All information on this site is through my own findings and is believed to be correct.  Any corrections, errors or admissions that need to be made, or artists that would like to be involved in BOX=ART, please feel free to contact me.






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BOX=ART is a site dedicated to the history of video game box art/ cover art and the artists responsible for them.

Box arts are profiled from a variety of angles using high quality scans and with the intention of acknowledging the men and women who have played such a major role in shaping our gaming experiences.

Not only for video game enthusiasts, BOX=ART is for all who enjoy quality artwork.

BOX=ART series

>Street Fighter (main series)

Japanese artwork, first published by NEC in 1988.

Designed for the JP/ NA markets.  Turbografx CD version pictured.  

Also available on: PC Engine CD.

Debut Street Fighter series Japanese box art. Introduced Ryu character who would be subsequently depicted on the majority of Street Fighter related box arts.

The Turbografx  version shown would ship with the Japanese PC Engine cover art intact. This decision would be uncommon for the time and is an early example of eastern art supporting the format.

As with many box arts from the 80’s it would take clues from the original arcade flyer (Japanese), but for a more direct representation see the Mareen Kringen’s, Street Fighter for DOS.  

Europe’s home computer cover arts would eschew any Japanese references and instead produce a unique box art in line with 80’s beat ‘em ups cover arts such as Renegade.

Fighting Street, by Bengus

From the original Street Fighter’s more humble beginnings exploded the worldwide phenomenon, Street Fighter II: The World Warrior, and with it a legacy of classic, character rich box arts.

As one of Capcoms longest running and most successful series, Street Fighter has paved a rich and varied box art history.

The debut game’s American and Japanese cover arts from 1988 saw protagonist Ryu depicted for the first time. It would be the start of the characters longtime association with Street Fighter’s box arts with him appearing on the majority to date.

Whilst Street Fighter II’s Japanese box arts relied on arcade promotional artworks, as was common of the time, Capcom of the America brought on board Mick McGinty for the western versions.  The artist, known for his exaggerated realism, would depict the iconic Street Fighter II: The World Warrior along with sequels Street Fighter II Turbo, Street Fighter II: Special Champion Edition and Super Street Fighter II.  At which point series box art duties would become solely accredited to Japanese artists. To date no European artist has designed a main series Street Fighter box art.

Notable Street Fighter box arts.

Updated - 16/7/16, by Adam Gidney

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Japanese artwork, first published by Capcom in 1992.

Designed for the Japanese Super Famicom market.  Also available on: na.

Debut Street Fighter II series box art. Designed by lead designer Akira “Akiman” Yasuda who would also be responsible for the in-game character art. Akiman would additionally pen sequal Japanese cover art, Street Fighter II Turbo (1993).

The box art was the same used in the previous years arcade promotional artwork, and was excluse to Japan and the Super Famicom - much to the annoyance of some at Capcom of America.

Akiman’s characterisation would be the basis for all other iterations of the ‘World Warriors’ over the coming years.

Street Fighter II, by Akiman.

Street Fighter II

North American artwork, first published by Capcom in 1992.

Designed for the EU/ NA markets.  Amiga version pictured.  

Also available on Atari ST, Commodore 64, DOS, Game Boy Advance, SNES, ZX Spectrum.

Debut western Street Fighter II series box art. Artist Mick McGinty’s, The World Warriors would be used on all home computer and console releases bar the Japanese Super Famicom version (the only Japanese release of the game).

The artists western portrayal of original artist Akiman’s Japanese characters would polorize Capcom of America, with some believing that Akiman’s box art should have prevaled State side. Ultimately it was decided against as not being suited enough to American tastes, in a time when Japanese art was not yet accepted as it is today.

The box art was designed using McGinty’s favored medium of the time, air brush.

Street Fighter II: The World Warrior by Mick McGinty.

Japanese artwork, first published by Capcom in 1993.

Designed for the EU/ JP markets.  Mega Drive version pictured.  

Also available on FM Towns, PC Engine, X68000.

Debut Street Fighter box art for artist Shoei and his only internationally used Street Fighter cover.

