ZX Spectrum.

>Kwah! (EU) Amstrad CPC, Commodore 64, ZX Spectrum.

1987

>Iball (EU) Amstrad CPC, Commodore 64, ZX Spectrum.

>Moon Strike (EU) ZX Spectrum.

>Nigel Mansell’s Grand Prix (EU) Amiga, Amstrad CPC, Atari ST, ZX   Spectrum.

>Armageddon Man (EU) Amiga, Amstrad CPC, Atari ST, Commodore 64, ZX   Spectrum.

>Fireblaster (EU/) Amiga, Atari ST,

>The Last Ninja (EU) Commodore 64, Amiga CD32.

>Hunt for the Red October (EU/ NA) Amiga, Atari ST, Commodore 64, DOS.

>Mega Apocalypse (EU) Amstrad CPC, Commodore 64, ZX Spectrum.

>Terramex (EU) Amiga, Atari ST, Amstrad CPC, Commodore 64, MSX, ZX   Spectrum.








1988

>Live and Let Die (EU) Amiga, Atari ST, Commodore 64, ZX Spectrum.

>Return of the Jedi (EU) Amiga, Atari ST, Commodore 64,

>Star Wars  (EU) Amiga, Atari ST, Commodore 64,

>Hellfire Attack (EU) Amiga, Atari ST, Commodore 64, ZX Spectrum.

>Phantom Fighter (EU) Amiga, Atari ST.

>Pac-Mania (EU) Amiga, Amstrad CPC, Atari ST, Commodore 64, MSX, ZX   Spectrum.

>RISK (EU) Amiga, Atari ST, Amstrad CPC, Commodore 64.

>Prism (EU) Amstrad CPC, Commodore 64.

>Driller (EU) Amstrad CPC, Commodore 64.

>Darkside (EU) Commodore 64.

1989

>APB (EU) Amiga, Atari ST, Commodore 64, DOS, ZX Spectrum.

>Vindicators (EU) Amiga, Atari ST, Commodore 64.

>M1 Tank Platoon (EU) Amiga, Atari ST, DOS.

>Space Harrier II (EU) Amiga, Amstrad CPC, Atari ST, Commodore 64, ZX   Spectrum.

>Total Eclipse (EU) Amstrad CPC, Commodore 64, ZX Spectrum.

>Thunderbirds (EU) Amiga, Atari ST, Amstrad CPC, Commodore 64, MSX, ZX   Spectrum.

1990

>Team Yankee (EU) Amiga, Atari ST, DOS.

>Xiphos (EU) Amiga, Atari ST, DOS.

>3D Pool  (EU) Amiga, Amstrad CPC, Atari ST, BBC Micro, Commodore 64, ZX   Spectrum.

>Mad Professor Moriati (EU) Amiga, Atari ST.

>Alcatraz (EU) Amiga, Atari ST, DOS.

>Apprentice (EU) Amiga, Atari ST.

>Lords of Chaos (EU) Amiga, Amstrad CPC, Atari ST, Commodore 64, ZX   Spectrum.

>Scramble Spirits (EU) Amiga, Amstrad CPC, Atari ST, Commodore 64, MSX, ZX   Spectrum.

>Stunt Car Racer (EU) Amiga, Amstrad CPC, Atari ST, Commodore 64, DOS, ZX   Spectrum.

1991

>F-15 Strike Eagle II (EU) Amiga, Atari ST, Mega Drive.

>Manchester United (EU) Amiga, Atari ST, Commodore 64, DOS, ZX Spectrum

>Winzer (EU) Amiga, Atari ST, Commodore 64, DOS.

1992

>Pacific Islands (EU/ NA) Amiga, Atari ST, DOS.

>Shadoworlds (EU) Amiga, Atari ST, DOS.

>Soul Crystal (EU) Amiga, Atari ST, Commodore 64, DOS

>Sabre team (EU) Amiga, Amiga CD32, Atari ST, DOS.

>Vikings: Fields of Conquest (EU) Amiga, DOS.

1993

>Rules of Engagement 2 (EU/ NA) Amiga, DOS.

1995

>Space Bucks (EU/ NA) Windows.










































Steinar Lund box art catalogue.

After studying Interior Design at Kingston college, Steinar would decide on a career as a painter and start to build his portfolio.  Come the early 80’s he would get his break into the video game industry by freelancing for early Spectrum studio Quicksilva.


