All information on this site is through my own findings and is believed to be correct.  Any corrections, errors or admissions that need to be made, or artists that would like to be involved in BOX=ART, please feel free to contact me.

Home

Welcome

Artist

Series

Review

70’s gallery

80’s gallery

90’s gallery

00’s gallery

History

Americas gallery

Europe gallery

Japan gallery

BOX=ART copyright ©2013 Adam Gidney. All rights reserved. Hosted by Dathorn.

Index

Sitemap

Privacy Policy

BOX=ART quick menus

About BOX=ART

BOX=ART is a site dedicated to the history of video game box art/ cover art and the artists responsible for them.

Box arts are profiled from a variety of angles using high quality scans and with the intention of acknowledging the men and women who have played such a major role in shaping our gaming experiences.

Not only for video game enthusiasts, BOX=ART is for all who enjoy quality artwork.


Related BOX=ART pages.



Updated - 18/05/15, by Adam Gidney

Notable and influential Wii box arts, 2007 - 2011.  

Please note. Box arts were designed exclusively for the Wii on original release.

>Click on images below  to enlarge.





Box art from publisher Nintendo page| BOX=ART

Ninten do publish er page

Tatsunoko vs Capcom box art review page| BOX=ART

Tatsuno ko vs Capcom review page

pandoras tower big.jpg

Pandora’s Tower

2011

By Gou Takeuchi


anothercode big.jpg

Another Code: R

2009

By Taisuke Kanasaki


Captain rainbow big.jpg

Captain Rainbow

2008

By Hikari Kurashima


castlevaniajudgement big.jpg

Castlevania: Judgement

2008

By Takeshi Obata


MonsterHunterTri big.jpg

Monster Hunter 3: Tri

2009

By -


Mario Strikers wii  big.jpg

Mario Strikers Charged

2007

By Masanori Sato


Epic Mickey big.jpg

Epic Mickey

2010

By -


Dead rising wii big.jpg

Dead Rising: Chop Till You Drop

2009

By Shinkiro


MarioGalaxy big.jpg

Super Mario Galaxy

2007

By -


Madworld big.jpg

Madworld

2009

By Masaki Yamanaka


WarioLandShakeIt big.jpg

Wario Land Shake

2008

By -


The last Story big.jpg

The Last Story

2011

By Kimihiko Fujisaka


Sin and Punishment 2 JP big.jpg

Sin & Punishment 2

2009

By Yasushi Susuki


Residentevil4 pal wii big.jpg

Resident Evil 4: Wii Edition

2007

By -


No more heroes 2 big.jpg

No More Heroes 2

2010

By Yusuke Kozaki


Zangeki no Reginleiv big.jpg

Reginleiv

2008

By -


tatsunoko big.jpg

Tatsunoko vs. Capcom

2010

By Shinkiro


nomoreheroes big.jpg

No More Heroes

2008

By Yusuke Kozaki


house of the dead big.jpg

The House of the Dead: Overkill

2009

By -


xenoblade big.jpg

Xenoblade Chronicles

2010

By Tonny W.K



Overiew

The Wii would be Nintendo’s golden goose and a console that epitomised the Kyoto giants long striving to challege the industry.



BOX=ART hardware

 >Nintendo Wii

The Wii’s innovation appealled to all ages, genders and non-traditional gamers like never before, and building upon the already successful Nintendo DS, opened up the casual gamer market further.


The casual gamer not being as versed in, or concerned with the traditional box art tropes that appealed to young men (the gaming general), would instead have cover arts directly promoted to them.  This led to a sea of socially savvy cover arts displaying middle-class, muliti-ethnic families having fun in clean and modern settings, as well as a glut of cheery caricatures resembling something off a child’s toy packaging.


The artist’s window into the games world that box arts had traditionally offered was being replaced by sterile product marketing. Advertently, Nintendo and its affiliates had tipped the scale too far towards the casuals and started to alienate some of the brand loyal fans they needed most, the hard-core gamers.


When more hard-core orientated games were produced they’d often be graphically stylised. One could argue this was down to the Wii’s lack of graphical grunt being able to produce a more realistic look, but an equally probable reason could have been the younger audience likely buying it. Box arts such as Madworld, Castlevania: Judgement, Red Steel 2 and No More Heroes would all carry adult themes but box arts promoted a cartooned/ anime look more suited to Nintendo’s target age group.


Wii box arts for cross platform games such as Call of Duty 3, Manhunt 2 and the Need for Speed: Undercover in general used the same box arts as PlayStation 3 and Xbox 360 versions. Regional variations on international releases are found on cover arts such as Zelda: Twilight Princess and Sin and Punishment: Star Successor, but on the whole the same or similar cover arts were used.


Ultimately it would be a lesson learnt the hard way by the Kyoto giant as the currently struggling Wii U has proved that the casual gamer can prove to be a fickle, disloyal and ultimately cheap gamer.  

Share on Facebook
Share on Twitter
Share via e-mail
Super Mario series box art page| BOX=ART

Super Mario series page