First Japanese Street Fighter box art to be used in the European region.

The artwork was originally a part of Capcom’s arcade promotional material.

The America’s would again use artist Mick McGinty for the Genesis and Master System version. It paid no relation to Shoei’s.

Street Fighter II: Special Champion Edition, by Shoei.

Japanese artwork, first published by Capcom in 1994.

Designed for the Japanese market market.  Super Famicom version pictured.  Also available on Mega Drive.

Capcom would break trends and use renowned manga artist Muraoka Satoshi instead of one of its in-house illustrators.

The box art is made up of character art used in the Street Fighter anime movie that was released shortly after, indicating some promotional tie between game and movie.

The European and North America version would again see artist Mick McGinty take the reigns producing his final (and weakest) Street Fighter box art.

Japanese home computers the Sharp X68000 and FM Towns would use manual art from Street Fighter II: Special Champion Edition as box art (possibly by Shoei).

Super Street Fighter II: The New Challengers, by Muraoka Satoshi.

Japanese artwork, first published by Capcom in 1994.

Designed for the Japanese 3DO market.  Also available on na.

Designed exclusively for the Japanese 3DO market, the box arts montage style would would be at odds with usual Street Fighter cover arts, but all the stronger for it.

Drawn in pen and made up of a individual character artworks, the box art’s X would also add a styalised approch.

Kinu would get to reuse an artwork from the same session six years later with the limited release, Super Street Fighter II X: For Matching Service.

The North American release would use an artwork by Bengus and marks the only time a Japanese artwork adorned an American Street Fighter II game.

Super Street Fighter II X, by Kinu Nishimura.

Street Fighter III: W Impact

Japanese artwork, first published by Capcom in 1999.

Designed for the Japanese Dreamcast market.  Also available on na.

As to what looks to be a hand drawn pencil artwork, Street Fighter III’s first box art would eschew the character-heavy ‘roster style’ of art that had been made popular by the Marvel vs. Capcom series, and later used on update, Street Fighter III: 3rd Strike.

If indeed hand drawn  it possibly ends up being the last Street Fighter box art to use traditional means before computer art led the way.

Street Fighter III: W Impact, by Akiman.

Japanese artwork, first published by Capcom in 2010.

Designed for the EU/ JP markets.  PlayStation 3 version pictured.  Also available on Xbox 360.

Artist Ikeno would be responsible for Street Fighter IV’s box art duties across its many iterations. All would have been designed by computer art

The Super version, pictured, was also used for the European region but with differences made to the colour pallete and character roster.

Super Street Fighter IV by Diego Ikeno.

Street Fighter main series box arts.


>Fighting Street (NA/ JP) PC Engine CD, Turbografx CD. (BEN)

>Street Fighter (EU) Amiga, Amstrad CPC, Atari ST, Commodore 64, ZX   Spectrum.

>Street Fighter (NA) DOS. (MK)


>Street Fighter II: The World Warrior (JP) Super Famicom. (AKI)

>Street Fighter II: The World Warrior (EU/ NA) Amiga, Atari ST, Commodore   64, DOS, Game Boy, SNES, ZX Spectrum. (MMcG)


>Street Fighter II Turbo: Hyper Fighting (JP) Super Famicom. (AKI)

>Street fighter II Turbo (EU/ NA) SNES. (MMcG)

>Street Fighter II: Special Champion Edition (EU/ JP) FM Towns, Mega   Drive, PC Engine, X68000. (SH)

>Street Fighter II: Special Championship Edition (NA) Genesis, Master   System. (MMcG)


>Super Street Fighter II (JP) Mega Drive, Super Famicom. (MS)

>Super Street Fighter II (EU/ NA) DOS, Genesis/ Mega Drive, SNES. (MMcG)

>Super Street Fighter II (JP) FM Towns, X68000. (AKI)

>Super Street Fighter II X (JP) 3DO. (KN)

>Super Street Fighter II Turbo X (NA) 3DO. (BEN)


>Super Street Fighter II Turbo (NA) DOS.


>Super Street Fighter II Turbo (EU/ NA) Amiga, CD32.