Founders Nick Lambert and Jon Hollis would take on the aspiring box artist after Steinar took it upon himself to supply them with art roughs.


It led to QS Defenda (1981) and a claim to creating the (thus far known) first piece of coloured art to adorn a European video game.


He would carry on working with Quicksilva alongside artists David John Rowe and Rich Shenfield on titles such as QS Asteroids (1981), Xadom and Smugglers Cove (both 1983) before branching out and freelancing for Melbourne House.  


But it would be upon meeting with famed designer Jeff Minter and working on Llamasoft’s cover arts that the embodiment of Steinar’s art style, along with his penchant for vivid and surreal characterisation would be truly revealed.


Sources and further reading.


>Steinar Lund

>http://steinarlund.com/

>http://www.crashonline.org.uk/14/oncover.htm


                                         











                                          




Related BOX=ART pages.


Ancipit al review page

Ancipital box art review page| BOX=ART David John Rowe box art artist page| BOX=ART

David John Rowe artist page

Steinar Lund interview page| BOX=ART

Steinar Lund intervi ew page

QS Asteroids| 1981| Quicksilva| One of the earliest painterly box arts designed in Europe. It would reissued the following year for the ZX Spectrum and, helpfully, with the games title written.

Ancipital| 1984| Llamasoft. Redhawk| 1986| Melbourne House. Shadoworlds| 1992| Krisalis Software House.

His box arts for cult classics such as Ancipital, Attack of the Mutant Camels (both 1984) and Batalyx (1985) would epitomise his early work: intoxicatingly colourful, abstract and fun.  They would also exemplify the artist’s own inspiration found in the works of Salvador Dali, Roger Dean and Maxfield Parrish.


By the latter half of the 1980’s his cover arts had started to become deliberately richer and more detailed. This would be due to the dawn of 16-bit gaming (Amiga, Atari ST, DOS) and the demand for a level of artistry that complemented the finer graphics now on offer.  


Cover arts such Armageddon Man, Hunt for the Red October (both 1987) and, one of his personal favourites, Return of the Jedi (1988) would all display this new level of detail that also benefited from the larger boxes now commonly used.  This period furthermore produced The Last Ninja (1987).


The box art would be instantly recognisable to 80’s gamers, and ended up as one of Steinar’s most well known due to the game’s success. It would inspire the cover art designs for the two European sequels, and be used again for the Amiga CD32 release of The Last Ninja 3 (1994).


Ending the decade Steinar teamed up with Microprose and his versatility would again be flexed with M1 Tank Platoon (1989).  Its high level of detail, historic accuracy and a near photo finish look would lead the artist on to other similar Microprose projects such as Gunship (1989), Team Yankee (1990) and F-15 Strike Eagle II (1991) and define his later box art career.


His final cover art would be sci-fi epic Space Bucks (1995), which unfortunately would be heavily redesigned from the original (a first for the artist). As with many box artists of his generation, Steinar left the industry by the mid-90’s when computer art started to wrestle out traditional art.



Posted - 24/07/13 by Adam Gidney

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The Last Ninja| 1987| System 3| Probably the artists most recognisable box art. It would reused for the Amiga CD32 Last Ninja III.

If you like Steinar’s art you’ll love…

David John Rowe box art artist page| BOX=ART

David John Rowe

Early European box art pioneer working for Specky studio Quicksilva. Highly prolific and versitile artist.

Celal Kandemiroglu box art artist page| BOX=ART

Celal Kandemigolu

European painter, highly prolific, and character artist for the cyborg baddass Turrican.

Steinar’s preferred art media throughout his box art career was airbrushed inks and acrylics. Both would prove sturdy and gave him the intense colours that defined his cover arts.


Presently Steinar is freelancing as an illustrator while also developing his photography and video skills. He’s a published musician, and his many works and further details can be found HERE.


You can also check out the BOX=ART interview with the man himself HERE.


Categories: European artist| Fantasy| Sci-fi

European box art page| BOX=ART

Europe gallery page

Return of the Jedi| 1988| Domark Software| The artists personal favourite box art. Lund would also be responsible for Domark’s Star Wars box art also.

return-of-the-jedi-AMI-big.jpg

F-15 Strike Eagle II| 1991| Microprose.