>Street Fighter III: W Impact (JP) Dreamcast. (AKI)


>Street Fighter III: Double Impact (EU/ NA) Dreamcast. (SH)

>Super Street Fighter II X: For matching services (JP) Dreamcast. (KN)

>Street fighter III: 3rd Strike (JP) Dreamcast. (DI)

>Street Fighter III: 3rd Strike (EU/ NA) Dreamcast. (DI)


>Super Street Fighter II X Revival (JP) GBA. (EDE)

>Super Street Fighter II Turbo Revival (EU/ NA) GBA. (EDE)


>Street Fighter III: 3rd Strike (JP) PlayStation 2. (AKI)

>Street Fighter III: 3rd Strike Limited Edition (JP) PlayStation 2. (AKI)


>Street Fighter IV (worldwide) Xbox 360, PlayStation 3, Windows. (DI)

>Street Fighter IV (worldwide) Xbox 360, PlayStation 3. (DI)

>Street Fighter IV: Collectors Edition (EU/ NA) Xbox 360, PS3. (DI)


>Super Street Fighter IV (EU/ JP) Xbox 360, PlayStation 3. (DI)

>Super Street Fighter IV (NA) Xbox 360, PlayStation 3. (DI)


>Street Fighter IV 3D Edition (JP) 3DS. (DI)

>Street Fighter IV 3D Edition (EU/ NA) 3DS. (DI)

>Super Street Fighter IV: Arcade Edition (JP) Xbox 360, PS3. (DI)

>Super Street Fighter IV: Arcade Edition (EU/ NA) Xbox 360, PS3. (DI)


>Super Street Fighter IV: Ultra (JP) Xbox 360, PlayStation 3, Windows. (DI)

>Super Street Fighter IV: Ultra (EU/ NA) Xbox 360, PlayStation 3, Windows.   (DI)


>Street Fighter V (JP) PlayStation 4.

>Street Fighter V (EU/ NA) PlayStation 4.

>Street Fighter V: Special Shoryuken Edition (JP) PlayStation 4. (SHIN)

>Street Fighter V: Vital Box (JP) PlayStation 4. (BEN)

Series box artists.

>Akiman (AKI)

>Bengus  (BEN)

>Diego Ikeno (DI)

>Edeyan (EDE)

>Kinu Nisimura (KN)

Related BOX=ART pages.

Sources and further reading:







>Mareen Kringen (MK)

>Mick McGinty (MMcG)

>Muraoka Satoshi (MS)

>Shinkiro (SHIN)

>Shoei (SH)

Tatsunoko vs Capcom box art review page| BOX=ART

Tatsuno ko vs Capcom review page

Shinki ro artist page

Shinkiro box art artist page| BOX=ART

Categories: Capcom| Japanese artist

Japan gallery page

Japanese box art page| BOX=ART Super Street Fighter II X box art review page| BOX=ART

Super Street Fighter II X review page

Each released game came with a different artists perspective of the series characters (bar the recent Street Fighter IV), keeping box arts varied and fresh.  Cover arts would always be accompanied with additional art by different artists.

Many big named Japanese illustrators such as Bengus, Akiman, Dai-Chan and Shoei would cut their teeth on Street Fighter, and it is testament to Capcom’s trust in these artists and their passion for the characters, that so many have produced box arts.   

Street Fighter IV would mark a sign of the times being the first box art to be released unchanged worldwide. The Street Fighter IV series saw artist Diego Ikeno take up box art duties across the many different versions released.  On the one side it brought a universal art style to the games, but on the other the side the series lost the variety and fun that came with collaborating artists.

Street Fighter V saw a dramatic change in Eastern and Western box arts. The West had a water colour/ pencil looking design of a fight ready Ryu, whilst the East had an anime inspired Ryu and Chun Li stripped of clothing and in a fine mood!


Street Fighter V: Vital Box - Published in 2016 by Capcom.  The Japanese exclusive for the PlayStation 4 is a wonderful through back to the Street Fighter covers of the 1990’s and arguably the finest thus far of the Street Fighter V series.